<![CDATA[Kotaku: Master System]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Master System]]> http://kotaku.com/tag/master system http://kotaku.com/tag/master system <![CDATA[ Master System Coming To VC ]]> Sega's answer to the NES will soon be making an appearance on the Nintendo Wii as Sega announces the impending release of Sega Master System titles for the Virtual Console. SMS games will be showing up in Japan first, with Fist of the North Star and Fantasy Zone at 600 and 500 Wii points, with European and US releases to follow later this year. Sega also plans on distributing Game Gear and Sega Mark III titles along with the SMS favs. I have to admit that I never actually owned a Master System, which didn't quite take off here in the states, so I am looking forward to filling a gap in my gaming knowledge with delicious Sega goodness from back in the day while I patiently wait for them to start releasing Sega Nomad* games.

Master System Meets Wii [IGN]
* - Yes, that was a joke.

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Kotaku-348928 Fri, 25 Jan 2008 09:20:40 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=348928&view=rss&microfeed=true
<![CDATA[ The Sega Master System GAM-BOY ]]>

In Korea, the PC rules. Console companies have been trying to crack the elusive market since the early days. For example, Sega teamed up with Samsung for a Mega Drive/Genesis release. And just take a look at this Sega Master System that's been dubbed the "GAM-BOY: Home Computer System" to either avoid Game Boy copyright infringement and/or confuse the hell outta customers. Classic!

segasamsungmegadrive.jpg

Korean Game Systems [Insert Credit]

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Kotaku-258109 Mon, 07 May 2007 05:00:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=258109&view=rss&microfeed=true
<![CDATA[ Sonic In 2D: A Study ]]>

Back before 3D and human kissing, Team Sonic made some truly fantastic side scrollers. While Sonic the Hedgehog didn't go through as many evolutionary changes as Mario (or Link, for that matter), the spite character did get tune-ups during its 2D lifes, which spanned the Master System, the Genesis and the GameGear. Site NFG Games has a look back at the blue character, writing:

Sega had their work cut out for them with their many releases over two primary platforms, and as you can see they usually nailed it. During the 16-bit heyday Sega employed some very talented people, and most of their efforts were as good as anyone could hope for.

Yep. Sigh.

Old School Sonic [NFG Games via Insert Credit]

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Kotaku-225575 Wed, 03 Jan 2007 06:22:48 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=225575&view=rss&microfeed=true
<![CDATA[ Sega Genesis Logo Fun ]]>

GameSetWatch points to this amazingly amazing collection of Genesis-era Sega logos, captured into GIF animation by running an emulator over the original ROMs. There are also logos from Game Gear, Sega CD and Master System. Check out the extra umph put into these games.

More Here [Whip Ass Gaming]

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Kotaku-178884 Wed, 07 Jun 2006 06:22:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=178884&view=rss&microfeed=true