"The world lies on the brink of destruction. Only a select few may be able to save it."
A lot can (and has) been argued against the use of cut-scenes in games. They are broadly seen as an archaic film mechanic that stumbled into gaming convention in an age when games were too young and naïve to put forward any other alternative.
At present, the word "tension" is almost exclusively considered negative.
It was recently announced that God of War writer Marianne Krawczyk will be lending her talents to the upcoming game Shank.
I thought the God of War games were above-average in the video game narrative department and Shank looks like a well-done update to one of my favorite games, Metal Slug. However, instead of…
The Chicago Sun-Times film critic has finally revisited his old contention that games can never be art, to defend it "in principle," and to dispute about that which cannot be disputed.
The summers of my childhood were marked with scars. Good scars, not bad ones.