<![CDATA[Kotaku: machinarium]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: machinarium]]> http://kotaku.com/tag/machinarium http://kotaku.com/tag/machinarium <![CDATA[Machinarium Review: Beautiful Robots]]> In case you haven't noticed, we're playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium.

Or, as I like to call it, the one game of 2009 that I managed to sneak into my honeymoon.

Machinarium is an adventure game where you play as a robot who must work his way through a robot world by solving a series of puzzles. If you've heard the name before, it's because we've spoken of the game before, so hit up our archives for some trailers and concept art to get you up to speed.

Loved
Charm Your Shiny Metal Ass Off - The thing that first draws you to Machinarium, and perhaps leaves the most lasting impression, is the game's visual design. Part kid's storybook, part Robo Story. There's really nothing else like it out there, and it makes a pleasant change from your standard 3D-infused adventure title.

DirectEveryone - Machinarium runs in Flash. It's entirely 2D. Meaning it runs on practically everything, from Macs to ageing desktops to the lamest of netbooks.

Tap Your Shiny Metal Feet - As a puzzle/adventure game, Machinarium will leave you stumped at times, simply staring at the screen, doing nothing. Thankfully, this down-time is rarely a chore, as the game has an amazing soundtrack, courtesy of Tomas Dvorak. Ambient background music, chirpier stuff, it's all great.

Robots Should Be Seen, Not Heard - Visually, Machinarium is a unique world. One that could easily have been compromised by sub-par voice talent. So Amanita Design smartly avoid this altogether, with the game containing not a single line of dialogue. Everything, from conversation to tutorials, takes place via animated thought bubbles, a cute solution to a problem that plagues many small-budget titles.

FAQ - Machinarium can be tough. Luckily, there's an incredibly elegant solution built into the game, in the form of a two-pronged hint system that gives you enough of a push in the right direction without totally spoiling the fun.

Hated
Echo, Echo, Echo - While for the most part the "emptiness" of the world (for example, no dialogue) is part of its charm, there are moments - particularly when the game gets tough - that it simply feels empty.

Click Click Bloody Click - Machinarium's hit detection could do with some work. The point at which the game recognises where you're trying to aim is a little off, meaning you'll need to wiggle the mouse around sometimes to get the game to recognise where you're going.

The adventure game isn't dead. And it doesn't have to be cartoony and episodic to be relevant, either. It can, as is the case with Machinarium, simply be a beautiful game world, into which puzzles breathe life.

Best part? Being Christmas time, Machinarium is currently on sale for $10, which will nab you a copy of not just this wonderful game, but another of the developer's games, Samorost2, as well. It's probably the bargain of the year.

Machinarium was developed by Amanita Design, and published for the PC and Mac. Released on October 16, 2009, retails for $19.99. Completed game on both PC and Mac, and loved every second of it.

Confused by our reviews? Read our review FAQ.

NOTE: Throughout the month of December, Kotaku will review some of the games that we missed earlier in the year. We're catching up.

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<![CDATA[Machinarium Extends Its Reach To Retail Shelves]]> Amanita Design's Machinarium, one of the year's most charming (and sadly underrated) PC titles, has previously been available only as a digital download. Next year, however, it'll graduate to a boxed, retail copy.

Mamba Games have picked up the publishing rights to the adventure game, and will release Machinarium to stores next March in the UK and Europe.

As an incentive to opt for the boxed copy, the retail Machinarium will ship with a walkthrough, A3 poster, art book and a copy of the game's excellent soundtrack, composed by Tomas Dvorak (which you can sample here).

It's obviously aimed at capturing new customers, but with a nice box and some enticing goodies, I'm sure a few people who already own - and love - the game will pony up again for a piece of it they can touch.

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<![CDATA[Machinarium Out Next Month]]>
Machinarium, a cute little adventure game that stars robots and steals hearts, will be out on PC on October 16, the game's developers (Amanita Design) let us know today.

It will be available on the game's official site, Steam and Impulse. Until then, here's a new trailer and some concept art.




















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<![CDATA[New Machinarium Trailer]]> Monkey Island was great, but as far as adventure games go, it's nice to sit down with something new. Like Machinarium. We've been excited about this for a while now, and this new trailer only has us more excited.

[via IndieGames]

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<![CDATA[The Fantastic Fieldrunners Makes The PAX 10]]> Fieldrunners, the pretty successful tower defense title for the iPhone, landed a spot today in the Penny Arcade Expo's PAX 10 indie game selections.

If you don't own an iPhone, you might know the game from a panel I covered at a Game Developers Conference 2009 called "No Publisher? No Problem! iPhone for Indies." Fieldrunner developers Sergei Gourski and Jamie Goch both spoke at the panel along with Wurdle co-creator, Adam Saltsman. Gourski had a lot of good advice to would-be indie iPhone devs, but it was Saltsman who made the panel memorable with a statement about quality being largely irrelevant for iPhone games.

Clearly, though, Fieldrunners is quality indie gaming. If you accept Penny Arcade as an arbiter of indie quality, anyway. Their other nine picks do include games that snagged Independent Games Festival awards at GDC this year, like Osmos, Machinarium and Tag: The Power of Paint.

Here's the whole list:

CarneyVale: Showtime
Closure
Fieldrunners
Liight
Machinarium
Osmos
Puzzle Bloom
Tag: The Power of Paint
Trino
What is Bothering Carl?

The PAX 10 [via IndieGames]

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<![CDATA[Machinarium Trailer Is Just Lovely]]>
We've talked Machinarium before. Mostly because it looks amazing. Just in case you're not quite sold on the amazingness, here's a trailer for the game, which somehow manages to make me think Monty Python, Robo Story and the opening of Space Quest IV, all at the same time.

[via IndieGames]

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<![CDATA[More On Machinarium]]> Loads of you seemed to dig Machinarium when we posted some stuff on it the other day, which is great. So here's some more. Hope you like it. The story revolves around a cute little unnamed robot, who's thrown out of his robot town, then has to stop an evil brotherhood from blowing up the leader of the town, all the while trying to rescue his girl-robot-friend. Gameplay-wise it'll be a textbook point-and-clicker, same as Samorost, although developer Jakub Dvorský says it'll be bigger and "much more complex". Oh, and yes, like I said last time, those screens are real: the entire game, animation included, is hand-drawn (new screen above). Loads more info, like what inspired the game, how it'll differ from Samorost and what else the Amanita Design team are up to, is at the link below.
Interview: Samorost Developer Jakub Dvorsky [IndieGames]

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<![CDATA[Machinarium, From The Makers of Samorost]]> machinarium1.jpgAh, Samorost. So beautiful! So woefully underappreciated by the gaming public at large. Maybe machinarium, the Samorost team's latest outing, will fare better. It's a "full-scale" adventure game for the PC, and should be out later this year. More info is coming "sooner or later", so for now, pass the day away gazing at these gorgeous screenshots.

machinarium2.jpgmachinarium [via Rock, Paper, Shotgun]

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