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posts about #magicthegatheringtactics more →
Magic:The Gathering - Tactics Coming To PC And PS3
| posts about #magicthegatheringtactics more → |
Magic:The Gathering - Tactics Coming To PC And PS3 |
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11/02/09
I actually forked a fireball so many times that it crashed my desktop. Did some 680 damage. Ahh, the good old days. #magicthegatheringtactics
11/02/09
Still waiting for that with the xbox 360 Plainswalker title.... #magicthegatheringtactics
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The act of playing a card game and enjoying those mechanics and the game of chance that comes from a shuffled deck can be enjoyable to a lot of people, but the deck building and money sink aspect can be both daunting and frustrating. Divorcing the two gives us a card game... for the masses perhaps?
There are a lot of casual CCG players out there who enjoy the act of playing but can't handle all the stuff around it. Chess still has its fun without shoving extra pieces on the board. I like CCGs but I like my deck building aspects to be limited or else the pressure to keep up with new expansions and new counterdecks and all that drives me up the wall.
Hence the popularity of Dominion which has a very fixed smaller card pool to deck build from saving a lot of headache for CCG enthusiasts who can't handle 1000 cards or something. Call us casual but we still like cards with shiny pictures. :) #magicthegatheringtactics
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In my book, an exclusive is only exclusive when you only have one option. Xbox and PC is still two options. But yeah.. go figure.. #magicthegatheringtactics
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Everyone should use this definition. #magicthegatheringtactics
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That would rule, but this could be awesome too! #magicthegatheringtactics
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Still, interest has at least been piqued. #magicthegatheringtactics
11/02/09
A magic card game for pc, or a console, that is just that. The cards. All sets up until now, include rule variances, online play, and best of all, don't make us have to buy virtual cards.
Oh, wait, it's called apprentice and came out years ago. #magicthegatheringtactics
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Scarcity causes diversity... and stagnation at a local level since you wind up playing the same decks repeatedly when playing in small circles. I would move that people are more likely to try goofy shit when they aren't forced to plunk down $100-8,000 just to test out a new deck (proxies be damned, they're too much of a pain.) The only thing that the monetization cards does is make money for businesses and avid traders.
Anyway, back to topic: Given a limited pool you can expect limited development. When the only bounds known are imagination and format restrictions you can expect to see "net decks", but you will also see people making adventurous, fun decks. Additionally, when you're not forced to pay for cards you're less likely to go for a "mean" deck that's designed to dominate an opponent in one way or another. When there isn't money involved you tend to be a bit more likely to engage in flights of fancy.
@Demonbird: I'd never pay a dime to play online, but WotC makes something like 1/3 of their profits off of MTGO. (It's free to them other than server costs, advertising, and a few programmers to throw cards on every 4 months.) #magicthegatheringtactics
11/02/09
I haven't played in a long time so I can't help you, but I would say the best bet is to find 2-3 huge magic forums, and asking if people play apprentice. Bound to be hits. #magicthegatheringtactics
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