It may be high definition... but something about it I don't like. I can't quite put my finger on it, but something about it looks... worse... than the original version.
Well, I don't care about graphics, anyways. If the new content proves worthwhile, I may buy it. I love No More Heroes... Now I wonder if I should get PS3 or 360...
At first Kotaku reported this as a spin-off and I was a bit disappointed because I keep on hearing how great these games are, yet I know I would have difficulty getting into it if I don't start with the first one.
Hearing it's a port of the original definitely makes me excited about it :D
Achievements would be nice. It means I could just stop my bitter mode runthough right now and wait for this one to come out so I'd have something to show for 1000 + hits on that assclown Henry. I know the game well enough at this point to not bat an eyelash at anything they can throw at me, but I do wonder...
- How they will reassign the attacking setup which previously had the Wiimote sensing high/low stance for physical attacks.
- How they will rejigger the two different kinds of darkstep and the guard cancelling mechanic, most of which required Wiimote-nunchuk movement (and which most people weren't aware even existed!)
- If minigames will just require button pressing. I mean, there's nothing quite like scooping up venomous scorpions with motion controls, right?
I assume, however, that deathblows and grapples will be pulled off with analog stick directions. That seems logical. I'm interested in seeing how this plays out. The control scheme could make or break this release.
I'll buy this just so I don't have to turn on my Wii to play it. Also, I'm not seeing any additionally scantness to the clad of the womens...which is fine by me, since I like the game for being stylish, not being full of whores.
I think the Wii version to be the superior one (I think the game looked the way it did halfway on purpose, or it at least used that to its advantage) but if this means more people can experience the joy that is NMH, then I'm all for it.
Looks a lot prettier. Guess I'll bite if it comes stateside. I mean... I already own it on the Wii, but an HD PS3 version with the extra "features" will be well worth the purchase... let's just hope the manual is redone into the style Japanese style of comic book instructions rather than the bland and boring Ubisoft textful manual released here. =/
"Boobie-soft"? Sounds appropriate for the new cleavage mode.
It seems that the cel-shading has been toned down in places just like in NMH2. In other shots, though, it looks the devs went overboard with it.
Anyway, I sure hope that the issues with textures failing to load quick enough, gigantic bounding-boxes around vehicles and the framerate* are polished up in this version.
* (Am I the only one who kinda likes when the framerate slows down during an especially frantic moment? It's as if the world is slowing down to marvel at my destructive capabilities.)
@GohanGVO: No, you aren't. In some real difficult games I've played with my brothers, when the framerate slowed down during a frantic moment, it saved our butts and it let our reflexes do the rest.
@GohanGVO: I actually kind of miss the slowdown you used to get in 8-bit and 16-bit games. Depending on the game, it either made things easier, or made things awesome.
@GohanGVO: They didn't "overdo" anything, it's just the lighting. The shadows in NMH are just stark and black, so when there's more contrast between lights and darks, it's more noticeable.
@GohanGVO: Hmm, sometimes it makes the game easier if it's slow but still smooth. When it gets choppy though, you get to Goldeneye and Perfect Dark on the N64 levels :(
It's why I'm excited for PDXBLA. I really hope it gets a good online community going.
@Suzaku: Thanks for the information. I think I was thrown off by the 'simple' shadows of the original game compared to the 'complex' ones here. It does not necessarily look bad, just different.
This game was made for the Wiimote - ignoring the lousy Star Wars games, it's the closest thing to the "lightsaber game" we all dreamed about when the Wii was first announced. I'm not sure how it will play without it - we might just end up with a stylish but empty third person brawler that won't sell well and will lead people to think poorly of what really is one of the best games on the Wii.
Edited by Taggart6: I don't always drink beer, but when I do... at 11/19/09 4:33 PM
Taggart6: I don't always drink beer, but when I do... was starred
Taggart6: I don't always drink beer, but when I do... was unstarred
@YeahVeryeah: Goichi Suda flat out said that the Wii Hardware limited how much they originally wanted to do with the city exploration portion of the game. Certain things had to be taken out to preserve the frame rate of in game driving which was still iffy at times.
@Taggart6: I don't always drink beer, but when I do...: The PS2 could handle San Andreas. The Wii could handle something that looks twice as good as what was in NMH. Suda is just making excuses for what is the poorest implementation of a large-scale environment in the history of videogames.
Is there any word on how the motion control is being handled in this game? Because it was honestly one of the best things about NMH, and I'm not sure if a graphics improvement would really be worth losing those mechanics.
To be honest, I'm hesitant to get this because there is no waggle. Seriously, if there is one game where it really adds to the experience (and isn't called Super Mario Galaxy or WiiSports), it would be this game. Thrusting the Wiimote down to slash a dude clear in half was fun as hell. It was one of the things that kept the game fun and fresh; without it... I just don't know if it can stand up to and be as satisfying as the original.
@Äipic: Well, perhaps they could fix some of the problems with the game when they redo it for the PS3/360.
Giving the gameplay more depth, having interesting jobs to do (or none at all), and making the open-world a lot more detailed could end up making up for the lack of motion control. Whether they'll actually go through with this, I don't know.
If they just took out all the tedious jobs you have to do, it'd be good enough for me. Much like Alien Soldier and Red Earth/Warzards, this game is all about the boss fights - but neither of those games made you play a bunch of mini-games before you could tackle the next boss.
I think the best thing this game did that can't be recreated on another console is using the Wii Remote as a mobile phone. I love to see this sort of out-of-the-box thinking, where the game world exists beyond the TV screen.
Looks pretty much the same but with a better lighting and textures.
But the original game has some of the best uses for the Wii remote the console has. The mini-games, the wrestling moves and the phone calls coming from the speaker of the Wiimote will be missed. Don't think that better graphics can compensate that.
@CockroachMan: That's what I'm concerned about. All the praise I'd heard about the game was based on the fact that the Wiimote actually enhanced the gameplay.
I hope it doesn't become a generic third person action game once the Wii controls get extracted...
@Monty: Generic? Definetly not.. the game's story, art style, characters and dialogues are all unique. Suda51 is a genius! The game will still be good.. but without the Wii controls it will lose a lot of it's charm.
03:16 AM
And then your mom walks in...
11/19/09
Well, I don't care about graphics, anyways. If the new content proves worthwhile, I may buy it. I love No More Heroes... Now I wonder if I should get PS3 or 360...
11/19/09
11/19/09
Thank you for an insightful reply!
11/19/09
Hearing it's a port of the original definitely makes me excited about it :D
11/19/09
- How they will reassign the attacking setup which previously had the Wiimote sensing high/low stance for physical attacks.
- How they will rejigger the two different kinds of darkstep and the guard cancelling mechanic, most of which required Wiimote-nunchuk movement (and which most people weren't aware even existed!)
- If minigames will just require button pressing. I mean, there's nothing quite like scooping up venomous scorpions with motion controls, right?
I assume, however, that deathblows and grapples will be pulled off with analog stick directions. That seems logical. I'm interested in seeing how this plays out. The control scheme could make or break this release.
11/19/09
11/19/09
11/19/09
"Boobie-soft"? Sounds appropriate for the new cleavage mode.
11/19/09
Anyway, I sure hope that the issues with textures failing to load quick enough, gigantic bounding-boxes around vehicles and the framerate* are polished up in this version.
* (Am I the only one who kinda likes when the framerate slows down during an especially frantic moment? It's as if the world is slowing down to marvel at my destructive capabilities.)
11/19/09
Felt kind of like an action movie.
(Edited to add the dramatic. Because fuck yes it was dramatic.)
11/19/09
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It's not really cel-shading, exactly.
11/19/09
It's why I'm excited for PDXBLA. I really hope it gets a good online community going.
11/19/09
11/19/09
[www.siliconera.com]
11/19/09
I'm already excited for this game, there's no need for more hyping ^_^
11/19/09
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11/19/09
Please don't botch this.
11/19/09
The game is really all about the boss fights and trying to get to the next one as quickly as possible.
11/19/09
11/19/09
#speakup
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11/19/09
#speakup
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11/19/09
I'm sure with more time and a bigger team they could have optimized the engine to run better, but that's just a guess.
11/19/09
#speakup
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11/19/09
Giving the gameplay more depth, having interesting jobs to do (or none at all), and making the open-world a lot more detailed could end up making up for the lack of motion control. Whether they'll actually go through with this, I don't know.
If they just took out all the tedious jobs you have to do, it'd be good enough for me. Much like Alien Soldier and Red Earth/Warzards, this game is all about the boss fights - but neither of those games made you play a bunch of mini-games before you could tackle the next boss.
I think the best thing this game did that can't be recreated on another console is using the Wii Remote as a mobile phone. I love to see this sort of out-of-the-box thinking, where the game world exists beyond the TV screen.
11/19/09
But the original game has some of the best uses for the Wii remote the console has. The mini-games, the wrestling moves and the phone calls coming from the speaker of the Wiimote will be missed. Don't think that better graphics can compensate that.
11/19/09
I hope it doesn't become a generic third person action game once the Wii controls get extracted...
11/19/09
I'm throwing this in the "not sure if want" pile for now.
11/19/09