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New LittleBigPlanet Screens Arrrrrrr Just Fantastic

Another day, another batch of LittleBigPlanet screens that make us long for a fast forward button on the office calendar. We could go on and on about how pretty and fun and charming and desirable it looks, but that would just slow you down from looking at 15 new shots of the PlayStation 3 game. Say, is that the first time we've seen someone's imported photo in LittleBigPlanet or have I wiped away those memories with one too many Mai Tais?


littlebigplanet

LittleBigPlanet Might Just Be Sony's Biggest Game Of 2008

Metal Gear Solid 4, Killzone 2, whatever. They're sideshows. Distractions. No, for Sony, the year's biggest game on the PS3 might just be LittleBigPlanet, with an SCEE rep saying it's "potentially our biggest Blu-ray release of 2008". That announcement was partly to let us know Sony are just psyched about the game, but also to say they're a lot more psyched about it than they were about those good-for-nothing PSN games. "This isn't a Warhawk or a Tekken: Dark Resurrection. This is a triple-A Blu-ray title". There there, Warhawk. I'm sure he didn't mean to be so...mean.
LittleBigPlanet: Sony's "Biggest" 08 Game [Eurogamer]

littlebigplanet

Media Molecule Gets Real Sackboy, Just Like Mom Used To Make

The gang at Media Molecule may be growing a bit tired of looking at all those Sackboys in LittleBigPlanet, but their mothers sure aren't. One team member's mum knitted a stitch-perfect fabric recreation of the game's blank avatar, even taking the time to deck out the little cloth boy with a pair of star-shaped antennae. This is expert level stuff, the kind of thing we expect to be within mass production by the end of year (hint!).

She then went the extra mile, recreating the Sackboy's Chinese dragon costume for the Media Molecule team members that like to play dress up with their dolls. Not that there's anything wrong with that...

Sackboy Fo' Real [Media Molecule Blog]


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LittleBigPlanet Team Talks DLC, Show New Levels At CES PS3 Preview

Media Molecule team members are currently on stage at CES, showing off the "play, create, share" title LittleBigPlanet to conventioneers and business types. The team just showed off a new pre-built level for the first time, one that introduces player death and respawn points to the DIY platformer. One of the new materials, under the "terribles" group, is a steaming hot magma rock, one that kills on contact. Sackboys who've been killed off can return later, courtesy of respawn portals. This adds a bit more of a competitive element to the game, as those still alive can secure unclaimed Fluff. At the end of the level, the LittleBigPlanet player with the most Fluff wins, naturally. Score results are shown on a TV with cute retro styling. More »

ces08

LittleBigPlanet Updated Impressions From CES

One of the two playable games at Sony's CES booth this year was the "play, create, share" showpiece LittleBigPlanet piloted by producer Leo Cubbin. While the pre-built levels on hand were familiar to those of us who played the game at Games Convention and Tokyo Game Show, the editor has seen a few changes, with new materials, backgrounds and stickers plus an update to the level editor interface that sees less screen real estate.

While the game is still pre-alpha, with an Autumn release date planned—they wouldn't commit to September, specifically—there's a surprising amount of content to play around with, far more so than in previous builds.

More »

clips

LittleBigPlanet Gets Pirate Themed

The latest trailer for Media Molecule's LittleBigPlanet debuted during last night's Spike TV's 2007 Video Game Awards, giving many of its viewers a legitimate excuse for watching the thing. Fans of pirates and budding level designers take note—the clips shows off many of the new stickers, like seaweed and barnacles, plus gives hope for handmade mine cart racing levels. Knock you on your ass stuff.


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Plagachef Confirmed, Details to Follow

From our tips box:

We saw Dave's LittleBigPlanet Justify Your Game clip this morning at Media Molecule and one of our graphic designers Jim promptly knocked this up!
So wait, does that mean Jim completed the logo and then proceeded to impregnate it? More »

tgs07

Justify Your LittleBigPlanet


Sometimes, as in the case of LittleBigPlanet, the developers are so nice and their game looks so good that you are praying they can hit the 15-second time limit. But can they??

SPOILER ALERT: you have to watch the clip to find out.


gc07

LittleBigPlanet Gets Better Acting

We had the opportunity to sit in on a LittleBigPlanet demo with Media Molecule creative director Mark Healey at Games Convention to get a quick update on how the PLAYSTATION 3 game is progressing. Unfortunately, the build on hand was from E3 '06 meaning there was little in the way of new features or content. Healey did tell us though that we can expect an improved version of the "create, play, share" software at Tokyo Game Show. More »

little big planet

Could Craftworld Still Be Coming?

The folks at Media Molecule have been the subject of much buzz ever since their creation Little Big Planet took GDC by storm back in March, but what of Craftworld, the 2D prototype that landed the team the LBP deal at Sony? During a Q&A session at E3, Newsweek's N'Gai Croal, whose hair shall one day be mine, probed into the possibility of the game seeing the light of day, with interestingly vague results.
Level Up: The 2-D prototype that you guys did was also very striking. Do you have any plans for that? PSP? Playstation Network? A hidden unlock? Something else?
More »

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GDC07: The LittleBigPlanet Editor In Action

While LittleBigPlanet really doesn't need to convince me any further that it will be orgasmically fun, those of you who haven't seen the editor in action and remain on the fence ought to settle down with this clip for a few minutes. The power of LittleBigPlanet compels you!

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GDC 07: Sony Reveals LittleBigPlanet

Following last night's Home presentation, Phil Harrison invited a few developers to the stage, Media Molecule's Mark Healey and Alex Evans. Harrison reminded the audience of their previous work on a fighting game by the name of Rag Doll Kung Fu, created while at Lionhead Studios and distributed over the Steam platform. More »

ragdoll kung fu

Rag Doll Kung Fu Makers Working on PS3 Title

Media Molecule, creators of the cult hit Rag Doll Kung Fu, have ben recruited by Sony to develop an exclusive for PS3. More »