Nothing like listening to a couple of original gamers reminisce and talk shop. Andrew House and Mark Cerny, two key players who helped bring the PS4 into existence with their respective expertise, sat down for a chat about all things PlayStation recently at the industry-focused Develop conference.
In the 80s, he made arcade games for Atari. In the 10s, he led the team that made the PlayStation 4. Mark Cerny is old enough to have seen it all in the young medium of video games. For half an hour last month, we talked about a lot of it in a conversation that was as illuminating as it was, at times, surprisingly…
Next gen visuals. Old-fashioned gameplay. The PlayStation 4 action-adventure Knack looks better than most video games you've played, but there's a good chance you've played a game like Knack before.
Call it installation or call it caching, but the bottom line is that you will have to save large chunks of PlayStation 4 games to the system's hard drive. It's not an option. It's mandatory on Sony's next-gen system. Today, at a stylish waterfront hotel in New York City that's been taken over by Sony for all things…
"As a gamer, I have a weakness for JRPGs."
The Tokyo-based Japan Studio, responsible for PlayStation 2 classics such as Ico, Shadow of the Colossus, and the Ape Escape franchise, seemed A.W.O.L. for much of the PS3 generation. Now, on the eve of the PlayStation 4's release, Japan Studio is trying to make a major comeback. I went to Tokyo to find out how.
Anticipation is building, and the release date is mere weeks away. There's no denying that a significant chunk of the gaming internet is awfully excited about the launch of the PlayStation 4. I recently had a chance to sit down with the console's big exclusive games and, without taking anything away from the console…
It's nearly 2 months until the official release of the PlayStation 4, Sony's upcoming big black box of dreams and wonders. Sony has focused on creating a high-spec machine that not only offers a plethora of nifty features on the user side, but was designed specifically to be easy to develop for on the creator side.
Those who have had a chance to play around with Sony's latest console, the PS4, have been sharing their experiences and what they think about Sony's latest big black box with those of us who have not. But what about the developers? Those who are involved in making the software for us to enjoy — What do they think?
Somewhere out there there's a super-sized working PS4 controller that Sony created during the development of Knack according to Mark Cerny. Wild guess: the super-sized controller influenced the PS4's new trigger design, based on what Cerny says in the video below.
Ever wonder how the heads at Sony came up with the PlayStation 4?
Upcoming PS4-exclusive family-oriented action game Knack was the focus of the PS4's (and Mark Cerny's) appearance on Late Night with Jimmy Fallon earlier tonight. There was much rejoicing.
In case you hadn't realised there's a difference between the guys who design the inside of a console and the guys who design the outside, take a look at this tweet (via PlayStation) from PS4 lead architect and game development legend Mark Cerny.
This is...words escape me.
Gamasutra's got a very technical look at the PS4's specs, courtesy designer Mark Cerny. "The launch lineup for PlayStation 4 — though I unfortunately can’t give the title count — is going to be stronger than any prior PlayStation hardware," Cerny says.
Not only can you now relive this year's Game Developers Conference keynote from Nintendo president Satoru Iwata, who spoke about the creation of Kirby and the devaluation of games in "Video Games Turn 25: A Historical Perspective and Vision for the Future," you can experience the best part of GDC 2011: the classic…
Arcades aren't just dead, they're not coming back.