<![CDATA[Kotaku: lost odyssey]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: lost odyssey]]> http://kotaku.com/tag/lost odyssey http://kotaku.com/tag/lost odyssey <![CDATA[ Lost Odyssey DLC Hits On Friday ]]> Some Lost Odyssey DLC was released in Japan last month. For 400 MS Points, they got a new dungeon with one new boss and one new item. Nothing to really set your goodness gracious great balls on fire, then, but it's better than nothing. Good for them. So when do we get it? Yeah, the headline gave it away. It'll be available this Friday, May 23. Same stuff, same price.

]]>
Thu, 22 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391962&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Receives Tiny, Triple Bonus Pack DLC ]]> While English speakers are waiting for some of the better Lost Odyssey DLC to be localized, we will be getting a small offering to tide us over. The Triple Bonus Pack is available today for 200 points. It includes a new dream sequence called "The Shattered Beyond," a "memory lamp" to view dreams (we're assuming from anywhere on the map) and a Battle Ring for fighting magic weaponry.

Surprisingly, the multimedia book dream sequences may have been my favorite part of Lost Odyssey. Every time I discovered a new dream, I'd say, "Geeze! Not another one!" And then, I'd lock the doors, remove a carton of Ben & Jerry's from the freezer and weep in solitude, my face covered in salty, melted chocolate.

]]>
Fri, 25 Apr 2008 12:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=384076&view=rss&microfeed=true
<![CDATA[ Japan Scores More Lost Odyssey DLC ]]> While many in the United States are just finishing their first play-through of Lost Odyssey, the third piece of DLC is now available in Japan. The new dungeon, Seeker of the Abyss, is available to those on the fourth disc. Battling in this underwater tunnel will eventually reward you with the Eternal Magic Engine, an accessory that allows immortals to cast unlimited amounts of spells at the price of exactly 0 MP.

It's a powerful accessory for sure, but is the timing a bit off in giving the player such a powerful item when they're done with the game anyway? I'm not so sure how wonderfully that typical, granular DLC meshes with deep, story-driven RPGs yet. I want more than a bonus mission with the promise of a neat item or two. But for 400 points, the price isn't necessarily all that unreasonable.

Lost Odyssey DLC
[Xbox via Siliconera]

]]>
Mon, 07 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=376791&view=rss&microfeed=true
<![CDATA[ New Lost Odyssey DLC On April 10 ]]> So...Thursday, then. Oh, and sadly only in Japan, at least for now. For 400 points, on offer is a single (very familiar-looking) dungeon, which promises a single rare item and a single boss encounter, though you'd expect a fair bit of random-bad-guy-pop-ups to hassle you during your exploration as well. One more thing: the Famitsu report's a little unclear on where you need to be in the game to access this stuff, so keep that in mind if you're going to try and get around the region locks on XBL and pick this up.
『ロストオデッセイ』ダウンロードコンテンツ第3弾が2008年4月10日から配信[Famitsu]

]]>
Mon, 07 Apr 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=376638&view=rss&microfeed=true
<![CDATA[ My Wife's Review Of Lost Odyssey ]]> 256px-LOST_ODYSSEY.jpgSometimes the best judges are those sitting outside of the situation, looking on with an objective eye. Or, at least such would explain my wife's succinct review of Lost Odyssey (which she offered for no charge as I played last night).
Whenever you play this game, you say you're about to be done and then you play for an hour, and then you get mad because you die.
It's true. The only thing she missed was my persistent perspiration as I await another unavoidable disc read error—probably out of politeness.

]]>
Wed, 27 Feb 2008 13:40:55 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=361479&view=rss&microfeed=true
<![CDATA[ Brits Get Paid Just For Pre-Ordering Lost Odyssey ]]> xbpoints.jpgSweet deal ahoy, Britain! Mistwalker's Lost Odyssey launches in the UK later this week. It's pretty good. In case you're not sold on its particular merits, however, high street retail giant HMV are offering 1000 Microsoft Points to anyone who preorders the game. You can buy Rez HD for that. With change. Get on it.
Pre-order Lost Odyssey and get MS Points [Eurogamer]

]]>
Wed, 27 Feb 2008 03:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361218&view=rss&microfeed=true
<![CDATA[ Rock Band Bundle on Sale at Target ]]> rbbox.jpg Target's weekly ad has some pretty sweet deals this time around. The Rock Band Special Edition bundle for both PS3 and 360 is going for $149 (in store only) which is about $20 off the usual price. Also featured is a $40 gift card with the purchase of the 40GB PS3 and a $10 gift card with the purchase of one of eleven different games. Here's some of the highlights:

Devil May Cry 4 (PS3, 360)
Heavenly Sword (PS3)
Assassin's Creed (PS3, 360)
Call of Duty 4 (PS3, 360)
Halo 3 (360)
Mass Effect (360)
Lost Odyssey (360)

If you're feeling like a shopping spree you could pick up a couple games and use those gift cards to put towards that Rock Band bundle bringing the price down to a comfortable $129.

Best of the Sunday Ad Video Game Deals (2/17 - 2/23) [CheapAssGamer]

]]>
Sun, 17 Feb 2008 08:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=357398&view=rss&microfeed=true
<![CDATA[ ON LOST ODYSSEY LOAD TIMES - I've been reading ... ]]> LOD.jpg ON LOST ODYSSEY LOAD TIMES - I've been reading various stories and posts around the internets over the past few days concerning Lost Odyssey's battle load times, and how some press outlets have reported regular load times of 30-60 seconds (which has obviously affected their reviews). Well, if this is putting you off, I can tell you the discs I received about a week and a half ago were final, retail discs, not "review code" for a debug unit, and the average load time for a battle is between 12-16 seconds. Which is totally bearable.

]]>
Fri, 15 Feb 2008 04:15:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356880&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Impressions ]]> Here's a turnup for the books. I got my copy of Lost Odyssey about a week ago, and with memories of how sick I got of Blue Dragon still lingering in my mind, popped it into my 360 and prepared for the worst. As one hour became two and that became four, it was looking like I'd prepared adequately.

Random battles? Jesus. A fixed camera? Give me a break. An effeminate, amnesiac hero with a large sword? Way to break the mould, Gooch. Things weren't looking good. Then a funny thing happens. You reach a point in the game - I won't give it away, but I will say somebody dies - where you find yourself absolutely enthralled in what's going on around you.

And it has little to do with the "game". Lost Odyssey is a solid, if unspectacular example of a JRPG, one which almost seems to revel in keeping things simple. If, for example, you've grown accustomed to things like FFXII's quasi-real-time battles, forget it. Lost Odyssey's static, random stoushes will feel like a trip back to 1998. Which for some (ie the people already hyped for a purchase) is great news, but others? Not so great. Lucky for this game, then, that the "game" part isn't what carries it.

lo2.jpg Because you see, Lost Odyssey isn't really a game. OK, it is, and it's a pretty decent one, but bear with me. The Gooch said as much himself, when he offered that the game was about emotion, not innovation. It's about the story, the world, the experience. And I'm man enough to admit that, as the tears flowed down the character's Unreal Engine 3-animated faces upon the aforementioned moment of death, that emotion had me hooked.

And you stay hooked. Between the gorgeous visual style of the game (SHOCK: The Unreal Engine can do blue skies!), Uematsu's excellent score and a cast of characters unusually compelling for the genre, you'll soon be enjoying the story just as much, if not more than, the wandering, chatting and combat. Oh, and reading. Lots of reading. Playing the role of Kaim, an immortal man struggling as 1000 years of forgotten memories come flooding back to him, you not only play through his current quest, but revisit his past lives through constant flashbacks as well.

These take the form of short stories, each written by acclaimed Japanese author Kiyoshi Shigematsu. They're usually a massive pain in the arse, both for their unnecessarily long duration and the frequency with which they interrupt the action. At the same time, though, it's hard not to be impressed with the sheer amount of work that's gone into rounding out the game world, and if you can be bothered reading up on them (if not, they're easily skipped), they're a great way to prolong the experience and immerse yourself in Kaim's story.

The voice-acting is also surprisingly good, considering there's so much of it and that the game ships with three language tracks (English, Japanese & Korean), which I guess goes some of the way towards explaining the four discs the game arrives on. The rest of that data is probably taken up with the game's cutscenes, which seem to trigger every 5-10 minutes, and at times feel endless, some leaving you stranded without gameplay for upwards of 20 minutes.

lo3.jpg And you know what? Again, like the camera and combat (which to be honest I prefer, I like to keep things simple), that doesn't matter. Because if you're the type of person who enjoys their JRPGs, and enjoys these sweeping, grand tales of empires and heroes and big swords and big breasts and magic, you'll most likely be digging the cutscenes, which are well-acted, well-animated and well-written. If you don't enjoy that kind of stuff, why the fuck are you still reading this far? This isn't for you.

So, is this a revolutionary JRPG, one that will help drive hardware sales and light a fire under Final Fantasy? Hahah. Hell no. It's all a bit too "traditional" for that. It is, however, better than Blue Dragon in almost every respect. It's more mature, better looking and definitely more polished. And it's definitely the best JRPG on the 360 at the moment, so if these kind of games are your thing, you may have to get used to the idea of spending 100+ hours in front of a 360 game.

]]>
Wed, 13 Feb 2008 07:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=355853&view=rss&microfeed=true
<![CDATA[ American Lost Odyssey Packaging Is An Exercise In Half Measures ]]> Lost Odyssey comes on four, count 'em, four discs. Which creates a packaging dilemma for the folks at Xbox HQ. In Asia, the problem was solved by releasing a slightly fatter case, which housed all four discs on two little trays. An elegant solution. But the American version? They cram three discs into a case then stick the fourth in a paper envelope. Not so elegant.
Wark & vexvegaz @ NeoGAF

]]>
Wed, 13 Feb 2008 04:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=355825&view=rss&microfeed=true
<![CDATA[ Lost Odyssey About Emotion, Not Innovation ]]> I promised I'd get some Lost Odyssey impressions up soon, but since I'm only about five hours into it, I'm going to hold off on that until I'm a bit further in. What I can say now, though, is that the game is totally lacking in innovation. It's a 90s JRPG in current-gen clothing. But that's OK! Because The Gooch says that's exactly what he was gunning for:

With Lost Odyssey I had a desire to make a game which could evoke the player's emotion. To pursue that desire, I decided to adopt my traditional style in game system rather than taking a risky attempt.
Does he succeed? That's up to you. People who get into the whole effeminate warrior/epic saga deal may well find their tears jerked by Kaim's tragic tale, but those who don't would probably trade the emotion in for even a pinch of "risk" in Mistwalker's conservative game design.
Gaming odyssey [Screen Play]


]]>
Mon, 11 Feb 2008 06:50:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354829&view=rss&microfeed=true
<![CDATA[ Week in Games: Professor Layton and the Curious Villiage Edition ]]> Nice little collection of titles coming out this week. My money is on Professor Layton although Lost Odyssey seems rather intriguing. On the PC side of things, the new episode of Sam and Max is on its way as well as a new version of RPG Maker. What will be taking money out of your wallet this week?

Professor Layton and the Curious Village (DS)

Lost Odyssey (X360)

Conflict: Denied Ops (PC, X360, PS3)

Penumbra: Black Plague (PC)

Jumper (X360, WII, PS2)

Dungeon Explorer: Warrior of the Ancient Arts (PSP, DS)

Dark Messiah of Might and Magic: Elements (X360)

Spaceforce: Captains (PC)

Sam & Max Episode 203: Night of the Raving Dead (PC)

Carrier Strike Force (PC)

XIII Century: Death or Glory (PC)

Wipeout Pulse (PSP)

Innocent Life: A Futuristic Harvest Moon (Special Edition) (PS2)

RPG Maker VX (PC)

]]>
Sun, 10 Feb 2008 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=354759&view=rss&microfeed=true
<![CDATA[ Lost Odyssey "Cities" Trailer ]]>
Lost Odyssey will be here in the States soon and GameTrailers has an exclusive trailer featuring some of the city environments. The graphics really look sharp and the city architecture is beautiful, but unfortunately it looks like they've at least partially stuck to that hideous beige and brown color scheme we see so much of in games these days. Hopefully this isn't a choice they've decided to stick with it for the better part of the game.

]]>
Sun, 10 Feb 2008 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=354659&view=rss&microfeed=true
<![CDATA[ Delicious Lost Odyssey Hamburger ]]> 4510.jpg We love burgers — especially MOS burgers. They are truly tasty burgers! Over in Hong Kong, gamers who purchase Lost Odyssey at Toys 'R Us can take the receipt to their local MOS and get a free gift. Microsoft has teamed up with the Japanese burger joint for Lost Odyssey meals — something they didn't even do in Japan! Mmmm. Kaim burgers.
Kaim Burger [Sina Game via Siliconera]

]]>
Thu, 07 Feb 2008 21:00:28 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=354036&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Trailer is Hippy Mess ]]> What I like: The editing. The editing in this trailer is fantastic. What I hate: The music. The music makes me want to drop LSD, put flowers in my hair and read Ken Kesey while sitting in the back of a VW bus munching on celery — not play this game. Since when are hippies into RPGs?!

Thanks, Mick!

]]>
Fri, 01 Feb 2008 06:40:14 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=351433&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Artsplosion ]]> I was rather put off by the thrashing Mistwalker's Lost Odyssey received upon its release in Japan, and while part of me is convinced the technical issues are enough to get me to reconsider my purchase, the other, simpler part of me is still entranced by the graphic style of the title. If only there was a way I could get all of the graphical goodness without having to actually play through the game...oh wait - here comes Microsoft with renders and concept art for all the characters, locations, and several cinematics from Lost Odyssey! How terribly convenient!

]]>
Thu, 10 Jan 2008 12:00:34 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343234&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Launch Trailer Touches You ]]> Mistwalker's Lost Odyssey certainly has the trademark Square Enix polish down pat, doesn't it? The game is hitting Japan as we speak, and this is the video that is meant to bring customers to the stores in droves. They had me by the throat when the guy charged the speeding train with his sword, and then they immediately lost me again as the woman began singing. "When you touch me....it feels just like a dream" just doesn't quite capture the mood I like to establish before playing an RPG. Mark my words though - a year from now there will be at least 100 YouTube fan-created music videos of the song. It just happens. ]]> Wed, 05 Dec 2007 17:00:36 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=330544&view=rss&microfeed=true <![CDATA[ Lost Odyssey In Short Story Form ]]> Microsoft recently held a huge Lost Odyssey event in Tokyo. It was announced that the game has gone gold and will be out December 6th in Japan. Also, there were orchestral renditions of Blue Dragon and Lost Odyssey music as well as fantastic facial hair. Kotakuite Adam was in attendance and picked up a copy of the book The 1000 Year Dream, which consists of 32 short stories by award-winning novelist Kiyoshi Shigematsu that have been incorporated in Lost Odyssey. In order to help non-Japanese speakers understand what kind of stories these are, Adam has done a nice job of translating one of them. That after the jump!

A Courageous Soldier's Return

In a post town pub, Kaim sat in the corner, alone, sipping on his drink. A man entered the pub. A big and strong man - his clothes give away that he is a soldier, coming from a long journey. His clothes were covered in dust, and he had a look of exhaustion on his face, yet the gleam in his eyes remained sharp. He had the serious look of a "soldier on active duty".

For a moment, the pub became quiet. All the drunken people who happened to be there stopped and stared at the soldier with eyes of both fear and gratitude. The war with the neighboring country had at last come just to an end and all the soldiers that had been at the front were each on the road to their homes. This man, he was one of those soldiers.

The soldier sat at the table next to Kaim and starting gulping down drink after drink - his manner of drinking being that of a man full of immense suffering. He drank a second drink, then a third, and a fourth...

Another person glared at him and smiled, then walked over to his table with a bottle in his hand. He looked like a dirty, local thug.

"Brave soldier, who defended our ancestors' country, let me buy you a drink!"

Without expression, the soldier raised his cup and was poured a drink.

"How was the front line? How many great deeds have you performed?"

The soldier, saying nothing, finished the drink.

The thug poured him another glass, and glared at him once more.

"Seeing as I'm here, why don't you tell me some of your heroic tales? How many men have you killed with that big arm of yours..."

Without a word, the soldier smashed his cup against the thug's face.

The thug suddenly pulled out a knife - at that moment Kaim swiftly knocked down the thug's knife with his clenched fist.

The thug, overpowered by both Kaim and the soldier, said something over his shoulder and ran away. After chasing the thug off, Kaim and the soldier looked at each other and chuckled. Without even talking to him, Kaim knew from this soldier's shadow that he was wallowing in sorrow. Conversely, the soldier could tell that Kaim knew this from the expression on Kaim's face.

After a moment of silence, the pub returned to normal. Kaim and the soldier decide to share a drink together.

"You know, I have a wife and daughter... I haven't seen them in the 3 years I've been on duty." The soldier said, showing the hint of a smile on his face for the first time.

He opened his locket, took out pictures of them, and then showed them to Kaim.

The picture showed a neatly dressed wife and a young daughter.

"I only survived these 3 years because I have them. The only thing that kept me going was to return home to them".

"Is your home far from here?" asked Kaim.

"Nah... My village is just beyond the mountain pass. Both of them should have heard the news that the war is over and must be waiting for me."

The distance was close enough that he could go there overnight if he wanted to.

However, the soldier groaned and continued to speak.

"I'm scared... to go home."

"Why?" asked Kaim.

"I want to see my wife and daughter's face. But I'm afraid... to show them mine. I have killed countless enemies over these 3 years. I had to in order to survive. I had to keep killing if I were to return home to my family."

That was the code and duty of a soldier. "Kill or be killed" - this is what it meant to survive a battle.

"I didn't have time to think about it on the front line. I was so desperate to stay alive. But now that the war is over I realize what I have done. My face is engraved with three years of "sin". My face... is the face of a killer. I can't... show this face to my wife and daughter..."

The soldier reached into his leather pouch and pulled out a small stone and showed it to Kaim, telling him it was a gem he found on the first battlefield he was on.

"That's a gem?" asked Kaim with a puzzled expression on his face.

The stone sat on the table - a pitch-black stone that didn't sparkle in the slightest.

"It sparkled at first. When I found it, I decided to take it home to show my daughter. I was sure she would love it."

However, over time, it lost its color and sparkle.

"Each time I killed an enemy soldier, the stain of blood changed the stone. Over the three years, it has turned pitch-black as you can see. My sin is chiseled in this stone... This has become my "Stone of Sin"..."

"You shouldn't be so hard on yourself" said Kaim without thinking.

"You killed because you had to in order to survive."

"I know. I know, but... the soldiers I killed also had homes to go back to and families waiting for them..."

"Surely you have a family yourself, right?" the soldier asked Kaim.

"I have no family" said Kaim, slightly shaking his head.

"How about a home?"

"I have no home to return to" answered Kaim.

"...so you're stuck on an endless journey?"

"Yes, something like that."

The soldier, the extent to which he took stock in Kaim's words being unclear, took the "Black Stone" and put it back into his leather pouch.

"I've been thinking... if this "Black Stone" turns black each time I take a life, maybe I can restore its color and sparkle by saving a life..."

Kaim, keeping quiet, finished his drink and stood up. He looked at the soldier, who was still seated, and tried to reason with him one last time.

"If you have a home to go back to, you should go. No matter what's on your conscience, you should go home. I'm sure your wife and daughter will understand. You committed no sin. You did what you had to do to survive - you are courageous."

"It makes me feel better... to meet someone who will tell me that."

The soldier reached out his right hand and gave Kaim a handshake.

"Have a good journey" said the soldier.

"Your journey is almost over." Kaim said and chuckled as he started walking towards the exit of the pub. Suddenly, the thug from before appeared behind Kaim with a pistol in his hand.

"Watch out!" yelled the soldier as he ran towards Kaim.

As Kaim turned around, the thug said, "How dare you make a fool of me earlier!" and got ready to pull the trigger.

The soldier ran in between the two, blocking the shot from Kaim with his own body. The soldier is shot in the stomach as the thug pulls the trigger.

Just as the soldier had wanted, he had saved a life. The life of Kaim, whose body would never rot, and life would never end. This was the "life" for which he sacrificed his own.

The soldier lay on the floor, and with a dim consciousness reached for his leather pouch.

"Look... at the "Stone of Sin"... Is it sparkling again?"

With a weak laugh, blood started to pour from the soldier's mouth.

Kaim peered into the leather bag and said to the soldier, "It's beautiful. It's sparkling again."

"Really... I'm so glad... I'm sure my daughter will love it..."

With a smile of satisfaction, the soldier opened his hand and took the pouch. However, at that moment the soldier stopped breathing and the pouch fell from his hand to the floor.

The soldier's face was peaceful as he died.

However - the "Stone of Sin" that fell from the bag when it hit the floor, was still pitch-black.

Excerpt [Xbox.com, Thanks Adam!] [Image]

]]>
Wed, 21 Nov 2007 06:00:42 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=325245&view=rss&microfeed=true
<![CDATA[ 7-Eleven's Offers Good Bargain Xbox 360 Bundle ]]> First: Yes, 7-Eleven in Japan sells video game consoles. Onward! This December, Lost Odyssey is getting its December 6th Japanese release, and the convenience store is offering this Lost Odyssey. Reservations will be accepted until December 4th for the &39,880 (US $346) bundle that includes an Xbox 360, 20GB HDD, wireless controller, Forza 2, Viva Piñata and Lost Odyssey. Hey Japan, this is a good deal — even if Viva Piñata is like $10 bucks in the Akihabara bargain bins!
Bundle [7-Elevan via Famitsu]

]]>
Thu, 01 Nov 2007 04:30:15 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=317601&view=rss&microfeed=true
<![CDATA[ Xbox Japan's 2-for-1 Billboard ]]> While Microsoft has South Africa covered, it's doubling its efforts in Japan. Literally. Check out this: An Akihabara billboard with both Lost Odyssey AND Ninja Gaiden II ads. That's actually pretty smart — reminding Japanese gamers that both titles are on the Xbox 360. Though, that diagonal banner? Tacky.
New Ad [Siliconera]

]]>
Wed, 31 Oct 2007 02:00:12 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=317050&view=rss&microfeed=true
<![CDATA[ Lost Odyssey: Opening Cinema ]]>
I don't really know that much about Lost Odyssey. I missed out on opportunities to see at at several conferences so I was looking forward to checking out this opening cinema. Now that I've seen it, I'm not entirely sure how I feel about it. It definitely looks very slick, but the extensive brown color palette is a bit off putting. Why is the future always brown? Also something doesn't seem quite right about the walking animation that they show around 1:47. I guess they are trying to make everyone look like they are exhausted and coming in from battle, but they're all doing this weird shuffle that makes them look like they are limping. That said, I'll reserve final judgment until the game actually comes out and I get a chance to play it for myself. After all, you can't judge a game by it's opening cinema. Or can you?

]]>
Sun, 14 Oct 2007 16:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=310651&view=rss&microfeed=true
<![CDATA[ Lost Odyssey, Lights Out ]]> This picture was taken with the lights off. Or when the lights flickered on. I forget. With a room full of cameramen, boom mics, a giant plasma TV and a hot hot Xbox 360, the breaker in the fancy Microsoft hotel room conked out. The 20 or 25 minute Lost Odyssey demo that Hironobu Sakaguchi played through looked gorgeous as usual with the in-game stuff being real time. The combat system features timing based attacks, which are used by holding down the right trigger and letting go at a precise moment. Sakaguchi pointed out that the cut-scene cinematics are pre-rendered, however. The rational? "It's easier to make the spectacular scenes as a pre-rendered movie," Sakaguchi points out. When asked if he could make a totally real time RPG by the next generation, Sakaguchi responded:


We could do it all in real time [on the Xbox 360].

And how many discs will Lost Odyssey ship on? Four. Yes, four. ]]>
Thu, 20 Sep 2007 03:40:56 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=301746&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Release Date Confirmed ]]> Sakaguchi just confirmed the Lost Odyssey Xbox 360 release date at the Microsoft Pre-TGS Presser. It's going to be 6,800 Yen on December 8, 2007 in Japan, January 2008 for other parts of Asia, and February 2008 for America and Europe. See the liveblog for more info.

]]>
Tue, 11 Sep 2007 22:38:46 MDT Jason Chen http://kotaku.com/index.php?op=postcommentfeed&postId=298906&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Impressions ]]> I really wanted this game to be fantastic. Take most of the previous Final Fantasy crew—Hironobu Sakaguchi, Nobuo Uematsu especially, but even manga artist Takehiko Inoue and former Square employees—and throw in the Unreal Engine 3, bake for a couple years, and what should you come out with? In theory, a revolutionary RPG. In practice? A "Final Fantasy" game for the Xbox 360. Which is, I think, okay in the end.

lostodd5.jpgLet's get the gameplay out of the way at first. It's essentially Final Fantasy. Sakaguchi knows how to make Final Fantasy, and Final Fantasy is what he's made. You'll recognize the attacks, the menus, the walking around, and even the damage numbers that come up over your head as Final Fantasy-esque. People who were looking for innovations will find some new things in the way that characters in the front row protect the back row (Wall system), and the way you can destroy environmental hazards in battle (although this was in Final Fantasy X as well). There could be some new stuff they haven't shown off yet too.

The main character, Kaim, lost his memory and the story works in flashbacks and dreams to regain the missing 1,000 years for both him and the player. The story is: 30 years ago (from the game's present), magic was re-discovered. Since then, lots of wars and bad things have happened.

There's a timing aspect in battles where you have to press, hold, and release the right trigger at the exact time to do extra melee damage. It rates you depending on how close to perfect you get.

Now, the engine. When we first saw footage of this at GDC, the Unreal Engine really wowed us with the details of the environments and the things they could do with character models. Now, for some reason, everything seems of slightly lesser quality.

lostodd3.jpgWe hate to compare this game to Mass Effect, but they both use the Unreal 3 Engine and they're both RPGs (although one is the American type of RPG, and the other the Japanese style). You can tell the difference when it comes to the character models. Lost Odyssey's models are thin, lanky, and effeminately dressed—just like Final Fantasy's characters. In fact, the person responsible for the costume choices (which are actually pretty nice looking) designed the costumes in Final Fantasy XII as well.

But how do they look? Good, but definitely not as good as Mass Effect's. However, they are detailed enough that you won't have a problem with it, and they're much better than just about every RPG out there now. Different companies squeeze different amounts of juice out of the fruit that is the Unreal Engine, and Lost Odyssey has a less powerful juicer. But, on the other hand, the models are detailed to show veins underneath the skin. Veins underneath boobs. There are a lot of boobs. As many as two per female. And they are all sizably large. Take that, Mass Effect.

lostodd2.jpgAs for the environments, they look pretty great when walking around (not in fights), with detailed textures and nice effects all over the place. But in the battle "screen", you're getting a lot less resolution in the textures and environments, although you do have stuff moving around and interactive hazards. Enemies and the boss in the boss fight shown above look great, but the surroundings are only alright. Which is probably not a huge deal, since you're not looking at the environment all that much during a fight. It would have been nice to keep the same amount of detail (or at least more than what they have now) in your surroundings when you're in a battle, but it doesn't seem like that's going to happen.

Here are some miscellaneous (some weird) things we noticed:

There's a short focus camera all the time. I saw this used sparingly in special action scenes in Fable 2 yesterday, but it's used in just about every cut scene here.

The gauge on the top of battle sequences represents how much protection the front row gives to the back row in their Wall system. We're not sure how well this whole scheme will work, but we'll give it a shot before we pass judgment.

Achievements are going to be based on exploration, which means that they're for going out of your way and not just going through the main mission (though there could possibly be some achievements for that as well).

lostodd4.jpgThere are 9 characters total, and you can take 5 into battle.

The English voice acting is lip-synced during cutscenes. Doesn't seem like it's lip-synced elsewhere, but we're not sure how much talking there is outside of cutscenes. All the facial models are hand crafted, they say, and actually look pretty decent.

Here's what we think from the demo. Will I buy this game? Yes. I'm a sucker for traditional Final Fantasy games, and seeing one with improved graphics, slightly different gameplay structure, a pretty good story, and the stuff that I grew up with is too tempting to pass up. But those of you who've grown tired of the same old Japanese RPG style may be disappointed in this one.

]]>
Thu, 12 Jul 2007 20:25:41 MDT Jason Chen http://kotaku.com/index.php?op=postcommentfeed&postId=278008&view=rss&microfeed=true
<![CDATA[ Lost Odyssey Footage at Play! San Jose ]]> Tired of looking at the same damn Lost Odyssey trailer footage over and over again? Then you need to make your way to San Jose California for the Play! A Video Game Symphony performance on May 26th. The concert will feature the debut of brand new Lost Odyssey footage, as well as a fresh look at Mistwalker's other Xbox RPG, Blue Dragon.

If you end up attending, let me know how that went. I loves me some video game music, especially when Nobuo Uematsu is concerned, I'm not sure how to get there and can't see to ask directions without bursting into song, which is in direct conflict with my parole agreement.

Lost Odyssey to premiere at game symphony [CVG]

]]>
Wed, 18 Apr 2007 12:20:26 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=253212&view=rss&microfeed=true
<![CDATA[ GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07 ]]> We had a chance to sit down with Mistwalker's Hironobu Sakaguchi this morning to get an update on the current state of the man's two RPGs, Blue Dragon and Lost Odyssey.

Sakaguchi walked us through one of Blue Dragon's boss fights, a mainly hands-off experience, plus one of the three on-rails shooter segments. The Blue Dragon North American release looks like it will be happening this August, with three separate pieces of downloadable content, described as "huge", released over a three to four month time period after launch. English voices were in place, but players who prefer Japanese dialogue are in luck—we were told that the original voiceover work will remain intact as an option for the US release.

The Final Fantasy creater then moved on to his more Western tailored RPG Lost Odyssey, previously demoed at the Tokyo Game Show.

While Sakaguchi prefaced his non-interactive demo with a warning about the early state of the game's lighting, the Unreal Engine 3-powered game still looked gorgeous. According to Sakaguchi, Mistwalker is "working to produce a level of graphics greater than Gears of War." Are they successful? I'll stand by a firm "umm maybe?"

We were shown an extended real-time cutscene, one that involved the male lead, Kaim Argonar, and his female compatriot meeting with their newest partner who just happens to be a womanizing drunkard. The animation and lip-synching was mostly spot on in the early demo. Sakaguchi let us know that the game would be originally voiced and synched in English, with a Japanese dub or subtitle treatment to follow for Lost Odyssey's native release.

Beyond Blue Dragon, Lost Odyssey and the upcoming Nintendo DS RTS title A.S.H. (Archaic Sealed Heat), Hironobu wouldn't say what else he was working on. Sadly, Sakaguchi declined to answer my request for a Rad Racer III.

]]>
Tue, 06 Mar 2007 13:20:07 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=241976&view=rss&microfeed=true
<![CDATA[ PLAY! Now Featuring Lost Odyssey Music ]]>

Of course, the next big Hironobu Sakaguchi RPG after Blue Dragon is Lost Odyssey. Both games are scored by legendary game music composer Nobuo Uematsu. Makes sense that music from Lost Odyssey will be performed at PLAY! From the press release:

SAN FRANCISCO, Calif., December 1, 2006 - Jason Michael Paul Productions, Inc. announced today that Nobuo Uematsu's music from Lost Odyssey will be a permanent part of the regular PLAY! A Video Game Symphony-series concert programm. The video game is designed by Final Fantasy series originator Hironobu Sakaguchi. PLAY! A Video Game Symphony is a highly acclaimed symphony concert world-tour featuring music from a catalogue of blockbuster video game titles.

Says Jason Michael Paul: 'We are very proud to be able to present the works of Hironobu Sakaguchi and Nobuo Uematsu as part of our concert for the first time. From the sweeping score to the awesome graphics and crisp battle effects this game promises to be something special.'

Can't wait!

Uematsu Music at PLAY! [Japanator]

]]>
Wed, 06 Dec 2006 12:21:29 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=219586&view=rss&microfeed=true
<![CDATA[ TGS06: So, How'd It Go, Microsoft? ]]>

At last year's TGS, Microsoft rolled out the Xbox 360. The company staked out a huge booth, filled with with companions and new hardware. The 360 was the first next-gen console the Japanese would see. The country look a look and collectively went "meh."

A lack of titles saw a disastrous and embarrassing launch. No matter which way you sugar coated it, the 360 was a failure in Japan. 2006 saw a reshuffling of Xbox Japan leadership, a new ad campaign fronted by a J-pop boy band and a handful of Japan-friendly titles. The perception was that the machine was picking up steam. Very slowly.

Last Wednesday, Microsoft held its Media Briefing in Shibuya. The company's Peter Moore and its Japan leader Takashi Sensui took the stage. Upcoming games where highlighted. The likes of Trusty Bell, Lost Odyssey and Blue Dragon are set to give the console a huge boast. We didn't see price drops, but bundles rather, because Microsoft loves the bundles. One includes packaging Project Gotham Racing 3 and Ninety-Nine Nights with the Core System for 29,800 yen (US $265). Sensui added that this makes the 360 the most affordable next-gen console and even cheaper than the Wii.

Final Fantasy creator Hironobu Sakaguchi took the stage and showed both Blue Dragon and Lost Odyssey. Both titles are getting the maximum Microsoft marketing push, with an hour-long playable Lost Odyssey demo appearing in an upcoming issue of Famitsu. A limited-edition Xbox 360 Core System Blue Dragon Premium Pack to kick off the game's launch and include the game software. This pack will retail 28,381 yen (US $244).

Microsoft has been going after Japan full on, bringing in the best game creators imaginable. Still, so far, that hasn't been enough. Sitting in the Media Briefing and listening to Sakaguchi give a Blue Dragon run through, I couldn't help but think: If Blue Dragon, a game made by the Final Fantasy creator with characters designed by the Dragon Quest creator, does not help the 360 in Japan, nothing will. A ninety-minute wait to play the game at the Microsoft booth gives hope that it just might.

]]>
Mon, 25 Sep 2006 01:22:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=202857&view=rss&microfeed=true
<![CDATA[ TGS06: Live Blogging Sakaguchi ]]> APA Hotel, and I'm running late. Hironobu Sakaguchi and his 'stache are at the podium, talking about Blue Dragon. Looking for a seat at the Microsoft presser, I find Cheapy D of CheapAssGamer.com, who quickly tells me (over the blaring hair metal music) that he hasn't heard anything the translator has said.

Oh wait! There is is airplane shooting! Now, the airplane shooting is over.

Now, Sakaguchi is saying that the game is nearly finished. It says it takes him 40 hours to play through, even though he knows all its secrets. So, it should take you noobs about a gazillion hours (actually, 70 hours).

He now says that Toriyama (the Dragon Ball and Dragon Quest creator) checked all the 3D models.

The guy two seats down is sleeping. I'm not. Cheapy's not. The RPG does look fun.

Now, we're watching a cut scene. It looks really nice. I just went up and tried to take a pic of Sakaguchi's 'stache. It's way blurry. I was nervous.

The hair metal strikes up again! Cheapy says "yeeeeeeeeeeeeeees." There is a fight on screen. The character Zola and her blue dragon are duking it out.

Sakaguchi says that that's all about Blue Dragon. He adds that even though it looks cute, he put his focus on the human drama. He's going to show us the trailer with English subtitles, which will be on XBL Market Place on September 27th.

Cheapy says he hopes it doesn't have hair metal.

DSCF5897.JPG

No hair metal so far, but the really nice piano music. It is actually moving. No, seriously. This seems to be the same trailer Microsoft showed at the presser a few days back. But with added English fun!

Now, Q&A session. We were just told "no Final Fantasy questions." We wanted to know how Blue Dragon compares to FF. But whatever.

No one wants to ask a question.

...
...
...

Okay! We have a contestant!

Someone just asked with is larger, game play or movie part. Sakaguchi says play part. Also, in some of the clips, we can control somethings. Move the character around, press buttons, etc.

Sakaguchi said he picked the clips, because, well, they look more attractive.

Another question: How do you want characters to feel?

He said there is no certain way to play the game. There is a lot of customization. Cheapy says he has a question: Do you read Kotaku? But Sakaguchi picks another dude.

Question: The game play and the system seem a lot similar to (don't say FF!!!) the classic title (don't do it!!!) Chrono Trigger?

Sakaguchi and his 'stache reply: It's nothing like Chrono Trigger. Then paused.

Woah.

Now, he's talking about plastic models. Oh, he says the English version of Blue Dragon and Lost Odyssey will be subtitled. But, Sakaguchi got the animated who worked on the Final Fantasy movie to help with the job. HE SAID IT!

He said he is currently working on assembling an English language voice cast.

Another question: Will Lost Odyssey be your *gasp* new Final Fantasy?

Sakaguchi: (in English) Don't say Final Fantasy.

He then actually entertained the question, saying, it is the futuristic version of Final Fantasy. It has the essence of it.

There will be 9 playable characters in Lost Odyssey. Oooooooopps! Sakaguchi just messed up. There are EIGHT. Four of them are immortal and cannot die. Four them are mortal.

Ooooooooooops! There are NINE.

Seriously. He just said that. And then let it drop.

Seriously. He just said that. And then let it drop.

Now, he's talking about going back and forth between cuts and play. He is talking about that. And that's a wrap!

Oh, we get a Blue Dragon toy if we return our press badges. Oh, boy!

DSCF5902.JPG

]]>
Fri, 22 Sep 2006 01:17:19 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=202455&view=rss&microfeed=true
<![CDATA[ Microsoft TGS Press Briefing Reactions ]]> XBOXUAshcraft and I sat through the 100-minute press briefing, right up front, only to be nearly deafened by the loudspeakers cranked to 11 no more than fifteen feet away from us. We had "do! do! do!" drilled into our brains and now we're ready to talk about it. Well, I am anyway. Hopefully, we can look forward to Brian's thoughts later.

Since we went into the presser knowing just about everything Microsoft would be showing, there wasn't much that blew us away. Even folks who hadn't been following the Xbox 360's progress since E3 wouldn't have been too surprised. That said, the company had a solid, if not spectacular, showing.

While the XNA platform and the success of Xbox Live, including Xbox Live Arcade and Xbox Live Marketplace are exciting from a developer/publisher standpoint, it doesn't make for a very exciting press conference. What does get us all hot and bothered are the games.

While there weren't many announcements that personally blew me away, footage of Blue Dragon certainly did. I'm not what you'd call a fan of Toriyama's artwork, but seeing his character designs in action was enough to get me excited about a by-the-numbers JRPG. The hair metal soundtrack alone seems worth the sixty bucks.

Lost Odyssey, however, was the day's tease. After having my brain numbed by the intense carnage, booming soundtrack and thunderous machines of war, we were presented with the most excitement draining menu based combat, pitting our protaganist against a flamethrowing cleaver tank, then quickly reminded us with another beautifully rendered cinematic just how uninteresting the gameplay was. Maybe turn based RPG's just aren't for me, but it's already on my list of things to not pay attention to.

Trusty Bell and Infinite Undiscovery looked like the typical JRPG fare, but look like solid efforts. Blue Dragon cleaned my brain of any fond memories of either of these two titles.

Lost Planet is a must buy, but Dead or Alive Xtreme 2 just gives me a feeling of intense creepiness. And seriously, has anyone on Team Ninja ever touched a breast? Those sloppy gelatinous globs made me queasy.

Xbox Live Arcade announcements were a mixed bag. While the idea of a Pac-Man World Championship sounds cool, it just isn't my thing. Yie Ar Kung Fu is. Unfortunately, it's Japan exclusive, which is a hell of a bummer. I'll be snagging myself some Contra and Super Contra, though, so it's all good. Those two will numb the pain of loss.

All in all, it was a decent showing, but lacked the thrill of major announcements. It's clear that MS isn't going to make a huge dent in the Japanese market, yet there will still be some content for Japanese gamers. They're showing dedication, persistance, and better understanding of the foreign market. Hopefully, for Microsoft, they've got much more to pull out at X06.

Let us know your well absorbed thoughts in the comments.

]]>
Wed, 20 Sep 2006 21:10:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=201834&view=rss&microfeed=true
<![CDATA[ Clips: Lost Odyssey ]]>





While the Blue Dragon video I posted earlier didn't exactly float my boat, this clip showing Lost Odyssey looks amazing. Of course, that's just the CGI bit.

]]>
Wed, 20 Sep 2006 13:45:23 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=202006&view=rss&microfeed=true
<![CDATA[ Sakaguchi And His 'Stache Talk Lost Odyssey ]]>

The latest issue of Famitsu has a big interview with Final Fantasy creator Hironobu Sakaguchi on his upcoming Xbox 360 title Lost Odyssey. The game is going to be at 30 frames per second and feature a main character who cannot die. The opening scene is interactive, meaning players can input buttons for battle commands. And battles are command, not action driven. Those that are not killed can gain the abilities of those that are. What's more, the demo will apparently be packed in every issue of Famitsu on October 20th and will be on Xbox Live next Wednesday. While Lost Odyssey won't hit stores until next year, Blue Dragon, Sakaguchi states, will be sold this year. Can't wait.

More Here [NeoGAF] via QJ.NET

]]>
Thu, 14 Sep 2006 06:22:38 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=200535&view=rss&microfeed=true