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Capcom Developer vs. From Software Developer On Xbox 360
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Capcom Developer vs. From Software Developer On Xbox 360 |
06/30/09
Yippee!
06/30/09
No, it only makes the 360 a difficult platform for Japanese publishers. They need to realize that the era of Japan-first is coming to a close. Gaming is now thoroughly global, and the American (or European, or Asian, etc.) gaming markets are no longer niches that generally follow whatever trends are being set by the gamers in Japan.
All developers and publishers must now think globally, all the time, from the get go. Sure, they can pursue geographical strategies. But they can no longer stick their heads in the sand and pretend that competitors don't exist on other continents, or that what their far-flung competitors are doing won't affect them.
06/30/09
06/30/09
Make a good game already!
Hey, everyone else was doing it.
06/30/09
The Otogi series? Armored Core was great in it's heydey, as was Tenchu. Just because they aren't great anymore doesn't mean FROM hasn't made good games. Chromehounds was one of the first great Xbox Live games for 360... heck, even Ninja Blade was a fun, if shallow, experience.
Just wait until you see Demon's Souls for PS3. I messed with the Chinese version of that game a couple of months ago and it looks awesome!
06/30/09
But then again, I don't think Killzone 2 would even run on a 360 at a stable framerate. Only time will tell when a game on 360 would look as good as that.
06/30/09
06/30/09
I'm just making sure here! At least 'double-sure'. :P
06/30/09
06/30/09
Sometimes things like this can just fly past us. ..Or just me. :P
06/30/09
06/30/09
06/30/09
He probably means that Devil May Cry was a repetitive, back-tracking retread and Resident Evil 5 was a horribly disappointing action remake of the far superior Resident Evil 4. I won't even get into Lost Planet.
06/30/09