<![CDATA[Kotaku: Love]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Love]]> http://kotaku.com/tag/love http://kotaku.com/tag/love <![CDATA[ Behold The New Diablo III Logo T-Shirt ]]> I just got out of a brief interview with Diablo III lead designer Jay Wilson, where we discussed a few things about the role of gender in video games and the new rune system in Diablo III, but the whole time I was in there I couldn't take my eyes off of his t-shirt. I've seen it around the convention, but this was my first chance to see it up close. Behold, the new logo for Diablo III. I really dig the ponies.

The shirt is of course a direct response to the fans who cried out that Diablo III was too bright and colorful for a Diablo game. I'm a little sad that this isn't the real logo myself.

Jay said that if there was a huge outpouring of demand thaqt these shirts might one day be offered to people for sale, so you might wanna start outpouring now. I need one of these. I briefly considered taking Jay's, but he seems like a rather tough fellow and I'd rather not take any chances. Outpour!

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Sat, 11 Oct 2008 12:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5062184&view=rss&microfeed=true
<![CDATA[ What Is Love? ]]> What is love? Is it an emotion? A chemical reaction? According to developer Eskil Steenburg, Love is a first person not so massively multi player online procedural adventure game, which is a real mouthful. At it's heart it is an online roleplaying game with low system requirements, randomly generated monsters, and a graphical style purposefully meant to look like concept art. Dig deeper and you'll find an entire world at your fingertips. While we;ve previously mentioned the game here and here, the folks at PC Gamer recently had a chance to demo the game and were blown away.

The technology behind Love means that the game is editable like nothing we've seen before. Eskil points his mouse at a wall and clicks - then stretches the terrain back and forth, terraforming at will. Then he fires a gun at the side of a wall and it's blown away - digging a cave into the side of a cliff. He then trots through this tunnel, dropping into pastures on the far side.

Love is being designed as a completely user-driven world, where players have control of their environment and changes made are experienced by everyone, not just whoever completed the quest. It's an ambitious project, but the beautiful art style and ridiculously low system specs (512 meg ram, 1.5 GHz CPU, ATI Radeon 9800 or better) would make it one of the most accessible MMO titles on the market, and possibly the most fun. Hell, Eskil is even having fun creating it.

Then he pauses. "I sometimes get bored though. I want game development to be fun." He presses a button, and the pouch breaks apart into vector lines. Then a triangular space-ship steams in, under Eskil's control. The art package is gone. All that's left is a game of Asteroids.
Check out the official Love website for more screens and info, or hit up the link to read up on what had the PC Gamer folks charmed beyond all measure.

PC Gamer Preview - Love [CVG]

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Tue, 22 Apr 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382526&view=rss&microfeed=true
<![CDATA[ Love Footage ]]>
The clip is a little old, but also largely unseen, so up it goes. This is some early, early footage (complete with introductory commentary) of Love, Eskil Steenberg's one-man MMO project that we've spoken gushed over previously. Yes, the vid's quality is awful, but even still, once you get to the bits where the sun's out and you can see the whole world wavering like some gorgeous virtual landscape painting, you'll be glad you watched it.
[via Massively]

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Wed, 26 Mar 2008 04:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=372211&view=rss&microfeed=true
<![CDATA[ Man Hacks Bejeweled, Wins Wife ]]> p3ng has a special lady in his life. So special that, in January, the time had come to propose. Guy didn't want to do the standard dropping-to-one-knee thing, though, so he got a little clever: he hacked up a DS copy of Bejeweled and turned it into a cute little digital wedding proposal. Who can say no to that kind of effort? Not her, that's for sure.
A Nerdy Proposal Story (I'm Engaged!) [p3ng, thanks Sally!]

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Wed, 05 Mar 2008 22:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=364452&view=rss&microfeed=true
<![CDATA[ Real Zelda Looking For Real Link, Real Love ]]> zelda.jpg You know, I'm just going to let the following craigslist entry speak for itself:
I want a guy who looks like link. from the game. I thought to myself that I might as well be honest. I look like zelda, so why not ask for it? who knows.. I know theres a guy like that. So if you think you look like link, the blonde skater cut, and light eyes look email me. Im a simple chick who loves zelda. I know thats a corney one to ask but heck we might as well be honest as to what we like? am I right? I want a guy like that and a guy who is romantic and believes in chilvary, love, old school ways, and doesnt have a problem with european culture. Thanks a bunch!!! If I like you, and you have a pic, ill email you back. PS I WILL NOT RESPOND to guys without FACE SHOTS. period. Thankyou for understanding. Im not a body chick. more a face and Please only guys 30 and below. And please do not email me rude comments... this world has too many jerks and I delete them and report to the authorities. Its extreme I know But please have respect.
Nice to see she's not the picky type.
LOOKING FOR LEGEND OF ZELDA LINK>>> IF HES OUT THERE [best of craigslist, via GayGamer]

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Tue, 04 Mar 2008 21:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=363874&view=rss&microfeed=true
<![CDATA[ Love Is A Procedurally-Generated MMO ]]> This is Love. Love is different. It's a little bit FPS, it's a little bit MMO, it's a little bit adventure game. The basic deal is as follows: it's an online game, which you play in small groups, and it's hoped those small groups will band together as they work through and explore the game world. Sounds OK so far, so here's the kick: the game world is procedurally-generated. It's highly ambitious, and also incredibly beautiful (that shot above is a screen), doubly so when you find out it's all the work of one guy: Eskil Steenberg. You can check out Love's progress at the site below.
Love [Official Site, via Rock, Paper, Shotgun]

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Tue, 26 Feb 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=360715&view=rss&microfeed=true
<![CDATA[ Gaming's Top Five Love Stories ]]> Today is Valentine's Day, a day to celebrate love in all its many forms. Love is an ongoing theme throughout human history, from the age of myths to the information age. It's in our books, the television and movies we watch, and yes - it's in our video games. In honor of that sweetest of four-letter words, I give you my top five video game love stories.

5. Billy Lee and Marian - Double Dragon (Arcade)

This one could really go either way. At the beginning of the first Double Dragon, Billy Lee's girlfriend Marian is kidnapped by the Black Warriors, who want the secrets of the Sōsetsuken martial art in exchange for the girl. Billy and his brother Jimmy fight their way through four stages of enemies in order to secure Billy's woman, only to get into a fight at the very end for Marian's affection. If Billy wins it's a beautiful love story. If Jimmy wins she's either a flighty hussy or so terrified Jimmy will beat her up to that she has no choice but to go with him. Either way, not the best love story. Bah, like it matters anyway - Marian gets shot dead at the beginning of the second game. Bastards.

4. Dante and Trish - Devil May Cry Series (PS2)

If the best girl a man can find is one that reminds him of his mother, then Dante has certainly hit the jackpot. Created by the demon lord Mundus during the first game to resemble the devil hunter's mother Eva, Trish wound up developing feelings for Dante, helping him to defeat Mundus and ending up as his partner. While the fact that her feelings stem from being made in his mother's image is kind of creepy if you stop and think about it, there's no denying Trish and Dante were made for each other - well, at least she was.

3. Jackie Estacado and Jenny - The Darkness (Xbox 360, PS3)

This pair grew up together as orphans, and mob thug Jackie spent most of his life shielding the innocent and sweet Jenny from the horrors of the seedy underworld he moved about in. If I had to pick the single most emotionally charged moment in gaming from last year, it would be the moment Jackie Estacado and his girlfriend Jenny cease to be a couple, so to speak. I won't ruin for anyone who still hasn't played the game, but I got so f***king angry I stayed up the whole night to finish the game.

2.Tidus and Yuna - Final Fantasy X (PS2)

A summoner of Yevon destined to die, Yuna finds the man of her dreams in mismatched pants leg blitzball star Tidus. Unfortunately, over the course of Final Fantasy X we learn the Tidus is the man of the fayth's dreams as well, with the end of the game finding him fading away as he desperately tries to hold onto her. Their love was so strong that Squaresoft created the first direct sequel to a Final Fantasy game, Final Fantasy X-2, which features Yuna going all Charlie's Angels with Rikku and newcomer Paine in order to find her lost man. Do they reunite? Depends on how well you play the game.

1.Oswald and Gwendolyn - Odin Sphere (PS2)

A true example of the classical fantasy romance, the story of the Shadow Knight Oswald and the Valkyrie Gwendolyn, daughter of Demon Lord Odin, is one that could easily have been lifted directly from ancient mythology. Two confused souls who find love where they least expect it, culminating in Gwendolyn traveling to the netherworld to retrieve her love's soul from Queen Odette of Endelphia - pretty much the devil herself. The story in full is told through two separate chapters of the game, detailing first Gwendolyn's falling in love with Oswald and then turning the tables in the fourth chapter to show how Oswald likewise lost his heart. One of the most moving love stories I've encountered in a video game, and truly worth of the top spot.

And there you have it. Now I don't expect you to agree with my choices. Hearts are as varied as the stars in the sky and we all see love in a different light, so I'd expect you have your own personal favorite gaming love story. Feel free to post your own picks in the comments section. After all, caring is sharing! Happy Valentine's Day everyone!

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Thu, 14 Feb 2008 11:20:58 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=356416&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Plus A Touching Love Story ]]> This week Ben "Yahtzee" Croshaw of X-Play fame takes a look at SimCity Societies and doesn't quite like it, coming to the conclusion that drawing your own city in MS Paint would be a more fulfilling experience - but that's not important. What is important is the touching story of love and loss that follows the review, featuring characters from Valve's Team Fortress 2 and a musak version of "Up Where We Belong" from 1983's An Officer and a Gentlemen. It'll bring a tear to your eye. Share it with someone you love this Valentine's Day.

Zero Punctuation [the escapist]

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Wed, 13 Feb 2008 11:20:59 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=356014&view=rss&microfeed=true
<![CDATA[ Playing the (Harvest Moon) Field ]]> harvestmoonmfmt.jpg Leigh Alexander of the Aberrant Gamer/Sexy Videogameland/Worlds In Motion is a woman after my own heart, and her latest AG column is on one of my favorite games, Harvest Moon. What does your HM mate selection say about you? Rather, does playing the field - or not - reflect on you, or on media more generally? Having spent many an hour, especially while jet lagged, flinging chickens, petting cows, and building up the farm empire of my dreams, that whole marriage thing is usually the last thing I get around to - I'd rather have sheep producing golden fleece and a prize-winning horse. So, I tend to pick the potential spouses that look most low-maintenance, being a little too lazy to play the field - but Alexander throws herself into the task of wooing virtual women (or men) with aplomb:

I positively adored the semi-juvenile, vaguely temperamental mermaid who'd been living in the bathtub of a nerdy scientist. After receiving a letter in a bottle from her mother under the sea, she returned there, but I visited her once a week at midnight on the shoreline. It was so romantic, I bucked up and gave her the Blue Feather that signified a proposal.

But she's a mermaid. She needs water. I found myself, after our wedding ceremony, with a very sweet little wife who lives, round the clock, in the duck pond outside my house ...

Even worse, after realizing the mermaid was exotic enough to capture my attention and yet too exotic to settle down with (I confess, I've heard real men describe some girls in similar terms), I turned my attention to the quiet, sweet and domestic little farm girl. Her health is frail, and she likes to stay home and cook delicious vegetables. I could picture her shuffling peacefully around my kitchen. I ought to be ashamed of myself.

It's an interesting piece on one of my most adored games. I'd certainly never really thought about the whole wooing-proposal-marriage process in a more reflective manner (it seems easy enough to say 'I'm not crazy about mermaids, pink hair, or consumptive farm girls. Who's left?'). Now, if you'll excuse me, I have some chickens to fling.

Playing The Field [GameSetWatch]

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Sat, 19 Jan 2008 14:30:14 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=346859&view=rss&microfeed=true
<![CDATA[ Valve's Gonna Keep On Loving EA ]]> newellglow.jpgAh yes, Electronic Arts loves the sweet, sweet developer loving. First Crysis developer Crytek chooses EA over Ubisoft in a blind publisher taste test, and now Valve's Gabe Newell likes them so much he plans to keep working with them. In an interview with Eurogamer, Newell doesn't understand the EA hate.
"Everybody always tells us what a horrible monster EA is supposed to be and we keep waiting for the hair to sprout out and the fangs to grow," Valve MD Gabe Newell jokes
He also reveals that EA will be publishing Valve's upcoming multiplayer survival horror game Left 4 Dead. It all just feels unnatural. Gabe Newell hates everything. Kittens, sunshine...he even hates you, which is ridiculous. We think you are a rather lovely person, despite the hair. Don't know what you were thinking there.

Valve to continue with EA [Eurogamer]

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Tue, 28 Aug 2007 10:20:23 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294178&view=rss&microfeed=true
<![CDATA[ Crytek Loves EA More Than Ubisoft ]]> yerliman.jpgSometimes size does matter, especially in the bizarre and awkward love triangle formed between developer Crytek, Ubisoft who published their first game Far Cry, and EA who will be releasing Crysis for them in November. Despite Ubi giving them the start they so richly deserved, it turns out Crytek CEO Cevat Yerli is a bit of a size queen.
"Everything's just bigger. From a business point of view, we have more support from EA and superior distribution and marketing power behind us, more freedom," Yerli said.
Yerli still reflects fondly on Ubisoft, noting that without the experience and fame gained from their tryst with the company did teach them a lot about how to make sweet, sweet love with publishing companies.

Like any failed relationship, it all comes down to one thing. Trust.

"There were too many emotions involved back then, it was very passionate... It worked out, but it drained on the level of trust between us," Yerli revealed.
Aww, this whole thing is making me want to look up old girlfriends on MySpace to see if the restraining orders are still in place.

EA offers more support than Ubisoft, says Crytek boss [GamesIndustry.biz]

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Mon, 20 Aug 2007 09:30:59 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=291269&view=rss&microfeed=true
<![CDATA[ Canada Loves the Wii ]]> blog-canada-flag.jpg
That's right, the entire country. So if you want any Nintendo products, I wouldn't go up north, because they're planning on keeping the goods for themselves:

Sales usually slump right after Christmas and flat-line through spring and summer. Instead, Wii and DS sales in January 2007 were nearly 50 per cent of the Christmas rush. The DS actually sold out of stock.

"To witness such incredible demand during a traditionally slow sales period is solid proof that Canadians have embraced Nintendo's vision of what video gaming can be," noted (general manager of Nintendo of Canada Ron) Bertram. "Our goal of expanding the market to include players of all ages and levels of experience with fun, pick-up-and-play systems and games continues to be a resounding success.

I don't even want to know what kind of frenzy there will be in Canada when they come out with a Wii Ice Hockey game. We'll see a lot of battle scars after that happens.

Wii Becoming a Cultural Phenomenon [Canada.com via The Tanooki]

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Thu, 31 May 2007 11:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=264737&view=rss&microfeed=true
<![CDATA[ Game Similes To Describe Your Relationship ]]> mathew.jpg

Brandon Sheffield over at Insert Credit points to a delightful post by Mathew Kumar (pictured happy dude) and his lady friend that lists 52 game similes to describe your relationship. Just dive right in and take a look at some stand outs:

Our relationship is like...

4. Tetris. Shit keeps piling up.

7. Red Steel. I'm just waving my hands in the air and nothing is happening.

31. Ico. You're completely helpless, and I'm sick of dragging you around everywhere.

27. Kirby's Dream Land. No matter how hard I suck, I can't get you all in my mouth.

42. Oregon Trail. It's dying of dysentery.

The whole list is clever and cute as hell. Swing by, take a peek.

The Rest [Mathew Kumar via Insert Credit]

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Thu, 12 Apr 2007 00:00:02 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=251596&view=rss&microfeed=true
<![CDATA[ My Ninty Valentine ]]> ineedyouval.jpgI know for many of you the countdown to Valentine's Day is an agonizing reminder of how lonely the world ultimately is, each minute like a tiny dart piercing your heart, but for most of us it is a happy time, filled with hearts and candies and stuffed animals that are oh-so-cuddly-wuddly. For the latter group, 4 color rebellion has created some Nintendo-themed valentines suitable for download a print, which in my opinion are much better than the other Nintendo-themed valentines suitable for download or print I posted earlier. No offense to those, but these just show the love better somehow.

Check out the cards by hitting the link. You'll find the DS, the Wii, Zelda, Metroid, and even Phoenix Wright themed cards, ready to communicate your love for you in ways that you just aren't capable of.

Valentine's Day Cards for the Geeks in Your Life! [4 color rebellion via Newlaunches.com]

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Tue, 13 Feb 2007 12:40:23 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=236099&view=rss&microfeed=true
<![CDATA[ Pickup Lines of Tamriel ]]> For those single kotakuites out there, you have a little less than two days to either find a valentine or pick up a copy of Chulip and a box of tissues (for tears!) to spend the lovers' holiday with. In order to help you in your hunt for somebody to love, Busy Gamer News has compiled a reference video of pickup lines from Oblivion's land of Tamriel.

If I were you I'd avoid using the "I am your emperor line." Hasn't worked for me yet. Using "I've heard you know how to move in light armor", however, is your surefire ticket to hot ren faire lovin.


A BGN Original - Ye Olde Pickup Lines of Oblivion
[Busy Gamer News]

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Mon, 12 Feb 2007 12:20:39 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=235764&view=rss&microfeed=true
<![CDATA[ Nintendo Valentines ]]>

Nothing says I love you like a rectangular printed sheet of inkjet paper containing romantic message from a random Nintendo character. The folks at Play-Nintendo have realized this, and in honor of Valentine's Day they are creating new special printable cards every day until the 14th, each containing a different Nintendo game personality. So far they've featured Samus, Tingle, Tom Nook, Link, and my personal favorite so far, Navi, seen left.

The cards range from eh to pretty amusing, and are probably the best way to tell a gaming friend that they are worth 1/6 of a piece of paper and some ink. I really wouldn't recommend giving one of these to your significant other, as Play-Nintendo suggests, unless you are 8 years old or in a special ed program, which oddly enough covers a large portion of our readership. Not you, of course.

Nintendo Valentines [Play-Nintendo]

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Fri, 02 Feb 2007 14:40:54 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=233517&view=rss&microfeed=true
<![CDATA[ Launch Weekend Fever! ]]>

I've totally caught launch weekend fever! Nothing like waiting in sitting on a cold sidewalk in below freezing temperatures for a good 6-8 hours to bring out the 101 temperature in a man. I've been shot at (with fruit punch!), pulled over by the police (broken tail light), witness to attempted theft, and threatened by a mountain woman who thought I might be a line crasher. And now I'm sick. Huzzah!

My head is throbbing, my body aches, and I would love nothing more than to have a nice little lie down right about now, but I've got places to be tonight, and Wiis to play with, so I soldier on for you folks, because I love you.

If I die, it's all your fault.

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Sat, 18 Nov 2006 13:30:39 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=215814&view=rss&microfeed=true
<![CDATA[ Peter Molyneux on Programming Love Dolls and His Own Catassery ]]>

When Peter Molyneus speaks, gamers listen... to a crazy man-child blithering in the corner. The man behind Black & White and numerous other middling-to-execrable games has recently given a speech as part of the EA lecture, 'The Industry Speaks: The Future of Entertainment."

What is that future? Well...

We have felt the emotion of killing and maiming and the emotions of power. But we need more complex and interesting emotions. That is where real innovation is going to come from... The innovation that you, me and friends are playing a game together and we're experiencing male-bonding as we all cry over the same thing. That is my ultimate plan. One of the emotions I hope, if I do my job right, is the emotion of being loved. Not of you loving something, but something loving you.

Got that, you pathetic waste of skin? Peter Molyneux's going to create a game that makes you feel loved because, god knows, everyone else sees you as a flabby, engorged spermatoza that should rightly have withered in your father's testes.

Not that Molyneux counts himself out of the same category, you understand.

Yes, there's World of Warcraft, and it's fantastic. I sat in my underpants until four in the morning playing that game for about six months and I realised I was one of the millions of people doing that.

Luckily, even crazyman Molyneux had enough sense to leave out details of his poop sock from the speech.

Emotional games will push industry forward, says Molyneux [Games Industry]

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Mon, 16 Oct 2006 09:40:05 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=207790&view=rss&microfeed=true
<![CDATA[ "Love Hamster" Must be Duct-Taped Beforehand ]]>

In a wild bid for "Worst Name for a Videogame Ever", Love Hamster is due on the Japanese DS scene on November 2nd.

Players can design six rooms for your hamster to run around in. You can also play dress up and teach your hamster words by speaking in the microphone.

There is currently no North American released planned, but if you really feel like your DS experience is incomplete without talking hamsters that throb and twitch like the freshly-extracted organs of your vanquished foes, I'm sure Bashy will be taking orders.

Love Hamster [Siliconera]

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Fri, 01 Sep 2006 16:20:10 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=198241&view=rss&microfeed=true
<![CDATA[ Guild Wars Love ]]>

Aw. This really does squeeze a single drop of the ichor of love out of my cold, black, dead heart. Okay, Zack's a dork, but his Guild Wars Valentine's Day message at least takes dork love to an unmatched extreme.

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Fri, 21 Jul 2006 07:40:40 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=188914&view=rss&microfeed=true
<![CDATA[ Husband and Wife Sport Matching Mario Tees ]]>

Gamer love doesn't merely cuddle close to the homerotic. After we posted the tattoo of a Hot Topic employee's Luigi tattoo and explained that it was a testament to his passion for his best friend (their love ripped asunder by different college acceptance letters), Kotakuite David S. wrote us:

My wife, Erin, and I got married on April 23rd this year. I"m a huge gamer, and she actually reviews games for a living! (yeah, I know, it's really sweet). For our evening party, rather than a dance or something humiliating like that, we went to Dave & Buster's for our after-party to celebrate that night with our friends. So we could be seen, we made these really nifty t-shirts. I'm the one on the left, if you didn't figure that one out. :p

Too bad. The one on the right is rub-a-dub-dub. Anyway, nothing says 'hep couple' like a husband and wife dressed in matching t-shirts. And when those t-shirts are gaming themed? Le Mario Juste!

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Thu, 13 Jul 2006 11:40:48 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=187069&view=rss&microfeed=true
<![CDATA[ The Drum Master: A Love Story ]]>

This isn't just a video of some guy kicking ass on Taiko no Tatsujin. Sure, that's the surface, but underneath, it's deeper. This is the story of a young man and a girl. With his buddy supporting him, the drum master pounds out a tune on the taiko. He's trained countless hours for this moment, just hoping he could catch the attention of a female. Any female. And for a fleeting moment, he did, and the two connected on so many different levels. There is real human drama in Akihabara game centers.

Drum Master [Wiki]

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Mon, 05 Jun 2006 01:22:25 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=178274&view=rss&microfeed=true
<![CDATA[ Skip The Wife, Go For The PlayStation 3 ]]>

Slate has posted an argument, a very convincing one, that spending all that money and effort courting a potential wife, as well as paying for a wedding, will provide the same comparable happiness as ownership of a PlayStation 3. Citing the opinion that "a lasting marriage produces as much happiness as an extra $100,000 a year in salary", and that a PS3 will only set you back $500 to $600, which then turns into something like a billion dollars worth of happiness, it really does seem like a fair deal.

You'll also find lots of interesting math propaganda which will lead you to believe that earning at least half the median US income will net you a PS3 with only 41 hours worth of work.

I'm totally convinced, especially since I dropped about five grand on an engagement ring, not to mention thousands in meals, dates, clothes and general support, and got nothing but grief and credit card debt out of the deal. That's money that could've been spent on my first PS3 and the resulting replacement PS3.

As soon as some marginally interesting PS3 titles are announced, my first word will be "So long, flesh and blood ladies! Hello, digital ladies!".

Love Thy PlayStation, Love Thyself [Slate]

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Sun, 14 May 2006 20:57:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=173650&view=rss&microfeed=true
<![CDATA[ "HOT" Mystery Gamer on Live Tonight ]]> MysteryGamer.jpg

TriXie says Microsoft has a "hot" PR girl named Jen set up to play Perfect Dark Zero tonight from 6-8 EST. That gives you guys enough time to play PDZ searching for the mystery gamer and then you can still take your own V-Day sweetie out for dinner.

Your Valentine's Day Mystery Gamer [TriXie Tells All]

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Tue, 14 Feb 2006 12:40:43 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=154765&view=rss&microfeed=true
<![CDATA[ Love Advice for WoW Gamers ]]> guyplaying.jpg

Ask Lynn: Advice on Love tackles the not so age-old problem of massively multiplayer games and relationships. Her advice boils down to this: Leave him.

While I can understand that knee-jerk reaction—and she does suggest a talk first—I don't understand why Lynn calls the guy's hobby "asocial" and "an addiction." Whoa, Lynn, let's get some more details and facts before we start throwing around words like that. So the guy likes to play games every day until 3 a.m . where was I going with this?

OK, so he may have a problem, but the fact is that video games are this generation's TV and crack all rolled into one. Ever since the first cavewoman moved in and asked for a bit of one-on-one time over the raw mastodon, guys have been looking for ways to get out. I'm not saying that's right, or that's fair, but don't paint it as some new affliction just because this guy is playing games instead of watching the game or going to the bar.

Tired of Playing Games [Ask Lynn]

P.S. She's assuming Everquest when we all KNOW it's World of Warcraft.

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Tue, 31 Jan 2006 09:00:10 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=151746&view=rss&microfeed=true