I love Mario 64 so much. Easily one of my favorite games of all time. I could understand why there was no tandem multiplayer function, but I really missed Luigi in the game.
I wish I had an N64 right now...and a tv to hook it up to. I would play the hell out of that game...again.
@Luziphir: Yeah, I got that. I think my point was that the guys that made this game could have tried to patent the platformer, or hitting stuff with a hammer, or a whole bunch of other "innovations." that Donkey Kong featured a year later.
@dracosummoner: It was initially planned for Mario 64, but when that didn't happen, they decided they'd include it in the planned sequel for the 64DD. That game never happened, largely due to the 64DD's failure in the Japanese market. Elements from "Super Mario 64 2" ultimately ended up being worked into Sunshine and Galaxy, but sadly the multiplayer never did.
I think the closest living relative of SM64 2's two-player mode would be the multiplayer modes in SM64 DS, though I'm sure that's not the sort of thing that would have been in Mario 64 2.
It's funny how I keep forgetting that SM64DS even had multiplayer, because I used to own the game, and I had played [a few rounds of] multiplayer with friends. Then again, those multiplayer modes barely had anything to do with the original game. Even if they were pretty fun.
True cooperative gameplay in a 3D Mario game would have been either really intriguing or just crazy, though, just from the perspective of how the camera would be controlled (split-screen notwithstanding). Unless Nintendo decided to go the Galaxy route and give the second player a more "detached" role, but I can't see this being as fun for a network of DSes as it is for a pair of Wii remotes on one television.
I love Mario games, but Mario 64 is by far my least favorite Mario game. Sloppy controls, bad cameras, poor layouts...it was a train wreck. I understand the game deserves props for being an innovator, but playing it now is like being punched in the nads repeatedly.
It used to be a really cool theme in the NES era if you ask me... Then, maybe N64 or GameCube, you started to see him everywhere - even in games Nintendo didn't make and it just got out of hand... I'm glad they finally realeased a Mario game that's actually a Mario game.
Furious, but what do expect back in those days? It was a new thing in a new environment back then, and not really thought of as a basic part of gaming as it is today.
I had a game on commodore 64 called Jumpman. And guess what it was a side scroller platformer. It looked like the first donkey kong, jumped over obstacles and stuff. Thats mostly all you could do if I remember correctly. I might be wrong but I think sometimes you could shoot white squares accross. Mario comes a long way !
@sirseth999: Yes, I had a game called Jumpman Jr. for the Atari 500 (I think - the one with the built in keyboard). It was a pixelated little white character that you had to jump from a starting point to an exit door, with about 10 levels total. Tons of fun back in '85.
I've always thought of Mario being synonymous with Nintendo to be honest. Where as Zelda, Metroid etc are clear franchises of their own accord and aren't 'typical Nintendo' if that makes sense, I see the Mario franchise as a manifestation of Nintendo itself, rather than something made by them.
11/25/09
I wish I had an N64 right now...and a tv to hook it up to. I would play the hell out of that game...again.
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Space Panic was in the arcades one year before Donkey Kong.
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12:32 AM
Patenting jumping is ridiculous.
06:18 PM
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I think the closest living relative of SM64 2's two-player mode would be the multiplayer modes in SM64 DS, though I'm sure that's not the sort of thing that would have been in Mario 64 2.
11/26/09
Thank you very much for that.
It's funny how I keep forgetting that SM64DS even had multiplayer, because I used to own the game, and I had played [a few rounds of] multiplayer with friends. Then again, those multiplayer modes barely had anything to do with the original game. Even if they were pretty fun.
True cooperative gameplay in a 3D Mario game would have been either really intriguing or just crazy, though, just from the perspective of how the camera would be controlled (split-screen notwithstanding). Unless Nintendo decided to go the Galaxy route and give the second player a more "detached" role, but I can't see this being as fun for a network of DSes as it is for a pair of Wii remotes on one television.
#speakup
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Playstation was invented because Nintendo backed out of the "Super Disk" and stuck with cartridge media.
Final Fantasy 7 was going to be a Nintendo64 game but was moved to playstation due to the lack of storage capacity of the Cartridge.
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That's inconceivable!!!
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[artemendo.deviantart.com]
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