Good ol EDGE, sticking it to the big guys and getting away with it.
Now, if only I could find a way to filter the Internet as not to get spoiled of EDGE's next issue, because we receive it 1 month later here in Portugal...
Wow, you'd think that some idiots would realise that a demo is just that. A DEMO. Seriously and the fanboys have already started with that Edge are baised bullshit, when they gave LBP a 10!
Get over it. This isn't high school where a 70% is OH MY GOD MY PARENTS ARE GOING TO BEAT MY ASS AND I CAN'T SAY ANYTHING BECAUSE THEN I'LL HAVE TO GO INTO FOSTER CARE type shit. 70 is above 50 which is the mid point so think of it as good, but not "uber second coming dancing jesus great"
@HenryHSH: So sad, this behavior just renders the user scores completely useless. Except for a test of how popular/controversial a game is, I suppose...
Look at the user ratings and sheer number of ratings for Halo 3, Gears 2, and Killzone 2. It's pathetic.
@HenryHSH: It wasn't the story that got the Halo that score. It was the Forge, replay system and the general competency that Bungie applied to the multiplayer systems, with the feedback on maps and gameplay styles and whatnot.
@Fishballs: My point was that if they deduce points for a bad plot, then they might want to apply it to all the games they review? More features doesn't make a game perfect.
Then again, I assume different people reviewed both games.
I find it hard to believe that the fact that Edge thinks Killzone 2 is "okay" is such big news to people.
I mean, carry on and debate the purpose of reviews or the different uses of the 10-point scale or what different reviewers think are most important in a game all you want, but damn. You know, not everybody has to be awestruck and wowed by this game. It's simply that simple.
The score seems bit low when taking into consideration other scores Edge has given out. So Killzone 2 is given the same grade as Battlefield: Bad Company? And is Gears 2 really that much more innovative? Both are good games and all.. Just more evidence to support taking numerical scores out to pasture, I think. The number itself isn't really helpful. It only leads to more questions for me..
Most of their complaints with the game seem to be story based, which is fine, I'll take their word that it may not be much to remember. But honestly I wasn't looking forward to the story anyway, and maybe that's an indictment on my view of FPSes, but it's true. If Edge wants to hold FPS developers to a higher standard for singleplayer stories, then that's fine if they're consistent.
They seemed to like the smart AI, technical achievements, and multiplayer plenty, but by the end of the review those praises seem overshadowed.
Also, does the reviewer not want the game to tell the player what to do, where to go? Maybe KZ2 overkills it, but I guess
All of the 5/5 or 10/10 scores are arguably much worse than this single 7/10. I never understood the amount "perfect" scores that have been handed out so much recently.
Have games gotten to near perfection these last few years? Are they above all others that have come before them? The mere thought of this is down right laughable.
Now, reviews are by and large pointless. Most gamers I know look at them to see their opinions of a game reflected by whoever is reviewing said game. Adding a "score" at the end of a review might as well be a sign that reads: This wall-o-text seen before me is pointless, don't take me seriously.
I'd imagine that doing away with scores could cut the number of idiotic posts on various websites in half while at the same time improving the image of said reviewer/website/publication.
That's just me though. I read a review to find out what works, what doesn't and why. Scores to me just degrade the entire process of reviewing.
It seems that any game that is hyped now-a-days is likely to get a 5/5 just because it's hyped.
Most reviews don't give me a good idea as to why this game is head and shoulders above its competition which is what a 9 or above indicates.
Scores should be thrown out of the window completely. I want to know if the game is good, what type of gamers would like it, and if it is a standout in its genre.
However, if scores must be used, I much rather prefer a 5 star rating system because I have no idea what the quantifiable difference between a 9.1 and a 9.2 is which is another thing that helps to render these 100 point rating systems absolutely useless.
If a 5 star rating system is used, then I expect the majority of games to be 3/5 because that is average. If the majority of games are not the average then there is obviously a problem. A 4/5 is a standout with a 5/5 being a classic.
And, like you say, the scores just encourage people to skip the actual reviews just to see the scores. Then the review is null because it could not accomplish what it was made to do, inform the consumer. This is why Kotaku's reviews are some of the best in the industry, they don't use the flawed, hype driven scoring system.
Screw Edge. They gave it a bad score for not having "social commentary" and not exploring the "real world echoes of its premise". Seriously? I'm about fucking tired of everybody expecting anything that remotely deals with war to be some kind of allegory to the Iraq War.
If they actually had legitimate beefs with the game then I wouldn't mind them giving it an average score, but I've had enough of this pretentious attitude in movies, music, and games. Not everything under the sun has to be a criticism or allegory or social commentary of current events. Frankly I could give half a fuck about current events, I watch movies and play games so I don't have to worry about that shit.
@Kenny: I agree, but come at it from a different angle. I think penalizing a game for not being artistic when it doesn't try to be artistic is silly. If they promoted the game as giving you a new look on war, and a hauntingly familiar situation, then yeah, rip them apart for it. But nobody yells at Gears for not being the next Citizen Kane. Though the writing in Gears could use some work.
I look at it this way. We need to review games based on what their goal is as a game, and how well they meet that goal. Killzone 2 didn't want to be artistic, and didn't try to be. I could complain that Call of Duty doesn't capture the helplessness of the average soldier, but that's not what it's about. It's about heroics in the face of adversity. Review what's there, not what you would have made the game about.
Oh, and a side note- I'm not saying that we can't criticize games for not having things. They (the devs) wanted Killzone 2 to be an intense, action packed, fun FPS. Co-op fits with that goal exactly, and was omitted. Criticize them for that. I'm just saying that you shouldn't get mad at them for not having, say, a comprehensive system for acrobatics, because they just aren't part of what the game is supposed to be.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Kenny: Yeah I completely agree with the real-world parallels thing. Why do they have to relate/make clear relations with the real world? Last I checked Guerrilla developed this game, not Edge. If they want a game to be fictional and not make statements about situations on our planet Earth, so be it.
I liked the social commentary in MGS4, but there's no need to penalize other games for not doing so.
@Kenny: They thought other aspects of the game were good and gave it a good score. It doesn't have to be a great game for people to buy it and if you never listened to Edge, their review doesn't have to mean anything to you. I mean why be angry at their perspective. If different perspectives don't matter to you then Metacritic has like over a dozen perspective like those you'd like to see; Edge doesn't have to exist in your universe and problem solved.
Now for those that can appreciated varying perspectives (without necessarily having to buy into any single idea) can gain a lot of knowledge from them. I mean this is how philosophy and logic came about. This is the basis of the arts as we know it. This is how people grow and discover. This is not a bad thing. Even these opinions you have about Edge, if it's worth it to you, can probably let you discover a great deal about yourself if you're honest in asking yourself why you feel that way. It's OK to establish you disagree with something but the real value is asking yourself why. Edge's 7/10 might be the best gaming-related introspective you've ever done.
@okenny :) ...building bridges (to hide under): I dislike Edge's opinion that something has to contain real-world allegories because SOOO many other media critics do the same thing. All of these pretentious so-called high thinkers try their best to gleam some sort of inner meaning out of everything. When they can't discover some sort of vague and baseless "underlying meaning" they hand out criticisms for not being deep enough.
Like what Chalkdust and Dangeresque said, if something just wants to be what it is, and nothing else, then don't criticize it because of that.
Okenny, this is a major pet peeve I have with the media industry. Edge pissed me off because they did the same thing that tons of other critics and moviegoers have already done to piss me off. I dislike when people have expectations for something to be more than it is. The 7/10 doesn't bother me, what bothers me is that they made a worthless and baseless criticism.
Don't preach to me about being introspective and tell me that I don't know where the basis of my opinions lie. Asking everything to be a social commentary and criticizing those things that don't is a really annoying trend, and anybody that follows that trend is likely to piss me off.
@Kenny: I think you're separating "entertaining" and "meaningful" a little too cleanly. For many people, meaningless activity has no entertainment value. Judging from your posts here, I'd wager you're among those who were less than thrilled by the lastest GTA installment. Personally, that was the only game of the series I've enjoyed. And it's not because I sat around masturbating to how, like, dude, totally deep the story is -- it's because it was meaningful enough for me to bother caring about anything going on in it. So it's not a "worthless and baseless criticism," at least not to me.
@Kenny: Did you even play the first game? The whole first game was about parallels - they even made the maps to emulate the progress of warfare from trenches in WW1 to jungles in Vietnam, that was the whole point. And, the story and characters were good, in my opinion. Personally, I'm a little disappointed to hear they may have abandoned that.
I'm still buying the game, but this hardly seems like an invalid review.
@Toasticus: i hear where you are coming from. but i will say this.
too often reviewers tread the line of contradiction, and they are let off the hook, for whatever reason. obviuosly console bias does not play a role,(silliest thing ever said) but i think when u say game like killzone has a story akin to listening to the generic H.S. jocks or the like, do other games not meet those same faults? (Gears 1 anyone?)
the difference is that when a games strengths are overwhelmingly positive, issues of whether or not the story is Oscar worthy take a complete back seat. in my honest opinion the most compelling game written( even with its faults) has to be MGS4, yes it is quirky and has so many different intricacies, but when you view the franchise as a whole in their depiction of war, it has the most ballsy take on the action genre period. but i will digress.
i actually enjoyed reading Edge's review, and at the end of the day it is just their opinion.... but i worry about the criticism leveled at games period. Every developer of any game has a right to their own interpretation. When MGS had this deep rotted story it gets hammered by press and alike, and then when a game is not of that caliber it gets slammed as well.
lets have some levity in these reviews and i promise less people will have such an issue, which really goes across the board, not just pointing the finger at Edge.
@suya123: Of course I could be corrected here, not having that issue to hand, but I think that the 'innovation' was largely due to the 4-player co-op, the forge stuff, the game recordings and playback from any angle, the party play, the stats etc etc etc, not just the game itself, when they gave it the score. And let's not forget, these things were a pretty big deal way back in um, 2008... 2007? I forget.
@Trey: Are you talking about halo 1 or 3? Because neither did much that hadn't been done already. Although if it was 3, you'd be hard pressed to name games that have 4 player coop in a shooter that came out prior to Halo 3, but there are mods for Doom 3 that allowed something like 8 player coop, and those mods were out long before Halo 3. Forge and game recordings are pretty much glorified demo recordings and level editors..
Anything Halo 1 did was pretty much already done, from what I can think of.
@supo: As a final point, I think some people should reconsider what they think is "innovative". Saying 4 player coop is innovative.. well thats just silly. All it is is twice as many players as 2 player coop, and there's no other mechanic involved (a la L4D).
There is very little innovation in the industry, in my opinion. But there are some games that shine through, for me it was Bioshock with its crazy architecture/ environment/story, etc, or HL2 and its physics mechanics. But I guess one could say innovation is relative.
All in all, I'd prefer to see a higher rate of perfection than innovation, because sometimes innovation can just get in the way of the fun.
So, following your logic, MAG's 256-player MP mode is not innovative because it's just the regular 16-player MP multiplied by 16...
Halo 3 was a VERY innovative game with multiplayer features that have been copied or emulated in every FPS since its release.
Saying that the game is not innovative or that it doesn't deserve the praise is simply an ignorant statement.
KZ2 does not innovate. It has beautiful graphics, beautiful sound, awesome physics, a mediocre SP campaign and a pick-the-best-features-from-other-games-and-glue-them-together MP mode.
I'll probably play it at my friend's house and I'll probably love it, but that doesn't mean it deserves universal praise.
@henri1kk: You missed my logic. I don't know much about MAG other than 256 player MP, but I would have to assume that there is some way that they have to deal with that. You can't just make an MP game with that many players and treat it like 32 players. The reason I mentioned L4D, is because it adds mechanics that force players to rely on each other, like you need to team up on a tank in order to take him down, or if someone gets pounced another player needs to help. In Halo, the game is identical whether you player with 1, 2, 3 or 4 players. They didn't have to change anything about the gameplay to accomodate those extra players, the only thing that might change is more enemies.
Name some innovations that Halo 3 has made? Because I honestly cannot see any at all. I have played it quite a bit, and to me its just an average shooter with a terrible plotline and an above average multiplayer.
And like others have said, kindly refrain from judging KZ2 until you've actually played it. I'm not sure whether it would deserve universal praise either, as I haven't played it other than the demo. But I don't judge games solely on innovation. For me, a game doesn't have to be innovative to earn praise but if it can perfect the genre, then I am all for it.
There's a fanboy war going on at Edge, and they won't take kindly to this 7/10. The general assumption seems to be that any game that has enough money pumped into it to be deemed a 'triple A title' must automatically get a 9 out of 10 .
It's refreshing that a publication is able to surpass the glean and pizzaz of a game with a bloated-budget and grade it far more objectively than typically done. Though, I wish Edge was that discerning with Halo 3...
@OmegaVader: Like the points they made with KZ2, read what they said about Halo 3 and even compare it to LittleBigPlanet. The magazine clearly has a very discernible voice and it's been true to it. You don't become like this over the years because you falter in the face of insurmountable hype.
@Morpork: Hey!!! House of the Dead Wii is more inovative, has better story and characters than KZ2. The game totally pushes the WIi hardware to its limit.
7 from Edge is a fairly respectable score. As noted, they don't grade games from 6 to 9 with a few occasional outliers at 5 and 10. They actually grade from 1 to 10, so 7 from them is a decent score.
@Luke Plunkett: Yeah, but then you look at their reviews of Halo 3 and Gears of War 2, 100 and 90, respectively, and wonder where the hell their "innovation" bullshit comes from.
Or, do you really believe, based even off of your limited impressions, that Killzone 2 somehow succeeds in being LESS innovative than Gears of War 2?
They also gave Mass Effect a @Ad-hominem: Give me a fucking break. I'm so tired of this utter, complete bullshit about how Halo 3 is oh-so-obviously the least innovative game ever made.
Have you played it? Have you really?? Did you know it was the first FPS to have a four-player online cooperative campaign? The first FPS to have built-in real-time multiplayer map-editing? The first FPS to have built-in recordings of entire multiplayer AND campaign rounds, also including an editor for recording? The first FPS to allow players to directly download screenshots from each other while waiting in the multiplayer lobby?
And that's not even gameplay advances! Detachable turrets, deployable gravlifts, deployable force fields, doors you can walk through but not shoot through, new vehicles, new weapons...
JESUS CHRIST PEOPLE. How you can get away with saying, nay, assuming Halo 3 is such a crock of derivation without getting so much as a whimper of protest in return is wholly, utterly beyond me.
@Ad-hominem: "In substance it's nothing new, merely a magnificent, beautiful monster of an FPS sequel. In concept and execution, though, [INPUTGAMEHERE] is the future."
Guess what game that quote was from a review for???if you said Halo2 you were correct. Likewise:
"It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment Cortana turns to Master Chief and says this: "It's not a new plan. But we know it'll work."
Now it's just out of hand. Not only did halo 2 have very little innovation in its central game, but they flat out say it is no different than anything before. I don't think they have a hard-on for innovation, they have a hard-on for M$.
My real aim was to analyze the truth of if they really want innovation or not. They clearly did (past tense perhaps?) not want innovation with the Halo series in their reviews.
@Gurrenorigamist: "A hard-on for M$"? Seriously? They gave Gears an 8/10, its lowest review score. While it was still 360 exclusive, they gave Bioshock an 8/10, its lowest review score. They gave Mass Effect a 7/10, its third lowest review score. While it was still 360 exclusive, they gave Oblivion an 8/10, its lowest review score.
The message that should be getting through to you here is that they rate games on a harsher metric on both platforms.
Have you not heard of pc gaming? Coop multiplayer (even with more than 4 players) online has been part of gaming for years!!
DOOM 2 HAD 4+ COOP MULTIPLAYER FOR GODS SAKE (1996)
DOOM HAD 4+ COOP MULTIPLAYER (1993)
HEXEN,
HERETIC,
RISE OF THE TRIAD,
DUKE NUKEM 3D
(and yes they can be set up to work over the internet)
what planet are you on? The first to have coop online? geez...
and the rest of your points? I like how none of the 'innovative' things are the actual gameplay themselves. Just all extra tacked on features. so what your saying is that yes the 'game' ISNT actually innovative.
how about you get your head out your ass and look at the actual facts before you claim its the 'first' to have X Y and Z.
''And that's not even gameplay advances! Detachable turrets, deployable gravlifts, deployable force fields, doors you can walk through but not shoot through, new vehicles, new weapons...''
seriously.. THATS your argument? doors you can walk through but not shoot through? deployable force fields, detachable turrets? Go play the ORIGINAL unreal tournament... (with or without any of the official mods/updates released for it).
@NovaBlack: Yeah, all those coop games you listed... LAN. Not online. They're also fucking ancient games with no physics or scripted events beyond "when player is here, open this door with badguys behind it". As such their relevance to modern FPS is minimal. And by the way, I fucking grew up on DOOM, Descent, and Unreal so you can shove that attitude right up your ass.
"they can be set up to"... excuse me? Fucking Pac-Man can be set up to record rounds, have cooperative play over the internet, include a level editor, whatever, you name it -- but that doesn't mean the game was made with those features.
And you are wholly unjustified in calling the features "tacked on". As a group of players, you can seamlessly switch from playing the campaign to editing a map, or playing a multiplayer match, or watching a recording of gameplay. These features are completely integrated with each other. You don't even come close to that degree of cohesion by simply slapping a bunch of extra features together.
@HikariOblivion: I was about to agree with their score, as I figured maybe its a reasonable score for the other games they reviewed, maybe they are commonly strict. But then I read the second comment on that article, I recommend everyone read it as well. I find it silly that they'd give Gears 2 a 9 when it has the same flaws/features that KZ2 has. Forgettable story, laughable dialogue (I mean c'mon, admit that Dom overacted just a smidgen :p), non innovative gameplay.. but overall a solid shooter with great MP (although I'd give the nod to KZ2 as it seems its class system and game type dynamics add quite a bit of depth and fun to MP).
@AshKetchum22: Oh, you've played through KZ2 have you? Good thing you know what you're talking about, otherwise I'd just have to call you a troll and move on.
02/10/09
Now, if only I could find a way to filter the Internet as not to get spoiled of EDGE's next issue, because we receive it 1 month later here in Portugal...
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[www.metacritic.com]
But yeah, Edge giving KZ2 a 7 doesn't bother me. It's still a good game. Funny thing though, Halo 3 got a 10. Where's the deep story in that game?
02/09/09
Look at the user ratings and sheer number of ratings for Halo 3, Gears 2, and Killzone 2. It's pathetic.
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@Fishballs: My point was that if they deduce points for a bad plot, then they might want to apply it to all the games they review? More features doesn't make a game perfect.
Then again, I assume different people reviewed both games.
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I mean, carry on and debate the purpose of reviews or the different uses of the 10-point scale or what different reviewers think are most important in a game all you want, but damn. You know, not everybody has to be awestruck and wowed by this game. It's simply that simple.
02/09/09
Most of their complaints with the game seem to be story based, which is fine, I'll take their word that it may not be much to remember. But honestly I wasn't looking forward to the story anyway, and maybe that's an indictment on my view of FPSes, but it's true. If Edge wants to hold FPS developers to a higher standard for singleplayer stories, then that's fine if they're consistent.
They seemed to like the smart AI, technical achievements, and multiplayer plenty, but by the end of the review those praises seem overshadowed.
Also, does the reviewer not want the game to tell the player what to do, where to go? Maybe KZ2 overkills it, but I guess
02/09/09
..I guess I don't want a game to leave me out in the dark on a battlefield with no idea as to where I'm supposed to go.
02/09/09
Have games gotten to near perfection these last few years? Are they above all others that have come before them? The mere thought of this is down right laughable.
Now, reviews are by and large pointless. Most gamers I know look at them to see their opinions of a game reflected by whoever is reviewing said game. Adding a "score" at the end of a review might as well be a sign that reads: This wall-o-text seen before me is pointless, don't take me seriously.
I'd imagine that doing away with scores could cut the number of idiotic posts on various websites in half while at the same time improving the image of said reviewer/website/publication.
That's just me though. I read a review to find out what works, what doesn't and why. Scores to me just degrade the entire process of reviewing.
02/09/09
Exactly.
What exactly makes all of these games so amazing.
It seems that any game that is hyped now-a-days is likely to get a 5/5 just because it's hyped.
Most reviews don't give me a good idea as to why this game is head and shoulders above its competition which is what a 9 or above indicates.
Scores should be thrown out of the window completely. I want to know if the game is good, what type of gamers would like it, and if it is a standout in its genre.
However, if scores must be used, I much rather prefer a 5 star rating system because I have no idea what the quantifiable difference between a 9.1 and a 9.2 is which is another thing that helps to render these 100 point rating systems absolutely useless.
If a 5 star rating system is used, then I expect the majority of games to be 3/5 because that is average. If the majority of games are not the average then there is obviously a problem. A 4/5 is a standout with a 5/5 being a classic.
And, like you say, the scores just encourage people to skip the actual reviews just to see the scores. Then the review is null because it could not accomplish what it was made to do, inform the consumer. This is why Kotaku's reviews are some of the best in the industry, they don't use the flawed, hype driven scoring system.
02/09/09
If they actually had legitimate beefs with the game then I wouldn't mind them giving it an average score, but I've had enough of this pretentious attitude in movies, music, and games. Not everything under the sun has to be a criticism or allegory or social commentary of current events. Frankly I could give half a fuck about current events, I watch movies and play games so I don't have to worry about that shit.
02/09/09
I look at it this way. We need to review games based on what their goal is as a game, and how well they meet that goal. Killzone 2 didn't want to be artistic, and didn't try to be. I could complain that Call of Duty doesn't capture the helplessness of the average soldier, but that's not what it's about. It's about heroics in the face of adversity. Review what's there, not what you would have made the game about.
Oh, and a side note- I'm not saying that we can't criticize games for not having things. They (the devs) wanted Killzone 2 to be an intense, action packed, fun FPS. Co-op fits with that goal exactly, and was omitted. Criticize them for that. I'm just saying that you shouldn't get mad at them for not having, say, a comprehensive system for acrobatics, because they just aren't part of what the game is supposed to be.
02/09/09
I liked the social commentary in MGS4, but there's no need to penalize other games for not doing so.
02/09/09
Now for those that can appreciated varying perspectives (without necessarily having to buy into any single idea) can gain a lot of knowledge from them. I mean this is how philosophy and logic came about. This is the basis of the arts as we know it. This is how people grow and discover. This is not a bad thing. Even these opinions you have about Edge, if it's worth it to you, can probably let you discover a great deal about yourself if you're honest in asking yourself why you feel that way. It's OK to establish you disagree with something but the real value is asking yourself why. Edge's 7/10 might be the best gaming-related introspective you've ever done.
02/09/09
Like what Chalkdust and Dangeresque said, if something just wants to be what it is, and nothing else, then don't criticize it because of that.
Okenny, this is a major pet peeve I have with the media industry. Edge pissed me off because they did the same thing that tons of other critics and moviegoers have already done to piss me off. I dislike when people have expectations for something to be more than it is. The 7/10 doesn't bother me, what bothers me is that they made a worthless and baseless criticism.
Don't preach to me about being introspective and tell me that I don't know where the basis of my opinions lie. Asking everything to be a social commentary and criticizing those things that don't is a really annoying trend, and anybody that follows that trend is likely to piss me off.
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I have to agree.
02/10/09
I'm still buying the game, but this hardly seems like an invalid review.
02/10/09
too often reviewers tread the line of contradiction, and they are let off the hook, for whatever reason. obviuosly console bias does not play a role,(silliest thing ever said) but i think when u say game like killzone has a story akin to listening to the generic H.S. jocks or the like, do other games not meet those same faults? (Gears 1 anyone?)
the difference is that when a games strengths are overwhelmingly positive, issues of whether or not the story is Oscar worthy take a complete back seat. in my honest opinion the most compelling game written( even with its faults) has to be MGS4, yes it is quirky and has so many different intricacies, but when you view the franchise as a whole in their depiction of war, it has the most ballsy take on the action genre period. but i will digress.
i actually enjoyed reading Edge's review, and at the end of the day it is just their opinion.... but i worry about the criticism leveled at games period. Every developer of any game has a right to their own interpretation. When MGS had this deep rotted story it gets hammered by press and alike, and then when a game is not of that caliber it gets slammed as well.
lets have some levity in these reviews and i promise less people will have such an issue, which really goes across the board, not just pointing the finger at Edge.
/end rant
02/09/09
I don't think that is true at all. Here's a quote from Edge in their 10/10 review of Halo 3.
In substance it's nothing new, merely a magnificent, beautiful monster of an FPS sequel. In concept and execution, though, Halo 3 is the future.
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Still a big deal now. No game since has done what Halo did first, and best, even half as well.
02/09/09
Anything Halo 1 did was pretty much already done, from what I can think of.
02/09/09
There is very little innovation in the industry, in my opinion. But there are some games that shine through, for me it was Bioshock with its crazy architecture/ environment/story, etc, or HL2 and its physics mechanics. But I guess one could say innovation is relative.
All in all, I'd prefer to see a higher rate of perfection than innovation, because sometimes innovation can just get in the way of the fun.
02/10/09
So, following your logic, MAG's 256-player MP mode is not innovative because it's just the regular 16-player MP multiplied by 16...
Halo 3 was a VERY innovative game with multiplayer features that have been copied or emulated in every FPS since its release.
Saying that the game is not innovative or that it doesn't deserve the praise is simply an ignorant statement.
KZ2 does not innovate. It has beautiful graphics, beautiful sound, awesome physics, a mediocre SP campaign and a pick-the-best-features-from-other-games-and-glue-them-together MP mode.
I'll probably play it at my friend's house and I'll probably love it, but that doesn't mean it deserves universal praise.
02/10/09
Name some innovations that Halo 3 has made? Because I honestly cannot see any at all. I have played it quite a bit, and to me its just an average shooter with a terrible plotline and an above average multiplayer.
And like others have said, kindly refrain from judging KZ2 until you've actually played it. I'm not sure whether it would deserve universal praise either, as I haven't played it other than the demo. But I don't judge games solely on innovation. For me, a game doesn't have to be innovative to earn praise but if it can perfect the genre, then I am all for it.
02/10/09
[kotaku.com]
02/10/09
It seems to me that Edge has a hard-on for MS/Halo 3.
02/09/09
It's refreshing that a publication is able to surpass the glean and pizzaz of a game with a bloated-budget and grade it far more objectively than typically done. Though, I wish Edge was that discerning with Halo 3...
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Or, do you really believe, based even off of your limited impressions, that Killzone 2 somehow succeeds in being LESS innovative than Gears of War 2?
02/09/09
Have you played it? Have you really?? Did you know it was the first FPS to have a four-player online cooperative campaign? The first FPS to have built-in real-time multiplayer map-editing? The first FPS to have built-in recordings of entire multiplayer AND campaign rounds, also including an editor for recording? The first FPS to allow players to directly download screenshots from each other while waiting in the multiplayer lobby?
And that's not even gameplay advances! Detachable turrets, deployable gravlifts, deployable force fields, doors you can walk through but not shoot through, new vehicles, new weapons...
JESUS CHRIST PEOPLE. How you can get away with saying, nay, assuming Halo 3 is such a crock of derivation without getting so much as a whimper of protest in return is wholly, utterly beyond me.
02/09/09
Guess what game that quote was from a review for???if you said Halo2 you were correct. Likewise:
"It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment Cortana turns to Master Chief and says this: "It's not a new plan. But we know it'll work."
Now it's just out of hand. Not only did halo 2 have very little innovation in its central game, but they flat out say it is no different than anything before. I don't think they have a hard-on for innovation, they have a hard-on for M$.
My real aim was to analyze the truth of if they really want innovation or not. They clearly did (past tense perhaps?) not want innovation with the Halo series in their reviews.
02/09/09
The message that should be getting through to you here is that they rate games on a harsher metric on both platforms.
02/10/09
are you serious?
Have you not heard of pc gaming? Coop multiplayer (even with more than 4 players) online has been part of gaming for years!!
DOOM 2 HAD 4+ COOP MULTIPLAYER FOR GODS SAKE (1996)
DOOM HAD 4+ COOP MULTIPLAYER (1993)
HEXEN,
HERETIC,
RISE OF THE TRIAD,
DUKE NUKEM 3D
(and yes they can be set up to work over the internet)
what planet are you on? The first to have coop online? geez...
and the rest of your points? I like how none of the 'innovative' things are the actual gameplay themselves. Just all extra tacked on features. so what your saying is that yes the 'game' ISNT actually innovative.
how about you get your head out your ass and look at the actual facts before you claim its the 'first' to have X Y and Z.
''And that's not even gameplay advances! Detachable turrets, deployable gravlifts, deployable force fields, doors you can walk through but not shoot through, new vehicles, new weapons...''
seriously.. THATS your argument? doors you can walk through but not shoot through? deployable force fields, detachable turrets? Go play the ORIGINAL unreal tournament... (with or without any of the official mods/updates released for it).
02/10/09
"they can be set up to"... excuse me? Fucking Pac-Man can be set up to record rounds, have cooperative play over the internet, include a level editor, whatever, you name it -- but that doesn't mean the game was made with those features.
And you are wholly unjustified in calling the features "tacked on". As a group of players, you can seamlessly switch from playing the campaign to editing a map, or playing a multiplayer match, or watching a recording of gameplay. These features are completely integrated with each other. You don't even come close to that degree of cohesion by simply slapping a bunch of extra features together.
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