OK seriously, can someone explain to me what's wrong with using a control pad? I've always thought "if it ain't broke don't fix it." and ever since the Wii came out, I can't figure out what is broke with a control pad.
@Bricked: There's nothing wrong with a control pad; it's the gaming industry that's a little broken. Neither the Wii's control scheme nor Natal's or Sony's wand's were designed to replace the traditional joystick. Rather, they're intended to draw in new and lapsed gamers. Simple as that.
Hopefully if they ever try to fully push this motion shit on all of us. Poor sales will send a message to developers and they'll go back to regular controls.
Wow, yeah, that sounds like the opposite of fun. Let's rely on a camera to do things that could easily be done, with less effort or exertion, with a single button press. No thanks.
And let's not forget Mark Rein is the same guy who shat all over the Wii repeatedly, damning it as a "gimmick factory". Don't you just love double standards?
Great! I can't wait to play with Milo and have texture pop-ins on his face!
/zing
It's a little weird seeing the Unreal Engine being used for Natal, especially how it's supposed to be primarily used for casual games. Still, the fact that they're using it means it shouldn't be too hard to make core games for it. I just hope they efficiently implement Natal code into the engine, because otherwise we'd have clunky and slow games to go along with it.
Sooo... does Epic make more money on their engines or on their games these days?
I'm genuinely curious what the figures show. It seems it's just going to be a little while now before people forget that Unreal was a game first, then a middleware solution second.
@FP_slomo788: Try not to think of using Natal to control an FPS. I think that analog sticks and buttons will always have a place in those games.
Think instead of being able to move dialog along by talking instead of pushing "A", or to issue orders to your useless squadmates. "Go left! No, your other left! You take the ugly one!". Or perhaps motion controllers to issue silent commands before engaging a group of enemies.
I think of Natal not as a replacement to the contoller, but as a tool to enhance immersion in the game.
@animusf6: You're absolutely right. I thought about it ( too late) and couldn't really imagine anything. Then again I'm not a creative developer, just a gamer. But I agree, those little things could enhance the immersion a lot, at least in the campaign.
@animusf6: I was already well on board the natal train but you just blew my mind with possibilities that I hadn't thought of.
That said, voice activation is nothing new, (though with facial recognition it could work better) EndWar worked pretty well but it would still be cool to point in a direction and watch my team disperse that way. Maybe it could teach us the basic army gestures to wave with our hands n shit like that.
Also, in comparison to the Killzone 2 awkwardness of twisting the pad, Natal seems perfect for that kind of thing.
I have nothing against using my fingers as guns in a Time Crisis style game. If I asked you to make pistols out of your hands you would make the L shape and shoot me (Bang! Bang!), if I asked you to use a PP7 style hand gun you would probably try to steady your hand with your other hand to shoot, then if I asked you to use a Tommy Gun or a standard machine gun you would make a different action than if I were to say "use a sniper rifle" you would try to look down an imaginary sight. All of those reacting well on screen could be awesome.
I think the possibilities for Natal are fucking awesome and it will hopefully pick my interest in the 360 back up.
The part that blew my mind was talking to move the dialog along, with the text on screen and me reading the script that would be fucking awesome - I don't understand why I didn't think of that after seeing the Milo demo.
@Ash Crimson: Epic makes games for PS3 and Mac as well.
And I suppose it's not a bad deal to have this relationship with a company without having to shell out hundreds of millions to buy it. All Microsoft needs to own is one of their most popular franchise.
That said, compared to Sony and Nintendo, MS's first party unit could definitely use some more devs.
@Ash Crimson: It would be smart on their part to get serious royalties from all the developers making games on the Playstation 3 using the Unreal engine.
If Unreal wasn't multi-platform though, it wouldn't keep it's competitive edge for long because developers would simply look for other engines to use. Kind of like if Microsoft bought EA. Sure they would have Madden but then someone else, probably Sony would get rights to develop NFL games on the PS3.
A surprisingly different emotion was evoked when I bought my HD set. I was saddened by the death of the ol' cathode ray tubes. Growing up playing games on them has had such a lasting effect. Plus, old school games on the SNES, NES, etc. look like garbage on HD sets.
It's definitely a slow, and expensive process. It won't happen until old tv's are at the "die out period" and most of them are burnt in, worn out, or otherwise just broken.
I know myself recently bought a 1080p 42" 120hz LCD HDTV, I think other than the pricetag of these things that drives people away is simply that there are so many technical terms involved, and stuff companies hide on the bad ones that people just don't want to get involved.
A good number of people out there I'm sure panic when they start seeing these different terms.. and are afraid to spend so much in a recession on something they know next to nothing about.
I for one, am an SD gamer. Right now it's because I'm broke. I do have a VGA cable and use an old anchor of a computer monitor and some speakers but I can only use that when I know I'll be sitting relatively close to the screen. I certainly would love to have me anything at 40" or up, with surround sound of course. I just can't do it right now. I think that's what's gotten to a lot of people... money.
I'd rather play more games in SD than a few in HD. Granted... right now I'm playing a few in SD. haha.
@bwwardiii: "HD" is such a misnomer since I think the definition varies among person to person. For some it's 1080p, for some it's 720p and above, others thinking it just refers to flat screen displays while others yet think any modern digital TV is "HD." It's just a marketing buzz word; Capcom's NES games were stated to be high definition, and the Sega Genesis offered high definition graphics.
If you've been playing games on a VGA monitor, chances are you're by most standards playing HD games and possibly at resolutions far surpassing TV "HD." You could have a Mitsubishi MegaView and have been enjoying "HD" gaming for years on your set well before the current flat screen revolution. Calling yourself "an SD gamer" but using a VGA monitor capable of "HD" resolutions seems a bit silly to me since you've likely been enjoying many of the advantages of a sharper display, just on a smaller scale.
The definition of "HD" shouldn't differ from person to person, but it might just due to people being ignorant of what it means. High definition is either a 720p or 1080 i/p resolution for a television. That is the definition of "HD" in relation to TV's, period. It may have been a marketing buzz word in the past but it now means real, measurable differences in resolution.
And you can't get resolutions that "far surpass TV "HD" when you have your console hooked into a monitor. The console decides the resolution, not the monitor, and so far only the PS3/360 have used a 1080p resolution. Just because the monitor is capable of higher resolutions doesn't mean the image being displayed iat those resolutions.
@arkage: It may have been a marketing buzz word in the past but it now means real, measurable differences in resolution.
Except that some monitors have offered such resolution for years now. I don't see it being a concrete term in the least since it changes as do the display standards. If HD is "either a 720p or 1080 i/p resolution for a television," what do you call it when running Crysis at 1920 or the latest 2560 and above sets?
And you can't get resolutions that "far surpass TV "HD" when you have your console hooked into a monitor.
That's true, and I was wrong for saying that. Obviously the input determines the output, but displays capable of "HD" graphics are hardly new, and playing on a VGA monitor is in effect offering "HD" capability to the user, even though the game itself may not support it. I think most people think of SD as old CRT TVs, so any LCD (including modern VGA monitors) would be "HD" to them.
10/09/09
10/10/09
10/09/09
10/09/09
10/09/09
And let's not forget Mark Rein is the same guy who shat all over the Wii repeatedly, damning it as a "gimmick factory". Don't you just love double standards?
10/09/09
The VP of Epic Games recommends developers using an Unreal engine for games? *GASP*
10/09/09
10/09/09
10/09/09
/zing
It's a little weird seeing the Unreal Engine being used for Natal, especially how it's supposed to be primarily used for casual games. Still, the fact that they're using it means it shouldn't be too hard to make core games for it. I just hope they efficiently implement Natal code into the engine, because otherwise we'd have clunky and slow games to go along with it.
10/10/09
10/09/09
I'm genuinely curious what the figures show. It seems it's just going to be a little while now before people forget that Unreal was a game first, then a middleware solution second.
10/09/09
10/09/09
When they said no new Gears until next gen, did they mean until Natal comes out packaged with a 360 slim as a new console?
10/09/09
10/09/09
Think instead of being able to move dialog along by talking instead of pushing "A", or to issue orders to your useless squadmates. "Go left! No, your other left! You take the ugly one!". Or perhaps motion controllers to issue silent commands before engaging a group of enemies.
I think of Natal not as a replacement to the contoller, but as a tool to enhance immersion in the game.
10/09/09
10/09/09
That said, voice activation is nothing new, (though with facial recognition it could work better) EndWar worked pretty well but it would still be cool to point in a direction and watch my team disperse that way. Maybe it could teach us the basic army gestures to wave with our hands n shit like that.
Also, in comparison to the Killzone 2 awkwardness of twisting the pad, Natal seems perfect for that kind of thing.
I have nothing against using my fingers as guns in a Time Crisis style game. If I asked you to make pistols out of your hands you would make the L shape and shoot me (Bang! Bang!), if I asked you to use a PP7 style hand gun you would probably try to steady your hand with your other hand to shoot, then if I asked you to use a Tommy Gun or a standard machine gun you would make a different action than if I were to say "use a sniper rifle" you would try to look down an imaginary sight. All of those reacting well on screen could be awesome.
I think the possibilities for Natal are fucking awesome and it will hopefully pick my interest in the 360 back up.
The part that blew my mind was talking to move the dialog along, with the text on screen and me reading the script that would be fucking awesome - I don't understand why I didn't think of that after seeing the Milo demo.
10/09/09
I'm in all the way.
10/09/09
10/09/09
10/09/09
10/10/09
Maybe, definitely. That's what I think at least, too. ;)
10/09/09
10/09/09
10/09/09
And I suppose it's not a bad deal to have this relationship with a company without having to shell out hundreds of millions to buy it. All Microsoft needs to own is one of their most popular franchise.
That said, compared to Sony and Nintendo, MS's first party unit could definitely use some more devs.
10/09/09
10/09/09
10/09/09
If Unreal wasn't multi-platform though, it wouldn't keep it's competitive edge for long because developers would simply look for other engines to use. Kind of like if Microsoft bought EA. Sure they would have Madden but then someone else, probably Sony would get rights to develop NFL games on the PS3.
07/24/09
07/23/09
I had no choice. My old Zenith 36 inch TV broke.
07/23/09
@Orionsaint:
I then bought a 37" Sharp Aquos 1080p and I've been happy ever since.
07/23/09
Thats a massive jump over what people were using last generation.
07/23/09
07/23/09
You say the glass isn't a glass at all.
07/24/09
07/23/09
I know myself recently bought a 1080p 42" 120hz LCD HDTV, I think other than the pricetag of these things that drives people away is simply that there are so many technical terms involved, and stuff companies hide on the bad ones that people just don't want to get involved.
A good number of people out there I'm sure panic when they start seeing these different terms.. and are afraid to spend so much in a recession on something they know next to nothing about.
07/23/09
I'd rather play more games in SD than a few in HD. Granted... right now I'm playing a few in SD. haha.
07/23/09
If you've been playing games on a VGA monitor, chances are you're by most standards playing HD games and possibly at resolutions far surpassing TV "HD." You could have a Mitsubishi MegaView and have been enjoying "HD" gaming for years on your set well before the current flat screen revolution. Calling yourself "an SD gamer" but using a VGA monitor capable of "HD" resolutions seems a bit silly to me since you've likely been enjoying many of the advantages of a sharper display, just on a smaller scale.
07/23/09
The definition of "HD" shouldn't differ from person to person, but it might just due to people being ignorant of what it means. High definition is either a 720p or 1080 i/p resolution for a television. That is the definition of "HD" in relation to TV's, period. It may have been a marketing buzz word in the past but it now means real, measurable differences in resolution.
And you can't get resolutions that "far surpass TV "HD" when you have your console hooked into a monitor. The console decides the resolution, not the monitor, and so far only the PS3/360 have used a 1080p resolution. Just because the monitor is capable of higher resolutions doesn't mean the image being displayed iat those resolutions.
07/23/09
Except that some monitors have offered such resolution for years now. I don't see it being a concrete term in the least since it changes as do the display standards. If HD is "either a 720p or 1080 i/p resolution for a television," what do you call it when running Crysis at 1920 or the latest 2560 and above sets?
And you can't get resolutions that "far surpass TV "HD" when you have your console hooked into a monitor.
That's true, and I was wrong for saying that. Obviously the input determines the output, but displays capable of "HD" graphics are hardly new, and playing on a VGA monitor is in effect offering "HD" capability to the user, even though the game itself may not support it. I think most people think of SD as old CRT TVs, so any LCD (including modern VGA monitors) would be "HD" to them.