<![CDATA[Kotaku: Media]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Media]]> http://kotaku.com/tag/media http://kotaku.com/tag/media <![CDATA[ First Look At Captain Rainbow ]]> This is Captain Rainbow, for the Wii. Know that aside from the name and platform that we don't have a clue what's going on. Know also, however, that this looks awesome, and also that this is from Skip, the guys who did Chibi Robo, so whatever is going on, will probably be bound to both entertain and under-sell!

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Wed, 09 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023209&view=rss&microfeed=true
<![CDATA[ Velvet Assassin Trailer Has Two Appealing Things ]]>

Those two things would be tight pants and Nazi killing. Looks like Replay Studios, by way of Gamecock, will be serving up both in spades, as crouch-walking and fence-scaling are ideal activities for maximizing the exposure of a caboose in taut leather. Velvet Assassin also lets you shoot Nazis in the face. You've already got our attention, Replay, so don't go screwing this up with some half-baked stealth gameplay. We don't want to have to push this one to the back of the shelf for fear of embarrassment.

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Tue, 08 Jul 2008 20:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023181&view=rss&microfeed=true
<![CDATA[ Glimpse of Curt Schilling's MMO Copernicus Coming Via Jace ]]>

From Crackle: Next Time on The Jace Hall Show!

Jace Hall's next show is going to include an interview with Red Sox pitcher and MMO addict Curt Schilling along with an early look at Schilling's massively multiplayer game Copernicus. The actual show hits on Thursday. In the meantime hit the jump to listen to the catchy extended-version of the Jace Hall theme song. It has head-lopping and base capturing!

From Crackle: Jace Hall: Animated Intro (Long Version)

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Tue, 08 Jul 2008 12:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022924&view=rss&microfeed=true
<![CDATA[ Animal Boxing Lets You Punch A Cat Right In The Face ]]> As a cat owner, there are many times throughout the day that I really feel like kicking my pets across the room to see what sort of an imprint they leave on the opposite wall, but sticky with blood counteracts fluffy and huggable, making the action counter-productive. Luckily for me there's Animal Boxing for the Nintendo DS, a new game from Spanish developer Gammick Entertainment, slated for a 4th quarter 2008 release. The game has your own personalized fighter going up against up to 50 different animal characters. Cats, foxes, penguins, and rhinos are all available for you to take your frustration out, using a gameplay mechanic that has you turning around your DS so your opponents' torsos and heads are displayed on the touchscreen...or just keep it turned the right way and battle animals that are standing on their heads. Your choice. PETA is going to adore this one.

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Tue, 08 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022883&view=rss&microfeed=true
<![CDATA[ Gears of War 2 Packed with "Watercooler Moments" ]]> Just in time for E3 and a lot of hands-on time with the game comes this interview with design director Cliff Bleszinski about Gears of War 2. After talking about how dark and drab the game was visually and how it still is sorta dark and drab he gets into some game play details. One of the game's big tweaks is that fire interrupts movements, so it will be a lot harder for players to roll into each other. They've also added an 8-player co-op deathmatch and lots of fun new melee attacks. Check out the full interview for more details and at least two flashes of CliffyB Crazy Eyes.

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Tue, 08 Jul 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022864&view=rss&microfeed=true
<![CDATA[ Blitz: The League II Screens ]]> As we heard late last year, Midway is bringing Blitz back. Blitz: The League II will include a new story mode written by ESPN Playmakers writer Peter Egan and will feature player-controlled touchdown celebrations, an enhanced on-field Clash Mode, online multiplayer, precision-aim tackles and late hits. Lawrence Taylor will return as the game's cover athlete.

"Professional football has long sought to gloss over the often brutal realities that surround the game and its players," said Mona Hamilton, vice president of marketing, Midway Home Entertainment. "Blitz: The League II embraces the most compelling storylines behind America's favorite sport and allows fans to experience them in a bold, interactive way."

The game is set to hit the Playstation 3 and Xbox 360 this fall.

CHICAGO, IL – July 8, 2008 - Midway Games Inc. (NYSE: MWY), a leading interactive entertainment software publisher and developer, announced today the development of Blitz: The League® II. Back for another season of heart-pumping, bone-crushing, no-holds-barred football action, Blitz: The League II strips the rules and regulations from traditional football to enhance the fun by bringing the pain. Complete with an all-new story mode penned by former ESPN “Playmakers” writer, Peter Egan, and the return of football legend, Lawrence Taylor, Blitz: The League II builds on the success of the previous release with new features and enhanced gameplay. Blitz: The League II is scheduled for release this fall for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION® 3 computer entertainment system.

“Professional football has long sought to gloss over the often brutal realities that surround the game and its players,” said Mona Hamilton, vice president of marketing, Midway Home Entertainment. “Blitz: The League II embraces the most compelling storylines behind America’s favorite sport and allows fans to experience them in a bold, interactive way.”

For additional information about Blitz: The League II visit www.blitzleague.com.

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Tue, 08 Jul 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022874&view=rss&microfeed=true
<![CDATA[ Cannabalism, Slavery and Sex in Fallout 3 ]]> Fallout 3 maybe the game I am most excited about going into this E3. I say maybe, because there are some other titles up there that have me pretty psyched (Left 4 Dead). But Fallout 3 for me is a wonderous mix of nostalgia and clever game design.

I can't talk about what I saw yet while playing through a chunk of the game last month, but the Bethesda folks took the time to throw together a massive fan-driven 25 question and answer post. In it they touch on everything from child killing and drug addiction to AI and dialog trees. Here's my favorite question. Hit the jump for one on the AI and two more screens. Make sure you check out the full post if you're interested in the game.

1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?

It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."

10) How advanced will the AI of NPC's be this time around? Are they really going to have a life? Speaking to other NPC's in a logical manner, traveling and trading with/in faraway places, Submitting to the player rather than fighting if they know, or think, they're no match for him?

I wish I could answer with a number, like "it will be 17 advanced." AI is difficult to define, the NPCs certainly appear much smarter than our previous stuff, by a lot. Much of that is us giving them better data, massaging what they do so the player gets to see more of it. We added a lot of animations, so people in town are doing more. They "seem" to be interacting with the world in a more realistic manner, but that usually means going up to something and playing an animation. It can be something really simple, like we added "lean against wall". It's funny how something that small can give life to a person. They walk into a space, and just lean against the wall, arms folded. Like Oblivion, we use our Radiant AI system, so most of the NPCs eat, sleep, work, etc. I think we take it for granted now, but it's pretty great to have that level of control. We've also done a lot to the conversation system, which makes them seem a lot smarter, but again, that's better data, not a new system.

On the technical side we spent most of our time doing an all new pathfinding system. Morrowind/Oblivion use nodes for pathing and Fallout uses a navmesh. This is the difference between an NPC having a valid point to stand on (node) versus an area to stand in, or walk around (mesh). You can do much more sophisticated actor movement and behavior with a navmesh, and I think you'll see the results onscreen, especially when the bullets start flying. The actors do a great job of finding cover and using the space well, something we could never have done with pathnodes.

In terms of the NPCs traveling around, many travel around town, and some travel the wasteland. There are a few caravans in the game that go from town to town trading. Radiant AI handles something like that really well.

Lastly, as far as submitting to a more powerful foe, yes they do that, in that they run away. If they're overmatched, they holster their weapon, flee and try to hide. While this sounds cool on paper, it's often not fun at all, and we've ended up really dialing that back, because it gets really annoying really fast, to have people run away all the time. The main faction that still acts like this are the Raiders, the others don't do it so much.

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Tue, 08 Jul 2008 07:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022866&view=rss&microfeed=true
<![CDATA[ New Tales DS Footage ]]>
Announced earlier this week, here's some footage of the latest Tales game for the DS, Tales of Hearts. Glad they went to the trouble of including some CG stuff for a DS game. Also glad they've gone to a lot of trouble for the rest of the graphics, because for a 3D game on the DS, this is looking nice.

[via Go Nintendo]

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Tue, 08 Jul 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022811&view=rss&microfeed=true
<![CDATA[ New Diablo III Art Is New ]]> A smattering of new Diablo III art has popped up for you and me to look at it. So, go on, and look, look, look in the gallery right down there below. Enjoy!

Diablo III (PC) [IGN via videogaming247]

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Tue, 08 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022813&view=rss&microfeed=true
<![CDATA[ New 50 Cent Trailer: Still Amazing ]]>
As you're already aware, the story/excuse behind putting 50 Cent in the desert with a bunch of guns is great. Amazing, even. Know what's greater and even more amazing? This trailer.

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Mon, 07 Jul 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022783&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid: Cold Blooded ]]>
Graham Cornell, Creative Director over at multimedia studio TheDuoGroup, directed us to this amazing animated Metal Gear Solid short his company created. Did you ever stop to think about how the enemies that Big Boss and Solid Snake see their nemesis? Cold Blooded explores this in the form of a brief encounter in 1972 that Captain Mikhail Tarasov calls "The Margov Incident." The short is just so beautifully done, and at the end I felt an odd sort of pride at being briefly in control of such an absolute bad-ass. Very, very nice work Graham.

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Mon, 07 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022622&view=rss&microfeed=true
<![CDATA[ Mass Effect Monkey Killers Unite! ]]>
From the same folks who brought you The Sims 2 Male Restroom Etiquette video comes this Mass Effect machinima, "So I Ran Over A Monkey". I just recently finished playing Mass Effect for the first time (go PC version!), and I have to say that my teammates's adverse reactions to my accidentally shooting a space monkey to death led me on a genocidal rampage that left many a monkey-based economy in shambles. Shepard's looking pretty rough though, isn't he? That's monkey guilt right there. You're never the same. Thanks Mystfit for dredging up the painful memories.

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Mon, 07 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022489&view=rss&microfeed=true
<![CDATA[ MySims Moves To The PC ]]> I was pretty disappointed with MySims for the Nintendo Wii. While it did allow me to create a digital mini-Crecente and guide him through a cute and colorful world, which has long been a dream of mine, I found it lacked a certain something. It just wasn't fun. Could an online component change that? We'll find out this October when EA releases MySims for the PC.

It's the same cutesy world, complete with fruit harvesting, mining, socializing, and building, only now you'll be able to share your creations and play games with up to seven friends online. You can even email or IM things you build to other players so they can use them in their own MySims town. Creating a community based around player-created content might just be exactly what MySims PC needs to succeed where the Wii version failed.

MYSIMS BRINGS ALL THE FUN FROM THE HIT WII GAME, ALONG WITH NEW FEATURES, TO PC PLAYERS WORLDWIDE IN OCTOBER

Play And Share Online With Your Friends And Meet New MySims Characters On Your PC!

Guildford, UK — July 7, 2008 — The Sims™, an Electronic Arts Inc. (NASDAQ: ERTS) Label, today announced the first details for MySims™, made for the PC, coming to stores in October, 2008. MySims first launched on the Wii™ and Nintendo DS™ in Autumn, 2007 and has been a worldwide hit embraced by players everywhere. Now the game makes its way to the PC with new online features and new characters.

In MySims you can create original characters, build a town, grow a community and discover a world of your own. Start by personalising the appearance of your MySims from head to toe and go on to unlock cool new items as you befriend and build relationships with your neighbours. Make your creations unique when you design your own homes, shops, restaurants and more in this fun, open-ended game. All that you need is a little creativity and some help from the locals!

Now on the PC with new online features and characters! Have fun with friends safely in a shared online game space and discover surprises and wonders in your newly created town with the MySims you love and a new cast of characters! Now in MySims, made for the PC, you can find all the fun of the first game plus new online features and all-new characters to spark your creativity. Safely chat, interact and play games like Tag and Hide-and-Seek with your online buddies. Construct buildings and create objects to use cooperatively with up to seven friends that are online with you. Like trading cards, share your creations with your friends in-game, as well as outside the game via email or instant message so that others can enjoy them in their own MySims town. The choice to play online is yours, so you can decide to play as a single-player or expand your experience by playing with friends in an online neighborhood.

“MySims, made for the PC, opens up the world of MySims for you to explore, play and share with up to seven other friends that are online with you,” said Rod Humble, Head of Studio for The Sims Label. “For the first time, you can express the creativity of MySims with others in a collaborative way, as you create and live in a shared town with your friends online. With MySims, made for the PC, it’s a whole new world of interaction with personalised creations, buildings and towns to share, along with furniture and other tailored creations that you and your friends can trade. Players who enjoyed MySims on the Wii and Nintendo DS will view this as a great way to connect with friends in an online PC game and those new to MySims will find this a fresh and exciting game.”

In October - it’s time to get your MySims out on the town!

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Mon, 07 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022454&view=rss&microfeed=true
<![CDATA[ Crash Bandicoot Nitro Kart iPhone Vid ]]> Someone has posted what he claims to be a video of Crash Bandicoot Nitro Kart running on the iPhone. If it is the game, and not just a video playing of gameplay playing on the device, it looks like you steer by tilting the iPhone and pick up and use power-ups by touching the screen. The game actually looks like it could be quite a bit a fun. And it doesn't look like it would suffer from a player's beefy hands blocking the screen during play. Of course, it could just as likely be a fake.

Update: Polarbit is publishing the game. Still no idea if this video really shows it off though.

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Mon, 07 Jul 2008 08:01:56 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022478&view=rss&microfeed=true
<![CDATA[ Silent Hill Homecoming Footage Is Fit Like Ox, Strong Like Tractor ]]>
Some SIlent Hill Homecoming gameplay footage. To head your whining off at the pass: yes, the graphics look like a PS2 on a bad day, but this is supposedly taken from very early code. Yes, there's a narrator. Guy's from a Russian mag, Igromania. So he's speaking Russian. Just enjoy the fact you get double the subtitles and hear the game called "Saileent Heeeeeeeeeeeeaall" and you'll get through the next 13:29 just fine.

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Mon, 07 Jul 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=397961&view=rss&microfeed=true
<![CDATA[ New Prince Of Persia Screens ]]> Three new screens for the upcoming Prince of Persia reboot. Enjoy. We're still digging the tasteful use of cel-shading, still looking forward to seeing how it all pans out, still wondering how Yorda grew up so fast, and why she still thinks it's a good idea to go adventuring without a decent pair of shoes.

[via Zapages @ NeoGAF]


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Mon, 07 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=397951&view=rss&microfeed=true
<![CDATA[ Let's Watch The First Mega Man 9 Footage ]]>

First look! Have a gander at Mega Man 9. Above is the Japanese trailer from Japanese site Nico Nico Douga which shows some quick gameplay footage. The music is fantastic.

Mega Man 9 [Go Nintendo]

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Mon, 07 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022413&view=rss&microfeed=true
<![CDATA[ Persona 4 North American Release is December ]]> Atlus has announced that Persona 4, the sequel to its well regarded RPG/turn-based combat/dating sim Persona 3, will hit North America for the Playstation 2 on Dec. 9. (Japan release is still July 10). The date comes at the end of the trailer above. If you have played the game and are familiar with the series, this should make sense to you. If you haven't, it won't. There's just no other way to put it.

I went to its wiki page (does that make me a hypocrite?), which says the game will be set in the countryside and the story involves a murder mystery. Weather replaces the moon as an event trigger. Also, no more shooting yourself in the head to get your magic on; the Evoker has been replaced by cards, which you destroy to unleash whoopass.

Persona 4 Web site [Atlus]

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Sun, 06 Jul 2008 13:15:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5022349&view=rss&microfeed=true
<![CDATA[ Multimedia Roundup: Lego Batman, Tomb Raider, Blitz II ]]>

Rather than masquerade a single video as an entire post, here are some highlights of what's available from other sites in the way of movies and screens:

• Above is the new trailer for Lego Batman. We picked it up from Gamers Hell. It's got Poison Ivy building some evil-looking plant mini-kits, and Bruce Wayne kicking ass with a briefcase.

• Some more screens from Tomb Raider: Underworld. (Also Gamers Hell)

• Also the World Exclusive Debut Trailer for Blitz: The League II. It's at Gametrailers, because everything over there is a world exclusive.

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Sat, 05 Jul 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5022293&view=rss&microfeed=true
<![CDATA[ S.T.A.L.K.E.R. Clear Sky ]]>
Stalker had a roughn start to life, but the game managed to scrape together enough charm and innovation to win itself its fair share of fans. But it's the game's prequel - Clear Sky - that's looking to really nail what GSC Game World have been trying to achieve, since it'll have the first game's hook but in what's hopefully a more refined, polished environment.

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Fri, 04 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022196&view=rss&microfeed=true
<![CDATA[ Real, Honest-To-God Mercenaries 2 Gameplay Footage ]]>
Have we seen any of this kind of footage? I can't remember any. This is raw, somebody's-on-the-other-end-of-a-controller video of Mercenaries 2 in action, with lead designer Scott Warner taking the wheel to show how the game's objectives can be completed differently using the three available mercenaries. And by "objectives completed" they mean "make everything around you explode".

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Fri, 04 Jul 2008 11:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022183&view=rss&microfeed=true
<![CDATA[ Air Hockey Playing Robot Breaks My Heart ]]> Happy Fourth of July you American readers you... and anyone else looking for an excuse to get drunk and blow stuff up. Make sure to drink your mojitos responsibly today and at some point sit down and watch this robot arm suck all of the fun out of Air Hockey. Man, I'd pay good money to see this thing score on itself... I'd pay even more for someone to give it a face just to see the expression when it happens.

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Fri, 04 Jul 2008 10:00:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021966&view=rss&microfeed=true
<![CDATA[ Wario Land: Shake It ]]>
Something's wrong. A straight-up, side-scrolling platformer? By Nintendo? For a home console? But this is 2008, they're selling Wii Fits and Wii Plays, they wouldn't bother with something like this, would they?

[via Go Nintendo]

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Fri, 04 Jul 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022184&view=rss&microfeed=true
<![CDATA[ New Naruto: Ultimate Ninja Storm Trailer ]]>
It just looks better and better every time I see it. GameTrailers just posted their exclusive trailer for Namco Bandai's Naruto: Ultimate Ninja Storm for the PlayStation 3, and I have to say that this is hands-down the best looking cell-shaded game I have ever seen. The visuals that I've seen so far have even inspired me to borrow the entire anime series from a friend, so hopefully by the time the game hits in October I will understand what the hell is going on.

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Thu, 03 Jul 2008 16:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021924&view=rss&microfeed=true
<![CDATA[ RTS And FPS Merge In Raven Squad ]]> It's a real-time strategy game. It's a first-person shooter. It's both! SouthPeak Games has just announced Raven Squad, an RTS/FPS hybrid under development by Atomic Motion for the PC and Xbox 360. Unlike S2's Savage series, which allows players to chose which role they want to take, Raven Squad requires players to master both FPS and RTS gameplay in order to guide their two mercenary squads through enemy lines in the Amazonian jungles.

“Raven Squad combines two extremely popular genres into a single robust experience where either gameplay mode could stand on its own merits,” said Melanie Mroz, CEO of SouthPeak Games. “Atomic Motion is creating something that’s visually compelling and building new boundaries in what a military title can accomplish. Fans of both RTS and FPS games are going to love it, as will anyone who enjoys intense, action titles.”

I don't know. I generally have to be in the mood for one genre or the other. I'll have to see how things pan out as Raven Squad gets closer to its planned fall release.

RAVEN SQUAD TO BREAK THE RTS MOLD ON XBOX 360 AND WINDOWS PC THIS FALL




Real-Time Strategy Melded with First-Person Shooter to Create Completely Unique Gaming Experience

MIDLOTHIAN, VA – July 03, 2008 – SouthPeak Games today announced that it will distribute Raven Squad: Operation Hidden Dagger for the Xbox 360® video game and entertainment system from Microsoft® and Windows PC this fall. Published by Evolved Games, Raven Squad is set in the near future. The game is a unique blending of real-time strategy and first-person shooter genres.

Developed by Atomic Motion, Raven Squad puts players in control of two groups of mercenary squads who crash land behind enemy lines in the Amazonian jungles. It will require tactical planning and a liberal amount of brute force to escape to safety. Each of the eight squad members possesses distinctive skills and weaponry that the player will have to use wisely to progress through the game’s story driven objectives. Raven Squad sets itself apart by allowing players to switch freely between real-time strategy and first-person shooter gameplay. Only by mastering both of these modes of play, and becoming adept at switching between the two, will players make it out of the jungle alive.

“Raven Squad combines two extremely popular genres into a single robust experience where either gameplay mode could stand on its own merits,” said Melanie Mroz, CEO of SouthPeak Games. “Atomic Motion is creating something that’s visually compelling and building new boundaries in what a military title can accomplish. Fans of both RTS and FPS games are going to love it, as will anyone who enjoys intense, action titles.”

To find out more about Raven Squad please visit www.southpeakgames.com.

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Thu, 03 Jul 2008 10:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021878&view=rss&microfeed=true
<![CDATA[ New Gears Of War 2 Singleplayer Shots ]]> And here we were thinking Epic was just going to let Gears of War 2 slip quietly onto the market with a minimum of fuss (ie PR). Guess not. No sooner do we get a ton of multiplayer shots than we get some singleplayer shots (well, a few, the rest are more like postcards for game environments), showing what the game will look like when you're not running around cussing at strangers and racking up cheap shotgun kills.

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Thu, 03 Jul 2008 06:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021764&view=rss&microfeed=true
<![CDATA[ Alone In The Dark's Unbreakable Car ]]>
Alone in the Dark's got a pretty great physics engine! Everything breaks like it should, everything burns like it should...everything, that is, except this car. It's a little tougher than you'd expect in real life. And when the going gets tough, the tough...use the Benny Hill theme to take the piss.

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Thu, 03 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021732&view=rss&microfeed=true
<![CDATA[ Here's Four Minutes Of Infinite Undiscovery ]]>
Yup. Four minutes of Tri-Ace's Infinite Undiscovery. Looks like the very first four minutes of the game, too, so don't press play expecting to see some kind of pre-rendered sales pitch or innovative new feature. If you're after some stodgy animation and a lot of Japanese speech, however, go right ahead!

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Thu, 03 Jul 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021707&view=rss&microfeed=true
<![CDATA[ New inFamous Screens Are Electric ]]> The skinny on Sucker Punch's sandbox-style PlayStation 3 game inFamous can be found in the latest issue of Game Informer magazine. The mag has the world exclusive on the superhero romp from the gang that brought us Sly Cooper, but the official PlayStation blog has provided us with three new screens, none of them requiring paper, but all of them featuring loads of lightning. We imagine the game's protagonist is continually shouting "Lightning bolt! Lightning bolt!" in each.

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Wed, 02 Jul 2008 17:40:26 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021605&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Takes On Ctrl+Alt+Del ]]>

Either there were no games worth Yahtzee reviewing this week, or recent developments in the gaming webcomic Ctrl+Alt+Del have frustrated him as much as they've frustrated me and he decided he needed to vent. Yahtzee hides behind the view of making fun of all webcomics in a generic fashion until he gets to the bit about a whacky webcomic shifting gears to do a story on the female character having a miscarriage. This is exactly what happened in Tim Buckley's Ctrl+Alt+Del, a comic I've long been a fan of but can suddenly not stomach.

While the hardcore fans have been defending him and calling him brave and such, the more...I suppose softcore fans like myself have just stared at the comics wondering why the hell he would do such a thing. Very special episodes were great for TV sitcoms in the 80's, but suddenly tossing a dead baby into your whacky webcomic just isn't quite the same.

Zero Punctuation [The Escapist]

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Wed, 02 Jul 2008 16:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021521&view=rss&microfeed=true
<![CDATA[ Tom Nook Enquires As To The Whereabouts Of His Money ]]>
Poor Tom Nook. He does the right thing, sets this kid up with a house, a job, and what does he get in return? Nothing. Tom Nook is owed something in return, and is it fair that Tom Nook asks where that something is? Yes. It's totally fair. As totally fair as this is totally not suitable for work.

[via Lava Level]

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Wed, 02 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021302&view=rss&microfeed=true
<![CDATA[ The Shocking Coffee-Drinking Habits Of Valve EXPOSED ]]> It's OK, everyone. Developers drink coffee too! While filming a vox pop piece in Seattle on the closure of 600 Starbucks stores across the US, local news channel KING5 inadvertently got the scoop on not only where Valve get their coffee, but who's allowed out for coffee runs and even what everyone drinks. As you can see, Gabe Newell does not fuck around, clutching what looks like a Venti Mint Mocha Chip Frappuccino. A mysterious "other guy" keeps things straight with a Grande Espresso Macchiato, while Doug Lombardi - who is surprised, but not shocked at the closures - doubles up on beverages, while lying on camera that it's for a "co-worker" to make him feel better about his cheeky afternoon "seconds".

Starbucks closing hundreds of stores [KING5, thanks Ryan!]

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Wed, 02 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021334&view=rss&microfeed=true
<![CDATA[ New Saints Row 2 Trailer Unveils Existence of Plot ]]> Wait, Saint's Row 2 has a plot? I thought it was all about shooting liquid waste at people and all things Gary Busey... go figure.

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Tue, 01 Jul 2008 14:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021202&view=rss&microfeed=true
<![CDATA[ Beijing 2008's Gymnastic Events ]]> Of all of the Olympic sports to video game translations, nothing suffers more than the gymnastic events. Sega is tackling six different gymnastic events in Beijing 2008, and while they might not give you an accurate feel for the sport they'll at least have interesting gameplay.

Three men's and three women's events are included in the game. The uneven bars, parallel bars, and the rings use the two analog sticks to mimic arm movement, with button combinations used to stick the landing. The vault uses a combination of button-mashing running and analog sticks to control the landing. Finally we have the balance beam and the floor exercises, both of which require timed button presses, the latter sounding a bit like a dance rhythm game. Like I said, not an authentic experience, but possibly novel enough to get me to give it a go.

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Tue, 01 Jul 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021131&view=rss&microfeed=true
<![CDATA[ Double D Dodgeball In Action ]]>
The screenshots I posted earlier this month of Yuke's Double D Dodgeball for Xbox Live Arcade did not do the game justice. Now they've released a trailer form the title, giving us a much better feel for what's going on in the game. It looks like a total blast, with relatively simple graphics augmented by XBLA's trademark glowy lighting effects. And hey, it supports the Xbox Live Camera!

As revealed at the end of the trailer, Double D Dodgeball is coming to Xbox Live July 30th.

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Tue, 01 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021048&view=rss&microfeed=true
<![CDATA[ First Quantum Of Solace Screens ]]> Here we have our first look at Activision's stab at the James Bond game, Quantum of Solace, based on the upcoming film of the same name. So far it looks exactly as one would expect...your standard FPS with 3rd person elements in which you play as a 3D model that bears a creepy resemblance to Daniel Craig. Aside from Craig's plastic mug, nothing much standing out here, though with EA leaving the bar set so low, average is actually a step up.

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Tue, 01 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021024&view=rss&microfeed=true
<![CDATA[ Take A Look At Sony's Official Bluetooth Headset ]]> On the PS2, Sony offered a headset with the purchase of SOCOM, help sweeten the deal. Seemed to work well, so no reason to go changing things, is there? So when SOCOM Confrontation is eventually released, it'll be released with this, Sony's official (and, for what it is, quite classy) bluetooth headset. Those with a yearning for the headset - but not for SOCOM's special blend of tactical squad combat - should know it's OK, you'll also be able to buy it separately. The dock's a considerate touch.

PS3 Bluetooth Headset [GamePro]

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Tue, 01 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020959&view=rss&microfeed=true
<![CDATA[ Rock Band 2's Guitar Is Easy On The Eye ]]> Rock Band's guitar - when it worked - was great. Bigger unit, better fret placement, a more "grown-up" appearance...really good stuff, and a real improvement on the early Guitar Hero controllers. Still, that doesn't mean the design can't be improved upon for the game's sequel. Above, Rock Band 2's guitar controller. The licensing agreement with Fender obviously continues, except this time the guitar's finished in a lovely faux-wood finish. Some might baulk at the tackiness, but we're not talking kitchen floors here, people, we're talking plastic guitars for a videogame. Faux wood will do just fine. Bigger pic's after the jump.

[via IGN]

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Tue, 01 Jul 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020950&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Sure Looks A Lot Like Crysis ]]>

Not that we were expecting the Crysis series to be turned on its head, but Crysis Warhead looks perhaps a bit too familiar. Maybe we're reading a bit too much into this action packed teaser trailer for the EA published shooter and, no, it's not a proper sequel and maybe Crytek has already spoiled us with the gorgeous original, but I can't shake the feeling of deja vu.

Crysis Warhead HD [GameTrailers]

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Mon, 30 Jun 2008 19:00:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020927&view=rss&microfeed=true
<![CDATA[ Bling Gnome Pays Visit with Golden Offering ]]> The Bling Gnome, which sounds like such a great idea in virtual practice, leaves a lot to be desired when discovered squatting on your kitchen counter late Sunday night. There's nothing that could get me to pluck that reticent gold coin free from its housing, even if it were real. Borderline unsafe for work pics on the jump.









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Mon, 30 Jun 2008 16:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5020825&view=rss&microfeed=true