So.... the big question is, how can you go about making a 120 minute movie about a single cell organism that evolves into a space-traveling penis monster?
@Twik63: From what I understand, Spore under performed when it was released. I think EA is hoping that a kid-friendly flick (something along the lines of Shrek or Ice Age) will help build an audience for the IP.
Michael Dukakis promoted this comment
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
@glardchia: Weird enough, creationist does not care for Spore at all. (Anti-Spore website was an elaborate Rickroll). Will Wright said some of his his fellow atheists (that he described as "militant") complained about the games use of religion from the tribal stage onwards.
@syafiqjabar of Mars: As an atheist I had more complaints about the cell stage lasting for 5 minutes, the draconian drm, and the all around terrible gameplay.
I'm still trying to figure out exactly what a "militant" atheist is. Writing books and debating in universities is militant?
The man screwed up Spore, a game that Maxis really needed to do well and develop the type of community around it that Sims had and he shat all over a system that EA is making multi-millions of dollars off of.
Hecker announced on his personal site his follow up project, an indie game called SpyParty, which he describes as "a very different multiplayer espionage game" that apparently offers a level of excitement on par with ski jumping away from massive explosions.
No go back and look. He says it is less ski-jumping away from explosions and more about classy espionage spies.
He deserves it, he was complicit in what happened to spore, possibly one of the most overhyped games in HISTORY only behind Daikatana. He deserves to think long and hard about what he needs to do in his life.
Well, this is one guy that won't be getting a job at Nintendo any time soon. I feel sorry for him for losing his job, but he probably burned a few bridges while he was still employed.
"Chris Hecker was having strong misgivings about how appealing all this hard science would be to the wider world. "I was the founding member of the 'cute' team," he says with pride. "Ocean [Quigley, Spore's art director] and Will were really the founding members of the 'science' team. Ocean would make the cell game look exactly like a petri dish with all these to-scale animals and Will would say, 'That's the greatest thing I've ever seen!' and some of us were thinking, 'I'm not sure about that.'"
I can sum up everybody that has gotten laid off in the last year in the game industry...they actually know what the F**k they are doing and get paid a halfway decent wage. It's the same with every single layoff..they are cutting the legs out from under the talent that makes enough to actually support their family, and keeps a bunch of intern amatuers on staff because they work for peanuts.
Good thing about all this, is that hopefullly....just hopefully, these people that get laid off and do like Chris and start their own game devs, smaller so they don't have to deal with jokers like EA and Activision. Benefits: Keep a small staff, keep a focused game, watch the overhead...oh yeah, and just make great, passionate games.
10/02/09
10/02/09
Will Ron Jeremy get a role in said movie...?
10/02/09
And that one is really awful.
I wonder why I bother to read movie deal stories, sometimes.
10/01/09
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10/01/09
1. Create game based on evolution - CHECK
2. Create movie based on that game - CHECK
3. Piss off radical creationists - IN PROGRESS
10/01/09
10/02/09
I'm still trying to figure out exactly what a "militant" atheist is. Writing books and debating in universities is militant?
08/29/09
GEE I WONDER WHY HE GOT LAID OFF GUYZ.
08/29/09
No go back and look. He says it is less ski-jumping away from explosions and more about classy espionage spies.
08/28/09
08/28/09
08/28/09
Hey people want to know who dumbed down spore and got rid of all the cool stuff Will was talking about in earlier videos shown off?
It was Chris Hecker.
[forum.spore.com]
"Chris Hecker was having strong misgivings about how appealing all this hard science would be to the wider world. "I was the founding member of the 'cute' team," he says with pride. "Ocean [Quigley, Spore's art director] and Will were really the founding members of the 'science' team. Ocean would make the cell game look exactly like a petri dish with all these to-scale animals and Will would say, 'That's the greatest thing I've ever seen!' and some of us were thinking, 'I'm not sure about that.'"
08/28/09
08/28/09
Good thing about all this, is that hopefullly....just hopefully, these people that get laid off and do like Chris and start their own game devs, smaller so they don't have to deal with jokers like EA and Activision. Benefits: Keep a small staff, keep a focused game, watch the overhead...oh yeah, and just make great, passionate games.