<![CDATA[Kotaku: lucasarts layoffs]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: lucasarts layoffs]]> http://kotaku.com/tag/lucasartslayoffs http://kotaku.com/tag/lucasartslayoffs <![CDATA[Analyst: LucasArts Layoffs About EA, Studio Politics]]> LucasArts may be saying publicly that its recent mass layoffs were due to development cycles, but at least one analyst says the decision may be more about film studio politics and a new connection with Electronic Arts.

Analyst Michael Pachter estimated that prior to the layoffs, LucasArts had approximately 200 employees, the balance of whom were tasked essentially with liaising between George Lucas' intellectual properties and the only three development studios ever to build games on those properties: BioWare, Pandemic and UK-based Traveller's Tales.

Their primary role, Pachter said, was to ensure proper treatment of the Star Wars and Indiana Jones IP, manage business relationships with the studios, and handle marketing of the properties.

In April, former Electronic Arts LA COO Darrell Rodriguez took over for the recently-departed Jim Ward as LucasArts' president. We can assume Rodriguez still has close liaisons with EA, or at least a confident familiarity with EA's business practices, said Pachter. And with EA now owning two out of three Lucas IP development studios in BioWare and Pandemic, it would appear there is no further need for such a large staff while Rodriguez is on board at LucasArts.

"If I'm Rodriguez and I know that I'm going to do most of my games with EA going forward, then I'm a lot less anal about double-checking everything EA is up to," said Pachter.

An anonymous former LucasArts employee had the same speculation: "My guess: EA cut a deal and is already making Star Wars games! That's just a guess, but on the heels of the Bioware/EA thing and the hiring of EALA's COO as Lucasarts' new President... that math ain't hard to figure."

Film studio politics could be playing a role here too, said Pachter. Traveller's Tales is owned by Warner Bros., and can be expected to focus on making games based on WB properties like Harry Potter in the future. It would be highly unlikely, said Pachter, that WB would allow Traveller's to work on future Indiana Jones games when rival studio Paramount (Indiana Jones And The Kingdom Of The Crystal Skull) would reap the benefits.

In other words, if WB won't be doing any George Lucas films, then a development studio it owns won't be doing any George Lucas games, and that means LucasArts has a limited need to deal with the UK-based studio.

"Why would Paramount want Warner Bros. to mess with their movie?" Said Pachter. "At least EA has a good reputation with the [film] studios and does a good job on the kid-friendly games."

So with a relationship to the UK studio reduced if not eliminated, and with EA's BioWare within a close radius of LucasArts, and with former EA exec Rodriguez at the helm, there's hardly any need for a large staff to handle IP development, said Pachter.

The analyst added, "If I were EA, I would go in to George Lucas and try to buy LucasArts."

When Kotaku spoke to LucasArts earlier today, a representative stressed the publisher's good health and commitment to its internal studio. "We are healthy," she said. "LEGO Indie was launched on seven platforms to positive reviews, The Force Unleashed and Fracture are on track for this fall. We have a good slate of games and we have some good stuff going on in production.

"We are definitely committed to the internal studio."

Despite the layoff of what sources have told us could be up to 80 percent of LucasArts' staff, Pachter doesn't believe the publisher is in dire straits financially, however.

"Don't think about LucasArts as a stand-alone entity that must make a certain profit," he said. "It's wholly owned by George Lucas, and George has more money than God. I would not ever worry about George Lucas being in financial trouble."

Both LucasArts and EA declined to comment.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5013997&view=rss&microfeed=true
<![CDATA[LucasArts Confirms Layoffs, Says The Dev Is Still Healthy]]> News of the rumored layoffs at LucasArts that we broke yesterday afternoon were confirmed today by the developer, which maintained that they remain committed to their internal studio.

"I can confirm we had layoffs yesterday they were in the studio," said LucasArts spokeswoman Margaret Grohne. "They had to do with where we are in our product life cycles."

Yesterday a number of former LucasArts staffers contacted us to say that 75 to 100 employees were laid off from the company, including VP of Product Development Peter Hirschmann and the producer of LEGO Indiana Jones and LEGO Star Wars: The Complete Saga, Shawn Storc.

The layoffs come months after former president Jim Ward stepped down from heading the company and was replaced by Darrell Rodriguez, a former Electronic Arts COO.

According to our sources up to 80 percent of staff has been laid off in departments such as Production Services, which includes QA and Compliance, with jobs planned to be outsourced overseas. Cuts were also said to be made in development, with art and programming staffers being laid off.

While Grohne declined to talk specifics, she did say that Hirschmann was no longer with the company and that his departure was a "mutual decision."

While our sources told us that the layoffs cut deeply into the developer's internal studio, leaving the company short-staffed, Grohne maintained that the company is healthy and remains committed to internal development.

"We are healthy," she said. "LEGO Indie was launched on seven platforms to positive reviews, The Force Unleashed and Fracture are on track for this fall. We have a good slate of games and we have some good stuff going on in production.

"We are definitely committed to the internal studio."

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5013987&view=rss&microfeed=true