Yesterday at E3, my Kotaku Splitscreen co-host Jason Schreier sat down with Bungie’s Luke Smith, game director on Destiny 2. They hit a wide variety of topics including what The Darkness is, how the game’s open world levels will work, and why they’re taking away Jason’s Sunsinger res.
Today on Kotaku Splitscreen, we’ve got a very special guest: Destiny: The Taken King director Luke Smith.
This past week, there was a lot of controversy surrounding Destiny, a video game in which players travel through space collecting unique resources such as Spinmetal, Helium Filaments, and Red Bull.
When Destiny's first expansion pack came out last month, hardcore players were stunned. Not only did it ask them to upgrade their old exotic gear through a messy, convoluted process, it also rendered much of the loot they had acquired from the game's first raid, Vault of Glass, totally useless. Suddenly you could buy…
Last week I got on the phone with Bungie's Luke Smith, lead designer on Destiny's Vault of Glass raid. We had a cool chat, and I included a bunch of quotes in the feature we just ran on the main site. However, I thought some people might be interested in reading our full Q&A.
The loadouts have names like Operator, Airborne, Grenadier, indicating their main weapon and a unique battlefield talent. I suggest that Bungie's bringing a touch of class-based combat to Halo, and the designer winces, then chooses his words.