I want the (new) game on PC with a focus goddamn beautiful art, and the player's creation of it. It should be focused around stylized grafitti, without any plot. Don't make the game about going around tagging things, make it about the tags, or even better, just art.
I'd love to see a game that looked like a videogame version of an issue of Juxtapoz.
I didn't hate this game that much but the protagonist was really unlikable, it was hard to root for him when everything that happened was his own damn fault.
"Hmm, let me spraypaint over someone elses work, oh no I caught and beat up and humiliated, I know, I'll change my look and traipse around and keep ruining the dude's work since he made a fool of me, oh no the cops, oh no my grandma"
Really, the dude was a prick.
@bigman88zz: Don't be stupid, if you spraypaint on public property, yes that is vandalism but grafitti artists are a culture and a movement, there ARE grafitti murals and artwork in New York's musem and the shit some of those guys can do with spray paint is unreal.
There's always gonna be people that just paint anywhere with no regards as to who owns it but most grafitti artits know the difference and will either ask permission or just seek out a group where they can hone their craft legally.
In concept I liked this game, a graffiti game based in the real world. In execution it was horrible and we ended up with a sub-par game. Now if you took this game and put a mirror's edge fps parkour spin to it, and had graffiti done via natal or the wand then you might have something interesting.
If i remember correctly, it's just a game about tagging right? I don't know about the rest of you guys but I'd much rather just have another JSR game... just sayin'
@LtdEdLoser: Yes..and no. In terms of how good the previous games in the series were and how this bodes for future title, then yeah, for sure.
But graffiti culture has a tremendous real life depth to it, and the JSR series is never really going to tap into that in the way that a more realistic title might. I don't know if Getting Up 2 has the potential to be that game, but it might be a step in the right direction.
i loved this game and always wanted a sequel. I couldn't give two shits of Mark ecko is involved or not, i just want another getting up game. or a re-make. i mean fuck, i still have the art book and silver sharpie from when i got the game. I used it to practice my tags which were never any good so i never actually went out and tagged anything, but hey, atleast i tried.
God I fucking hate Marc Ecko. His ego is so bloated for no apparent reason to me, and he isn't afraid to bash anyone but himself, no matter what. Ever since his barry bonds ball incident I lost all respect for him. Not that he had any to begin with, he just had a pretty decent game. :P
Actually, the Barry Bonds ball thing was the one time where I actually had an oomph of respect for the man. Buying out the record home run ball, letting the fans vote on what to do with it, and then branding the ball with an asterisk (as if to say 'these homeruns were a byproduct of steroids') was hilarious. Especially if you read about Barrys reactions to what people *might* choose (the asterisk thing) and the fact that Marc Ecko was willing to do it. He was pretty pissed, lol.
I played it on PC and quite enjoyed it. Have you played it, Owen? It was quite unique, with incredible voice acting and an original style, and as stated below, attempted to break the mold.
Plus, on the quality side, it is easily a hell of a lot better than any movie-tied crap I've ever played. For everyone here, you can find it used for around $12 on PS2 or Xbox, I'd suggest you give it a spin before you judge it.
@senselocke: Thank you. Article sounds a bit biased or skewed.
Although in Owen's defense, it's simply a matter of "different strokes for different folks." He might not like the idea of "street art" as it is a true felony [at least here in California] cited as vandalism. Or just might not like Marc Ecko for capitalizing on a "movement" (for lack of a better term) and cashing in on it in a mainstream/commercialized fashion.
But as I came from that background [feel free to flame on, property owners, city councilmen, CalTrans, and police authority], this is actually exciting news to me that Marc Ecko wants to get up (pun intended) on next-gen consoles.
I certainly loved Getting Up: Contents Under Pressure. I just hope Atari's Quality Assurance team [as well as Developer QA] will be on-point, because Getting Up had way too many bugs for me to fully enjoy that game.
Alright, I'm going on my fucking rant here because certainly Ecko is a tool but the game deserves merit.
Clearly, most of you have not even touched the game. Is it like Jet Grind? does this involve spray "painting crap on a wall?" I'm going to fucking go out on a limb and declare this as one of my favorite games from last generation.
And for all of you just taking a massive shit on it, I'd like to justify pieces of it. This game had a very decent storyline- the oppression aspect was a bit off, but the revenge and trials of young man meeting REAL artists and painting along the way was brilliant.
Talib Kweli and Rosario Dawson voiced the two important characters involved in, you guessed it, a good romance. Not hackneyed, not over top, but decent. The art here was legit- the painting aspect involved a detailed kit. Hell, Cope 2, Obery licenses, Futura, T-Kid I can go on. God, forget his apparel label, this had more art than most games this generation. And the soundtrack? Serj, B.I.G. and more hip hop that was wonderful.
So look- Marc Ecko is a shitty reason to not play this. His comments were outlandish and completely ignorant regarding the poor sales but at least fucking try it before describing it as a ploy to make more money from a bad game.
Sure the platforming felt wonky, even the controls a bit imprecise, but some of the cutscenes with the character Decoy and Gabe were awesome. Everyone always talks about taking a gamble with a new IP, and this was a legitimate stab at a new genre. Amazing art, urban atmospheres, fun dialogue and still no respect.
Diatribe will be stopped here. I just wish a stupid product man who blasted his company's name all over the cover art would shut up, and more people would actually try it. I'm fucking irritated.
Hey man, I feel ya....I was irritated myself on the Epic Mickey post. It happens.
But I'm glad you enjoyed the game, I didn't play it all the way (it was borrowed) but it was a average game for me.
Perhaps now, he can promote the game better now that he's more in the gaming scene then before when he made this game. Granted his words weren't so pleasant but he was frustrated...it must be hard when a game of yours kinda fails...I couldn't imagine how that might feel.
So, for yours and the others that liked the game, hopefully this turn around the game will get the attention it deserves.
@dreamfall: Great games have great ideas that drive them into development. A linear storyline is acceptable, a love interest, sure happens a lot, you mentioned good music, ok thats a plus,too. But the problem with this game had nothing to do with any of that. Those are all aspects of a story.(the score being part of a movie story not a written one) The problem with "Getting Up" not selling well, was having it become a platform for brand extension. Video games appeal to a broad spectrum of people. Marc Ecko does not. His brand may appeal to a large contingent of people, but video games need playability throughout every demographic. Hell, my little sister used to play shooters with me and those are demographed mainly to males.
My point is, if Marc Ecko wants to make a game, he needs to refine his original idea (which wasn't too terrible) and then take his name away from it. Consumers readily associate "brand recognition" with negative imagery if its opposed to how they view the world.
Personally, I am guilty of this. Ecko clothing is worn by the more unsavory folks in the area I live. I'm very close to Camden in NJ and 20 min away from Philly on the train. People stereotype. Its a fact in our society. So when a guy like Marc Ecko makes a game with his name painted all over it, and then makes asshole comments like that, expect a backlash of haters.
The game could have been solid as hell,but people are going to associate it with how the Ecko brand has affected them when they look at that game. Maybe it was "hillbillies" that ruined the sales. Or maybe it was folks that decided not to buy it because they have no love for Eckowear, or maybe the low sales are because folks saw thru the blatant attempt at cashing out on a hot demographic. Whatever the case, the game had some merit with some folks and nothing at all for others. I think the game is only getting bashed because of the networking into the Ecko brand.
I've got a copy of the game around here. And I STILL don't think it was very good.
The platforming wasn't wonky, it was broken. Now, granted, I can take crappy platforming in exchange for style, ala Afro Samurai, but *everything* in Getting Up felt forced. It felt like I was playing through a marketing pitch. All the big names you mentioned with the soundtrack and Rosario Dawson doing VA work just further reinforced that I was playing a paid attempt to get me to buy more street cred worthy clothes.
I mean, what does a hot new 'trend' try to do when it wants to sell? Associate itself with a combination of edgy stuff and established stuff that teens already like. Theres your art and music inclusion right there.
As far as the story goes... okay, it wasn't bad. It was like a much darker version of JSR. Almost too dark to the point of the same reason Kayne and Lynch got blasted for having fuck every other word. Father killed by corrupt mayor? Kids killed in the streets who resist? Mentor killed? Spraypainting your way back to freedom? Yeah. Balls.
So then, when it boils down to it, you end up ignoring the story and looking at what you got the game for in the first place, spraypainting shit.
And in that, is why I said we've already got Jet Set Radio. It did it fifty times better control wise, the feeling of speed and epicness when you finally managed to hop skip and jump your way to the top of a watertower or whatever.
And yknow what? In that game, you were taking down some oppressive overlords. By spraypainting to resist, as well as fighting other gangs. Almost sounds like a certain Under Pressure game was borrowing and 'cool-izing' this idea for an American Audience, hmmm? Not that thats a horrible idea, to which I point you towards The Departed, but as far as originality and creativity goes, Getting Up was not that far ahead.
You and me both.
I loved that game.
I don't give a rats @$$ about the culture, branding, or what the fu** ever.
I don't identify myself with any of it, AT ALL.
I looked at it as a GAME, and in that regard, i looked for originality, and that i got, in spades!!!
- Beautiful simplistic artwork.
- Wonky but very interesting mechanics.
- A fairly good story, but more important, a good plot and excelent pacing.
- A stark look at modern society.
- A great soundtrack with a predominance of hip-hop but with plenty of variety. (Jane's Addiction was a pleasent surprise)
Hm, a lot of people here seem to think it was a bad game, deserving of its low sales, even though they haven't played it.
I haven't played it either, but I'm not gonna judge it. I'm actually rather interested in it as I remember when it came out, and received some pretty good reviews. One of the more unique games out at a time of genre stagnation where every game was just like some other game (like how it's been for this entire current console generation).
It sounds like he just wants it to get the acclaim it deserves, and not only for himself but for the developers who put so much work into it.
I personally would recommend not putting "Marc Ecko" in the title. It's probably the reason why so many here instantly write it off. It makes it sound like some crappy game made by someone who should not be making games. Rather, if they marketed it as a very unique graffiti game, and really pushed it as its own video game and not a marketing ploy like a Burger King game or something, it'd get more attention and respect from gamers, who it was apparently trying to target originally.
@Mit: The game wasn't too bad. The problem was that there was a good bit of media hype building up to the release date. All the magazines ran features on the game and had interviews with Mark Ecko, where he was trying to sell the game as some transcendental representation of mankind's struggles, interpreted through humble works of street art, a glowing beacon of hope for the ultimate freedom of mankind to express the jubilance of his primal soul.
Pretentious? A little bit, yeah.
Gamers picked up on it too, and laughed the game away at retail.
@Two Flush Dump: At the risk of sounding uncouth, thug wannabes, people that think they are trendy with money to burn, and rude boys, gangstahs with no fashion sense or identity of their own that buy into the hype of celebrity.
@EdwardWCross: I'm wearing an Ecko hoody right now and I don't fit into any of those categories. It's comfortable, well cut, well designed and made from good quality materials.
Then again I didn't pay full price for it and I don't live in America, so perhaps that makes a difference.
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I'd love to see a game that looked like a videogame version of an issue of Juxtapoz.
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"Hmm, let me spraypaint over someone elses work, oh no I caught and beat up and humiliated, I know, I'll change my look and traipse around and keep ruining the dude's work since he made a fool of me, oh no the cops, oh no my grandma"
Really, the dude was a prick.
@bigman88zz: Don't be stupid, if you spraypaint on public property, yes that is vandalism but grafitti artists are a culture and a movement, there ARE grafitti murals and artwork in New York's musem and the shit some of those guys can do with spray paint is unreal.
There's always gonna be people that just paint anywhere with no regards as to who owns it but most grafitti artits know the difference and will either ask permission or just seek out a group where they can hone their craft legally.
The more you know *star flies by*
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Graffiti culture is 'Spray Painting Crap on a Wall?'
Really?
Way to keep that mind closed Owen. Keep up the bad work.
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Graffiti is an art itself as well.
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I see the morons are out in unusually large numbers on Kotaku today.
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But graffiti culture has a tremendous real life depth to it, and the JSR series is never really going to tap into that in the way that a more realistic title might. I don't know if Getting Up 2 has the potential to be that game, but it might be a step in the right direction.
10/09/09
The game was decent at best. I had fun playing it
10/09/09
I've never had super jumping capabilities either.
The game was as exploitative as the man who made it.
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10/09/09
Actually, the Barry Bonds ball thing was the one time where I actually had an oomph of respect for the man. Buying out the record home run ball, letting the fans vote on what to do with it, and then branding the ball with an asterisk (as if to say 'these homeruns were a byproduct of steroids') was hilarious. Especially if you read about Barrys reactions to what people *might* choose (the asterisk thing) and the fact that Marc Ecko was willing to do it. He was pretty pissed, lol.
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10/08/09
I played it on PC and quite enjoyed it. Have you played it, Owen? It was quite unique, with incredible voice acting and an original style, and as stated below, attempted to break the mold.
Plus, on the quality side, it is easily a hell of a lot better than any movie-tied crap I've ever played. For everyone here, you can find it used for around $12 on PS2 or Xbox, I'd suggest you give it a spin before you judge it.
10/09/09
Although in Owen's defense, it's simply a matter of "different strokes for different folks." He might not like the idea of "street art" as it is a true felony [at least here in California] cited as vandalism. Or just might not like Marc Ecko for capitalizing on a "movement" (for lack of a better term) and cashing in on it in a mainstream/commercialized fashion.
But as I came from that background [feel free to flame on, property owners, city councilmen, CalTrans, and police authority], this is actually exciting news to me that Marc Ecko wants to get up (pun intended) on next-gen consoles.
I certainly loved Getting Up: Contents Under Pressure. I just hope Atari's Quality Assurance team [as well as Developer QA] will be on-point, because Getting Up had way too many bugs for me to fully enjoy that game.
10/09/09
O maybe Marc Ecko is just a big douche, and while praising the game as the next coming of christ should have just stepped aside and let sales happen?
I'd be more excited for the idea of a Getting Up sequel if he wasn't involved at all.
10/08/09
Clearly, most of you have not even touched the game. Is it like Jet Grind? does this involve spray "painting crap on a wall?" I'm going to fucking go out on a limb and declare this as one of my favorite games from last generation.
And for all of you just taking a massive shit on it, I'd like to justify pieces of it. This game had a very decent storyline- the oppression aspect was a bit off, but the revenge and trials of young man meeting REAL artists and painting along the way was brilliant.
Talib Kweli and Rosario Dawson voiced the two important characters involved in, you guessed it, a good romance. Not hackneyed, not over top, but decent. The art here was legit- the painting aspect involved a detailed kit. Hell, Cope 2, Obery licenses, Futura, T-Kid I can go on. God, forget his apparel label, this had more art than most games this generation. And the soundtrack? Serj, B.I.G. and more hip hop that was wonderful.
So look- Marc Ecko is a shitty reason to not play this. His comments were outlandish and completely ignorant regarding the poor sales but at least fucking try it before describing it as a ploy to make more money from a bad game.
Sure the platforming felt wonky, even the controls a bit imprecise, but some of the cutscenes with the character Decoy and Gabe were awesome. Everyone always talks about taking a gamble with a new IP, and this was a legitimate stab at a new genre. Amazing art, urban atmospheres, fun dialogue and still no respect.
Diatribe will be stopped here. I just wish a stupid product man who blasted his company's name all over the cover art would shut up, and more people would actually try it. I'm fucking irritated.
10/08/09
Hey man, I feel ya....I was irritated myself on the Epic Mickey post. It happens.
But I'm glad you enjoyed the game, I didn't play it all the way (it was borrowed) but it was a average game for me.
Perhaps now, he can promote the game better now that he's more in the gaming scene then before when he made this game. Granted his words weren't so pleasant but he was frustrated...it must be hard when a game of yours kinda fails...I couldn't imagine how that might feel.
So, for yours and the others that liked the game, hopefully this turn around the game will get the attention it deserves.
10/08/09
My point is, if Marc Ecko wants to make a game, he needs to refine his original idea (which wasn't too terrible) and then take his name away from it. Consumers readily associate "brand recognition" with negative imagery if its opposed to how they view the world.
Personally, I am guilty of this. Ecko clothing is worn by the more unsavory folks in the area I live. I'm very close to Camden in NJ and 20 min away from Philly on the train. People stereotype. Its a fact in our society. So when a guy like Marc Ecko makes a game with his name painted all over it, and then makes asshole comments like that, expect a backlash of haters.
The game could have been solid as hell,but people are going to associate it with how the Ecko brand has affected them when they look at that game. Maybe it was "hillbillies" that ruined the sales. Or maybe it was folks that decided not to buy it because they have no love for Eckowear, or maybe the low sales are because folks saw thru the blatant attempt at cashing out on a hot demographic. Whatever the case, the game had some merit with some folks and nothing at all for others. I think the game is only getting bashed because of the networking into the Ecko brand.
10/09/09
I've got a copy of the game around here. And I STILL don't think it was very good.
The platforming wasn't wonky, it was broken. Now, granted, I can take crappy platforming in exchange for style, ala Afro Samurai, but *everything* in Getting Up felt forced. It felt like I was playing through a marketing pitch. All the big names you mentioned with the soundtrack and Rosario Dawson doing VA work just further reinforced that I was playing a paid attempt to get me to buy more street cred worthy clothes.
I mean, what does a hot new 'trend' try to do when it wants to sell? Associate itself with a combination of edgy stuff and established stuff that teens already like. Theres your art and music inclusion right there.
As far as the story goes... okay, it wasn't bad. It was like a much darker version of JSR. Almost too dark to the point of the same reason Kayne and Lynch got blasted for having fuck every other word. Father killed by corrupt mayor? Kids killed in the streets who resist? Mentor killed? Spraypainting your way back to freedom? Yeah. Balls.
So then, when it boils down to it, you end up ignoring the story and looking at what you got the game for in the first place, spraypainting shit.
And in that, is why I said we've already got Jet Set Radio. It did it fifty times better control wise, the feeling of speed and epicness when you finally managed to hop skip and jump your way to the top of a watertower or whatever.
And yknow what? In that game, you were taking down some oppressive overlords. By spraypainting to resist, as well as fighting other gangs. Almost sounds like a certain Under Pressure game was borrowing and 'cool-izing' this idea for an American Audience, hmmm? Not that thats a horrible idea, to which I point you towards The Departed, but as far as originality and creativity goes, Getting Up was not that far ahead.
10/09/09
You and me both.
I loved that game.
I don't give a rats @$$ about the culture, branding, or what the fu** ever.
I don't identify myself with any of it, AT ALL.
I looked at it as a GAME, and in that regard, i looked for originality, and that i got, in spades!!!
- Beautiful simplistic artwork.
- Wonky but very interesting mechanics.
- A fairly good story, but more important, a good plot and excelent pacing.
- A stark look at modern society.
- A great soundtrack with a predominance of hip-hop but with plenty of variety. (Jane's Addiction was a pleasent surprise)
Its a great game, and a very original one.
10/08/09
the soundtrack was killer.
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10/08/09
I haven't played it either, but I'm not gonna judge it. I'm actually rather interested in it as I remember when it came out, and received some pretty good reviews. One of the more unique games out at a time of genre stagnation where every game was just like some other game (like how it's been for this entire current console generation).
It sounds like he just wants it to get the acclaim it deserves, and not only for himself but for the developers who put so much work into it.
I personally would recommend not putting "Marc Ecko" in the title. It's probably the reason why so many here instantly write it off. It makes it sound like some crappy game made by someone who should not be making games. Rather, if they marketed it as a very unique graffiti game, and really pushed it as its own video game and not a marketing ploy like a Burger King game or something, it'd get more attention and respect from gamers, who it was apparently trying to target originally.
10/08/09
I agree...but he also called gamers Rednecks and blamed Atari for it's failure.
I've only played the game once enough to know it was a average game. But Ecko here just sounds really....dickish.
10/08/09
Pretentious? A little bit, yeah.
Gamers picked up on it too, and laughed the game away at retail.
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Then again I didn't pay full price for it and I don't live in America, so perhaps that makes a difference.
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