Damn it.....you realise something wrong when you wondering why they didn't put it in the hidden 1-up after the 4th pipe. Which you should be able to go down!
Wow, a developer that continues to understand its PC market. They seem to be getting harder and harder to find nowadays. Not got Dragon Age yet but can't wait to try it, although I'll probably be disappointed hoping for it to be NWN3: Age of the Ass-Kicker. #dragonageorigins
omgwtflolbbqbye promoted this comment
Edited by ithyphallus, bonks morrigan at 11/08/09 3:58 AM
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ithyphallus, bonks morrigan was unstarred
Cutscene editor? Lipsync tools? Righty... This is for PC mod comunity, the less tools you give them the faster they are able to push their ideas out and more longevity the community has. If you expect people to actually voice act and lipsync their own cutscenes you are just dooming the projects. These are not funded stable jobs where you can tweak tiny details for years before releasing, these are modders that work on pure enthusiasm, and it rarely lasts years. Once it starts to fade, the project simply dies and never gets released. Back at the Quake day everyone could mod, things were so simple that one man team could push full conversion out, nowdays you need to be almost professional. #dragonageorigins
@Tre_Green: Don't you dare to talk sense to me when I'm ranting on my hangover morning. : P
But yeah... mm... I guess it's just that people shouldn't expect to see any cinematics or lipsyncing even as tools are available, modders don't have resources for such things. And fear that the ever increasing number of tools seem like "requirements" and scares the modders from doing their awesome adventures.
@ara: WTF point are you trying to make?
The less tools the faster they do stuff: Uh, what are you talking about?
These are not stable jobs: Yes... and so it's even better they can do it easier with tools. Now they don't have to put professional hours into it.
Quake was so simple to mod: yes, and now this is simple too.
nowdays you need to be almost professional: Can be easy and professional.
Seriously, there are so many contradictions in your post. And you probably have not opened the editor. I know I have not but if they are giving out tools, that makes it easier, no matter how hard it would have been to do with out any. #dragonageorigins
@wocalax19: True, true, more tools is potentially for the better, that post was a mess in many ways. I don't know if I manage to make any more sense but I'll try. In my opinion the tools should be very limited. take NWN toolset for example, if you wanted a tavern there were few basic tiles for it, you couldn't even move the bloody tables. That's great! It prevented you from wasting your time on meaningless details and guided your attention to the actual adventure. I just feel that all these voice acting, lip syncing, cinematic directing tools may doom many projects as they run out of their enthusiasm before they manage to do it all. #dragonageorigins
@ara: I do see your point - I often feel that have lots of customisation options in game sometimes annoy me, because I get bored trying to figure out the optimum placement or whatever for everything and eventually just give up. And then I'm dissatisfied with what I've done. I can only guess that it would many times worse when trying to make a whole new piece of game with tons of customisation options.
However, I think there are people who actually like all the micro-managing that these options require (I assume there must be, else why would game developers keep putting in all these options?), and I am quite excited to see what those obsessive modders come up with. #dragonageorigins
@ara: This is how Apple thinks and I disagree. Giving the customer freedom to choose what to do in anything but a very simple, easy to understand way is dangerous! They might get confused! Those poor modders that don't have to use the lip synching feature and such will be so confused and any meaningful mods will come out too slowly! Customers shouldn't actually have freedom or many options with products!
Obviously that was sarcasm (and re-reading it sounds ruder than intended, I was mocking Apple not you). On another note I see yet again for some reason I'm assuming the control freaks at Microsoft and Sony won't allow mods on their consoles. It's such a shame, but at least this gives the PC a strong advantage over the console versions for some games.
I understand your point but like I said they don't have to use those features.
My brother picked it up for PS3 a couple of days ago. The framerate is horrid but I was surprised I found myself really enjoying it so far (I'm not a big RPG guy).
It's probably because I have a jacked dwarf warrior with a Santa beard that goes by the name of Murphy. #dragonageorigins
@lolgreg: The PC version is almost a different game. The graphics, UI, framerate... I have it for both PS3 and PC and I don't think I'll be playing the PS3 version very much. #dragonageorigins
After seeing what awesome modules could gamers do with the Aurora toolset of Neverwinter Nights, I'm looking forward to the new content created to Dragon Age. #dragonageorigins
@Twik63: Toolsets? Relic usually does a good job, as does Bethesda, Epic and iD. A lot of the PC heavyweights still give to the modding community. #dragonageorigins
-MasterDex- promoted this comment
stupid_mcgee: 1000 angels could save your soul ([k]) was starred
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@stupid_mcgee: 1000 angels could save your soul ([k]): I wouldn't put Epic in the list nor would I any longer classify them as a PC heavyweight. It took them till now to release a public SDK and otherwise their recent support has been pretty much non-existant. #dragonageorigins
@-MasterDex-: Well, that's true. Although they did do well with releasing an editor for UT3, for whatever that's worth. I agree that Epic isn't much of a PC heavyweight any more, but back in the Quake 2 days, they were quite beloved on the PC front. I guess I'm just nostalgic for those good old days... :p #dragonageorigins
@-MasterDex-: In some ways it still is. There's still a lot of great quality, and I keep hearing more people wanting to get into PC gaming. I think one of the main problems with the PC is that, for most people, the PC is an isolated experience. It isn't as easily and regularly as sociable of an experience as a console. The idea of being able to have a friend over and both play a game isn't part of the PC subset. Back then that didn't matter, as gaming was still fairly niche. The NES and SNES really began to change that and now people expect to be able to pal around the TV and trade the game off.
Edited by stupid_mcgee: 1000 angels could save your soul ([k]) at 11/10/09 2:37 AM
stupid_mcgee: 1000 angels could save your soul ([k]) was starred
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@stupid_mcgee: 1000 angels could save your soul ([k]): True, local multiplayer games on the PC seem to be few and far between..unless you have a LAN setup which many don't.
I don't know, I still love PC gaming and as you said there's still a lot of great quality but it seems like most publishers just want to change it into a console experience and get control of the reigns. Sure we still have great devs like Valve, Relic and Crytek on our side but there's something disheartening about hearing John Carmack saying he probably won't be using dedicated servers for the multiplayer part of Rage on PC. #dragonageorigins
@-MasterDex-: Really? I hadn't heard that about Rage. This move away from dedicated servers is troubling.
While there are probably other benefits for moving away from dedicated servers, I wish publishers and developers would stop trying to ignore the elephant in the room and just be honest about it: this move is (at least partially) due to rampant piracy. #dragonageorigins
@stupid_mcgee: 1000 angels could save your soul ([k]): Exactly, if they were at least honest about their reasons (piracy and content control) instead of trying to say it's for the betterment of the experience, I could at least maintain some semblance of respect for the move but as it stands they're basically telling us the sky isn't blue when we know it is. #dragonageorigins
I've messed with the toolset a little bit and honestly it's a little disappointing. Sure it's very robust, but it seems to be aimed towards creating your own modules and campaigns, when all I want to do is edit the single player campaign with new items and stuff. There isn't even a giveitem console command, in fact the only console command in this game is runscript, so it's a hassle getting items in game once you make them. #dragonageorigins
@dragon83: Right, but how many people have the time and skill to create an entirely new module compared to the number of people who just want to edit the main campaign? I know it is pretty close to the tool they used to make the game, but surely they could have made it more facilitating to simpler mods. #dragonageorigins
There were alot of modules...I'd bet there are many more people out there wanting user made mods instead of trying to give themselves more items in the game. #dragonageorigins
@Vecha: One more Month: I played both, but haven't played any user-made modules. I agree that I'd love to see some great custom modules but obviously there is also a lot more that can be done aside from making new items in the default single player game, that is just the simple example I gave since that is all I have personally tried so far. The tool will probably end up serving the community well the way it is, it's just been more annoying than what I'm used to (only game I've modded was KotOR). #dragonageorigins
on a separate issue than this, i clicked on the ad for dragon age the other day that was on the front page with the other stories on accident and i got notifications from 2 separate anti virus programs that it was trying to hack past my protection and install things on my computer, along with a message saying "possible trojan horse from an untrustworthy site" (the site was from the ad)
@hurricanedj: Why are you using two anti-virus programs and how would they even do that only through your browser? You would have to be using IE (and an outdated IE that automatically okays activex functions like that) or you would have to download something. #dragonageorigins
@DustbinK: sorry ill clear it up. i have norton 360, and then a copy of spysweeper full protection behind that and both were triggered and registered an attempted intrusion and on top of that something tried to piggyback another file.
i was running firefox at the time, and it was an ad from this week (i think wednesday) and it looked like a regular article, and i was trying to click the one below it and wasnt paying attention when i turned to look at the tv i click just above on the ad.. idk what the hell happened but it was one of the strangest things ive had happen. Ive torn apart most my files to make sure nothing was there but idk if it was a fake or something else set the protection off... im finishing up my degree in computer science and its one of the strangest things ive come across in a long time.. #dragonageorigins
Ok. So where do I start... ah yeah, I was trying to comment on one of OG's articles and there was this constant advertisement of Dragon Age Origins. It was literally in my face every time I had to scroll down. So to make it disappear I thought my only chance was to actually purchase the game.
And so I went through all the trouble acquiring myself a PS3 version of this 'well marketed' game.
In the end, advertisement of Dragon Age Origins is still here and I am left with a PS3 version.
Was it worth it?
Hell yeah!
+1 EA/Bioware
-49.99GBP from Pretty-Pink-Pwnie's wallet
Vecha: One more Month promoted this comment
Edited by Pretty Pink Pwnie at 11/07/09 5:48 PM
Pretty Pink Pwnie was starred
Pretty Pink Pwnie was unstarred
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I made this for the gamespot hero contest #machinima
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Still these are pretty damn cool!
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or just make a box, chest, whatever for the camp.
also, moar desire demon tits.
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But yeah... mm... I guess it's just that people shouldn't expect to see any cinematics or lipsyncing even as tools are available, modders don't have resources for such things. And fear that the ever increasing number of tools seem like "requirements" and scares the modders from doing their awesome adventures.
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The less tools the faster they do stuff: Uh, what are you talking about?
These are not stable jobs: Yes... and so it's even better they can do it easier with tools. Now they don't have to put professional hours into it.
Quake was so simple to mod: yes, and now this is simple too.
nowdays you need to be almost professional: Can be easy and professional.
Seriously, there are so many contradictions in your post. And you probably have not opened the editor. I know I have not but if they are giving out tools, that makes it easier, no matter how hard it would have been to do with out any. #dragonageorigins
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However, I think there are people who actually like all the micro-managing that these options require (I assume there must be, else why would game developers keep putting in all these options?), and I am quite excited to see what those obsessive modders come up with. #dragonageorigins
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Obviously that was sarcasm (and re-reading it sounds ruder than intended, I was mocking Apple not you). On another note I see yet again for some reason I'm assuming the control freaks at Microsoft and Sony won't allow mods on their consoles. It's such a shame, but at least this gives the PC a strong advantage over the console versions for some games.
I understand your point but like I said they don't have to use those features.
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It's probably because I have a jacked dwarf warrior with a Santa beard that goes by the name of Murphy. #dragonageorigins
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Not that that's really a bad thing #dragonageorigins
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Aren't we all. It's not like PC gaming in the modern era is the great thing it was back in the day. #dragonageorigins
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I don't know, I still love PC gaming and as you said there's still a lot of great quality but it seems like most publishers just want to change it into a console experience and get control of the reigns. Sure we still have great devs like Valve, Relic and Crytek on our side but there's something disheartening about hearing John Carmack saying he probably won't be using dedicated servers for the multiplayer part of Rage on PC. #dragonageorigins
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While there are probably other benefits for moving away from dedicated servers, I wish publishers and developers would stop trying to ignore the elephant in the room and just be honest about it: this move is (at least partially) due to rampant piracy. #dragonageorigins
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Did you play NWN? NWN2?
There were alot of modules...I'd bet there are many more people out there wanting user made mods instead of trying to give themselves more items in the game. #dragonageorigins
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sooo wtf is with the ads on the front page lol #dragonageorigins
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i was running firefox at the time, and it was an ad from this week (i think wednesday) and it looked like a regular article, and i was trying to click the one below it and wasnt paying attention when i turned to look at the tv i click just above on the ad.. idk what the hell happened but it was one of the strangest things ive had happen. Ive torn apart most my files to make sure nothing was there but idk if it was a fake or something else set the protection off... im finishing up my degree in computer science and its one of the strangest things ive come across in a long time.. #dragonageorigins
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Ok. So where do I start... ah yeah, I was trying to comment on one of OG's articles and there was this constant advertisement of Dragon Age Origins. It was literally in my face every time I had to scroll down. So to make it disappear I thought my only chance was to actually purchase the game.
And so I went through all the trouble acquiring myself a PS3 version of this 'well marketed' game.
In the end, advertisement of Dragon Age Origins is still here and I am left with a PS3 version.
Was it worth it?
Hell yeah!
+1 EA/Bioware
-49.99GBP from Pretty-Pink-Pwnie's wallet
~Fin~
(Based on true story)
11/07/09