China's Video Game Industry Pulled In Over $13 Billion. Yes, Billion.

As the year comes to an end, year-end statistics are trickling out from every which way. Over the weekend, the China Game Industry Annual Conference's China Games Party has released info on how much revenue the Chinese game industry has brought in over the course of 2013. Chinese video game companies pulled in over… » 12/30/13 7:00am 12/30/13 7:00am

How Can Nintendo's Next Console Possibly Compete?

In today's gloomy and doomy Speak-Up on Kotaku, commenter MtlAngelus wonders how Nintendo's next console can possibly stay competitive in today's gaming market. » 4/11/11 11:20am 4/11/11 11:20am

PC Gaming Is The Largest Market

Is PC gaming giving way to today's more versatile and powerful consoles? Not according to a market study recently conducted by research group JPR, which claims that more gaming PC's have been sold over the past three years than Xbox 360s, PlayStation 3s, and Wiis combined. The study, which tracks the sales of three… » 11/19/08 1:20pm 11/19/08 1:20pm

Mobile Games Market Has 'Flatlined' - Experts

Now hang on a minute. It doesn't seem like five minutes since some gaggle of market pundits were proclaiming that the iPhone had turned the mobile games market inside out and pointing at developers rolling around in pits of cash » 11/18/08 7:20pm 11/18/08 7:20pm like Scrooge McDuck. Well, that's all well and good, but a different gaggle of experts…

China's Gaming Market Going Up, Up, Up

In totally unsurprising news, China's game market continues to climb — numbers just posted for the second quarter of 2008 show an 11.2% increase over first quarter, and a nearly 66% increase from the same quarter last year (!). In terms of market share, Shanda leads the pack with a 17.9% share, with other big… » 8/16/08 1:30pm 8/16/08 1:30pm

China's FerryGame Hiring Former EA Heavy Hitter

A number of Chinese companies are nothing if not shrewd — in a smart business move, FerryGame has hired former EA executive producer and Heavy Iron founder Steve Gray to oversee their product lineup and future forays into the MMO/'advanced casual' market. Ranging from typical MMOs to a music/dance/'catwalk' game,… » 7/26/08 3:40pm 7/26/08 3:40pm

Going For the Mass Market: Good News or Bad?

I've read a number of thought-provoking pieces over at Only a Game, and this week Chris Bateman has a meditation up on Nintendo, the 'mass market,' moving away from games, and what this could spell for the industry at large. Is it really all it's cracked up to be? Unlike most of my favorite essays from Bateman, this… » 7/19/08 5:30pm 7/19/08 5:30pm

Why Korea Matters: Learning from Difference

Korean games (non-Japanese games in general, actually) tend to get a lot of flack — 'They're all the same!' 'They're so badly made!' 'Just look at them!' — but Brandon Sheffield cautions that we ought to be keeping a closer on eye on the Korean market. With different development strategies, different working… » 7/12/08 1:30pm 7/12/08 1:30pm

Where'd All the In-Game Color Go?

While some people argue that what games need is more monotony, at least in terms of black and white games, plenty of people are dissatisfied with the current trend of drabness in developers' color palettes. Of course, there are plenty of brightly colored games that are and will continue to be released, but plenty of… » 6/15/08 2:30pm 6/15/08 2:30pm