<![CDATA[Kotaku: media criticism]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: media criticism]]> http://kotaku.com/tag/mediacriticism http://kotaku.com/tag/mediacriticism <![CDATA[Duke Nukem's Elements of Style]]> Duke.jpg

Highly personal in tone and style, New Game Journalism is meant to shake up the way games are reported. Out is the traditional write up of a game's graphics and interface. In is an anecdote that somehow explains the software. The concept sounds slightly arty farty, but we're hip to the NGJ. Our own Brian Crecente described the movement as "Hemmingway on games."

Action Trip has NGJ piece before there was even a word coined for it. Penned by a 13 year-old, it's a recently "rediscovered" write-up of "Duke Nukem Forever."

The gameplay has one new thing, you can lean around corners, which is like what I do when I play with my nerf guns in the house. This is a good touch, and I bet that most games will use it in the future. By the way, use God mode and stuff, it makes it a whole lot more fun than dieing all the time. No one could ever beat this game without cheats ever. That s why all games have cheats. Dumbasses!

Not exactly "The Old Man and the Sea," but insightful nonetheless.

Teen Game Rant [Action Trip]

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<![CDATA[Game Girl Advance to Lead 1Up News]]> ggapink.jpg

Jane Pinckard, the founder of Game Girl Advance, was recently hired on as 1Up's new News Editor. Great call!

It's good to see that ZD Net is looking at buffing up their news section and I can't think of a better person to do what they have in mind. Congrats Jane.

Check out her blog for a run down on what 1Up expects of her and what she hopes to do.

a new news [1Up]

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<![CDATA[Ken Kutaragi: Misunderstood or Just Nuts?]]>
You would think being an important part of video game history would allow Ken Kutaragi a little eccentricity.

As president of Sony Computer Entertainment Kutaragi has pushed the company into the video game industry and helped its products to be the amazing successes that they are.

As of late, his achievements seem to have gone to his head, causing him to spout impossible exaggerations about the PS2 and PS3.

He's also taken up shit-talking Microsoft as if he were posting on a messageboard.

Here are a sample of my favorite Kutaragi quotes. See if you can guess which two are my lunacy, not his.

  • "Beating us for a short moment is like accidentally winning a point from a Shihan (Karate master), and Microsoft is still not a black belt. Just like with their operating systems, they might come out with something good around the third generation of their release."
  • "I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
  • "Microsoft shoots for the moon. Sony shoots for the sun."
  • "With the PS3, our intentions have been to create a machine with supercomputer calculation capabilities for home entertainment."
  • PS3 is "for consumers to think to themselves 'I will work more hours to buy one'. We want people to feel that they want it, irrespective of anything else."
  • "The PS3 will instill discipline in our children and adults alike. Everyone will know discipline."
  • "Microsoft is trailing behind us, but they are not a threat. They are good at improving [on products], but we will be advancing to the next level with revolutionary technology."
  • "We're not going to equip [the PS3 with] a HDD by default, because no matter how much [capacity] we put in it, it won't be enough."

Answers after the jump.

"Microsoft shoots for the moon. Sony shoots for the sun." and "The PS3 will instill discipline in our children and adults alike. Everyone will know discipline." were the fakes.

Thanks for playing along with my lame sense of humor!

The Kraziness of Ken Kutaragi

-SM

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<![CDATA[Screenshots, Video Available for We Love Katamari]]>
Katamari fans, rejoice! Now that Katamari Damacy sequal We Love Katamari has landed (in Japan, of course), we are finally privy to some info about the game.

According to 1UP's review, many similarities in the plot and the gameplay can be drawn to Katamari's predecessor. New additions include a cooperative two-player mode, as well as some competitive two-player levels. Screenshots and a video are also posted.

Now if you'll excuse me, I need to spend the rest of my day transfixed by this video, silently counting down the seconds until the game's stateside release.

We Love Katamari Preview

-SM

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<![CDATA[PSP Sucks/Rocks as Media Player]]> juggleknofe.jpg

The Dallas Morning News re-reviewed the Playstation Portable as a multimedia device in a baffling and incongruous article Monday.

Victor Godinez starts his piece by calling the portable a remarkably versatile video and music player and later likens the process to load media onto the PSP to juggling flaming knives while riding a unicycle through a minefield.

OK... so you either want to run out and buy or stay the hell away from the PSP if you are interested in using it as a video and music player.

Nothing like clarity to attract regular readers, though I suppose I shouldn t be the one pointing any fingers, toes, or other stubby bits.

From TV to PSP [Dallas Morning News]

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<![CDATA[Game Journalist Starts Anonymous Blog]]> ramraider.jpg
The RAM Raider, a new blog written by an anonymous game journalist (AKA a writer who doesn't have the pair to put a name to his opinion), is a bit bitchy for my taste. In the Raider's defense he or she did point out that the blog was not meant to be journalism, and on that point RR has succeeded. I mean, complaining that Rockstar used way too big a bag to ship him their latest game seems a bit idiotic to me, especially when there is so much more to complain about. I get next day FedEx boxes at least once a week with a single press release on a sheet of paper at least once a month, haven't game companies ever heard of the fax machine or email?

I did like RAM Raider's rant about deadlines and reviews. It left a little to be desired in way of follow-through, but raises some good points. Chief among them: Some reviewers don't spend much time with a game before they actually review it. Let's hope RR outlives the burn-out stage of blogging and the site matures into something worth a daily read.

Ed's Note: Well someone's running scared. The RAM Raider site, up only hours ago, has turned itself off. I suppose even anonymity isn't enough for some.

The RAM Raider [Blog]

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<![CDATA[Self-Proclaimed New Games Journalism Mag Launches]]> The staff of the Gamer's Quarter sends word that their New Games Journalism-esque online magainze is up and about. I'll let them go on their long-winded, self-aggrandizing rant, to save me from having to do it:

The Gamer's Quarter magazine is a collaborative project between dedicated gamers who do not just play games, but experience them. Rather than sitting in a lonely room plowing through a game just to attach a few numbers and witty quote for the box art, we play the games we want and write about how and why they attach themselves to our hearts and minds in a way that no other form of media is capable of. It is our intent to publish honest, provocative, and entertaining writing which reflects our belief that video games can be more than mere vehicles for entertainment, but also creative, meaningful works.

I love and hate NGJ as much as the next guy, but come on—what the hell's the difference between a vehicle of entertainment and a creative, meaningful work?

I suppose I'm gonna have to read through their stuff and figure out whether it rocks or sucks. So much fodder, so little time.

Gamer's Quarter [GQ, thanks GQ staff]

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<![CDATA[60 Minutes on Video Games and Violence]]> 60 Minutes ran a segment on the possible link between video games and violence Sunday night. The piece starred lawyer Jack Thompson and ESA president Doug Lowenstein and was, by the Video Game Ombudsman's account, fairly even handed. I heard about this piece on Friday, but noticed it wasn't heavily publicized which is both a good thing and a bad one.

I'm constantly surprised that a fringe lawyer with a seemingly unstable grasp on reality can get such play in today's market. I suppose it's mostly because the world of today's major media is made up mostly of older man who know little or nothing about video games and are willing to buy into the allegation that they are the devil's tool.

I was a little surprised to see Lowenstein make the show, since I've always heard that he refuses to take the stage with Thompson for fear of legitimatizing his lost money-seeking cause.

On a brighter note, Thomson sent a rather oblique threat to me the other day. Granted you'd really have to read into it to see it that way, but he does so love to sue. I'm going to go out on a branch here and assume he wasn't asking who my attorney was because he wanted to offer his ummm, abilities. I emailed him back asking why, but he backed down. I'm chalking it up as a failed attempt on his part to silence me and other games of my opinion.

For the record Jack, you can't take away a person's freedom of speech, not in music, not in video games and not on this site.

Can A video Game Lead to Murder? [60 Minutes]

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<![CDATA[CBS News Game Column Shoves Head Up Ass]]> I suppose if you re CBS it s funny when you run an absolutely crap article that is riddled with grade-school grammar errors, factual miststeps and just plain bad writing. William Vitka and Chad Chamberlain s GameCore, a column I had never heard of and likely will continue to ignore, apparently ran unedited last week. The article, which was supposed to be a story comparing the Nintendo DS to the Sony PSP, was so poorly written, it makes you wonder why a national news organization has a borderline illiterate writing for them. Here s a taste of the prosaic column as it appears in the stream of angry letters CBS News received:

...is the latest and greatest in hand held hardware that offers a while new dynamic to handheld media...

...You can buy currently up to a 1G-memory stick but that would easily run $150 to $300 definitely a cost productive venture unlike the iPods and Archos of the present day where they come stock with at least 20 to 40Gigs of onboard storage.

I don t know which is worse, the fact that two drunken monkeys could cobble together a better sentence then these two or the fact that they apparently think it s funny that their column so miserably failed what few readers they must have.

GameCore Mailbag Blast-O-Rama [CBS News]

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<![CDATA[Katamari Damacy Sucks]]> Jenkins, you ignorant slut. Apparently there is a lone soul out there who absolutely hates Katamari Damacy. Now, I realize that reviews are opinions, and that opinions can never be wrong. But let me propose one exception to that axiom: Opinions can be wrong if, and only if, your name is Jevon Jenkins, and you're talking about Katamari Damacy.

The bottom line? Let us put this one out of its misery quickly. Good graphics? Nope. Good audio? No way. Good gameplay? Gimme a break. Lots of fun? Sure, as long as you are NOT playing it, at least very long. Replay value? Nada. You add all of these facts together and what do you get? One "sucky" game. Hey, sometimes you just gotta tell it like it is. It earns one and a half GiN Gems, and believe me, that is being extremely nice. Sure, Japan might embrace this quirky title, but U.S. gamers are probably just going to call it extremely lame.

I could go on about the slipshod writing, the obnoxious just-between-you-and-me tone or the fact that Jenkins idiotically claims at one point that it is his duty as a reviewer to be UN-biased, but I won t. Instead I ll leave you with this gem of a tagline about Jenkins:

Jevon Jenkins enjoys all types of games, especially those where the programmer's imagination is evident. He can be reached at : jevon64@hotmail.com.

Lost in Translation [Game Industry News, thanks packratshow]

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<![CDATA[Wil Wheaton on New Gaming Column]]> wwheaton.gifThe reason I like Wil Wheaton, yes that Wil Wheaton, is because he actually runs away from his Star Trek fame and instead tries to make a living like the rest of us instead of surviving off of past glories. Case in point: He totally comes off like a giddy 12-year-old girl when he posts about landing his sweet new job writing a column for The Onion s A.V. Club. And the thing is, I d sound like a 12-year-old girl too. Who wouldn t?

so I have this cool new writing gig [Wil Wheaton dot NET]

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<![CDATA[The Onion A.V. Club Launches Game Coverage]]> avclub.jpg
The Onion is officially interested in video games. Instead of throwing their coverage in the mix with the sharp satire of their news section, The Onion is including it with their serious A.V. Club stuff. The coverage will include game reviews, the occasional feature story and a gaming column by Will Wheaton. What the For a guy toting around two Hollywood albatross, child actor and former Star Trek star, Wheaton has managed to really stick it out. I ve only occasionally read his stuff, but he seems to be a true gamer and a heck of a nice guy. I hope his Games of Our Lives column survives.

The inaugural Onion gaming piece, an interview with The Sims Will Wright and Atari s Howard Scott Warshaw, isn t exactly cutting edge. Heck, even RedAssedBaboon had an interview with Wright on the creation of the Sims franchise.

Will Wright and Howard Scott Warshaw [The Onion]

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<![CDATA[Boston Globe Discovers Game Ratings]]> child.jpeg
It s been a long time since I ve read as empty a story as The Boston Globe s piece on the video game rating system. To summarize: Video games receive ratings. Seriously, why do people write this crap? The story didn t even go into any of the studies that talk about impact of the rating systems or whether or not parents follow them. If you can t be bothered to give us some perspective, Hiawatha Bray, then don t bother.

Rating Video Games Not a Perfect System [Boston Globe]

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<![CDATA[Trip Hawkins Tears Into Game Review]]>
Not sure why this is just hitting the Internet now, but it s still a great read and an eye-opening look at how game developers view game magazines. Way back in 2001, Trip Hawkins, once president of now defunct 3DO, purportedly sent a very angry letter to GamePro magazine after the dared to give the crap fest that was Portal Runner a two out of five score. Hawkins calls the review a slam-job, promises to cut back on advertising and tries to tell the editors how to do their jobs. There are just so many fun quotes from the story I can t pull them all, but here s a taste:

Most of you have editorial staffs that are dominated by angry young men that are poorly trained and represent a narrow and anarchistic element of the world's population. They have a negative attitude and are looking for what is wrong with something, instead of looking for what is right and who might like it.

It reminds me of boys at junior high school dance. With their fragile egos, they stay on the sideline and say the band sucks, the girls are ugly, and that those brave enough to dance are lousy dancers. Your reviewers have no idea how to make a great game. None of them have ever made one. But they sure have fun telling us in a nasty tone how inferior we are to them.

The Misery Editors Have to Endure [Game Drool]

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<![CDATA[Electronic Arts/Ubisoft Antics]]> aa.jpg
Even with the help of the words spy, destroy and assassinate in the first sentence, the International Herald Tribune was still unable to sex up the corporate shenanigans involving Electronic Arts and UbiSoft. The story kicks off nicely, pointing to the idiosyncrasy that lead to a French company creating the quintessential American spy game with Splinter Cell. But it isn t long until writer Eric Pfanner is forced to get to the point and traipse into the eyelid-lowering stuff of stock trades, hostile takeovers and tax breaks. I d rather he explore how a company based in a country once blacklisted by the president of the United States for not backing our military, was able to land the license to port the U.S. Army s first-person shooter, America s Army now that s the stuff of dreamy irony.

French Video Game Makers Fear Their Grasp Is Slipping [IHT]

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<![CDATA[Best Sleeper Games of 2004]]> astroboy.jpg
Let s face it: Nowadays most console games, no matter how good or bad, are going to get some coverage. Sure, it might not be Halo 2 coverage, but you hardly hear of sleeper Xbox, PS2 or GameCube games anymore. Wired News took a stab at trying to root out a list of 2004 games you should have played, but didn t. It s a good list of games that should have done better than they did, but it still misses the mark when it comes to listing true sleeper hits. What are your thoughts? Any games out there that you think are totally unheard of and should have done better? I loved Tournament Poker No Limits Texas Hold Em, a PC and Mac game by Eagle Games. It s an excellent trainer for learning how to fleece your friends on poker night and even has some options to help your own serious real world games.

The Best Games You Haven t Played [Wired News]

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<![CDATA[Salon: We don't need no stinking writers]]>
Just when I start loving Salon and their take on game journalism they spring a rancid piece of crap like their Year in Games wrap-up on me. I understand that everyone s really busy with the holidays, but if you can t do a story right don t do it at all.
Instead Salon half-assed their year-end look at games by having a bunch of industry insiders post their thoughts on the year. The thing reads like a message board, a very boring message board.
This was done, according to the Salon editors, because writer Wagner James Au was too busy to get around to writing something. I can t believe Salon seriously thinks it s OK to tell its readers that their writers don t have time for them.
Funny enough, this collection of other peoples quotes with literally no outside input still kicks off with Au s byline. Apparently he had enough time to take credit for the story he didn t write.

The Year in Games [Salon, as written by other people]

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<![CDATA[GTA and why freedom sucks]]>
Who says freedom is a good thing? Sometimes I like my gaming storylines spoonfed to me in little linear steps. The problem with games like Grand Theft Auto is that they are lousy with freedom—you can spend days roaming around doing absolutely nothing, or wasting your time on a part of the game that truly sucks. Adam Jacobson points out in his review on the new gaming site Game-Brains that, despite its linear ways, Half-Life 2 still creates the illusion of freedom—and delivers up a fun playing experience to boot. I think he s got a good point: There are times when I don t want to work for my fun, when what I really want is pre-chewed entertainment.

Freedom is Overrated [Game-Brains]

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<![CDATA[A poetic essay on Sims 2]]>
I just unearthed a gem of a game review. Shelley Jackson, a San Francisco writer and artist best known for her post-feminist reworking of Frankenstein, titled Patchwork Girl, wrote up an essay on The Sims 2. Her take on the game is equal parts startling and poetic. Here s a taste:

Picture a 13-year-old girl sitting at her computer, watching her miniature read a book. The girl sits quietly. The Sim sits quietly. Pages turn with a rustle. The plates on the floor buzz with flies. The need to pee is getting urgent on both sides of the screen. What is happening? Nothing and everything. When my Sim reads a book, sunk in an illusory inwardness, a bit of code flipping the pages of another bit of code, I imagine for her an imaginary life, and imagining this, my world brightens, and I think I can feel what it is like to be real.

Life In A Glass House [The Village Voice]

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<![CDATA[Live blogging of Spike TV Awards Show tonight]]> spike.jpg
Kyle Orland, the self-professed video game ombudsman, plans to live-blog the Spike TV Video Game Awards show tonight. Hop on over to his site about 9 p.m. EST if you want to revel in his disdain for the show or email him your thoughts for inclusion. I ll be interested to see how this works. It might be a better system to have use some sort of instant chat system, so you can really be live. But if his grammar and spelling is anything like mine, delay is a good thing. Heck, if things go well I might steal the idea down the line for other events like, say, E3.

Spike commentary [Video Game Ombudsman]

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