It has been one of the toughest betas to get into for me. Not into as in get invited. I was invited early. It has just been hard to find time to play during the limited scheduled playtimes. Maybe they will open it up to play anytime soon.
@jgibson75: Yeah i've only been able to play about 6 days so far for about 3 hours each. They really need to open it up on a Sat or Sun at least once a month.
For a game that needs to fit 128 vs 128, I'm sure graphics were compromised... This seems like a very upscaled Warhawk. Unfortunately, as some of the comments suggested, there is too much missing from the game.
I pray because the game is only being in beta, there aren't alot of people playing at once. But I hope the guns don't sound like jiffy pop. Oh well, time will tell.
I'm from Canada and got in the beta on day one. mind you, it took a couple weeks before i was finally able to stay connected to their server long enough to get the updates and eventually play. it's an alright game. I think MW2 will be better recieved.
For 2 beta periods now I have been trying to download the beta, but PSN service is so fucking horrid at staying logged in that I have yet to get it. Its such a waste of a beta code I got from TGS from a friend.
I actually got the update that was over 2 gigs, only to find the servers were down for the tgs test, then when the private beta started, asked me to REDL the 2+gigs because they changed something and after about 10 failures over 10 days, gave up.
@Scazza: sounds like you just have a bad connection, or your firewall gets in the way. something on your end. i've been in the beta for a while, and downloaded the updates. and its been very smooth.
@Shaban12si: @direxnipe: I have Nat2, I can access the PSN store via PSP and via PC for PSP downloads, and on them, its 500k/s+ consistantly. On PS3 there is a major DL problem. Even plugged directly into the modem, no dice. Also have a 10meg connection, and viewing the playstation forums, theres a post there with over 1000 posts of people with the same type of problem, not on my end.
Playing games is fine, i get a great connection and downloading things in HOME seem instant. My guess is some of their servers are the problem.
If I had a PS3, I'd be super tempted to get that game, but then I'd be forced into deciding which faction to team up with. The cool super high-tech guys, the modern soldiers, or the guys who thought they were joining a gang. Damn me and my indecisiveness.
having tested the beta and experiencing the gameplay, and watching the video, I know that the sniper at the end only hit him 3 times, and they were all body shots. The red X icon that appears after a shot, is the indicator that you have made a hit.
The first guy had light armor (easily distinguishable from the fact that he had no helmet), the 2nd guy had heavy armor (helmetted).
+5 exp is due to the fact that these guys only made a kill, but not a spot where the objective set up by the squad leader is. If you see green text underneath the EXP, that is additional bonus points for supporting the objective. points rack up fairly quickly if you do your job right.
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Edited by NexusSIX: Drake is BaaAAaaack! at 10/03/09 7:17 AM
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I don't get it. The first video shows plenty of enemies being killed in one shot. The last guy being the exception because he was missing and shooting the dead body beside his target, if I'm not mistaken.
Game play looks pretty solid, and seems to handle just like I like a FPS to. Will definately try this out, but I don't see myself playing it over MW2.
I'm honestly surprised at the number of people on Kotaku who haven't played Joint Ops. That game supported up to 150 (I think, at least 128) player servers back when dial-up was still prevalent. MAG looks like the spiritual successor, combining elements of Socom, Battlefield, and Joint Ops.
And I've yet to meet a single person who played Joint Ops who didn't love it, despite the numerous bugs and horrifyingly bad patching the game received. The community stayed strong until the game was literally unplayable.
Edited by Sir-Lucius does anything for Dethklok at 10/03/09 12:44 AM
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@jellotek: No FPS ever seems to have recoil. It would be more disappointing, except if any game ever did it, all the current-gen gamers would declare it "bullshit", and the game would fail.
@Cake Tank!: When you say "no FPS ever seems to have recoil", did you mean to say "no JRPG ever seems to have recoil"? Do you know what an FPS is? I can't think of a single one of them that doesn't have recoil, from Halo to CoD...
@iRaybot: You're thinking of bullet spread. That's not the same thing as recoil proper. That's lazy recoil, and in the end, it does little more than put a range limit on weapons.
The idea of a 256 player FPS doesn't interest me much. I've played enough FPS games to know that, especially on consoles, most people are pricks. The only difference here is that there's going to be 50 pricks doing stupid shit like team killing instead of just 6; I'd just rather not experience that.
Ok, I watched the vids. I thought they'd be the same ones they used during last weeks' Invisible Walls, which were garbage. Half the 'kills' were Team Killings, and they run around completely oblivious to the objectives. The guys at GT also admitted last week that though they played a little of the beta, they didn't play long enough to grasp any of the details beyond generic point and shoot FPS fair.
Personally, I'm really enjoying MAG and found a solid group that I now play with regularly, which makes all the difference in the world. My preferences aside, I'd still recommend people hold of on taking any criticisms (short of bug and glitch info which will most likely be remedied) until the official release because it doesn't seem that the major sites previewing it are putting in the time it deserves for thorough coverage.
Oh and sniping is 1-shot kill based on where you shoot and what you're using. If you look closely at vid 1, the guy kills the first person repairing the unit, but the 2nd guy is prone. The reason he didn't kill him was because he was hitting the fence on the top of the structure. The guy he was attacking was also wearing heavy armor which is the only way you'd survive 3+ shots from a sniper.
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I pray because the game is only being in beta, there aren't alot of people playing at once. But I hope the guns don't sound like jiffy pop. Oh well, time will tell.
10/12/09
It's too bad, I would have played the hell out if it in the last couple months.
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I actually got the update that was over 2 gigs, only to find the servers were down for the tgs test, then when the private beta started, asked me to REDL the 2+gigs because they changed something and after about 10 failures over 10 days, gave up.
Good luck to all downloading the beta.
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Playing games is fine, i get a great connection and downloading things in HOME seem instant. My guess is some of their servers are the problem.
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Guys, he was referring to having to preorder the game as being a "pay-to-play program". Put $5 down on the game, play the beta.
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Either way, it looks like a lot of fun.
10/03/09
The first guy had light armor (easily distinguishable from the fact that he had no helmet), the 2nd guy had heavy armor (helmetted).
+5 exp is due to the fact that these guys only made a kill, but not a spot where the objective set up by the squad leader is. If you see green text underneath the EXP, that is additional bonus points for supporting the objective. points rack up fairly quickly if you do your job right.
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Game play looks pretty solid, and seems to handle just like I like a FPS to. Will definately try this out, but I don't see myself playing it over MW2.
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And I've yet to meet a single person who played Joint Ops who didn't love it, despite the numerous bugs and horrifyingly bad patching the game received. The community stayed strong until the game was literally unplayable.
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Say Whaaat?!
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Personally, I'm really enjoying MAG and found a solid group that I now play with regularly, which makes all the difference in the world. My preferences aside, I'd still recommend people hold of on taking any criticisms (short of bug and glitch info which will most likely be remedied) until the official release because it doesn't seem that the major sites previewing it are putting in the time it deserves for thorough coverage.
Oh and sniping is 1-shot kill based on where you shoot and what you're using. If you look closely at vid 1, the guy kills the first person repairing the unit, but the 2nd guy is prone. The reason he didn't kill him was because he was hitting the fence on the top of the structure. The guy he was attacking was also wearing heavy armor which is the only way you'd survive 3+ shots from a sniper.