<![CDATA[Kotaku: mario kart wii]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: mario kart wii]]> http://kotaku.com/tag/mario kart wii http://kotaku.com/tag/mario kart wii <![CDATA[ The Wii Bikini Queens (Not In Bikinis) ]]> Nintendo's Japanese ads are smart. They don't just feature famous celebrities, but former-bikini-girls-turned-mainstream celebs. That's curvy cheesecake pin-up turned actress Eiko Koike on the new Wii Fit TV spot. Sure, the Nintendo ad isn't gratuitous in the least, but it certainly doesn't turn its back on Koike's most famous assets. This isn't the first bikini girl to shill Wii stuff. Earlier this spring, Swimsuit idol Aki Hoshino appeared in Mario Kart Wii spots in a mini-skirt.

They've both done some risqué stuff in the past — nothing X-rated. Google if you like! Just know: These sorts of celebs advertise all kinds of stuff in Japan, so it's not totally unusual to see that here. Either shows how mainstream these models are or how progressive Nintendo's Japanese advertising is. Hit the jump for the Hoshino ad from earlier this year, via Jean Snow at Game|Life.

Watch the Eiko Ad [Wii]

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Wed, 02 Jul 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021393&view=rss&microfeed=true
<![CDATA[ Battery Packs Cause Wii Wheel Alignment Issues? ]]> Apparently, using anything other than disposable "crap-assed gas station batteries" turns a Wii Wheel driving experience into that of a 1978 Datsun heading down to the shore. And no, that's not a desirable mod. Not for Don at videolamer, anyway. He swears that using the battery packs from the React Recharge Dock for the Wiimote reduces the 'Mote's weight and makes it drive off center when placed in the Wii Wheel.

Quoth Don:

Was the weight difference, a very noticeable one, messing with the ‘mote’s center-point?

Yes, in fact. Replacing the rechargeable pack with a standard set of crap-assed gas station batteries made our karts dead center again.

Now I’ve got to figure out how to add weight to my charger packs. That or play Kart at an odd angle.

So, fair warning, considering that the React dock runs about $50, if you Kart like hell and are considering eco-friendly ways to keep your 'Mote juiced. Does anyone else have the same kind of issue, or just this guy?

Peripheral Disdain [Videolamer, thanks taidan]

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Sat, 14 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016481&view=rss&microfeed=true
<![CDATA[ A More Sensible Wii Racing Wheel ]]> Tired of putting your hands in the air and waving them like you care only about getting to the finishing line? Too lazy to craft your own stable Wii racing wheel out of everyday household items for us in Mario Kart Wii? Well then head over to Success-HK, where they have recently released the Blazepro Realistic Racing Wheel for the Wii. Using the magical power of suction cups, the Realistic Racing Wheel attaches to any smooth surface for that not-nearly-flailing-as-much feel, with the added benefit of giving your tired arms something to rest on. As a special added bonus, the wheel detaches from the base for air-driving action.

Of course it might not be the best quality product on the market, but you can't beat the price. The Realistic Racing Wheel can be yours now for only $5.87, plus shipping. Quick! Someone buy one and let us know how it is so we don't all make the same mistake!

Nintendo Wii Realistic Racing Wheel [Success-HK via Wii News - Thanks Wraggy!]

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Thu, 22 May 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010501&view=rss&microfeed=true
<![CDATA[ Ain't No Stopping Mario Kart Wii In Japan ]]> MARIO KART WIINintendo's mascot racin' funfest Mario Kart Wii cannot be toppled, even by the crossbow powers of Link. Zelda's constant savior aimed for third on the Japanese sales charts with Link's Crossbow Training, Mario Kart Wii and Monster Hunter Portable 2nd G still holding tight at numbers one and two for the fourth week in a row.

Wii Fit and Monster Hunter for PSP are on the cusp of hitting the 2 million mark, just as Wii Sports prepares to ship its 3 millionth copy in Japan. Impressive. For the rest of the best sellers for the week of April 28 to May 4, keep on kartin'.

01. Mario Kart Wii (Wii) - 173,000 / 1,120,000
02. Monster Hunter Portable 2nd G (PSP) - 102,000 / 1,909,000
03. Link's Crossbow Training (Wii) - 93,000 / NEW
04. Wii Fit (Wii) - 52,000 / 1,986,000
05. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS) - 42,000 / 98,000
06. Pokémon Ranger: Batonnage (DS) - 31,000 / 508,000
07. Boura wa Kaseki Holder (DS) - 27,000 / 84,000
08. Valkyria Chronicles (PS3) - 24,000 / 102,000
09. Deca Sports (Wii) - 24,000 / 186,000
10. Wii Sports (Wii) - 22,000 / 2,959,000

11. DS Bimoji Training (DS)
12. Emblem of Gundam (DS)
13. Katekyoo Hitman Reborn! Fate of Heat (DS)
14. Wii Play (Wii)
15. Super Smash Bros. Brawl (Wii)
16. Mario Kart DS (DS)
17. Musou Orochi: Maou Sairin (PS2)
18. Tottado! Yowiko no Mujintou Seikatsu (DS)
19. Naruto: Shippuuden Shinobi Retsuden II (DS)
20. Pro Baseball Family Stadium (Wii)
21. Nippon no Asoko de (PSP)
22. Pro Yakyuu Spirits 5 (PS2)
23. New Super Mario Bros. (DS)
24. Summon Night (DS)
25. Mario Party DS (DS)
26. SimCity DS 2: Kodaikara Mirai e Tsudzukumachi (DS)
27. Yattaman DS: Bikkuridokkiri Daisakusen da Koron (DS)
28. Crayon Shin-chan: Arashi o Yobu Cinema Land (DS)
29. Phoenix Wright: Gyakuten Revival (DS)
30. Zaidan Houjin Nippon Kanji Nouryoku Kentei Kyoukai Koushiki Soft: 250-Mannin no KanKen (DS)

Media Create Weekly Software Sales [Inside Games]

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Thu, 08 May 2008 14:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=388562&view=rss&microfeed=true
<![CDATA[ Nintendo Launches Worldwide Mario Kart Wii Tourneys ]]> mariocrecente.jpgThe online competition heats up today as Nintendo introduces the first in a series of worldwide Mario Kart Wii tournaments. Every few weeks a new special tournament challenge will appear on the Mario Kart Channel, allowing players to attempt them as many times as they'd like for the duration of said challenge, with the best times sent to the worldwide rankings to see how they stack up to the competition. Challenges can range from simply getting the best times with a certain character to using specific control setups or collecting the most coins. The first tournament should be up today, challenging gamers to get the fastest time on the Mario Circuit...with a twist. This is a pretty nifty way to keep fans coming back to the game, allowing them to prove their Mario Kart prowess without being a complete jerk about it.

Nintendo Announces Worldwide Mario Kart Wii Tournaments

Nintendo has thrown down the gauntlet for Mario Kart® Wii racers worldwide. Now it's time to see who's up to the challenge, as players take on the world in Mario Kart Wii Tournaments.

Every few weeks, a new tournament will appear on the Mario Kart Channel, an online feature that not only allows players to compete in tournaments, but also exchange race data with friends. Tournaments might take the form of a challenge for players to race a certain course as fast as they can with specific characters, or to collect a number of coins on a course using the Wii Wheel™ accessory or another control setup. They can feature unique rules or obstacles on the course.

The first tournament, which appears today, directs racers to compete for the fastest time on the Mario Circuit. Look closely though - something may be different. Players can attempt the challenge as often as they like during the duration of the tournament. Their best time will be recorded and added to the worldwide rankings, allowing players to see how they stack up against the best racers from around the world.

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Thu, 01 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=386098&view=rss&microfeed=true
<![CDATA[ Super Mario Kart Is All I Need (With Expensive Simulator) ]]> WARNING: DO NOT STEP BEYOND THE WAIST HIGH FENCE WHILE MARIO KART IS IN MOTION.

Luke can have his Mario Kart Wii and his fancy wireless motion controls from the future. I'll enjoy the classic, SNES version and a humble motion simulator by Force Dynamics. Constructed from various flavors of steel, this simulator features 500lbs of peak thrust, five channels of surround sound and one wicked disclaimer:
The [unit] can move suddenly, and severely injure someone who is within the working envelope. A waist high fence located at least 4 feet away from the machine is strongly suggested.
OK, technically the disclaimer is for a more premium unit. But I had a need to post that bit about the "waist high fence." For your safety.
[via UberGizmo]

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Tue, 29 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=385192&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Review: I'm Not Angry, Just Disappointed ]]> Fun fact: I'm a total Mario Kart fanboy. For the record: Double Dash is my favourite (I know, I know). So I'm used to watching the Mario Kart series take small, baby-steps forward with each new version. In this case, I was expecting just that. Small steps forward. Mario Kart Wii, however, feels more like a step forward, a shuffle to the side then, after a brief pause, a tentative step back.

Loved

New Courses: Most of the game's new, original tracks are fantastic. Coconuts Mall, Wario Mines and Snowboard Cross all make excellent use of jumps and shortcuts. Certainly more exciting than most of Double Dash's offerings.

Car, Character Depth: Having so many unlockable characters and vehicles is great fanservice. But having vehicles with varied, multiple stats and characteristics is just great service. It's a small touch, but it makes picking the cart or bike that's right for you a cinch.

Bikes: And here I was thinking this was the stupidest addition to the series thus far. The bikes are actually really fun to use, and aside from a few tracks that have a few too many trick jumps, they're quite tastefully incorporated.

It's Still Mario Kart: For all the game's flaws - and as you can see below, there are many - this is still Mario Kart. It's still a blast at parties, you'll still love rushing from sixth to first on the last corner, you'll still scream to the heavens when you drop from first to sixth.

Hated

Online play: OK, so this is the Wiis fault, not the game's, but online play just feels so...impersonal. Mario Kart's a series where multiplayer has traditionally been about shit-talking and good times, not racing some nameless, voiceless opponent. If ever a Nintendo game needed voice-chat, it's this one.

Sterility: I can't quit put my finger on it, but compared to previous MK games the whole thing just feels really...clinical. Maybe even soulless. This is most telling in the dry presentation.

Too Many Karts: I'm sure the idea of having more (there's now 12) racers on the track seemed like a good one while sitting around the design table. And it looks good as a bullet-point on the game's marketing. But for many tracks it just results in too many items flying around and too many (yes, there is such a thing as too many) cheap shots. It it's not broke, why fix it, etc etc.

Item Unbalance: Mario Kart's built around a principle of elasticity. Last can go to first, and first to last. But this time around, it feels like they've gone too far. Thanks to overly-powerful items like Bullet Bill and the return of the fucking blue shell, which as said above are being thrown around by even more racers, you're no longer being challenged for being in first place. You're being punished. Again, if it's not broke, yada yada...

Wii Wheel: Perhaps the game's single biggest let-down, since the new peripheral was all that was keeping this from being, well, a Double Dash 1.5. While it's adequate, it just doesn't work as well as a Nunchuk and Wii Remote.

Look, Mario Kart Wii isn't a bad game. Far from it! I've enjoyed playing it, and I'm sure a ton of new Wii owners, whose last go-around with the series was on the SNES, will have a blast. But you know what? I'm not a new Wii owner. I'm a longtime fan of the series. Safe to say most of you are as well. And I found the unnecessary gameplay tweaks and underwhelming wheel more than a little disappointing. It's still a good game, don't get me wrong, it's just...not as great as you probably thought/hoped it would be.

Mario Kart Wii was developed and published by Nintendo, and was released on April 27. Retails for $49.99. Available on Nintendo Wii. Played singleplayer game to completion. Played 15 online multiplayer matches.

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Tue, 29 Apr 2008 11:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385002&view=rss&microfeed=true
<![CDATA[ Amazonians Buying Wii Fit And Mario Kart Faster Than GTA IV ]]> This is by no means the most scientific of measurements, but GTA IV for both Xbox 360 and PS3 is currently being outsold on Amazon by Wii Fit, Mario Kart Wii and the Wii Wheel. Things to keep in mind: the Nintendo games are each single platform (effectively doubling their sales) and Wii Fit pre-orders may be more common than GTA IV pre-orders this close to GTA IV's launch (at this point, gamers may be more likely to just go to the store to get their Liberty City fix). Still, we didn't expect Wii Fit's pre-sale numbers to come out on top today on Amazon. At all.

Bestsellers in Video Games
[Amazon]

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Mon, 28 Apr 2008 13:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=384758&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Launch Starring Jason Priestley ]]> Jason Priestley, who Nintendo was kind enough to remind us is an actor, hit up this weekend's launch of Mario Kart Wii at the Nintendo World store in New York. While there he took on fellow actor Chace Crawford of Gossip Girl fame in a bit of Mario Karting. If that fat cat smile and double chin is any measure it looks like Priestley totally schooled the kid. With a wheel too!

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Mon, 28 Apr 2008 11:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=384802&view=rss&microfeed=true
<![CDATA[ Mario Kart Control Schemes: FIGHT ]]> Mario Kart Wii, like Smash Bros, is hedging its bets when it comes to control schemes. Probably because, like Smash Bros, it's ostensibly a GameCube title, with its gameplay mechanics in place long before the now-mandatory waggle was ever brought to the table. Which explains why, when you sit down to play it, you'll have a choice of five control schemes, a mix of the new (waggle) and the old (no waggle). Having played the game for the past week, and played using all available control schemes, I figured I'd let you know how the five shape up.

One will be your default control option. One will be a part-time novelty. The other three should be avoided at all costs.

Wii Remote + Nunchuk - The default control scheme. Only one you ever need, and the only one you should ever use. The Nunchuk thumbstick gives you the most precise control over your kart's movement, while flicking the Wii Remote to activate a trick is much easier than with the Wii Wheel. All the buttons are at your fingertips, and once you get used to the fact the drift button's on the Wii Remote, and not the Nunchuk, it turns into the most natural control scheme not just for this game, but for the entire series.

Wii Wheel - Super-disappointing. The first time you use it, you'll think it's amazing. Probably because the first time you use it will be in a 50cc kart race. On faster tracks, it can't keep up with your need for quick, precise movements. Fail. Same goes for more difficult races when you'll find yourself in the middle of the pack, trying to dodge shells and banana peels: they'll hit you, because it can't work fast enough. Fail. And in 150cc bike races, where tricks are necessary, you have to jerk the wheel upwards to activate a trick, causing you to flail all over the track. Fail.

Wavebird/GameCube Pad - No. Sounds good in theory, right? It served you admirably in Double Dash, right? Yeah, this isn't Double Dash. You need to pull off tricks to win harder races. Need to. The trick button for the Cube pads is hitting the d-pad. Which is awkward, out of the way, and will cost you time and positioning in a race.

Classic Controller - See above.

Wii Remote - The Wii Wheel sucks. Now imagine it without its helpful weight and familiar shape. It's like trying to drive a broken, Excited truck around an oily ice rink. Do not use under any circumstances.

In other words, use the Wii Remote & nunchuk, and only the Wii Remote & nunchuk. The Wii Wheel and 'Cube controllers should be thought of as Mad Catz peripherals: only for use by guests in multiplayer games. Guests you don't like. As for the Wii Remote on its own...I told you to forget about it, OK?

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Mon, 28 Apr 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=384513&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Friend Code Dump ]]> It's official Mario Kart Wii is live and in stores. Tristan and I have been playing it for a few days now, and I think it's a pretty solid, albeit, familiar title. This latest iteration of Mario Kart really doesn't stray from the formular, but why should it?

What are your thoughts on the game? If you're spending the day playing it and are looking for some fellow Kotakuites to play with drop your Friend Code (and impressions) here. Mine is 7261 8567 6364 9952.

Now get to racing... and no blue shells!

Disincentives [Penny Arcade]

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Sun, 27 Apr 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=384445&view=rss&microfeed=true
<![CDATA[ Toys R Us Will be Flush with Wii ]]> Toys R Us is alerting customers that they will have "more Wii in-store than ever before" this Sunday, SUNDAY, SUNDAY!!! They also plan to have bucket loads of the current best reason to buy a Wii: Mario Kart Wii. Both can be pre-ordered, which I would assume would guarantee you copies, though I bet I'm assuming wrong.

The big ad push for the Wii comes hours after we first broke the news that Nintendo would be upping production of their tiny, white console. Wow, that was fast!

[Thanks DragonYen]

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Thu, 24 Apr 2008 16:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5006801&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii in the House ]]> The FedEx guy just dropped Mario Kart Wii off at my house. I think my son is going to faint when he comes home. The timing is perfect. It gives me something to play with him until Grand Theft Auto arrives and I disappear from his life for several weeks.

"Mommy, is Daddy dead?"

Good times, good times. Hit the jump for plenty of pictures of the wheel. SEXY!

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Thu, 24 Apr 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5006802&view=rss&microfeed=true
<![CDATA[ Wii60 Wheel Is Our Kind Of Mod ]]> Works? Check.
Combines two otherwise cluttering peripherals? Check.
Takes like 5 seconds and requires no adhesives? Check.
Seriously? We're really lazy. Check.
Sends at least one fanboy into "angry coma?" Check.

SOLD!

The Wii60 wheel [GoNintendo]

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Wed, 23 Apr 2008 13:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=383231&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii With Jason Priestley In NYC ]]> photo_brandon_walsh2.jpg Former 90210 heartthrob Jason Priestley isn't just a former heartthrob. He's a part owner in an Indy 500 race team. No wonder Nintendo dragged it out to promote Mario Kart Wii. This Saturday, normal folks can test drive Mario Kart Wii at the Nintendo World Store with Priestley and hit him with your technical questions about the finer points of race car driving and writing Shannon Doherty out of network TV.

Full release after the jump:

NINTENDO HOSTS HIGH-OCTANE

LAUNCH PARTY FOR MARIO KART Wii

Fans Join Jason Priestley to Test-Drive Hot New Game

at Nintendo World Store in Rockefeller Plaza

WHAT: Nintendo celebrates the highly anticipated release of Mario Kart® Wii and the companion Wii Wheel™ accessory with a fun-packed launch party at the Nintendo World store in Rockefeller Plaza. Participants can compete in the Mario Kart Wii Challenge for a chance to compete against racing enthusiast and actor Jason Priestley. Excitement will run high as drivers of all ages gather for a sneak peek at the game, plus an opportunity to wrap their fingers around the Wii Wheel, a wireless steering wheel accessory for the Wii Remote™ controller that makes it easy for anyone to pick up and play. Fans can enjoy Nintendo-themed giveaways and special premiums such as personalized Mario Kart driver's licenses.

Mario Kart Wii makes its official debut in U.S. stores on Sunday April 27, and will be packaged with the Wii Wheel accessory. For the first time ever in the Mario Kart series, players can control their vehicles with a simple turn of the Wii Wheel. The game also introduces a host of new courses, vehicles and eye-popping battle arenas, plus the ability to compete online with drivers from around the world using Nintendo® Wi-Fi Connection.

WHO: Jason Priestley, along with parents, teens, kids, Mario Kart fans and video game fans of all ages. Priestly rose to fame on Beverly Hills, 90210 and has since become a force in the world of racing. A former driver and race analyst, Priestley now co-owns the Rubicon Race Team, which will race in its first Indianapolis 500 in May.

WHEN: Saturday, April 26

Nintendo World opens: 9 a.m.

Event: 2 - 6 p.m.

WHERE: Nintendo World

10 Rockefeller Plaza

New York, NY 10020

www.nintendoworldstore.com


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Wed, 23 Apr 2008 06:40:51 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=382974&view=rss&microfeed=true
<![CDATA[ Wii Wheel (And Hairy Knuckles) Porn ]]> You've seen it before, but not like this. Not in such agonising detail. With the standalone version's Japanese box. And shots from various angles, with the wheel and Wii Remote in various states of undress. And probing. And penetrating. And the soft, longing caress of...an old man with lady's fingers but a man's hairy knuckles. Hit the gallery for more. It's safer for work than it has any right to be.

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Tue, 22 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382920&view=rss&microfeed=true
<![CDATA[ Mario Invades NYC Taxi Cabs ]]> Not content to get pwned by me in Mario Kart Wii, Mario is heading over to New York City later this week to take New Yorkers for a ride.

This Thursday from 8 a.m. to 10 a.m. and noon to 2 p.m. Mario (not that creepy Denver Mario, the real deal) will be at the Sheraton Hotel, 811 7th Avenue between 52nd and 53rd streets, helping New Yorkers into cabs and dropping some cash to help pay for their rides in the city.

I hear that this won't be the only city that Mario is handing out rides in. More details to come.

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Tue, 22 Apr 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5006579&view=rss&microfeed=true
<![CDATA[ Justify Your Mario Kart Wii ]]> So I am taking the reins from Mark for the day and presenting you guys with the Justify Your Game segment. In today's segment, Eric Walter from Nintendo justifies Mario Kart Wii. Normally the speaker only has 15 seconds to justify their game, but this guy was good. He nailed it in 12 seconds.

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Mon, 21 Apr 2008 16:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=382334&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Driving School Impressions ]]> As you probably noticed, I went by the Denver stop of the Mario Kart Wii Driving School this weekend. I didn't spend as much time as I would have liked to with it, because I was busy doing interviews and such, but I got a chance to sit down with the game for a few minutes.

The game was set up with the wheel, and while I refuse to rescind my right to mock the Wii Wheel for being a silly peripheral and getting way too much face time at last E3, the thing actually works quite well.

The game is a solid racer with everything you'd want and expect out of a Mario Kart racer, including plenty of tributes to past tracks. Tristan loved the game, and the wheel, and the two friends he brought with him said they were going to start saving immediately to buy a copy.

Now if only they could fix the whole Friend's Code thing...

[Special Thanks to Patrick Lewis for the photos and faux Mario Kart Wii Pwnage]

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Mon, 21 Apr 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=382311&view=rss&microfeed=true
<![CDATA[ The Kartokumentary ]]> Hello to everyone out there in Kotaku land! It is finally here, the second installment in the Kotaku Instructional Video Series, The Kartokumentary. This time around we explore what it is like to play a game against the big man himself, Brian Crecente! You'll laugh and you'll cry. We know the star of the first video was Mini Crecente, so we humbly asked him for an encore. After meeting his numerous demands we were able to score him in the new video. I am proud to present to you the Kotaku readers, The Kartokumentary.

On a personal note I just want to say thanks again for the awesome comments on the Kaketakumentary. I read everyone one of them and hope to bring you guys more good stuff.

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Mon, 21 Apr 2008 13:00:00 MDT abarenblat http://kotaku.com/index.php?op=postcommentfeed&postId=382229&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Across America ]]> So while Crecente, family, friends and I were at the Mario Kart Driving School we were lucky enough to talk to Eric Walter with Nintendo. He is one of the people that travels with the Mario Kart event that is touring across America. Personally, I was really impressed with the 24 foot trailer they had set outside along with the tent. It was a great way to give the city of Denver an insight to the game before it comes out. Plus, they gave us free food so how could I possibly complain? In terms of Mario Kart itself, trust me this game is fun. If you are a fan of the series then there is really no way you can be disappointed. Yes, the Wii Wheel is a bit hard to use, but once you get the hang of it you might want reconsider those GameCube controllers.

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Mon, 21 Apr 2008 10:00:00 MDT abarenblat http://kotaku.com/index.php?op=postcommentfeed&postId=382104&view=rss&microfeed=true
<![CDATA[ A 6 Year-Old's Take on the Wii Wheel ]]> I don't think anyone will argue with me when I say that Tristan is Kotaku's best and most trustworthy reviewer. His reviews were spot on for the 360 Wireless Wheel , SIXAXIS, and the Wiimote. However, because YouTube is densely populated with Nazi whores, you can't see Tristan's older reviews anymore. Personally, I think he is one of the coolest kids around. Well, let me elaborate - Tristan's dad has one of the coolest jobs around and Tristan gets to reap all of the benefits. For example, Crecente took Tristan to the Mario Kart Driving School in Denver on Saturday where he got to try out the new Wii Wheel. Since I am the video intern, I had the distinct honor of capturing Tristan's review of the very thing we have all feared. The Wii Wheel, Nintendo's new gamble, could ruin Mario Kart forever. Luckily, Tristan lays it all down for us and puts our fears to rest.

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Mon, 21 Apr 2008 09:00:00 MDT abarenblat http://kotaku.com/index.php?op=postcommentfeed&postId=382058&view=rss&microfeed=true
<![CDATA[ Erotic PSP Game Smothers Mario Kart Wii In Sales ]]> Defeated. Beaten. By boobs. While Mario Kart Wii posted healthy numbers across the country during its first week on sale, in more discerning Akihabara shops, the game was outsold by PSP erotic game title Bokudake no Kajitsu ("Only My Fruit"). The "game" is actually considered an UMD video and hasn't been approved by Sony or even been rated by CERO, Japan's ESRB. But since it uses interactive menus, Bokudake no Kajitsu can be played like a typical point-and-click PC eroge, complete with animated "event scenes." According to shop Messe Sanoh's sales chart, MK Wii was outsold by two PSP titles:


1. Monster Hunter Portable 2nd G
2. Bokudake no Kajitsu
3. Mario Kart Wii

Clearly Nintendo has underestimated Akihabara shoppers. Needs more monsters, more jubblies, less kart.
Mario Kart Wii Outsold [ASCII] ]]>
Fri, 18 Apr 2008 00:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381199&view=rss&microfeed=true
<![CDATA[ Nintendo's Official Mario Kart Launch Event ]]> mariokartninlaunch.jpg Oh yeah, there's another game launching at the end of this month! Sure, GTA IV overwhelming, but we're just as excited for the imminent release of Mario Kart Wii the Sunday after next, and so is Nintendo. They're getting ready to party on the afternoon of the 26th at the Nintendo World store in Rockefeller Plaza. Fans will be able to get their hands on the game early, compete in competitions for fabulous prizes, and participate in giveaways and premiums, such as personalized Mario Kart driver's licenses. I want one! Unfortunately I will be fast asleep in Atlanta when all of this is going on, but I'm not above paying off someone who looks exactly like me to stand in line. Festivities run from 2PM to 6PM, with the game going on sale the following day. No midnight release? Teases. Still, you'll have plenty of time to make it to somewhere that is once the event ends. Happy Karting!

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Thu, 17 Apr 2008 16:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381156&view=rss&microfeed=true
<![CDATA[ Going Online With Mario Kart Wii (And Hands On With That Wheel Thing) ]]> At Nintendo's Spring Media Summit, Mario Kart Wii dominated the available couches, with a half-dozen demo stations, twelve Wii Wheels and an opportunity to go hands-on with the game's online multiplayer modes. It was our first chance to spend time with the Wii entry in the series, now well into its second decade.

The biggest additions to the Mario Kart formula come in the form of a new ride—the motorbike—the ability to pull off tricks mid-jump for an extra boost, and the option to race others via the internet. How do the new features stack up?

Mario Kart Wii does a respectable job of integrating the completely new vehicle, one with different handling properties, courtesy of some well-timed exposure. Bikes are initially only available during the 100cc league races, with 150cc races, the final tier of single player, featuring a mix of karts and bikes. With bikes added, each character will have plenty of racing options to choose from, the most ludicrous of which is the high speed baby stroller, which characters like Toad and Baby Mario can pilot. It's far more emasculating that choosing Princess Peach as your driver.

Mario Kart Wii also adds one new power up, the Mega Mushroom introduced in New Super Mario Bros. It does exactly what you'd expect, increasing the size of your driver and their ride to steamroller-like proportions without slowing him or her down. Sadly, the Blue Shell power up returns—the one that attacks whomever is in first place—bringing all of the frustration and unbalance it's known for with it.

The Wii Wheel, the steering wheel shaped shell for the Wii Remote that is packed in with Mario Kart Wii—the value of which we've regularly questioned/mocked—is actually quite good. Steering your kart with the wheel feels natural, with the ability to execute tricks via Wii-mote flicks totally feasible. Keeping one's thumb depressed on the "2" button while turning the wheel can be a bit of a finger dexterity challenge, but we found that power sliding (and applying the appropriate corrections) with the Wheel worked better than anticipated. It's certainly more comfortable that holding a horizontally oriented Wii Remote. The Wheel attachment also undeniably makes "B" button pressing much more comfortable, but that aside, it's mostly a decent peripheral.

Unfortunately, we didn't have the opportunity to try out any of the other control methods

Nintendo Treehouse employees were available for online matches, in locations as far off as Germany, Italy and Japan. We played a handful of matches with Asian and European challengers and were pleased with the results. The frame rate takes a noticeable hit, but remains locked in a manageable rate. Our online races were mostly lag free, as were the trio of battles—both Balloon Battle and Coin Runner types—in which we engaged.

The only downside to our online experience was the inability to tailor the multiplayer games to our liking. We couldn't, for example, set up a match that forbade the use of Blue Shells or limit the vehicle choices to karts only.

Mario Kart Wii may be largely familiar, recycling stages from the SNES, Nintendo 64 and Nintendo DS entries, but it sticks closely to the tried and true Mario Kart gameplay conventions. Online multi-player is a nice touch, but fans may be more excited about the ability to replay classic stages with new rules (and a host of controller options) than what the Nintendo Wi-Fi Connection has to offer.

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Tue, 15 Apr 2008 04:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=379313&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Sold 300,000 Copies? ]]> This isn't confirmed, and we're going to have to wait until Media Create releases the "official" numbers, but apparently Mario Kart Wii moved 300,000 copies on launch day. To put things in perspective, Mario Kart DS did 160,000 at launch, while Mario Kart Double Dash did 180,000 on its first day.
Rumored Launch Numbers [Shinobi]

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Tue, 15 Apr 2008 00:00:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379769&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Disc Read Problems? ]]> Return of the Wii disc-read errors? Maybe! This echoes when Super Smash Bros. Brawl launched in Japan, there were reports of disc-read errors were blamed on the console's optical lens being "soiled" by dust and cigarette smoke, making it unable to read the dual-layer disc. This time around, some Japanese gamers are also reporting read errors, freezing and crashing — however, Mario Kart Wii is a single layer disc, and thus, the Wii shouldn't have optical lens issues. Nintendo has said its not aware of the problem, and the issue doesn't seem to be rampant, so.
Dirty Lens with Mario Kart Wii [ゲーム屋さんのお店だより via Go Nintendo via Dtoid]

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Mon, 14 Apr 2008 22:00:19 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379724&view=rss&microfeed=true
<![CDATA[ Mario Kart Driving School Invades Denver ]]> This weekend Nintendo's 24-foot Mario Kart Wii truck will be pulling into Denver to give the city's residents a chance to check out the game and earn their own personalized Kart driver's license.

The Mario Kart Wii Driving School has been slowly, quietly making its way across the country, allowing gamers to check out the game in the confines of a glass display truck.

The truck hits Denver (across from Skyline Park on the corner of 16th and Arapahoe streets) this Friday at 11 a.m. and is open for business till 8 p.m. It will also be around Saturday and Sunday from 11 a.m. to 8 p.m.

The gamers who swing by to check out the courses and vehicles walk away with an official Mario Kart driver's license that includes their photo, nickname and vehicle of choice.

I think Tristan and I are going to try and make that, sounds like fun.

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Mon, 14 Apr 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=379337&view=rss&microfeed=true
<![CDATA[ Watch Mario Kart Wii Ghost Glitch Cheat ]]> Here's a look at Mario Kart Wii's ghost glitch cheat in action. All players have to do is one lap and turn around the wrong way once they finish to get an unbeatable race time. Nintendo's going through and erasing these ghost glitch high scores off the leader boards. Ghost Glitch in Action [Siliconera] ]]> Mon, 14 Apr 2008 01:00:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379260&view=rss&microfeed=true <![CDATA[ Last Improvised Wii Wheel Post, Honest ]]> OK, at risk of starting a deluge of copycat messages into tips, here's another kit-bashed Wii wheel. The reason this is worthy is a) the engineers are remarkably honest about how bad it performs, and b) they sound like three middle school-age at-risk kids and I want to encourage them to stay off the mean streets by building Wii wheels.

"If anyone ever needs another wheel, doesn't mind it handling a little bad and looking ... hideous, just remember that if you look through all that leftover rubbish and you might just be able to save yourself a bit of money," writes Lee Brady, whose friend Colin engineered the wheel. Lee and Shane were, I dunno, QA leads.

These kids prove that half the fun of mods is spending all day making something that an extra $15 will buy (though I think these blokes are UK, by the use of "rubbish"). They're working on another, with breakthrough technology that allows use of the B button.


kidsWheel.jpgLee writes:

"Colin (center) after hearing Shane (right) and I (left) had gotten our hands on Mario Kart Wii (with Wheel), wanted to make a second wheel... himself. He came to us a few hours later with that thing basically. Made of Polystyrene and a pole for the handle, and covered in masking tape, we laughed and tested it out. It actually handles ... pretty awful. And the measurements were so wrong the Wiimote kept falling out until Colin got some cardboard string to hold it in. We helped out and made some minor adjustments, but really, nothing could make this thing any better.

"We've already started on a Mock 2. [Does he mean Mark II? Mach II?-Ed.] Mock 2 is, so far, lighter, smaller and even white! (say it isn't so!) This version too can also be made with just random objects you find around your house. It even allows use of the 'B' button! (Yup, playing with the original was just one big party...)

Well, with that sales pitch, why aren't we all doing that instead of ponying up the $15 — WHICH IS ALL OF £7,50, GUYS.... Sheesh.

Buy Another Wii Wheel? No, Make Another (Sorta)
[Kotaku] ]]>
Sun, 13 Apr 2008 08:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=379157&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Brings Out The Cheaters? The Bugs? ]]> There's word that cheaters (you bastards!) are apparently moving in full force on Mario Kart Wii. Either that, or there's a bug. The Time Trials mode is getting hit hardest with all sorts of impossible times appearing. According to Mercurys Phoenix at the Official Nintendo Magazine forums writes:


I've only seen it on the Snowboard track - a guy with a time of 53 point something or other seconds. There are about three other people with exactly the same time. Like others have said, on the replay the guy just does one lap (excrutiatingly slowly) and then turns the opposite way just after the finish line. Then the replay doesn't stop.

Personally, I think its a bug. I've only seen it on one track and there are others with the same time.


So... Maybe a bug, maybe cheaters. Either way, bummer.
Time Trials [Official Nintendo Magazine via Go Nintendo] ]]>
Fri, 11 Apr 2008 23:00:53 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379057&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii <3 Freeloader? ]]> mkwii.jpgIt appears that those who were worried about Japanese copies of Mario Kart Wii not loading on US Wiis through Freeloader may have been breaking a sweat for nothing. Import retailer NCS tested the game on v3.1U firmware and found it to run just fine. Yes, this information directly conflicts with an earlier report from Play Asia, but there's a good chance that Play Asia tested the game with v3.0U firmware which NCS confirmed will not play the game.

In other words, all hope is not lost. Still, go forth at your own risk, there may be bananas around the bend.

NCS News Update
[NCS]

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Thu, 10 Apr 2008 13:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=378404&view=rss&microfeed=true
<![CDATA[ Buy Another Wii Wheel? No, Make Another (Sorta) ]]> Mario Kart Wii comes with one pack-in Wii Wheel. But what if you'd like to get some 2 player Wii Wheeling on, that means an extra purchase. For those who don't want to shell out US $9.99 for another Wii Wheel, a Japanese blogger has an economical solution. That, after the jump.

diy_wii_wheel.jpg Unfortunately, it's not perfect as the B button's a little hard to reach.

DIY Mario Kart Wii [Hatimaki]

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Thu, 10 Apr 2008 06:00:38 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=378158&view=rss&microfeed=true
<![CDATA[ Club Nintendo Dates Animal Crossing Wii? Eh... ]]> mario_kart_wii_april.jpg Maybe this is just a kwinky-dink. Who knows? Nintendo does! The 2008 Japanese Club Nintendo has a picture of Mario Kart Wii for April. And of course, Mario Kart Wii goes on sale in April. Taking this rubrick, let's look at December, which shows a picture of...

Hit the jump for an image of December.

animal_crossing_wii_december.jpg

CONFIRMED: Animal Crossing Wii on sale this December. Er, no — what's on the other months? No idea! Still, we wouldn't put a big Winter Animal Crossing Wii E3 announcement past Nintendo.

Animal Crossing Wii Dated? [Mada Genkai]

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Thu, 10 Apr 2008 05:00:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=378155&view=rss&microfeed=true
<![CDATA[ Two Hours of Mario Kart Direct Feed ]]>
Wii Nintendo got their paws on Mario Kart Wii and filmed two hours of direct feed of them playing through all 32 courses of the game's 150cc level. WiiNintendo offers up their opinion on the game at the link pasted below. In general they seemed to love it, though it sounds like 50cc and 100cc racing wasn't much fun and they couldn't really play with the Wheel.

Hit the jump for the course run down and the video for two hours of spoilers.

Two Hours of Mario Kart Wii Direct Feed, All 32 Courses [Wii Nintendo]


Course Rundown:
Mushroom Cup:
Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad's Factory

Flower Cup:
Mario Circuit
Coconut Mall
DK's Snowboard Cross
Wario's Gold Mine

Star Cup:
Daisy Circuit
Koopa Cape
Maple Treeway
Grumble Volcano

Special Cup:
Dry Dry Ruins
Moonview Highway
Bowser's Castle
Rainbow Road

Shell Cup:
GCN Peach Beach
DS Yoshi Falls
SNES Ghost Valley 2
N64 Mario Raceway

Banana Cup:
N64 Sherbet Land
GBA Shy Guy Beach
DS Delfino Square
GCN Waluigi Stadium

Leaf Cup:
DS Desert Hills
GBA Bowser Castle 3
N64 DK's Jungle Parkway
GCN Mario Circuit

Lightning Cup:
SNES Mario Circuit 3
DS Peach Gardens
GCN DK Mountain
N64 Bowser's Castle

Two Hours of Mario Kart Wii Direct Feed, All 32 Courses [Wii Nintendo]

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Wed, 09 Apr 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=377830&view=rss&microfeed=true
<![CDATA[ Your Freeloader May Be Useless On Mario Kart ]]> mkwii.jpg Thinking of importing the Japanese version of Mario Kart to get around the delay? Whoah, Bessie. Import specialists Play-Asia have, after a quick round of testing, found that neither US nor PAL Freeloaders will run the game on your non-Japanese Wii. Of course this is still unconfirmed by either Nintendo or Datel, creators of the Freeloader, but Play-Asia are normally spot-on when it comes to this stuff. We knew/feared Nintendo would get around the Freeloader sooner or later, but not this soon, and not via the code on a game disc. Bad news! And now for worse news: this may set a precedent whereby many, if not all Wii discs from here on in contain similar checks. Play-Asia's warning email to customers follows.

This is an important e-mail update regarding your pending preorder Mario Kart Wii (w/ Wii Handle) (Nintendo™ Wii Japan, NTSC J), Order (#9593042).

We received the first small delivery today for testing and unfortunately we have to inform you, that the game is not compatible with the Datel Freeloader (US and PAL Version).

In case that this affects your preorder, please contact our customer service as soon as possible to amend/cancel your order, as otherwise we will ship your order within the next 48 hours.

If you own a Japanese Wii and you do not want to change your orders, you do not have to reply to this email.

Once again thanks for shopping with us and sorry for the inconvenience caused.

Your Play-Asia.com Customer Service
http://www.play-asia.com

[thanks Daniel!]

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Tue, 08 Apr 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377176&view=rss&microfeed=true
<![CDATA[ 2 Games + Soul = $10 Mario Kart Wii ]]> We have good news and bad news. The good news is that it appears GameStop is offering Wii owners the opportunity to trade in a few pretty craptastic Wii games to score one of Nintendo's AAA offerings, Mario Kart Wii, for $10 of pocket change. The bad news is that even if you get rid of some titles that are doing little more than collecting dust alongside your Wii, you are feeding GameStop's buy low sell high trade-in market.

With that said, we're not judging anyone who hits the jump to check out the full list of qualifying games.

Baroque
Big Brain Academy: Wii Degree
Bully: Scholarship Edition
Cabela's Big Game Hunter
Carnival Games
Cars: Mater-National
Cooking Mama: Cook Off
Dragonball Z: Budokai T3
EA Playground
Fire Emblem: Radiant Dawn
Ghost Squad
Legend of Zelda TP
Lego Star Wars: Complete Saga
Madden NFL 2008
MLB 2K8
Mario and Sonic Olympic Games
Mario Party 8
Mario Strikers Charged
MOH Heroes 2
MOH Vanguard
Metriod Prime 3: Corruption
MLP Power Pros
My Sims
Naurto Clash of Ninja Revolution
NBA Live 2008
Need for Speed: Carbon
Need for Speed: Pro Street
No More Heroes
Okami
Pokemon Battle Revolution
Rapala Tournament Fishing
Rayman Raving Rabbids
Rayman Raving Rabbids 2
Resident Evil 4: Wii Edition
Resident Evil Umbrella Chronicles
Sims 2: Castaways
Super Mario Galaxy
Super Paper Mario
Super Smash Bros. Brawl
Tiger Woods PGA Tour 2007
Tiger Woods PGA Tour 2008
Transformers The Game
Wario Ware: Smooth Moves
WWE Smackdown vs Raw 2008

While most of us wouldn't trade in our still-warm copies of Super Mario Galaxy, tossing aside Big Brain Academy: Wii Degree probably isn't the worst decision a gamer could make.

Cheap Ass Gamer Forums [CAG via NeoGAF and DigitalBattle]

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Mon, 07 Apr 2008 13:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=376928&view=rss&microfeed=true
<![CDATA[ So The Wii Wheel's Not $15? ]]> wiiwheel2.jpg $15 for a Wii Wheel? No, thanks. Hollowed-out plastic shells aren't quite at the MUST-BUY stage where that becomes a sensible purchase. But what about $10? Contrary to GameStop's (now yanked) advertisement, that's what Nintendo Power reckon the wheel costs, stating in the terms and conditions for a Mario Kart comp that the wheel's MSRP is $9.99. Which is certainly more palatable, if not entirely delicious.
Wii Wheel for $10 says Nintendo [Nintendo Power, via Go Nintendo]

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Mon, 07 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=376627&view=rss&microfeed=true
<![CDATA[ Nintendo Tried 30 Times To Reinvent The Wheel ]]> Nintendo's official "Iwata Asks" segment is up in which Nintendo President Satoru Iwata interview Kenichiro Ashida, Hideki Konno and Shigeru Miyamoto about Mario Kart Wii. Fans of the series will enjoy the interview that's chock full of "(laughs)" from the Nintendo insiders. But what's particularly interesting is their discussion about Wii Wheel development. They spill some interesting factoid, like that they tested roughly 30 different prototypes. Some were not white, some were not perfectly round.

No matter your opinions may be of the Wii Wheel, the design process is always an interesting one. And these Iwata interview sessions always feel so happy that you've gotta wonder whether or not these guys are really kicking back with some cigars and a nice bottle of single malt scotch.

Iwata Asks: Mario Kart Wii
[Nintendo via GoNintendo]

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Fri, 04 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=376237&view=rss&microfeed=true
<![CDATA[ Mario Kart Midnight Launch At Sam's Club ]]> samslogo.jpg Looks like warehouse club chain Sam's Club had so much fun at their Super Smash Bros. Brawl midnight launch, they've decided to do another one, only this time for another game, because otherwise it would just be silly. Mario Kart Wii shall be the focus of this midnight launch, the second in Sam's Club history, with players and parents of players able to line up at stores across the country on April 26th to await the stroke of midnight and assuage their driving ambition. Don't have a Wii yet? A Sam's rep has informed us that every location will have at least 15 consoles on hand for the event, so you can kill two birds with one stone. The chain promises tons of copies on hand for the event, but you can always preorder at their web page, just in case. What they are trying to say here, is they want Sam's Club to be your video game store. Just don't try walking in without one of those membership cards, because their security will take you the f*** down.

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Thu, 03 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=375948&view=rss&microfeed=true