<![CDATA[Kotaku: lost]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: lost]]> http://kotaku.com/tag/lost http://kotaku.com/tag/lost <![CDATA[Lost's Semi-Lost Galaga Connection]]> Proving that you can never know everything about Lost, some of us may have just learned that Galaga is/was/could-be part of ABC's convoluted hit.

As I was listening to the summer edition of the official Lost podcast and trying to not count the months until the show's final season, I caught this video-game-related snippet. It's at 17:24 of the August 6 installment, during a conversation with two of the show's executive producers.

The men are discussing the recreational distractions that occupy the Lost writing office and turn to Alec Baldwin's favorite pastime:

Adam Horowitz, Lost Executive Producer: All I know is that there was a lot of Galaga in season three.

Eddy Kitsis, Lost Executive Producer: In fact, the name of the sub originally was going to be — in fact, did we name it that? I can't remember. We wanted to name it the Galaga because we were playing so much Galaga.

Horowitz: [Lost co-creator] Damon [Lindelof] and I got into a vicious, friendly competition on Galaga.

Kitsis: Yeah, Adam and Damon would literally play for 20 hours a day.

Horowitz: The problem became that we both got so good at the game. And I will concede that Damon ultimately did come off with the high score — although there is an asterisk attached to that, which is that he passed a million and then it goes back to zero, so the high score of mine of 970,000 is the one that's up on the board but he actually did get the high score...

Host: Was this a bit like your own King of Kong-type competition?

Horowitz: Kind of...

Kitsis: But there's no kill screen.

Horowitz: There was no kill screen, but by the end of it, it got to the point where we had both gotten so good that when one of us would start the game our first man would take a half an hour and the other one would have to go off and do whatever. It just became too much of a time suck.

As with everything related to Lost, there's a plot twist. In this case, the twist is that the sub already was called Galaga and that some people knew this. Somehow, despite discussing this show obsessively with my wife and fellow devotee/reporter Patrick Klepek, I never picked up on it before.

08-06-2009 Lost Podcast

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<![CDATA[Netflix ABC Deal Means More Lost, Grey's Anatomy for 360 Owners]]> You may have noticed that you can now watch the first five seasons of Lost on your Xbox 360 through Netflix.

That's because Netflix and Disney recently signed a deal to stream the first five seasons of Lost, seasons four and five of Desperate Housewives, season five of Grey's Anatomy and seasons one and two of The Legend of the Seeker through Netflix Instant Watch service.

The agreement extends Netflix's relationship with Disney-ABC, which inked their first digital licensing deal last September.

"We're excited about this new agreement since it builds on a strong foundation with Disney-ABC Television Group," said Robert Kyncl, vice president of content acquisition for Netflix, in a prepared statement. "In all, we're providing Netflix members with some of the most popular and avidly followed shows on TV while working with an important business partner to help grow several of its key franchises."

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<![CDATA[Unofficial Lost Terminal iPhone App Is A Game Of Patience]]> Lost fans—myself included—may not find the idea of typing six numbers into a computer terminal every 108 minutes, as show characters were forced to do, particularly fun. But there's an app for that.

Smallrock Software's Doomsday Terminal application for the iPhone and iPod Touch recreates the thrill of plugging a sequence of numbers into a command line every 108 minutes, just as Lost character Desmond Hume was forced to do. It's barely a game; but if it is, it's a game of survival.

How long can one last, being forced to return to their virtual terminal every hour and 48 minutes? And with no clear reward?

As it stands right now, the maximum amount of time someone will tolerate it is just over a week.

Like the terminal employed in the television show, users can send messages to each other via Doomsday Terminal, but they'll be distributed randomly—potentially adding to the madness.

Unfortunately, the app is strictly unofficial. Even the numbers are different from those used on the show—4 8 15 16 23 42. Perhaps a future update will allow users to use their own custom numbers, for added authenticity.

Doomsday Terminal [iTunes via Touch Arcade]

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<![CDATA[Lost TV Show Goes A Little Bit FPS, A Little Bit Rock N' Roll]]> We've seen it in a sequence in Doom already, but that was a movie about an FPS, so it doesn't count. This, though - an FPS sequence in the TV show Lost - counts.

Counts for...something. What it is, exactly, we're not sure. But hey, since there's a very good chance the writers and creators of Lost play a ton of video games, and the viewers of Lost play a ton of video games, stuff like this probably just becomes second-nature.

TV’s ‘Lost’ Pays Homage To First-Person-Shooters [MTV]

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<![CDATA[AP Gets Grumpy About Gaming]]> The Associated Press has a list of grievances about video games this year, and who doesn't. Difference is, they have a really, really big soapbox they get to stand on to air them.

In classic Festivus style, AP decided now would be a good time to wrap up the year with their Airing of Grievances. At the top of the list is the growing pile of mini-game centric, Wii shovelware inundating all of those new gamers Nintendo has recruited.

"Summer Sports: Paradise Island" (Destineer, for the Wii): How many minigame collections do Wii owners need? "Six Flags Fun Park"? "Shrek's Carnival Games"? "Imagine Party Babyz"? There are more to come, but I hope none is as slipshod as "Summer Sports," yet another incompetently programmed rush job from the hacks at Destineer.

Actually three of the five grievances are targeted at titles that run on Nintendo consoles. The other two are nitpicky blasts at Hail to the Chimp (substandard brawler) and Lost (Internet fan fiction).

The list also includes games that were disappointments, franchises that need to die and a series of one-off gripes.

We're brewing up a list of our own, but we want to wait for the year to be over to make sure nothing really egregious pops its irritating head up in the final days of 2008. Do you have any gaming grievances to air?

Game news: Airing grievances against 2008's worst

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<![CDATA[Download a 360 Theme and Win... Another Xbox]]> Xbox is running an interesting contest through their website. Anyone who downloads the free Oceanic Airlines theme on XBLM between now and Feb. 10 will automatically be entered in a contest to win an Xbox 360. The prize package will also include 12 month Xbox LIVE Gold membership, 1600 MS points and an extra special something from ABC and Oceanic Airlines. Six people will win the grand prize with an additional three people winning that extra special something from ABC. Be sure that your Xbox LIVE info is updated with your current info or you will be disqualified. And in case you're wondering what the hell Oceanic Airlines is, it is the disastrous faux airline used in ABC's show LOST. (Contest for US only)

Taking You Places You Never Imagined Sweepstakes [Xbox.com]
[via Major Nelson]

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<![CDATA[Lost: Via Domus 'Crash' Trailer]]>
Here we have a second trailer for UbiSoft's upcoming game based on the hit ABC TV show LOST entitled Lost: Via Domus. You play one of the survivors of Oceanic Flight 815 and interact with all of the show's well known characters to help cure your apparent amnesia. Knowing the way the LOST machine works, I wouldn't put it past them to include some exclusive easter eggs in the game that will be clues to the show's plot. But just like the show, the trailer leaves the viewer with more questions than it does answers.

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<![CDATA[Ubisoft Knows All The Lost Secrets]]> I like Lost. The wife and I rent the DVDs (she needs subtitles) and watch 'em together. As Stephen Totilo at MTV Multiplayer pointed out, if you don't like Lost, you probably won't be interested in this post. MTV sat down with Ubisoft to check out upcoming Lost game adaptation Lost: Via Domus, which the game's co-writer Kevin Shortt walked Totilo through. Lost, of course, is famous for its mysterious WTF plotline. In making this game, Shortt became privy to that. He says:


They did send us some very specific guidelines. Here's what the black smoke does. Here's some information on the Black Rock... They were very specific about how far we could go and what we could say about it. That was one where they were very, very specific: 'It does this. It does this.' Or they wouldn't say it does 'this' or 'this.'

Sucks for Shortt. I kinda wouldn't want to know how Lost ends. Spoils the fun, no?
Lost Game [MTV Multiplayer] [Pic]]]>
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<![CDATA[The LOST Numbers in HL2]]> Earlier today I posted about the Lost easter eggs that people have been finding in Half-Life 2, specifically a Dharma Initiative like logo and the mysterious Lost numbers. I put out a call for folks to send in any that they found and Kotakuite, External Gazer got right on and emailed us a picture of the numbers which we did not have before. So there it is in all it's easer eggy glory. If anyone finds any more, be sure to send them our way!

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<![CDATA[LOST Found In Half-Life 2]]> Apparently, the design team working on Half-Life Episode 2 are fans of the ABC TV show, Lost. This morning I received an email from Kotakuite p00pzilla with this screenshot clearly showing a symbol on the wall that mimics the logo of Lost's Dharma Initiative. Now add to this the email I received yesterday from another Kotakuite saying he had seen Lost's mysterious string of numbers, "4 8 15 16 23 42" on a CRT computer screen in a blocked off room of the game's second level. Unfortunately he didn't include a screenshot so I had to let it go by, but now with this corroborating evidence, it's clear that the HL2 team is slipping in references to a favorite show. Has anyone else found Lost references n HL2? if so, be sure to send in a screenshot so we can add it to the dossier.

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<![CDATA[Lost Debut Trailer]]> Gamevideos has posted the first trailer for Ubisoft's Lost videogame that debuted earlier today at Comic Con, based off of the show that you all watch religiously unless you are some kind of blasphemous heretic. Being a blasphemous heretic myself, my only exposure to the show has been commercials, and yep...this certainly could pass for one. It has the requisite familiar faces, the appropriate setting and mood, and those damn peaking violins that just cry out, "Be in suspense, dammit!" As for show accuracy and such...well that's what we have a comments section for. So those of you who know more than we do can lord it over our heads. Knock yourselves out!]]> http://kotaku.com/index.php?op=postcommentfeed&postId=282991&view=rss&microfeed=true <![CDATA[Lost Game Coming First Quarter of 08]]> lostical.jpg

The Lost video game will be shipping for the Xbox 360, PC and Playstation 3 in the first quarter of next year, Ubisoft announced today at Comic Con.

The game will put you in the shoes of a surviving passenger of Oceanic flight 815 working to unravel the mysteries of the island and confront your own dark past. The game will include locations and characters from the show and include puzzles, battles and "other challenges."

Ubi plans to unveil the first official trailer for the game during the 5 p.m. Lost Season 4 panel at Comic-Con today. Hit the jump for the release.

UBISOFT ANNOUNCES FIRST DETAILS FOR THE LOST VIDEO GAME

Ubisoft to unveil the first official video game trailer at the San Diego Comic-Con International Thursday, July 26th at the Lost Season 4 panel from 5:00pm - 6:00pm.

SAN FRANCISCO - JULY 26, 2007 - Today Ubisoft, one of the world's largest video game publishers, in collaboration with ABC Entertainment and ABC Studios, announced the Lost video game will be shipping first quarter of 2008 for the Xbox 360(TM) video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and PC CD-ROM. Based on the award-winning television series, the Lost video game will allow players to experience an untold adventure of "Lost" in an immersive, interactive world. The Lost video game is being developed by Ubisoft's Montreal studio.

"Ubisoft is thrilled to be collaborating with ABC to develop this phenomenal television series into an interactive experience," said Helene Juguet, senior director of marketing for Ubisoft. "Ubisoft has worked closely with ABC Studios and the show's producers to create a compelling storyline that has the same mystery, adventure and intensity fans of the show have come to expect from the 'Lost' brand."

"We're very excited to be working with Ubisoft to develop a game that captures the same surprise and intrigue as 'Lost,'" said Bruce Gersh, senior vice president, business development, ABC Entertainment and ABC Studios. "The series has such a loyal audience, and we're happy to bring fans an additional way to interact and engage with their favorite characters."

"The sense of adventure and suspense that we strive for in the show is also captured in the Lost video game," said Damon Lindelof and Carlton Cuse, executive producers of the 'Lost' television series. "Ubisoft has done a fantastic job and come up with a game that is visually amazing and imaginative both on its own and as an extension of the world of the show."

Ubisoft will unveil the first official video game trailer at the San Diego Comic-Con International Thursday, July 26th at Lost's Season 4 panel from 5:00pm - 6:00pm.

About the Game
As a passenger of Oceanic flight 815, you survived the crash and find yourself on an uncharted island somewhere in the Pacific Ocean. As you begin to unravel mysteries of the island, you begin to discover secrets of your own. You will have to understand your past mistakes in order to survive and find your way home...
• Play as a survivor of Oceanic Flight 815: Confront your dark past, seek your redemption, and ultimately find a way home.
• Authentic 'Lost' experience: Explore familiar locations, unravel mysteries, and interact with the main characters from the show.
• Survive the challenges that the island throws at you: Solve puzzles, outsmart enemies, battle the smoke monster, and overcome many other challenges to survive the island and come out alive.

About 'Lost'
After Oceanic Air flight 815 tore apart in mid-air and crashed on a Pacific island, its survivors were forced to find inner strength they never knew they had in order to survive. But they discovered that the island holds many secrets, including a mysterious smoke monster, polar bears, a strange French woman and another group of island residents known as the Others. The survivors have also found signs of those who came to the island before them, including a 19th century sailing ship called The Black Rock, the remains of an ancient statue, as well as bunkers belonging to The Dharma Initiative — a group of scientific researchers who inhabited the island in the recent past.

The band of friends, family, enemies and strangers must continue to work together against the cruel weather and harsh terrain if they want to stay alive. But as they have discovered during their 90-plus days on the island, danger and mystery loom behind every corner, and those they thought could be trusted may turn against them. Even heroes have secrets.

"Lost" stars Naveen Andrews as Sayid, Henry Ian Cusick as Desmond, Emilie de Ravin as Claire, Michael Emerson as Ben, Matthew Fox as Jack, Jorge Garcia as Hurley, Josh Holloway as Sawyer, Daniel Dae Kim as Jin, Yunjin Kim as Sun, Evangeline Lilly as Kate, Elizabeth Mitchell as Juliet and Terry O'Quinn as Locke.

"Lost" was created by Jeffrey Lieber and J.J. Abrams & Damon Lindelof. Abrams, Lindelof, Bryan Burk, Jack Bender and Carlton Cuse serve as executive producers. "Lost," which is filmed entirely on location in Hawaii, is from ABC Studios.

About ABC Studios
ABC Studios has emerged as a leader in television development and production. The studio's current slate of programs includes the international franchise hits "Lost" and "Desperate Housewives;" this year's Golden Globe winning drama and comedy "Grey's Anatomy" and "Ugly Betty;" the Emmy-nominated comedy "Scrubs" on NBC; and sophomore hits "Ghost Whisperer" and "Criminal Minds" for CBS. For cable television, the studio produces ABC Family's best-performing original series of all time, "Kyle XY," as well as "Dirt" on FX and "Army Wives" on Lifetime. The studio also produces ABC's late-night talker "Jimmy Kimmel Live" and is a distributor for "The Amazing Race" on CBS. ABC Studios is part of Disney-ABC Television Group, a division of The Walt Disney Company.

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

© 2007 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Under license by © Touchstone Television. All Rights Reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. "PlayStation", "PLAYSTATION", and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

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<![CDATA[Lost Game Coming Based on TV Show]]>
The best part is that no one will know how to play it. I can tell you this though - if you fall in love on the island, you will die on the next level. Also, what ever you thought was going to be a boss stage is probably just nothing.

Two of the executive producers of the TV show and Ubisoft's Montreal studio are finally starting work on a Lost game for Xbox, PS3, and PC. It's a good thing they didn't waste any time between now and the time they first got the license for the game back in May 2006, because then they wouldn't be hot of the heels of the show's success. How thinly veiled is my sarcasm? It's pretty thin considering by the time the game is actually released, half of the island will be missing, dead, or replaced. Or canceled.

PC, PS3 and Xbox 360 title due out this year [Games Industry Biz]


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<![CDATA[Frankenreview: Lost]]> I get an email from Crecente: "no this isn't punishment," he says. So cryptic...I'm confused. And then I check his link. "This is the equivalent of when superior officers make privates torture civilians," I respond. And then I do my duty.

Lost is a new title for the ultimate gaming platform: mobile phones. If you are a Cingular user, you can partake now. If you are a T-Mobile user, look forward to the game soon. If you are everyone else and/or hate just watching previews for Lost, consider yourself amongst friends. Hit the jump for our Frankenreview: the only review you need to read, since it's all the reviews in one. And then let us know your thoughts on Lost, mobile gaming, and the inherit brutality of the chain of command.

Lostgraph.jpg

IGN
We might as well get this comparison out of the way now: Glu's Stranded, while obviously inspired by the television show Lost, is actually the better game. Each game has a linear adventure you move through, but Stranded just has so much extra stuff going on...[and Lost] the events are already etched in stone, you are more of a puppeteer than a gamer...you will get more game for your download dollar from Glu's desert island epic.
lost-20070114082100927.jpeg
Gamespot
All in all, Lost is a fun, polished mobile game with great gameplay, visuals and sound. If you're a Lost fan, it's definitely worth the download. Heck, even if you're not, you won't get bored with the game...The only problem is, the game doesn't last for long - pretty much all the chapters can be passed in less than three minutes, hence the game's length varies from thirty to forty minutes.
lost-20070114082103692.jpeg

Pocket Gamer

The action takes the form of a top-down game... The characters are small but well-drawn...[overall the title] is a polished and atmospheric action game that does a good job of condensing Lost for the small screen without a) turning it into a platform game, b) revealing any plot spoilers, or c) including the hobbit bloke's comical Britpop band flashbacks.
lost-20070114082103317.jpeg

Rocky Mountain News

It feels, at times, that the game is trying to both introduce those unfamiliar with Lost to the show and trying to let fans relive the key moments of the show, but that it doesn't really succeed at either... It recreates the successful show's plot with such broad strokes that it loses most meaning and at times is confusing if you don't already know what happened from seeing the show...it chooses big moments from the show and links them together with some pretty basic gameplay.


If you are a fan, you'll probably buy the game no matter what. Lucky for you, the gameplay is decent even if a little short, and the overall experience is inferior to Stranded.]]>
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<![CDATA[Frankenreview: Lost]]> I get an email from Crecente: "no this isn't punishment," he says. So cryptic...I'm confused. And then I check his link. "This is the equivalent of when superior officers make privates torture civilians," I respond. And then I do my duty.

Lost is a new title for the ultimate gaming platform: mobile phones. If you are a Cingular user, you can partake now. If you are a T-Mobile user, look forward to the game soon. If you are everyone else and/or hate just watching previews for Lost, consider yourself amongst friends. Hit the jump for our Frankenreview: the only review you need to read, since it's all the reviews in one. And let us know your thoughts on Lost, mobile gaming, and the inherit brutality of the chain of command.

Lostgraph.jpg

IGN
We might as well get this comparison out of the way now: Glu's Stranded, while obviously inspired by the television show Lost, is actually the better game. Each game has a linear adventure you move through, but Stranded just has so much extra stuff going on...[and Lost] the events are already etched in stone, you are more of a puppeteer than a gamer...you will get more game for your download dollar from Glu's desert island epic.

Gamespot
All in all, Lost is a fun, polished mobile game with great gameplay, visuals and sound. If you're a Lost fan, it's definitely worth the download. Heck, even if you're not, you won't get bored with the game...The only problem is, the game doesn't last for long - pretty much all the chapters can be passed in less than three minutes, hence the game's length varies from thirty to forty minutes.

Pocket Gamer

The action takes the form of a top-down game... The characters are small but well-drawn...[overall the title] is a polished and atmospheric action game that does a good job of condensing Lost for the small screen without a) turning it into a platform game, b) revealing any plot spoilers, or c) including the hobbit bloke's comical Britpop band flashbacks.

Rocky Mountain News

It feels, at times, that the game is trying to both introduce those unfamiliar with Lost to the show and trying to let fans relive the key moments of the show, but that it doesn't really succeed at either... It recreates the successful show's plot with such broad strokes that it loses most meaning and at times is confusing if you don't already know what happened from seeing the show...it chooses big moments from the show and links them together with some pretty basic gameplay.

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<![CDATA[Rumor: Target Pulling UMDs]]> A Kotaku reader and Target worker bee sends word of a mysterious disappearance from his store.

I work at a local target store, at the electronics department. I walked in today and noticed something missing, other than my desire to be working, it was the PSP UMD movies section. Thinking it was moved I searched then finally decided to ask around. To my suprise, my boss told me that Target wasn't going to be selling them anymore. Now I'm not sure if its in every store, but I decided to give the other targets a call in my city, and they also said they had pulled them. So, not sure what that means, but with so many people saying the UMD movies are pretty pointless, and sales being sluggish, I cant help but wonder if PSP movies are soon to go the way of the betamax.

Two things: First, Target's online site still lists nearly 500 UMD movies for sale, none of them price-cut, so maybe this is just a regional effort. Second, we knew this was coming. Variety did a story awhile back about UMD losing support at some major retailers and in Hollywood, so it was inevitable that companies like Target were going to eventually pull the format.

I'm still waiting to hear about the device that the story mentioned which would allow you to play UMD movies on your television. Oh, that and a way for me to download &(!@$ Lost to my PSP and watch it without having to do some sort of format conversion dance.

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<![CDATA[Ubi Lands Lost Rights]]> You knew it was coming, it was just a matter of time. Ubisoft today announced that they have picked up the rights to turn Emmy-Award-winning Lost into a game.

The Lost game will be developed by Ubi's Montreal studio and should hit next year for unnamed consoles and portables and the PC.

The press release includes a little quote from the executive producer of the show confirming what we all expected, the Lost writers are gamers:

"Many of us on 'Lost' have been hardcore gamers for years and the chance to work with Ubisoft, a company behind some of our favorite titles, has excited us to no end," said 'Lost' executive producer Bryan Burk. "With the ability to tell new interactive stories within the 'Lost' universe, we're giddy to be developing a game that, once completed, will be as engaging and fun to play as it is to create."

My money is on the game screwing up the franchise, but maybe Ubi will get it right. —Brian Crecente

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<![CDATA[Lost As Video Game?]]> losttvv.jpg

Cathode Tan points to an interesting story in The Seattle Times that finds some similarities between TV show Lost and video games.

Lost is the first television program that owes its soul to video games. Remember the feeling you got the first time you tried a treasure hunt? For fans willing to "game" the show, it's the same thrill.

Unlike traditionally passive television shows, which expect viewers to zone out in a couch-potato haze, Lost, which returns with new episodes Wednesday night, has embedded clues throughout. It's these recurring tidbits and the patterns they form that make Lost the first show to resemble a video game.

I think it's more an issue that Lost is more engaging than your typical television show and video games are getting better at telling stories. The two are really growing closer together, it's not just TV becoming more like a game.

Is Lost Like An Interactive Game [Cathode Tan]

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<![CDATA[Someone Dies on Lost and You'll See a Huge Xbox 360 Commercial]]> 050406_lost_hmed_8p.hmedium.jpg

It's tacked on to the end of a GameSpot piece about how the Xbox 360 will sell three million units in three months, but during tonight's Lost on ABC, there will be a major Xbox 360 commercial. Good ad positioning by Microsoft, I wonder what the ad will be. Anyone have any hunches or insider dirt? Comment or email tips@kotaku.com if you need a comment invite.

Microsoft to Sell 3 Million 360s in Three Months? [GameSpot]

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