I agree with him of the assessment that it would fragment the community. I just can't believe they would think of the community before their financial interests... very odd to hear of this. Unless of course, they think they can make more money this way :-P #littlebigplanet
I only rented the game, and plan to pick up the GOTY copy, and maybe someone can answer a few questions.
Does MM make new levels for sale, or am I relegated to playing user created levels? I don't like community built levels. I will pay for more MM made levels, either by DLC or a sequel.
Game music. This is something that gets updated with sequels. It changes the flavor, and reduces the redundancy of the game. #littlebigplanet
I'd much rather them spend time on further improving the existing product.
Like if this addition of water is for real, that could add hours and hours of gameplay right there.
Who knows what's next after that? More packs like MGS? It'd be cool to see them collaborate with another platformer that Sony has featured before . . . like Rayman or Crash.
Pity. I guess that float half-ass jumping will never be fixed then. But hey, endless DLC which keeps then
money flowing in is always a good thing
Maybe they can charge for a 'Improved jumping' patch. I dunno.
And did this game ever make it's production costs back? It fell off of the charts pretty fast.
Edited by Foxstar is in love with Kotaku's two Brians. at 11/05/09 10:50 PM
Foxstar is in love with Kotaku's two Brians. was starred
Foxstar is in love with Kotaku's two Brians. was unstarred
Anyway, the "half-ass float jumping" which you refer to is actually just good physics. How far you jump was based on how hard you press the controls down. It sounds like you didn't really give this game a chance because after like 30 minutes to an hour, you get used to it and it actually is really responsive. Either way, don't look forward to them changing the jumping. #littlebigplanet
@SocraticMethod: I gave the game hours. I had to press the pressure pad under my DS3 buttons because of this game and it's "Hold the button harder and you jump longer, drrrr" style controls.
What you call 'good physics' I call "Screwing up the most important part of a platformer." FTL. #littlebigplanet
@Foxstar is in love with Kotaku's two Brians.: It's not Mario Bros or Sonic. The physics and the varied jumping make this game even more unique. I admit I hated the jumping at first too but I got used to it and I love it. But I guess some people just don't get the hang of it or still don't like it.
I have very little issues with the jumping and have completed the entire game on no deaths actually. It's actually a pretty remarkable jump system when you give it a shot. #littlebigplanet
@Foxstar is in love with Kotaku's two Brians.: It's hard not to generalize when you don't give any sort of answer as to why it's bad beyond that you had to push a pressure pad.
And please, if you're going to try to take a jab at me, at least correctly write "you're."
And before I go, speaking of incorrect generalizations: "And did this game ever make it's production costs back? It fell off of the charts pretty fast" That's not even true. At all. You just made that up. #littlebigplanet
@bangbangblah: Because I greatly dislike having to hold down a button harder to jump. That type of gameplay element leads to fustrating people who are both new AND old to platformers and wear and tear on the controller, which leads to replacement of it or parts, which I did. If I end up cutting though the pressure pad under the buttons because of how hard I have to hold it down to make what would be a simple jump in 90% of any other platformer I play, then something -might- be screwed up.
And the question about making it's production costs back was a just that. A QUESTION. Go back and look how I wrote that. I did not write "I doubt this game ever made it's protection costs back, given that it was a ghost on the charts within xxx time span"
Given the time spent on production, the ad campaign and whatnot, it's a legit question.
You love LBP with a passion. That much is clear from your posting history. I think it's a good game which is ruined by screwing up a primary part of progressing though the game much like Scribblenauts.
Does Lair now become a fantastic misunderstood game prepatch because -you- may have liked the controls but others found the forced flaky SIXAXIS use much like I found LBP's 'realistic' jumping? #littlebigplanet
@SocraticMethod: I played this game for 4 hours, and I couldn't get over how bad the physics were. I tried to like it, I tried to like the user-generated levels, however I could not. I found 1 interesting level out of 7 tried.
This game was indeed over-rated. It was cute, but the gameplay turned me off almost as fast as I purchased the game (which was fast).
Then the constant costume packs (of which I purchase ZERO). They don't need a sequel because they can continually sap people's income with never-ending costumes. #littlebigplanet
@Foxstar is in love with Kotaku's two Brians.: You do realise that the vast majority of side scrolling platformers make you jump higher the longer you hold the button, right? LBP did not invent this, it was even in all the Sonic and Mario games ;) #littlebigplanet
People are trying to compare this to L4D, but it's not really the same. LBP thrives on having lots of consumer created content -- a sequel would split that community. L4D, in general, doesn't. #littlebigplanet
@AcidSanta: That's why I said "in general" -- you're completely right about the mod community, and I understand why they'd feel concern.
My point was more to the fact the the original purchasing decision on L4D is based on the content included, while the LBP decision would be based on content that was being created by others and that you could create yourself ... since it's actually part of the game.
I wasn't trying to take a swipe at those that mod :)
@excel_excel: That would make sense. Like releasing space-themed costumes with the spacesuit, or maybe even official levels themed around the costume tie-ins, like SFIV and stuff. #littlebigplanet
@penciledcookie: Yeah.The reaction to the MGS pack shows that stuff like this would be easily succesful. Imagine how epic an Uncharted pack would be! #littlebigplanet
@excel_excel: Licenses can be great. But so can original IP! So far, I think LBP has avoided turning into a mere "vessel" for licensed properties. As long as there are new additions like the History Pack and the Music Pack to keep balance with things like the Ghostbusters Pack and the 2000AD pack, all will be well on the stitched planet. #littlebigplanet
@rdgalactus: They definitely would have to watch what they commit to, but it was highly enjoyable to play the MGS level pack. I'm sure not all games could become a proper level pack, and instead become a decent costume pack. However, there's so much more potential to be had for LBP if they could create games styled in the stitched world of LBP.
A level pack would like an homage to that game/series! #littlebigplanet
@Atomsk88: Or here's another idea... utilize crowdsourcing as means of getting good levels out there.
I'm sure MM had this idea before... but somehow this was not done before the release of the game. It's pretty messed up after the whole Quran lyrics fiasco... #littlebigplanet
I will pay money for them. The main campaign Media-Molecule levels for LBP were brilliant, and I want to easily be able to get a large pack of high quality levels.
And do the online community favor and collect some of the user-created nuggets of gold into free downloadable level packs (with the consent of the original creators of course). The search system for LBP levels is still pretty bad, and you're unable to do stuff like search through the most downloaded or top-rated levels (atleast I'm far as I'm aware, suppose they could've patched something in there in the past few months). There's just way too much crap to sift through. It's like searching through the iPhone App Store without ample search tools.
But yeah, if there were more level packs, or it was easier to find actually good user-created levels, I would definitely still be playing LBP. #littlebigplanet
@Mit: actually a patch was released about a month or so after the game was released that enables players to search for the highest rated levels. There are a lot of awesome levels that are pretty easy to find through the different filters. some of the user levels rival the campaign levels IMO. #littlebigplanet
@TigerKnee: Ah, perhaps I didn't explore the options well enough. I just remember it being a hassle, and hated the little rotate-the-planet-around-to-find-levels... system. Just give me a giant list of everything that fits my criteria plz. And not a planet populated with random levels every time I see it.
Also, I believe they collected some user-created levels for the GOTY edition, but they didn't provide us previous owners any way of grabbing those same levels, unless we took the time to search for them all ourselves. #littlebigplanet
I like that idea of just adding DLC to the game for the long term. But they are going to make a sequel eventually, right? I mean like people will want new innovations that only a new and significantly improved game can give them. #littlebigplanet
@Verno77: YES! a game where you can barely cram your HUGE character into the tiny level size! you would barely be able to move without your head or shoulders stuck on something, and 1/2 of each level would be squezing your BagMan into a crawling position to eek across the level that is 2 arm lengths across for him, or 3 miles for us. #littlebigplanet
11/06/09
11/06/09
I know it's smart business but as a consumer it's BS. Every few months I come back to LBP and it's as fun as when I first played it. #littlebigplanet
11/06/09
Does MM make new levels for sale, or am I relegated to playing user created levels? I don't like community built levels. I will pay for more MM made levels, either by DLC or a sequel.
Game music. This is something that gets updated with sequels. It changes the flavor, and reduces the redundancy of the game. #littlebigplanet
11/06/09
I'd much rather them spend time on further improving the existing product.
Like if this addition of water is for real, that could add hours and hours of gameplay right there.
Who knows what's next after that? More packs like MGS? It'd be cool to see them collaborate with another platformer that Sony has featured before . . . like Rayman or Crash.
Way to be, MM. You guys rock. #littlebigplanet
11/05/09
Sorry I was living under a rock about LBP ever since I stopped dling the free stuff #littlebigplanet
11/05/09
money flowing in is always a good thing
Maybe they can charge for a 'Improved jumping' patch. I dunno.
And did this game ever make it's production costs back? It fell off of the charts pretty fast.
11/05/09
Anyway, the "half-ass float jumping" which you refer to is actually just good physics. How far you jump was based on how hard you press the controls down. It sounds like you didn't really give this game a chance because after like 30 minutes to an hour, you get used to it and it actually is really responsive. Either way, don't look forward to them changing the jumping. #littlebigplanet
11/05/09
What you call 'good physics' I call "Screwing up the most important part of a platformer." FTL. #littlebigplanet
11/05/09
What does FTL mean? For the loss? #littlebigplanet
11/06/09
I have very little issues with the jumping and have completed the entire game on no deaths actually. It's actually a pretty remarkable jump system when you give it a shot. #littlebigplanet
11/06/09
11/06/09
And please, if you're going to try to take a jab at me, at least correctly write "you're."
And before I go, speaking of incorrect generalizations: "And did this game ever make it's production costs back? It fell off of the charts pretty fast" That's not even true. At all. You just made that up. #littlebigplanet
11/06/09
And the question about making it's production costs back was a just that. A QUESTION. Go back and look how I wrote that. I did not write "I doubt this game ever made it's protection costs back, given that it was a ghost on the charts within xxx time span"
Given the time spent on production, the ad campaign and whatnot, it's a legit question.
You love LBP with a passion. That much is clear from your posting history. I think it's a good game which is ruined by screwing up a primary part of progressing though the game much like Scribblenauts.
Does Lair now become a fantastic misunderstood game prepatch because -you- may have liked the controls but others found the forced flaky SIXAXIS use much like I found LBP's 'realistic' jumping? #littlebigplanet
11/06/09
11/06/09
This game was indeed over-rated. It was cute, but the gameplay turned me off almost as fast as I purchased the game (which was fast).
Then the constant costume packs (of which I purchase ZERO). They don't need a sequel because they can continually sap people's income with never-ending costumes. #littlebigplanet
11/06/09
11/06/09
11/06/09
11/05/09
11/06/09
11/06/09
My point was more to the fact the the original purchasing decision on L4D is based on the content included, while the LBP decision would be based on content that was being created by others and that you could create yourself ... since it's actually part of the game.
I wasn't trying to take a swipe at those that mod :)
11/05/09
11/05/09
11/05/09
11/05/09
11/05/09
11/05/09
A level pack would like an homage to that game/series! #littlebigplanet
11/05/09
It was actually pretty fun for those who didn't exactly play the real deal... #littlebigplanet
11/05/09
I'm sure MM had this idea before... but somehow this was not done before the release of the game. It's pretty messed up after the whole Quran lyrics fiasco... #littlebigplanet
11/05/09
11/05/09
That won't stop them from making a new IP that utilizes the same "Play, Create, Share" formula that LBP utilizes. #littlebigplanet
11/05/09
I will pay money for them. The main campaign Media-Molecule levels for LBP were brilliant, and I want to easily be able to get a large pack of high quality levels.
And do the online community favor and collect some of the user-created nuggets of gold into free downloadable level packs (with the consent of the original creators of course). The search system for LBP levels is still pretty bad, and you're unable to do stuff like search through the most downloaded or top-rated levels (atleast I'm far as I'm aware, suppose they could've patched something in there in the past few months). There's just way too much crap to sift through. It's like searching through the iPhone App Store without ample search tools.
But yeah, if there were more level packs, or it was easier to find actually good user-created levels, I would definitely still be playing LBP. #littlebigplanet
11/05/09
11/05/09
Also, I believe they collected some user-created levels for the GOTY edition, but they didn't provide us previous owners any way of grabbing those same levels, unless we took the time to search for them all ourselves. #littlebigplanet
11/05/09
11/05/09
11/05/09
The World: "Is that a Chicken suit? A Chicken suit for my Sack Boy? HERE! Take my debit card! I Gotta make a farm level RIGHT NOW!" #littlebigplanet
11/05/09
11/05/09
11/05/09
11/05/09
BigLittlePlanet? #littlebigplanet
11/05/09
11/05/09
@Vrank92: ??? #littlebigplanet
11/02/09
Out of this World!