<![CDATA[Kotaku: Lumines]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Lumines]]> http://kotaku.com/tag/lumines http://kotaku.com/tag/lumines <![CDATA[ Lumines Gets Steamy ]]> Q Entertainment and Valve have announced that henceforth the brilliantly addictive puzzle game Lumines shall be available for purchase via Steam. Much like the Xbox Live version of the game, Lumines is available as a base pack for $9.95, with an Advance Pack containing 21 new challenge mode skins, 60 puzzles for puzzle mode, and 35 stages for puzzle mode setting you back an additional $7.95, or you can grab the whole thing for $14.95, which is a much better deal, especially when you factor in the extra 10% you get if you purchase the game before Friday April 25th. I wonder if it will have the Heavenly Star stage? Just thinking about it makes me want to listen to the song 200 times in a row.

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Fri, 18 Apr 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381715&view=rss&microfeed=true
<![CDATA[ Tetsuya Mizuguchi on Rez HD, Game Design, the Future ]]> lumines_live.jpg Gamasutra has an interesting (if spotty at points) article up with Tetsuya Mizuguchi, the man behind Rez and Lumines (Lumines Live! is one of those games I have to be careful about playing, since I find it oh—so—hard to put it down), talking about proper vibrator placement while playing Rez, the future of Dadaist games, and emotional depth in games:

I think most dramatic and thematic games exist, and it's really hard. This is for an example: it's really hard to cry if you play a game. You can cry when you watch movies. I have, and everyone has that kind of experience. This is an emotional movement, very strong. But we can't cry when we play a game. This is a different catharsis. This is a physical reason. This is like a basic instinct. I think the game is designed as an experience. It's designed as a catharsis experience.

You have some accomplishments all the time, but accomplishment is a very strong keyword. It's a very strong factor of the game. I think in our 40 year history, we may [continually] redesign this, maybe. But in the last five years, you can get the resolution. This kind of resolution makes you have a very effective emotional possibility, with music, effects, hi-def movie effects. I think there can be growing, growing, and growing. There's some games coming in that class.

Well worth a read through, though be prepared for more talk from the interviewer than usually shows up in interviews.

Expressing The Future: Tetsuya Mizuguchi [Gamasutra]

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Sat, 16 Feb 2008 12:30:15 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=357308&view=rss&microfeed=true
<![CDATA[ Lumines Whored Out To PCs Today ]]> We've known that Lumines is most assuredly coming to PCs for a few weeks now. What we didn't know was how, exactly, it would make its way to the platform. Today, Q Entertainment and its partner announced that it would come to the WildTangent Network, the online game provider famous for Penguins and Polar Bowler. Yeah! Those guys. *crickets*

The PC version comes with the now standard stuff, including Skin Edit, Puzzle and Time Attack modes. Lumines is available to Windows users on a pay per play basis, free with a healthy does of advertising or for download at $19.99. It's also available on just about everything else.

PC Release of 'Lumines' Brings Music Mayhem to the WildTangent Games Network

WildTangent and Q Entertainment Deliver Game's PC Debut to Online Gamers

Redmond, Wash. - December 3, 2007 -WildTangent, Inc., the fastest growing online game property in the U.S., today announced the PC launch of Q Entertainment's award-winning puzzle game, Lumines, on the WildTangent Games Network. The PC version of Lumines comes packed with the challenges and excitement from the console version, and now makes its online debut exclusively on WildTangent at www.wildgames.com.

WildTangent is rapidly adding console-quality games to its catalog of more than 450 games from nearly 200 developers. Lumines indulges the fusion of puzzle play, stylish visuals and upbeat music from a variety of genres that is dynamically synched with gameplay. The player must maneuver falling blocks to create 2x2 squares in the same color or pattern as the vertical timeline wipes away the squares to allow more room on the playing field. The addictive title, which was originally released on the PSP (PlayStation Portable) and later on the PlayStation 2, Xbox LIVE Arcade and mobile devices, offers up to 40 different skins and five single-player modes to keep players coming back for more. While providing audio and graphics on par with the enthusiast category, Lumines for PC is easy to learn and can be played with a simple mouse click.

Additional key features of Lumines include:
• Skin Edit Mode: Customize your Lumines experience by creating your own play list with your favorite skins that you have unlocked
• Time Attack Mode: Test your skills and see how many blocks you can erase in a given amount of time and compete with your own record
• Puzzle / Mission Mode: Twist your brain and strategic thinking to create specific shapes (such as a dog, heart, or number) using the blocks
• Detailed play history: Analyze your play style with detailed play history such as the number of erased blocks, highest scores and more

"We continue to focus on bringing console-quality games, like Lumines, to the PC in an ad-supported model that offers gamers unmatched choice in how they play the games they love," said Alex St. John, CEO of WildTangent. "Lumines is one of many console-quality, enthusiast game titles we will be offering our customers in the weeks and months to come."

Consumers can purchase the game for $19.99, pay on a per-session basis using the company's innovative WildCoinsTM arcade-style payment system, or play for free when sponsored by one of WildTangent's advertisers. Lumines is rated "E" for Everyone by the Entertainment Software Rating Board (ESRB). To play Lumines, visit www.wildgames.com.

About WildTangent
Founded in 1998, WildTangent is the fastest growing online game property in the world with 11.5 million
unique monthly gamers (comScore - July 2007) offering hundreds of the most popular online and
downloadable games from the world's top developers and publishers including its own WildStudios which
publishes Polar Bowler, Penguins, Fate and many more.

The WildTangent Games Console ships directly on the desktops of leading PC manufacturers including
Dell, HP, Gateway and Toshiba, representing more than 25 million new consumer PCs annually in North
America. Gamers of all ages and demographics play more than 250 million game sessions a month across the WildTangent game network.

For more information visit www.wildtangent.com.

About Q ENTERTAINMENT, Inc.
Formed in 2003, Tokyo-based Q ENTERTAINMENT, Inc. creates, produces, and consults in digital entertainment content across multiple game consoles, PC broadband and mobile units. It is best known for their critically acclaimed music and luminary action puzzle game series "Lumines," which was released
worldwide in 2004/2005 for the PSP® system (PlayStation®Portable) and has now developed into mobile
("Lumines Mobile"), Xbox Live Arcade ("Lumines Live!") and PlayStation®2 ("Lumines Plus") platforms.
Q ENTERTAINMENT's impressive line-up also includes the action puzzle title "Meteos" for the Nintendo
DSTM and fantasy action title "Ninety-Nine Nights" for the Xbox 360TM.

Founded by principal game creator and Chief Creative Officer Tetsuya Mizuguchi ("Sega Rally" franchise,
"Space Channel 5," and "Rez") and industry veteran and Chief Executive Officer Shuji Utsumi (Sony
Computer Entertainment America, Sega, Disney), Q ENTERTAINMENT is comprised of experienced
designers, programmers, and producers. Q ENTERTAINMENT collaborates with other creators, artists and development studios in Japan and overseas. With a large network and enthusiasm, Q ENTERTAINMENT is always on the "Quest for the future entertainment," anticipating the trends and changes in times to come and brings new value to the game industry with fresh new content. More information can be found on the Internet at http://www.qentertainment.com.

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Mon, 03 Dec 2007 18:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=329444&view=rss&microfeed=true
<![CDATA[ XBLA Adds Cheap Arcade Hits ]]> A quintet of Xbox Live Arcade releases are permanently getting a price drop, ushering in the Arcade Hits program. What makes something an Arcade Hit? Something that was, at one time, more expensive than it is now. Distinguished company, no? The first games to get the Arcade Hits designation will be Lumines Live!, Zuma Deluxe, Small Arms, Marble Blast Ultra and Bankshot Billiards 2. Lumines Live! for 800 Microsoft Points, here I come!

Arcade Hits [Xbox]

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Mon, 03 Dec 2007 15:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=329259&view=rss&microfeed=true
<![CDATA[ Yoko Ono and Mizuguchi Together. At Last! ]]> Yup, that's Rez creator Tetsuya Mizuguchi with Yoko Ono. Miz is hosting a two hour radio program called "Imagine ~A Message from John and Yoko~" on Friday, December 7th. That's a day before the anniversary of Lennon's assassination. Back in October, Mizuguchi met Ono in Iceland at the unveiling of Imagine Peace Tower. The tower, which Ono designed, will be lit every year between Lennon's birth on October 9th and his death on December 8th. Ringo Starr and Sean Lennon were also in attendance. Says Miz:


Going to meet Yoko Ono was inspiring for me.

Paul McCartney wasn't in appearance, because he and Yoko totally HATE each other.
Imagine [Miz's Blog] ]]>
Mon, 03 Dec 2007 07:00:02 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=328955&view=rss&microfeed=true
<![CDATA[ Lumines Coming To Windows, Too ]]> A new rating for Q Entertainment's Lumines has appeared on the Entertainment Software Ratings Board, revealing that a Windows version of the musical puzzle game, originally released for the PSP, is in the works. When we contacted the developer about the listing, it confirmed the title's existence and promised that details will be announced within the next few weeks. Wait, what? Confirmation? That was... easy. Almost too easy.

Please note the picture above is from the Xbox Live Arcade version, Lumines Live.

ESRB Game Ratings

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Tue, 13 Nov 2007 15:20:34 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=322284&view=rss&microfeed=true
<![CDATA[ Lumines Live! Gets Cheaper ]]> We don't know how we missed this yesterday, but good news if you still haven't picked up a copy of Lumines Live! The game is now 400 points cheaper, running 800 points on XBLA. Personally, I found the title a major letdown that failed to rekindle the magic of the original PSP version. But who knows, you may love it! Since Every Extend Extra Extreme also came out this week, you can have a duo of Miz for under a Jackson—the means $20 for you who are not hip with the low budget lingo.

Lumines Live Price Drop
[via xboxdomain]

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Thu, 18 Oct 2007 15:30:41 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=312607&view=rss&microfeed=true
<![CDATA[ Space Invaders Extreme Hands-On Impressions ]]> space_invaders_extreme.jpgTaito's Space Invaders Revolution didn't quite reinvent the archetypal arcade series for a new generation as its titled promised, but the company is giving it another go with Space Invaders Extreme. Like the previous Nintendo DS game, Taito adds new power ups and weapons to the formula, but takes the shooting action in an entirely new direction. Focusing on combos, rhythmically driven gameplay and fast paced, more Galaga-like invader formations, many may look at the game and assume it's developed by Lumines creator Q? Entertainment. In fact, it seems to follow the Q? design formula so closely, others may call it a rip off.

Not unlike Q?'s Gunpey and Every Extend Extra, Space Invaders Extreme adds layers of trippy effects, filling the screen with an excessive amount of visual noise. Even more suspect, your shots will trigger sound effects that I could swear were ripped straight from Rez.

Gameplay-wise though, it does add a handful of fresh elements to make the constant shooting a bit more exciting. You'll get bonuses for destroying invaders by column, by color, by shape, or by row and be rewarded for doing so with points and alternate stages. There's a Fever Mode that's essentially a point grabbing free for all and a Roulette Shot that awards you with extra lives.

With the slight sketchiness of latching on to the Q? schtick of success, it may seem like Space Invaders Extreme is a me-too gimmick filled attempt at bringing relevance to a 30 year old arcade game. It was enjoyable for the first fifteen minutes, but it's unclear whether this simple enjoyment will last beyond that. We'll know more when the game hits early 2008.

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Sat, 22 Sep 2007 21:00:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=302652&view=rss&microfeed=true
<![CDATA[ Free Genki Rockets Lumines Skins Coming ]]> heavenly_star.jpg

During our meeting with Q Entertainment today they let spill that the company is working on releasing two new skins for Lumines Live! on the 360.

The company is planning to give away the skin Heavenly Star and Breeze for free to gold members of Xbox Live for a limited time in mid-October.

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Tue, 18 Sep 2007 08:30:04 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=300837&view=rss&microfeed=true
<![CDATA[ Lumines Live! Holiday Pack Details ]]> Nothing says Halloween like Lumines. Or Christmas. Or summer vacation. On October 17th, Q Entertainment will be releasing a "Rockin' Holiday Pack" of 20 new Lumines Live! skins for Challenge Mode. Usual Q cohorts like Keiichi Sugiyama (Rez, Area 1) and h ueda (Every Extend Extra Extreme) collaborated for this upcoming pack. Snowflakes and autumn leaves — so festive!

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Tue, 18 Sep 2007 03:00:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=300812&view=rss&microfeed=true
<![CDATA[ Live Arcade Coming To Windows, Too ]]> 1UP is reporting that, at Gamesfest 2007, unspecified sources have revealed that Live Arcade support will be added to Games For Windows Live developer tools before the end of the year. No word from 1UP or Microsoft on whether this will mean current Xbox Live Arcade titles will make their way to PCs running various Windows OS flavors, but it seems like a safe bet. Yet another platform on which to play Lumines? Yes, please and thank you.

Gamefest 2007: XBL Arcade on PC by Holidays [1UP]

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Tue, 14 Aug 2007 18:20:28 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=289534&view=rss&microfeed=true
<![CDATA[ Miz Makes His Own Second Life ]]> Now that Rez creator Tetsuya Mizuguchi is hopefully finished doing the umpteenth reiteration of Lumines, he's ready to do something different, something virtual, something Second Life. Miz has agreed to create a virtual Tokyo for the pc game, and so far he envisions his creation a "museum of Japanese culture." What's more, he adds:


My work all these years has been to entertain people through video games, but this virtual Tokyo concept could be the next step and path... The Tokyo we are trying to create is based on the image of city. How do people in Tokyo perceive the city? How about foreigners? That's what we want to express.

That's nice and all Miz, but what about the flying penises and the furry fucking?
Lumines Creator Creates for SL [1Up] ]]>
Thu, 05 Jul 2007 03:00:22 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=275049&view=rss&microfeed=true
<![CDATA[ Yet, Another Lumines Clone ]]> And the Lumines clones don't stop! Earlier, we brought word of Luminator, a Lumines copycat made by Germans. That's not all. Already out in stores is Got Game's Puzzle Scape, which looks and sounds a helluva like Lumines. A description from the company's website:


Escape to block-busting puzzles and pulsating beats in this exciting new puzzle game for your PSP® (PlayStation®Portable) system! Be entranced by brilliant, interactive evolutionary backgrounds from cells to dream-like landscapes in four unique themes over 40 levels.

Geez, doesn't Lumines creator Tetsuya Mizuguchi have lawyers or something?

Puzzle Scape [Got Game via GameSetWatch]

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Fri, 29 Jun 2007 05:00:21 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=273406&view=rss&microfeed=true
<![CDATA[ Lumines Exploit Runs PSP Homebrew ]]>

Want to play homebrew something on your PSP, but also like to keep up with your firmware updates? Buy Lumines! The game features a recently discovered exploit that will allow for the running of homebrew code with a simple press of the Start button following the load of a modified game save. The new avenue for emulation enthusiasts, despicable pirates, and homebrew coders will surely turn into something magical for PSP owners looking to get more out of their systems than what is legally and officially available.

Obviously, anyone looking to run homebrew code on their PlayStation Portable will do so at their own risk, voiding warranties and running afoul of copyright law doing so. There may also be some finger waggling aimed in your general direction.

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Mon, 25 Jun 2007 15:20:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272013&view=rss&microfeed=true
<![CDATA[ Lumines Live! Microtransactions To Combat Global Warming ]]> Next Wednesday, Xbox Live gamers who downloaded Lumines Live! will have an opportunity to turn Microsoft Points into charitable donations as Q Entertainment will release new skins for the musical puzzler, one of which will see proceeds go to aid in the fight against global warming. Two new skin packs will hit the Xbox Live Marketplace on June 27 and include the following.

Booster Pack (600 Microsoft points): More skins to fulfill your LUMINES addiction! Presenting the latest addition to the Challenge Mode, this Booster Pack features 20 stylish skins including some brand new, never before seen designs. A must-see is the unique collaboration between LUMINES and "Bloomy Girls," a colorful and lively piece created by striking Japanese visual artist/musician Masakatsu Takagi.

Tokyo Club Mix Pack aka SOS Charity Campaign Pack (350 Microsoft points):Experience the Tokyo club scene through LUMINES! Bringing you the beats and visuals from four of the hottest DJs, artists and VJs, this Pack is truly one of a kind. Pack includes "Heavenly Star - SOS Remix" by Genki Rockets, "House66" by Sugiurumn, "4x4 Bricks" by Techriders and "Cosmic Humming" by Muku.

Proceeds from the latter will go to charitable organizations that help fight global warming. Sure, you're still getting the screwjob, but this one will feel slightly less painful and possibly a few tenths of a degree cooler. More details at XBLArcade on additional downloadable content for Lumines Live!

Buy Lumines Live! Skins, Save the Earth [XBLArcade]

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Thu, 21 Jun 2007 18:20:24 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=271200&view=rss&microfeed=true
<![CDATA[ It's Like Lumines, But Not ]]>

Don't you wish game designer Tetsuya Mizuguchi would've brought PSP game Lumines to the DS, instead? He doesn't have to. Germans are doing it for him! Well, not exactly. Germany's bhv Software is releasing Luminator DS third quarter 2007 in Europe. This DS title has only fifteen skins and 15 "CD quality" songs. I'm no lawyer, but it seems as though we've moved beyond flattery into the gray area of copyright infringement.

Luminator DS [Siliconera]

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Thu, 14 Jun 2007 21:00:30 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=269048&view=rss&microfeed=true
<![CDATA[ This Trion Cube Puzzle Game Is Kinda Like... ]]> trioncube.jpg

It's inevitable. Make a puzzle game, and you're bound to be compared to Tetris. Namco's Trion Cube for the DS doesn't just have players clear lines, but build combos by forming 3x3 squares on a grid. Sounds different enough from Tetris. Still, let's compare! Kouji Asuna,the game's designer, points out:


Having Trion Cube compared to Tetris is rather honourable considering its place in history of the puzzle game genre. However, Trion Cube has its own unique features not seen in Tetris, so I hope many players will be able to get their hands on the game to experience the differences themselves.

Hmmm... What about Lumines? That's a puzzle game. Trion Cube is a puzzle game. Asuna continues, probably with a big SIGH:

It can be said that inspirations has come from all the puzzle games available to date. Since I tend to play a lot of overseas titles as well, I have been inspired by both Japanese and non Japanese titles.

Come back tomorrow when every single FPS is compared to Wolfenstein 3D and DOOM!

Asuna Talks Trion Cube [Spong]

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Tue, 05 Jun 2007 22:00:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=266243&view=rss&microfeed=true
<![CDATA[ New Expensive PSP Cases... For Girls! ]]> The Japanese PS Pictogram design group is keeping the PSP fashion scene alive with the biggest collaboration effort yet. They're not just partnering with luggage manufacturer Porter, but instead having a four-way branding orgy, including dance group Genki Rockets. You may remember them from their appearance on Lumines II.

The X-girl PS Pictogram Genki Rockets Porter PSP case and purse are now on sale for the low, low prices of 9,975 yen and 16,800 yen respectively. Together, that'll set PSP fans of the female persuasion back about $220 USD. Now, that's a bargain. Did I mention each comes with buttons?! Buttons!!!

X-girl PS Pictogram PORTER [PlayStation.jp]

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Fri, 18 May 2007 17:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=261797&view=rss&microfeed=true
<![CDATA[ On Obsessive Gaming Behavior ]]> While on vacation in Ireland last week I became quite obsessed. I had already sunk a solid fifteen hours into Castlevania: Portrait of Ruin prior to my journey across the pond, but I found myself sinking to a new obsessive gaming low. I was consumed. My compulsion would not be satisfied until I'd completed every quest, killed every monster, acquired every item and beat the game three times over with each character. Chalk up another 20 hours of my life. And I wasn't really even having much fun.

It was... weird. It's been quite some time since I've been singularly so focused on one game, not really giving it much thought until I dreamt about slaying Castlevania monsters last night. It's rare that I'll even finish a game (and not that uncommon to leave games unopened for months) so to focus my attention on one title, accomplishing (almost) everything is rare. The only other videogame to so completely suck my time was Advance Wars Dual Strike. My game clock sits at about 150 hours, not including aborted missions.

I'm not sure what does it. Why some games click and some don't. Anyone out there go throught this? What games have you been unhealthily obsessed with?

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Thu, 22 Mar 2007 20:20:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=246340&view=rss&microfeed=true
<![CDATA[ Rumor: Rez, Every Extend Extra For XBLA ]]> Could Tetsuya Mizuguchi's masterpiece Rez be en route to Microsoft's Xbox Live Arcade service? Is The Miz's remake of PC freeware shooter Every Extend not far behind? That's a definite maybe on both, if this month's EGM rumors are to be believed.

Adding more fuel to the fire that Miz and Q? Entertainment will be bringing a version of the previously-for-PSP game Every Extend Extra is today's report from CVG that reveal this week's GDC will be the time and place for a new XBLA announcement from Q. Could it be Gunpey? Meteos? What will it be?!

We'll let you know if we corner Miz!

GDC: Mizuguchi's new XBLA game [CVG]

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Mon, 05 Mar 2007 16:40:41 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=241206&view=rss&microfeed=true
<![CDATA[ Clip: Heavenly Star for Lumines Live ]]>

Now, that's what I'm talking about. Too bad it didn't come with the price of admission for the base Xbox 360 model of Lumines.

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Thu, 25 Jan 2007 08:00:45 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=231299&view=rss&microfeed=true
<![CDATA[ Lumines Live! Packs Hit Soon (And Cheap!) ]]>

It's widely known that the Lumines Live! screwjob from last year didn't sit well with Xbox 360 owners. Releasing a hobbled version of the game on Xbox Live Arcade with the promise of future through-the-nose payments rightly warranted some gamer finger wagging (and poisonous Kotaku comments).

But next week's Lumines Live! download packs might just make that bitter microtransaction pill a tad easier to swallow. For a limited time (until February 21), the following add-ons will be available at a reduced price.

- VS CPU Pack (100 MS Points)
- Puzzle/Mission Pack (100 MS Points)
- Heavenly Star Skin (Free for Gold Members)

See? Q Entertainment loves you. Of course, once that period of goodwill is over, the regular screwjob price for each will creep back up to 300 MS points.

Unless you want to be reminded how you shouldn't have snoozed from your Live peers, make sure you're ready to download these packs starting January 24 at 1 AM PST.

Get a Deal on Lumines Live! Add-On Packs [Xbox.com via Gamerscoreblog]

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Thu, 18 Jan 2007 18:20:15 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=229840&view=rss&microfeed=true
<![CDATA[ Clips: Lumines II For Japan To Get Japanese Reggae Tune ]]>

While the American version of Lumines II featured the likes of Beck, Gwen Stefani and New Order, the Japanese release looks set to have totally different tunes. The game's creator Q Entertainment just announced that Japanese reggae band Def Tech will be lending it its tune "KONOMAMA" to the game. Never thought of it before, but Def Tech's music should vide well will Lumines puzzling. Hit the jump for the band's smash hit tune "My Way," which won't appear in the game but is still kewl.

Def Tech Lends Tune To Lumines II [Famitsu]

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Thu, 18 Jan 2007 08:22:27 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=229528&view=rss&microfeed=true
<![CDATA[ Kotaku Stalku: I Finally Touch Mizuguchi ]]> Not sure if you recall, but I was supposed to attend the Spike VGAs this weekend. What follows is the harrowing, should've-been-posted-on-Livejournal tale of my brief flirtation with a video game award show.

Friday night. I was just wrapping up a handful of posts, ready to head to the Spike TV Video Game Awards. Despite my personal feelings for the VGAs, I was excited to attend. I'd get to talk to some famous and semi-famous folks on the red carpet, slip Rachel Leigh Cook my card, then watch Tenacious D rock out and bask in the insanity of the show. As I put away the laptop, my stomach warned me something was wrong.

I hadn't eaten but a handful of random snacks all day, so I assumed it was just hunger. Better eat a proper meal, I though. After heading down to the Galen Center at USC, I decided "I should get a Fatburger and put something in my stomach." One third of a Fatburger later, I threw in the napkin. Or towel. Back to the VGAs!

That's when, to my surprise, I saw Tetsuya Mizuguchi (of Rez and Lumines fame) walking out of the VIP area with two lovely ladies, one decked out in an Every Extend Extra t-shirt by Beams. I yell "Mizuguchi! Can I get a pic?" He complied, giving me his best goblin face. I thanked him, we shook hands and Miz sped off to catch up with CliffyB. They hugged! So sweet.

As I approached the two, ready to grab a shot, my stomach gave me the signal: this Fatburger is scheduled to launch within the hour. Shit. I grew more delirious as fever took over, but had the common sense to stay away. If I approached the two, I was sure someone would wind up with vomit splash on their red carpet walking shoes. And I wanted to prevent being blacklisted from press access at all future events.

That was it. I knew my night at the VGAs was over. I handed my tickets to Freeloadin' Scott Andrews, sped home, car window down just in case, waiting for my digestive system to go in reverse.

Didn't take long, but I took comfort in the fact that I'd met one of the few game designers I've always admired. It's a shame I didn't have the strength to stay, as I'd have like to chat him and Cliff up a bit. Plus, if I got Mizuguchi sick, I'm going to feel awful. I was also bummed that I didn't get to retell a full night of adventure to the Kotaku readership.

Hopefully, I'll be back next year in full health to absorb the full impact of the VGAs and give Miz a big old mancrush-style hug.

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Tue, 12 Dec 2006 21:40:42 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=221405&view=rss&microfeed=true
<![CDATA[ The Xbox Live Arcade Challenge ]]>

Microsoft announces the Xbox Live Arcade Challenge, a gaming tournament that focuses on games downloadable through Xbox Live. There are actually two different competitions. The Lumines Live! challenge will run from the 17th to the 23rd of December, with the Small Arms tourney running from the 24th to the 30th. When the competitions end, the top 105 people on the leaderboards are winners.

What do they win? 1st place walks away with a 42inch Hitachi Plasma HDTV, with four runners up receiving an HD-DVD bundle, a wireless headset, and the ultra-pricey 360 wireless racing wheel. The remaining 100 ranking players for Lumines get '500 MS Points Tokens to be redeemed for Xbox Live imagery', with the Small Arms players getting a game theme plus 100 of the point tokens. Point tokens? Xbox Live imagery? Are these not just standard Live points? Confusing. Frankly doesn't seem worth downloading the full version of either of these if you aren't in the top five, so play to win, damn you. Make us proud.

Registration is set to start today, so keep an eye on the link below if you want a chance at delicious plasma TV goodness.

Xbox Live Global Tournament Registration Site [via Eurogamer]

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Mon, 11 Dec 2006 12:40:59 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=220913&view=rss&microfeed=true
<![CDATA[ Remix Some Lumines II Tracks, Go To Miami ]]>

While Lumines II may not be winning the hearts and minds of PSP gamers quite like the first one did, at least you can maybe get a free trip to Miami out of it. All you need to do is suffer through the Lumines II Remixer at the official site then send in your remix.

What do you get if you win? Sadly no games! Instead the winner will receive a trip for two to Miami for the Winter Music Conference, a VIP "experience" with Junkie XL (hopefully no awkward passes from the artist), hotel accommodations, round-trip airfare, car rental and $500 spending cash. I suppose you could do worse. If only Tetsuya Mizuguchi were there I'd spend all night on my remix.

Go on aspiring DJs! Get your virtual wiki-wiki, scritch-scratch on.

Lumines II Video Mixer

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Thu, 30 Nov 2006 23:20:32 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=218491&view=rss&microfeed=true
<![CDATA[ Major Nelson On Microtransactions: "Don't Like 'Em, Don't Buy 'Em" ]]>

Microsoft's Major "Larry" Nelson and 1Up's woolly Andrew Pfister talk about the current micro-transactions brouhaha. Both make good points, but man, Lar gesticulates like crazy.

Micro-Talk Micro-Transactions [Destructoid]

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Thu, 26 Oct 2006 01:22:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=210237&view=rss&microfeed=true
<![CDATA[ Microsoft Getting the Message on Crap Lumines Live! ]]>

Finally downloaded Lumines Live!, and it was pretty much like the version on my PSP, but bigger. Thing is, the game on my UMD is a full game, not a crippled download—this all, ironically, has given the PSP and UMD the best press it has had in months!

At E3, Microsoft touted the music video element of Lumines Live!, an element not found in the current half-baked version, but an "Artist Pack" available next year. The initial purchase leaves gamers with a mere 12 skins, five puzzles, five missions and one CPU opponent. Xbox 360 owners are pissed.

Microsoft's Gamerscore blog is running damage control, stating:

The material posted on Xbox.com, and that was sent out in the media alert wasn't detailed enough, and believe me, the message is being heard. When we said 'full version,' we didn't make what that meant clear enough. You are getting all of the 'modes' that are in the game, but the base version includes only some of the skins, puzzles, missions, or CPU opponents. There will be future content you can choose to buy. Just like other games with downloadable content, you can choose what you might enjoy the most, or stick with the base game.

Eh? Isn't that what my PSP is for?

The Message Is Being Heard [Gamerscore via 1Up]

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Mon, 23 Oct 2006 04:22:52 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=209332&view=rss&microfeed=true
<![CDATA[ Miz Defends Crap Lumines Micro-Transactions ]]>

Late last night, I was all raring to download Lumines Live! So much so that I stayed up late, waiting for the Xbox Live maintenance to wrap up. It did, but not in Japan, where I can home.

I woke up early again today. Still, wonk city, couldn't log on.

Lumines Live! reviews had already hit the internet, and the overwhelming reaction: Hate. Micro-transitions up the whazoo keep what was the most enjoyable PSP puzzler from creating a satisfying 360 experience. The game's creator, Tetsuya Mizuguchi, has already offered his two cents on possible criticism the XBL version might get:

Lumines has this image... It came in a package, it came on a UMD. And now it's not. So now people are worried. And maybe even upset that they can't even get the full pack in one software product. But really, it's just changing the way we provide the content... So, in our eyes, the game doesn't have to come in a package. We just feel like we're shifting our audience and we're starting to deal with different people. That's not to imply the PSP and Xbox Live users are that much different, but naturally, the way we are accepting media, goods, music, and games, we ourselves are changing our attitudes. So we're trying to follow a new path. So at the same time the audience is changing, we're changing along with it. We think this is the way of the future.

And that future is paved with streets of gold. Miz is slightly off here. Micro-transitions aren't exactly "the future." In a way, they're the past. Publishers have figured out a way to put arcade cabinets in the home and connect them with a money train leading right to the company coffers.

Still, I'm kinda excited to play Lumines on my big ass TV.

Miz Talks Micro [IGN, Thanks Dix!]

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Thu, 19 Oct 2006 05:22:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=208647&view=rss&microfeed=true
<![CDATA[ Lumines Live is Filthy With Microtransactions ]]>

Greeting me from the tips inbox today was an email so full of white-hot rage, profound spiritual hurt, and f-bombs that I thought I was getting Florian's fanmails by accident again.

But soft! I was wrong. It was just the Ineffable Jut, weighing in on the bumblefuckery that is the Lumines Live microtransaction stack:

They fuck you just a little at a time, so you don't feel your asshole tearing.

I just downloaded Lumines live. It's a good game, but it's right full of fucking microtransactions. Puzzle-mode; 5 levels until you buy the puzzle pack. Mission-mode; 5 levels until you buy the mission pack. This pisses me right off! Minus the online, the PSP version has more to it than the XBLA version.
I don't want to get this excited about a fully awesome XBLA game only to find out it's only partially awesome unless I plop down another $25 to get the full package.

If more games are going this microtransaction route, I'm going to flip my proverbial lid!

Stickypig was likewise incensed, and spent several hours this morning shoving slices of sandwich meats under my door while muttering ancient invocations to demons. Each slice had the name of an Xbox Live employee written on it. I think he's under the impression that I am some flesh-hungry devil godling who can grant wishes.

But really, anyone could've made that mistake.

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Wed, 18 Oct 2006 18:55:52 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=208572&view=rss&microfeed=true
<![CDATA[ Tomorrow! Lumines! Live! ]]>

Major "Larry" Nelson announces that Lumines Live! is going to hit Xbox Live. Major gives all the skinny on the eagerly awaited XBL titles, dishing:

'Lumines Live!' for Xbox Live Arcade brings exciting new music, new video content, and 12 different skins, for hours of fun. The Xbox Live Arcade game features exclusive Xbox Live online multiplayer play, allowing you to play against your friends in head-to-head battles. "Lumines Live!" includes:
  • Full online multiplayer play over Xbox Live—battle your friends head-to-head
  • Classic Lumines gameplay, including Challenge, Puzzle and vs. CPU modes
  • All-new Skin Edit Mode allows you to re-mix the order of your unlocked skins to create a custom Lumines experience
  • All-new Mission mode presents player with pre-designed Lumines puzzle scenarios
  • Dynamic skins, sound effects and music optimized specifically for Lumines Live! in high-definition graphics and 5.1 channel surround audio
  • Extensive downloadable content support over Xbox Live Marketplace—add new skins, puzzles, missions, artist packs and more
  • Full suite of online leaderboards
  • The full version of the game will be 1200 points. Plus an optional pack for 600 points will also be available that will allow gamers to change their music scene as well as choose from 22 new skins.

It seems that Xbox Live is under maintenance at the moment! But, Major will post the nanosecond Lumines Live! hits!! Looking forward to it!!!

Lumines! Live! [Major! Nelson! Thanks! Eric!!]

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Tue, 17 Oct 2006 20:21:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=208330&view=rss&microfeed=true
<![CDATA[ Lumines Live! Achievements, Cue Puzzle Salivating ]]>

The release of Lumines Live! for Xbox Live looms every closer, now that we have the list of achievements. While the release date is still TBD according to the official Lumines Live! Web site, gamers can look forward to going through the following motions for a total of 200 Gamer Points.

1. Clear "Base" - Clear one round of Challenge Mode "Base".
2. 20K - Play Challenge Mode "Base" and score 20,000 points.
3. Time Attack 60sec. : 30 blocks - Play Time Attack Mode 60sec. and erase 30 blocks.
4. Time Attack 180sec. : 90 blocks - Play Time Attack Mode 180sec. and erase 90 blocks.
5. Time Attack 300sec. : 150 blocks - Play Time Attack Mode 300sec. and erase 150 blocks.
6. Time Attack 600sec. : 300 blocks - Play Time Attack Mode 600sec. and erase 300 blocks.

7. Time Attack 60sec. : 70 blocks - Play Time Attack Mode 60sec. and erase 70 blocks.
8. Time Attack 180sec. : 200 blocks - Play Time Attack Mode 180sec. and erase 200 blocks.
9. Time Attack 300sec. : 300 blocks - Play Time Attack Mode 300sec. and erase 300 blocks.
10. Time Attack 600sec. : 600 blocks - Play Time Attack Mode 600sec. and erase 600 blocks.
11. Half Million - Play Challenge Mode and score 500,000 points.
12. Single Lap Quarter Million - Play a Single Lap of the Skin Edit Mode and score 250,000 points.

I'm really looking forward to this release and recommend anyone who didn't get in on the PSP version hotness download this as soon as it's live.

Lumines Live! [Achieve360Points]

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Sun, 15 Oct 2006 12:24:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=207692&view=rss&microfeed=true
<![CDATA[ Lumines Creator Talks, Wears Pink Shirt ]]>

In this 17 minute interview from September (but posted today), Lumines creator Tetsuya Mizuguchi talks music, sequels and Pong. And all in a pink shirt!

He Makes Puzzle Games [VGB]

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Fri, 13 Oct 2006 18:20:54 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=207594&view=rss&microfeed=true
<![CDATA[ UPDATE: Lumines Live is Free? ]]>

Lumines Live willbe free when it's released to the Live Arcade, according to Xbox Live Pipeline, Microsoft"s email marketing newsletter for the Xbox 360.

in the description of the game on the Pipeline website it clearly shows that the Arcade Live game will be free, while other Live Arcade games have the proper amount of Microsoft points listed.

It could just be some sort of Msoft snafu or it could be that they will be making all of their money off of the game throught downloadable expansion packs and songs. I have an email into Microsoft to figure it out.

Update: It looks like dreams of a free Lumines Live were in vain. My Msoft man inside just dropped me a line to let me know that both the price and rating were typos.

Hey Brian, The information posted about Lumines Live on XboxLivePipeline.com is inaccurate and we apologize for any confusion. Lumines will be available later this Fall on Xbox Live Arcade and more details will be shared closer to its launch. However, the title will not be free and the rating is still pending.

D'oh!

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Tue, 10 Oct 2006 17:23:02 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=206655&view=rss&microfeed=true
<![CDATA[ Miz Playing Lumines II ]]>

Swedish game site Spelbeber shot this video of Lumines luminary Tetsuya Mizuguchi playing Lumines II at Nordic Game 06. Here, Miz shows never-before-seen tracks. Very cool, even if Lumines II still looks like, well, Lumines.

More Here [Spelfeber]

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Tue, 19 Sep 2006 17:40:13 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=201765&view=rss&microfeed=true
<![CDATA[ Miz's New Purdy Music ]]>

In Lumines, the music matters. A lot. Game site 1Up has a peak at the sequel's soundtrack with this track called "Heavenly Star." While the video was inspired by A-ha's "Take On Me" music vid and was designed by Japanese visual artist Glamoove, the song is sung by the Genki Rockets and was co-penned by game creator Tetsuya Mizuguchi. This must be twenty colors of coolness.

Eds Note: 1Up sent word that the video had to be taken down.

More Here [1Up]

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Wed, 13 Sep 2006 08:23:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=200260&view=rss&microfeed=true
<![CDATA[ Make Your Own Lumines Video ]]>

It's a desperately slow news Friday. Ashcraft and I spent the morning viciously snarling over the smallest scraps like rabid mongrels. But even if it wasn't a slow news Friday, this Lumines Video Mixer would be pretty neat. As a sneak preview of Lumines 2, mix together some funky beats along with some Lumines video and a molten dancing girl. You just drag and drop the songs, videos and dance moves, then hit preview. You can even share them with some friends. Worth at least thirty seconds for even Lumines' non-fans, if there is such a thing.

Edit: We got an email from Ayzenberg, the guys who are making this for Buena Vista Games. Long story short: this is a leaked internal project and no one's supposed to be looking at it yet. So they pulled it. Oh well, things to come!

Lumines Video Mixer

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Fri, 04 Aug 2006 11:40:39 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=192096&view=rss&microfeed=true
<![CDATA[ Mizuguchi's Pimped-Out Kicks ]]>

You're a big, powerful game designer with smash hits under your belt. What to do for funsies? Well, if you are Tetsuya Mizuguchi, you commission Nike to make one-of-a-kind sneakers with rainbows and rhinestones patterned after your PSP puzzler Lumines. But, if you're DoA's Tomonobu Itagaki, you drink. A lot.

More Here [Game Girl Advance]

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Wed, 26 Jul 2006 13:20:39 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=189852&view=rss&microfeed=true
<![CDATA[ First PSP Greatest Hits Announced ]]>

The first batch of Greatest Hits titles have been announced for the Playstation Portable. For just $20 you can land yourself a copy of Ape Escape: On the Loose, Offroad Fury: Blazin' Trails, Hot Shots Golf: Open Tee, Twisted Metal: Head On or Wipeout Pure.

Why on earth would Sony put together such an atrocious list of bargin bin games for their "Greatest Hits"? Are they trying to get people to give up their Playstation Portables? Where's Lumines? Where's SOCOM? Where's GTA?

I know these games are all selling well, but come on you need to do something to spark PSP sales.

The next batch to get the price drop hit later this year. Fortunately, Lumines did make this cut. Hit the jump for the list and needless quotes.

With more than 5 million units sold, the PSP system remains North America's top-selling next-generation handheld in the period since its record-setting launch in March 2005. These first "Greatest Hits" games defined the PSP experience at launch and have contributed to the overall success of the system. "The PSP system has truly arrived with the launch of its 'Greatest Hits' collection, which we expect will drive consumer interest in the device and strong hardware growth, just as the 'Greatest Hits' programs have done for other PlayStation platforms," said Peter Dille, senior vice president, marketing, Sony Computer Entertainment America. "Summer is typically the industry's lightest season for new titles, so releasing the PSP 'Greatest Hits' now benefits many consumers who find themselves with more downtime, whether they're on a plane headed on a vacation or simply trying to beat the heat at home." Later this year, additional third-party games will go "Greatest Hits," including Lumines(TM), Midnight Club 3: DUB Edition, Star Wars Battlefront(TM) II, Tony Hawk's Underground 2 Remix, and Untold Legends(TM): Brotherhood of the Blade(TM).
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Tue, 25 Jul 2006 11:00:24 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=189665&view=rss&microfeed=true
<![CDATA[ BoA Hot, But Not Hot Enough for Lumines II ]]>

Big-in-Japan Korean pop princess BoA apparently didn't make the final cut for Lumines II reports game site Siliconera. At E3, the songstress's tunes appeared on the floor demo for hip designer Tetsuya Mizuguchi's latest puzzler. Logic tells us that her music should find its way into the finished product, but Buena Vista Games PR says this isn't going to happen. As the US version and the Japanese version could be different, there is a chance BoA could still make an appearance. She's a logical choice as the singer appeared on Mizuguchi's Ninety-Nine Nights for the Xbox 360. And we all remember how that turned out.

More Here [Siliconera]

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Thu, 20 Jul 2006 07:24:20 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=188531&view=rss&microfeed=true