<![CDATA[Kotaku: Lucas Arts]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Lucas Arts]]> http://kotaku.com/tag/lucas arts http://kotaku.com/tag/lucas arts <![CDATA[ Indiana Jones and the Staff of Kings Rated for Portables ]]> European video game content rater PEGI has just, well, rated what looks like a new Indiana Jones game for the DS and PSP. With the questionable title Indiana Jones and the Staff of Kings (woah!), the title is 16 and up, and Activision is publishing. We don't have any other information about it other than that, but game site Siliconera wonders if this Staff of Kings game is that other "next-gen" Indiana Jones title that was shown a few years back — and then disappeared into the ether.

Indiana Jones and the Staff of Kings [PEGI via Siliconera]

]]>
Thu, 28 Aug 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5042839&view=rss&microfeed=true
<![CDATA[ New Unleashed Trailer Drops Plot Points, Shows Carnage ]]> Entertainment Weekly got their hands on a new Star Wars: The Force Unleashed trailer that delves into the story of the upcoming Sith-centric game. I wouldn't go and watch if you want your knowledge of the game and its story to remain virginal. Otherwise you absolutely have to go check it out because it's got some amazing gameplay shown off, including walkers being cut in half and some blistering combo attacks by the apprentice. Makes me want to play it some more.

Star Wars: The Force Unleashed [EW]

]]>
Wed, 09 Jul 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5023302&view=rss&microfeed=true
<![CDATA[ Hands-On The Force Unleashed Impressions ]]> Going in to my time with Star Wars The Force Unleashed, I figured the best the game could do was recapture the fun of playing Star Wars: Jedi Knight: Dark Forces II on a console.

While The Force Unleashed pushes the graphics and, to some degree, the AI, forward, the experience of playing Unleashed was, as I had hoped, fairly similar to the hours of time I sank into Dark Forces II.

The game was enjoyable, at times a blast to play, but nothing that is going to shake the rock solid formula crafted by Dark Forces II.

I started my hands-on with the Xbox 360 version of the game (the PS3 version is said to be identical) playing as Darth Vader. I suspect this first introductory level is one of the only chances you get to play as the Sith mouth-breather. The developers nailed Vader's walk, though I went from awe struck to annoyed a few minutes into the game when I realized I couldn't force Vader to sprint through the level. Instead you have to make do with his majestic, shoulder-rolling walk as he obliterates everything in his path, rocks, trees, Wookies, with a wave of the hand.

After playing the Vader level to completion, I hopped into shoes of Vader's secret apprentice and played through an entire chapter with him. Unlike Vader, whose powers are already maxed out, the apprentice needs to unlock and strengthen his abilities over time.

The game's controls are fairly straight forward, allowing you to pluck things out of the air or throw them around with the Fore. Holding down the right trigger allows you to force grab and then you use the left thumbstick to move it around, or fling it places. You can combine this with other attacks as well. You can, for instance, force grab someone and then thwack them with a light saber. Or you can electrocute them as they dangle, struggling, in front of you. I personally enjoyed grabbing someone over to me and then Force pushing them off bridges or throw the outer glass of space stations.

While the game does have a few random, and easily solved puzzles, a bulk of the game is about tearing stuff up and tormenting people.

The fun in The Force Unleashed will most definitely be found in the mixing of powers to destroy places and wipe out hordes of Storm Troopers. This Star-Wars themed sandbox of destruction is likely to suck up hours of my time when it comes out, if only because I'll be obsessing over attempts to try and perform nearly impossible acts of Force abuse, like grabbing a Tie Fighter out of mid flight and smashing it into other spacecraft.

]]>
Mon, 07 Jul 2008 11:21:10 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022568&view=rss&microfeed=true
<![CDATA[ Belloq Shits on Indiana Jones LEGO ]]> Those Raiders of the Lost Ark LEGO are darling. And that game? Precious. Certainly everyone involved with the film would be proud to be immortalized like that. Not Paul Freeman, who was the evil Dr. Rene Belloq! While he does acknowledge the game looks like "fun," he adds, "I will never play a game in my life." Oh. Okay! What about those adowable LEGO figures?


It's this little fat plastic cube... It doesn't look the least bit like me. How could it, a little yellow plastic cube? It wears a white hat at some point. It is better than Marian's, though. They haven't made her the most beautiful LEGO figure in the world, have they? Her hair looks a bit like a tea cosy. It's strange.

This man has no heart.
Paul Freeman Interview [Eurogamer] ]]>
Fri, 18 Apr 2008 04:00:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381319&view=rss&microfeed=true
<![CDATA[ A Trip To Lucas Arts Studios ]]> At last week's GDC I had the opportunity to go out to Lucas Arts studios to check out a few of their upcoming games including Star Wars: The Force Unleashed, LEGO Indiana Jones and their new IP Fracture. Lucas arts is somewhere I've been wanting to see for quite some time and luckily I was able to snap of a few pics before they hustled us into the theater to watch the demos. I didn't get as many as I would like, but I at least got the Star Wars items that were placed around the bookshelf lined lobby. There were large, luridly colored old horror movie posters and a large statue dedicated to the creator of King Kong, Willis O'Brien. These, unfortunately, I didn't have time to take any photos of as our time in the reception lobby was rather brief, but I did manage to get a great shot of the Yoda fountain out front (above) and the actual costumes for Darth Vader and Boba Fett, which you can see after the jump. If I ever get the chance to get out there again, I'll be sure to hide in the bathroom so I can sneak out and document the whole place before I get dragged away kicking and screaming by the Imperial Guards.

vaderfig.jpg

bobafettfig.jpg

]]>
Wed, 27 Feb 2008 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=361415&view=rss&microfeed=true
<![CDATA[ LEGO Indiana Jones ]]> For the last part of my three part coverage of the Lucas Arts presentation, we'll talk a little about LEGO Indiana Jones. The portion we saw dealt with the iconic scenes from the beginning of the first movie: running from giant boulders, stealing golden idol heads and the like. We were also introduced to some of the game mechanics. Indy will of course make much use of his whip to destroy things, grab objects and swing his way through his adventures. He will also have an ally who will help him through each of the various levels of the game and each ally will have a special skill such as excavation that will come in handy. These helpers can also be controlled by another player in the co-op mode. Players can look forward to Lego versions of all their favorite characters including Dr. Henry Jones Sr., Sala and everyone's favorite little screaming Asian kid, Short Round. Each characters phobias, such as Indy's famus aversion to snakes will come into play as you progress through the game. As in the other LEGO Star Wars titles, humor plays a huge part in the game and the few little cut scenes we saw were quite funny and had the gathered crowd laughing aloud quite a bit. We even got a special appearance by the golden head of a certain Star Wars robot that was used to great effect. All three movies will be covered in the game with each film being made up of six levels.

The DS version will be making use of the microphone to solve puzzles by blowing out torches and also included will be a cooking mini-game featuring the infamous monkey brains scene. Something tells me you won't be seeing THAT in Cooking Mama 3.

With all it's various in-jokes and trademark LEGO humor, I think that LEGO Indiana Jones will be a sure fire hit with fans of the genre and kids alike. I wasn't really on the LEGO Star Wars tip when it came out, but there is no doubt that LEGO Indy will be a permanent part of my game collection when it comes out this summer.

]]>
Sat, 23 Feb 2008 10:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=359982&view=rss&microfeed=true
<![CDATA[ Fracture ]]> After the Star Wars: Force Unleashed presentation, we sat tight in the Lucas Arts auditorium to check out some bits of their new game, Fracture. Lucas Arts has been working with Day One studios to create what they hope will be a fresh new IP in their corral. Unfortunately from what I saw it doesn't seem to be much of a contender, at least at this point. The story is based around a future Civil War over genetic engineering and the bits that we saw took place in the San Francisco of the future. The battle mechanic is all involved with manipulating terrain. Weapons can be used to rain down rocks on your enemies, giant spikes of earth can be brought up to repair bridges or hills can be created to block you from enemy fire. Giant vortexes can also be created that will sink the earth, dragging in everything around it.

The graphics while nice, seem pretty generic in that space opera kind of way we are getting so used to with titles like Mass Effect. Nothing really stood out about them and they really could have been part of any modern space game. Frankly the parts of the gameplay that we did see just seemed to involve raising or lowering grounds to suit your needs and came off seeming a bit like a Mass Effect game with a Populous battle system. There will be a multiplayer mode but if the game continues as is, I doubt that will do much to sell the title. The consensus of the gathered media seemed to be one of general ambivalence so I hope that something can be done to make Fracture a bit more intriguing the next time we see it. I also can't help but think if we had seen this before watching the awesome Force Unleashed presentation instead of after it might not have come off seeming so inferior.

]]>
Fri, 22 Feb 2008 11:20:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=359737&view=rss&microfeed=true
<![CDATA[ LucasArts President Has Quit ]]> jimward.jpg

LucasArts has just confirmed to Kotaku that Jim Ward, longtime Lucas worker bee and current president of LucasArts, has resigned from the company "for personal reasons" and will be leaving LucasArts in a couple of weeks.

Ward, who began his career in advertising, started work at LucasFilm in 1997 as the head of their marketing division. In 2004 Ward was named president of LucasArts.

No word yet on the reasoning behind his seemingly sudden departure or where he will land, but we'll keep you up to date here.

Update:
We've spoken with LucasArts about Ward's notice and gotten a comment from Ward.

]]>
Fri, 01 Feb 2008 12:40:09 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=351737&view=rss&microfeed=true
<![CDATA[ Don't Expect Wii-mote Lightsaber Peripheral ]]> lukenohandtoy.jpg When the Wii-mote was first announced, immediately everyone thought of one thing: the lightsaber. Apparently, Nintendo wouldn't even let Lucas Arts release its own "bat like attachments" (think lightsaber add-ons) for its talked about Wii game. The reason? Nintendo is worried about safety issues. Perhaps if there was some sort of training course on how to use such attachment, Nintendo's mind could be persuaded? We're sure.
No Lightsaber Add-ons [MAXCONSOLE via WiiNintendo] [Pic]

]]>
Fri, 11 Jan 2008 04:00:58 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=343659&view=rss&microfeed=true
<![CDATA[ Force Unleashed, LEGO Indiana Jones at E3? ]]> A tipster sends word on some Lucas Arts announcements they say will be hitting during E3. First, the tipster says that a trailer for Force Unleashed will be released on Thursday about halfway through E3. The trailer will also be showing up on Entertainment Tonight, the tipster goes on to say.

There will also be a LEGO Indiana Jones game announced during the show and finally, Fracture, Lucas Arts earth warping video game, will get a July 2008 release date. The game, the tipster says, will take place in the middle of a second civil war, West Coast mutants against the East Coast cybers. The game will feature maps based in San Francisco (where global warming has dried up the bay), a desert in middle America, and Washington D.C. The gameplay will have defined mission objectives, and not sandbox play. The terrain deformation will affect buildings, which will be powered by the Havok physics engine.

Keep in mind these are only rumors. I'd say they sound likely, because of the rumblings of a new Star Wars game and the upcoming Indie film, but I'm still 50/50 on them.

]]>
Tue, 10 Jul 2007 08:00:08 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=276671&view=rss&microfeed=true
<![CDATA[ Every Star Wars Game Ever in One Place ]]>

Chris Kohler took a bunch of snaps at the recent Star Wars Celebration IV of an amazing display of Star Wars gamery.

That single display case, shown above, shows every single Star Wars game ever made, including the Japan-only Namco version that Kohler himself picked up in between bouts of eating fancy ice cream during his recent trip to Japan.

Gallery: Every Star Wars Game Ever [GameLife]

]]>
Fri, 01 Jun 2007 17:00:07 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=265336&view=rss&microfeed=true
<![CDATA[ Star Wars Complete Saga Trailer ]]>

I'd say this seems like Lucas Arts is milking this franchise, but I love it so much I don't think I care. Let's just hope that this time around the DS version doesn't ship completely broken and lead to me having another fit on the site and the developers writing to apologize.

Ps. What? No PSP version, that's insane, the last game was unbelievable on the PSP... in a good way.

]]>
Sun, 27 May 2007 02:16:55 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=263839&view=rss&microfeed=true
<![CDATA[ PocketGamer: Give Us These DS Games... NOW! ]]> Maniac%20Mansion%20Deluxe3.png

U.K. games website, PocketGamer, has posted a great list of games that they would like to see come to the Nintendo DS. I have to say the list is pretty dead on, especially in picking games that would take advantage of the DS's touch screen and control scheme. A few standouts on the list include Mario Paint, Okami, Marble Madness and a collection of Lucas Arts Games.

Okami might be a bit of a stretch, but a Lucas Arts collection with Monkey Island and especially Maniac Mansion would be sweet. I won't ruin the whole list for you, but instead point you to PocketGamer's site so you can check it out for yourself. If you have any genius ideas on old games that would make perfect ports to the DS, tell us about em in the comments. Come on, you know you want to.

DS Most Wanted: 10 games we demand NOW! [PocketGamer]

]]>
Sun, 04 Mar 2007 10:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=241348&view=rss&microfeed=true
<![CDATA[ Maniac Mansion Decorates Your Desktop ]]>

Ah, Maniac Mansion. You will always hold a special place in my heart and now you can hold a special place on my desktop.

This fan made Maniac Mansion website has a ton of info on what is arguably Lucas Arts' most famous game. There are game details, breakdowns of the characters and items, sound bytes, a walkthrough, scans of the manuals and poster and the pi ce de r sistance, two desktop pics and thirty five icons from the NES version of the game.

Drop by the site for your Maniac Mansion fix, just don't let Nurse Edna catch you. Remember, trespassers will be horribly mutilated!

Maniac Mansion Desktop Stuff [Maniac Mansion Shrine]
[via: GayGamer]

]]>
Sat, 13 Jan 2007 15:00:55 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=228564&view=rss&microfeed=true
<![CDATA[ Legos SW2 DS Shipped Incomplete ]]> I received a bunch of very interesting emails after my "Why I hate Lego SW2 for the DS" rant. Many of them were from people who worked on the game... and they agreed with me.
Many of the Amaze Entertainment team members let me know that the bugs in the game were known issues and that the company knowingly shipped the game with them still there.

The first production run of the game (the one you have) was pushed out the door early. This was in part to coincide with the release of the Star Wars DVDs Episode IV, V, VI. The good news is that a second production run of the game has been tested and should hit store shelves after the initial stock runs out. However the game is still not bug free, but MUCH cleaner. The Endor Battle level has been tweaked so it is now user friendly. Although if I remember correctly the wireless co-op mode is still crap.

The moles also tell me that the U.S. version is actually far better than the one that hit Europe.

The whole thing is being blamed not on Amaze, but Lucas Arts, who, according to my sources, rushed the game out the door. The bugs were reported, the developers were trying to fix, but Lucas Arts just wanted the game shipped, according to the moles.

If you recall, this is the same excuse used for that abortive ending in Knights of the Old Republic 2.

Now I just need to figure out how to locate the secret second run of the game and try to swap it for the cruddy version I have.

]]>
Mon, 18 Sep 2006 16:00:43 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=201346&view=rss&microfeed=true
<![CDATA[ Why I Hate Lego SW2 for the DS ]]>

Lucas Arts really needs to do something about Legos Star Wars II for the Nintendo DS. I love the Xbox 360 and Playstation Portable versions, but the DS version just plain sucks.

First off the game relies on what sounds like midi music and sound effects and I've come to discover that much of the pleasure I got from playing the Lego Star Wars games comes from those very authentic sounds, from the laser blasts and chilling theme song to the fun little pop you hear when you get Lego Chewy to yank a Stormtroopers arms from his sockets.

Next come the graphics, which I could learn to live with, but certainly don't live up to the rest of the franchise.

And to make matters worse, the developers decided to completely redesign all of the levels, making them shorter and, frankly, much less fun to play. Forcing you to run back and fourth along levels to accomplish simple tasks simply to lengthy gameplay.

But I could live with that, in fact I was coming to terms with the sub-par graphics, repetitive level design and horrid sound and music, but to top it off the game is filled to the rim with bugs.


My son, who initially loved this game, was playing it during our entire trip to New York City and while killing time in cab rides. After a day or two of play we both started to notice that the game has some insane design flaws.

To start with, there are levels you simply can't complete because the sub-human AI built-into the game can't figure out that there are places where you need it to do things to get past a bottleneck in a level. For instance, there are levels where you have to trigger two levers at the same time and no matter what I, or my son, did we couldn't get the other idiotic Lego character to go flick the switch for us. This isn't a problem in the next-gen games, but apparently the Legos were lobotomized for the DS.

Worse than that, there are levels where you have to switch between characters to make it through. For instance, in one level you have to take turns using Luke's force power and Lando's grapple ability. But the game has these glitches where your idiotic followers either continually kill themselves by jumping or walking off areas or, much worse, the game makes them materialize underneath things or in areas where they get frozen.

I saw this happen multiple times in multiple places. In one case Luke starting materializing underneath a skywalk and immediately dropping to his death, over and over and over and over again. Finally, we just had to turn the DS off and start all over again.

In another case R2D2 got frozen behind a bad guy and no matter what I could do I couldn't get him out, kill him or even switch to another character.

Finally, after a few hours of play the game started showing graphic's bugs, with the icon for the characters turning into a multi-hued mosaic of bits or the character itself beginning to look janky.

I'd say the Traveler's Tale developed game borders on needing a recall and certainly doesn't live up to the rest of the titles in the franchise.

]]>
Sun, 17 Sep 2006 15:00:54 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=201171&view=rss&microfeed=true
<![CDATA[ Lego Star Wars Character Pack to be Dirt Cheap ]]> The Lucas Arts guys saw my post about the cost of the character pack for Xbox 360 version of Lego Star Wars II and wrote to calm my fears.

While the game will feature tons of unlockable characters from the original trilogy, you will have to buy a pack to get the 50 or so prequel characters for the game.

I saw your recent post about LEGO Star Wars II on Kotaku and wanted to clarify the situation with characters. There is indeed a Marketplace fee to purchase all of the 50-plus prequel characters on the 360 version, but it's a nominal one — 200 points, or about $2.50. So that's basically a nickel per character. The characters are not quite available yet, but I'm told it will be soon. I'll keep you posted.

Less than $3 I can handle, good move LA.

Ps. Yes, yes, I know, I'm on vacation. You sound like my wife.

]]>
Wed, 13 Sep 2006 08:46:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=200315&view=rss&microfeed=true
<![CDATA[ Indiana Jones Next-Gen Unveiled at E3 ]]> LucasArts will be unveiling their next-gen Indiana Jones at E3 this year. I'm also told that LEGO Star Wars II will be unhand as well as "other suprises."

Hmm, I wonder if they're going to be relaunching a Star Wars MMO? That would kick much ass.

]]>
Tue, 28 Mar 2006 11:00:49 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=163394&view=rss&microfeed=true
<![CDATA[ A 2006 Lucas Arts Wish List ]]> legosw.jpg


Star Wars fan site The Force put together a little Lucas Arts wishlist for 2006. The only official title coming from the developer next year is strategy game Empire at War.

* Knights of the Old Republic III: This one is a given. After the amazing results of the first two titles, LucasArts would be silly not to explore this series just a little bit further. Most will recall that some of KOTORII was removed due to time constraints, and that before LucasArts culled it's staff, KOTORIII was in some form of pre-production. So there must be something bubbling away in the pot. If there is, look towards E3 for the announcements, if not sooner.

* LEGO Star Wars II: The 2005 sleeper hit, without a doubt, was LEGO Star Wars. While not a LucasArts developed game, the title went on to become a huge success, possibly even bigger then anyone expected. Again, it would be silly not to expand this into a franchise. Personally, I believe you could get more then just one sequel out of it. But for now, look for a Classic Trilogy edition of LEGO Star Wars some time next year.

* Star Wars Galaxies: As we've already mentioned, Galaxies pulled many punches this year, some hits some misses, but mostly the series of expansion packs this year based around Episode III has helped settle the fanbase after the major changes made. There should be at least another expansion in the wings for 2006, it's just a question of what content will be included. Wise men will put money on a title forming the links between Episode III and IV. The outsider's vote may fall upon an Expanded Universe title.

* Darth Vader: This is an interesting one. Many rumours have been around for some time regarding a Jedi Knight/Outcast style game revolving around the rise of Vader and the Empire. It's all quiet on the Vader front lately, but it's possible this game may re-appear around E3 time if LucasArts make it a reality.

* Indiana Jones: We might not see our old friend till 2007, but there will be some announcements and screenshots of the new adventure over the year.

* PS3/Xbox 360/Revolution: Who knows what may come of our favourite Star Wars titles for the new console war. Already Nintendo's Revolution controller has people thinking of many original ideas, while the power of Sony and Microsoft's entries will always be interesting to follow. LucasArts' next generation titles will be on show over the coming year. Don't forget, of course, the PSP and Nintendo DS, both of which should have at least one Star Wars title released over '06.

Looking through the list, the only one I see coming down the pipeline is a Knights of the Old Republic sequel and a follow-up to surprise hit LEGO Star Wars, but keep on wishing man.

LucasArts in 2006 [The Force]

]]>
Wed, 28 Dec 2005 10:00:20 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=145440&view=rss&microfeed=true
<![CDATA[ Maniac Mansion Lead Sings Port's Praises ]]> dsmaniac.jpg

Grumpy Gamer, aka Ron Gilbert, aka the creator of the Lucas Arts Maniac Mansion script language, is singing the praises of the SCUMMVM group. The SCUMMVM project has been deligently porting the old adventure games from Lucas Arts so that they work on current operating systems, PDAs and even the DS.

As the person that created SCUMM and along with Aric Wilmunder coded the original system, my hat is off the SCUMMVM team and contributers for this undertaking.

I am in awe.

Especially since I could never get anything to run from one version of the system to the next...

Ron Gilbert Supports Illegitimate Ports [I m a Human Inbox]

]]>
Wed, 03 Aug 2005 07:34:50 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=115550&view=rss&microfeed=true