This would be the one MMO I would be into, if I were into MMOs. Middle Earth is 10x better than any fantasy world created since, and I assume the game stays pretty true to Tolkien's fictional continent.
But I shall resist the urge. I shall wait for Old Republic. I shall diminish. And remain dowingba. And pass into the west.
@dowingba: This game is also unbelievably boring and the actual games story isn't interesting as far as I'm concerned. (At least not in Mines of Moria) I heard the game was great in all aspects besides PvP before the MoM expansion. I never played the game back then, however. Just the horrendous end-game of Mines of Moria.
@RiotControl: Well I figured there was some major flaw in the game, seeing as it doesn't seem all that popular. It's a shame, though. Such great potential. My ultimate dream would be to play an Elder Scrolls-esque game set in Middle Earth. Man I would love something like that.
It's because WoW HAS to be losing subs. Since WotLK came out, the game has been on a downward spiral for me and ALOT of others I know. I know as soon as I claim wy I will just be called an elitist but whatever. Simply put, it is WAY to casual. Blizzard thought introducing dailies was a good idea to help fight off gold farmers...what happened? People bought more gold because of all the new gold dumps. ESPECIALLY in Wrath. And I'm all for people being able to "see what they pay for" but this has caused to much of a headache for us long time vets. Why? Because now anyone can get epics yes, which I'm fine with....I am NOT fine with people having no skill to do so. Damn it takes 10 minutes to google a cookie cutter spec and rotation yet no one seems to want to Do good but just say they ARE good because of obtaining epic gear. I didn't like having to play with people who didn't know their class well in a raid environment before and I DAMN sure don't like playing with people who don't know their class but THINK they do even more so. THIS is what has happened for most subs. Sure you can say get a better guild...but on my fail server (thanks RL friends) I am in the BEST guild and put up with this. It's funny topping dps meters as raid utility and seeing everyone just claim my class is broken even though casters have had the biggest nerfs with WotLKs' release. (shadowpriest fyi)
I'm dual specced disc for heals and pvp and again, It's the same on the other side of the fence wth healing. Now that downranking is literally useless, healing IS super easy. It's whack-a-mole except keeping the moles alive. This SHOULD be good in THEORY sure, but now healers don't know what skills to practice to be a good healer. I mention precasting and I get cricket noises with my guild. And you can literally ignore overhealing as mana isn't an issue. Even with the spirit nerf it wasn't. It was only a problem for spam scrubs. Yes I am raging right now but it's all true. Any vet from Vanilla can and will agree. The casual "upgrade" has actually done the opposite and made the game less enjoyable. Even for the casuals.
I love this game. Now that I just earned my Masters degree I can go back into the game. I won a lifetime subscription, and I am going to use it damnit!
I really would recommend this game to those who enjoy story, with WOW type controls, more mature base. The only downfall is the PvP. The content though makes up for it.
This is the very definition of prohibitive MMO pricing I've been talking about for a while now and it sucks. This will fail... they all will fail until they realize that they need to come up with better cost structure.
if its like Final Fantasy 11,you will only need Xbox Live Silver to play this(and the LOTRs monthly fee),so you wont have to pay for both,but chances are you already pay for XBLG
Anyway, they're both on consoles so I don't know everyone's blind because PSO was god damn fantastic and PSU is still around on both the PS2 -and- 360.
All these higher-ups are so uninformed these days =/
@petrieslastword: PSO hated? Nah, you're thinking of PSU which got dumped upon, but PSO is quite popular. PSO was free for quite a while until Sega started charging a monthly fee of $8.95/month. I want to say PSO: Blue Burst upped that to $15/month, but I can't say for certain.
Most people dismiss PSO as a MMORPG given that it is a simplistic game limited to four players in-game, though the lobbies could accommodate about 20 or so people. Still
@Kobun: Er, they DID say Phantasy Star Universe, i.e. PSU. Also as far as I can remember, other than the previously mentioned, and disliked, PSU, no version of PSO has appeared on the 360. But I do believe that people don't think of PSO (and by extension, PSU) as a MMO (even though it was, I seem to remember, one of the First (Or was it first on a console?)) because technically, the gameplay is like a RPG Version of L4D (think about it). Strange how far Co-Op play has come.
@PaxtonAstypalaea: D'oh. Must have truncated "Phantasy Star Universe" and "MMO" when reading into "PSO," maybe cause I posted a comment about PSO in another topic. Blame it on sleepy reading or just getting old. :(
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Dangeresque... Too?: The game does have it's positives and negatives. I'll try to list a few:
- Positive RPG Dream: The game has got plenty to back up anyone wanting to truly be a roleplaying game, from the extensive lore already in LoTR to the ability to have "cosmetic outfits" that display one set of armor while getting the stats from another, to even being able to customize the color of your items.
Cosmetic Outfits: I know I mentioned it already, but it's a great system to have. You can have up to 3 outfits once you reach a certain level, and can each be set up using the same stats of one base armor. No cookie-cutter lookalikes at end-game like you do in WoW now! (yes I play WoW)
Unique Weapon Creation: In the expansion, you're able to create Legendary Items, which basically level up with you as you go (not unlike the BoA items in WoW a little). You can apply special runes to customize the weapon as well, and it gets stronger as you use the weapon. Oh yea, and you can name them too, how badass is that?
Neutral Monster Play: PVP is limited to taking over a monster class in certain areas, so outside of duels you're not taking on anyone else playing the game unless you level up a different set of guys after you reach level 10 (the level to unlock this mode). If you're a PVP player, forget it.
Music: At level 5, everyone can learn to play certain instruments, and allows you to use macros & the abc notation system to create real music with other players. You'll find plenty of videos of people making songs and playing them in-game on YouTube no doubt. More of a novelty than anything.
Negative Instanced Cities: I have always had a problem with games that do this after playing WoW, I hate cities where all the indoor areas are instanced and require loading screens! Sure it's not as bad as say, Age of Conan, but still a pain if you're following someone and you lose them.
Soloing: The game is focused on playing in parties, and for people who would prefer to go it alone, it'll be much harder to keep going unless you group up. I guess you could put this in a Neutral stance if you don't care, but I would like to get moving faster.
Professions: Unlike WoW where you can choose whatever crafting and gathering skills you want, in this game you have to choose vocations that restrict you to a set of Professions. You're basically forced to get into a Fellowship quick or start some alts.
*******
In the end, I'd say that this game is best if you want to RP with a good crowd, because you'll find the VERY best in this game, for reasons listed ablove. Everything else...wlell, you have to try it to figure out if you like it. I've always said that you can identify each game fantasy-wise out pretty quick as to what they're best at:
I've played a fair bit of LOTRO, but I'm not quite at the end-game. I just want to clarify a few things that Tenshigure said.
Instanced Cities: I'm not sure what you're talking about. It sounds like you're saying the cities like Bree and Rivendell are separated from the rest of the world, which isn't true. If you're JUST talking about the indoor areas and how they have to be loaded, that really is such a small thing to be negative about I don't understand the logic of even mentioning it. The loading is so quick I didn't even realized it happened until you pointed it out.
Solo play: You can solo the HELL out of this game. Don't listen to a word of what he says. You can solo a huge portion of this game without grinding. (ie. there are a ton of quests) The quests are fairly well designed as well.
If you're not soloing, there're are plenty of opportunities for joining fellowships, and doing those harder quests will get you better loot.
Also, you forgot to mention how beautiful this game is. It's one of the prettier ones. Going into Rivendell for the first time is a treat.
If you're a fan of LotR, then you would immediately love this game. Otherwise, it's a decent and enjoyable game, with a mature userbase and dedicated developers.
@JibbyJam: @Tenshigure: It sounds like a dream come true. If there's a free trial, I'm gonna download that, if not... heads, I go Roufuss's route, tails, I don't. I am really hurting for money right now- seven bucks is a lot to blow. That's a scary position to be in.
And no, it's not the economy, it's not being able to work due to a broken leg.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@JibbyJam: Let me clarify what I said so as not to confuse. The 'instanced cities' part, all I meant is the interior parts and all, I've found myself taking noticeable time to load into the more populated parts of the game, not the whole city itself. I can't say it's a HUGE negative, but it's still one that annoyed me since if I were following someone, they could easily timeout (as I've done a few times) each time such a change is made.
Solo Play: To clarify what I meant (like I said, should've put it at neutral) is there are some areas where the enemies respawn WAY too fast for their own good, which slows your ability to move ahead if you need to, for example, go into an enemy camp and back out the other way once you're done retrieving whatever you went for.
Yes, the graphics & design of the game should've been in my positive, but I was typing that up during a break at work, so couldn't get every little thing in. The best part is that you don't need a monster rig to see the shiny either.
I absolutely agree on the mature userbase too, as like I've said before a good chunk of WoW players who wanted more of an RP crowd jumped onto this sucker early and is a core base for the game's success in it's niche. You'll still run into the random kids who are completely 'Power Leveing', but you'll also find people who are willing to go out of their way to help if you're being overwhelmed pretty nicely as well.
For the price, it's a crime NOT to try if you're interested, and you can easily get to 10-15 in the 7-day trial. Another plus that, if you REALLY like the game, you can pay for a lifetime membership ($200-$300 the last time I checked) to eliminate the monthly fees. It was my wife's birthday present last year along with the Mines of Moria Pre-Order (she LOVES that game).
this is all the gamers fault, you ask why? Because you supported all this bogus DLC trend that has been going strong for the last few years. By showing developers that they can release half-assed games followed by DLC to maximize profit, they start progressing into this territory. Luckily I won't be suckered in since Turbine hasn't made a good MMO in a long long time. I'll never support DLC just on the fact that if I bought something, it should be the complete package - not partially finished so I can be nickle and dimed.
With Microtransactions (Ie. The MMO company lets you BUY loot from their website) should being sucessful in a MMO be only for those that have money?
Microtransaction based games have two types of players:
1.) The traditional player that will quest, raid, pvp, etc to their best ability to receive loot and further their progression in the game. However, their style of gaming is constantly on the brink of disaster, because the MMO company would rather have your BUY the loot from them.
2.) People that do not want to do any of that (Play the game like everyone else has since Ultima Online) and would rather pay $2.00 for the same loot that is colored differently and has slightly better stats.
It's quite akin to the entire philosophy behind buying Gold or virtual currency in my opinion. If you are unwilling to commit to the time needed to play a MMO, then just don't play. I would picket this cause further as the laziness behind RMT is precisely what has motivated developers to use the Microtransaction model of gaming in the first place.
You can almost imagine some developers at S.O.E saying, "Well we interviewed some of the people caught for using RMT in our game, they said it was because they were too lazy to actually acquire the money. I KNOW! Lets let people PAY for loot! We can skip the 'Work for it' part entirely!"
I would not play a Microtransaction based MMO even with your credit card. It is unfortunate that many companies are leaning closer and closer to this model of financing their games. I can't wait to see how a free market works in a blockbuster MMO where you can buy high end loot and it has no subscription fees.
Sadly, this will make them a fuck ton of money. Imagine if that was implemented into, say, WoW. Instead of raiding the same instance for 100 hours, you can pay $20 and have your entire epic armor set from said instance. They would make a fucking killing.
That being said, doing this in a new game is suicide. People will avoid this like the plague.
09/04/09
But I shall resist the urge. I shall wait for Old Republic. I shall diminish. And remain dowingba. And pass into the west.
09/04/09
09/04/09
09/04/09
09/04/09
09/04/09
09/04/09
Because, you know, one cannot simply walk into Mordor.
09/04/09
09/04/09
09/04/09
09/04/09
Tank Cat?
09/04/09
09/04/09
06/20/09
06/27/09
06/19/09
I'm dual specced disc for heals and pvp and again, It's the same on the other side of the fence wth healing. Now that downranking is literally useless, healing IS super easy. It's whack-a-mole except keeping the moles alive. This SHOULD be good in THEORY sure, but now healers don't know what skills to practice to be a good healer. I mention precasting and I get cricket noises with my guild. And you can literally ignore overhealing as mana isn't an issue. Even with the spirit nerf it wasn't. It was only a problem for spam scrubs. Yes I am raging right now but it's all true. Any vet from Vanilla can and will agree. The casual "upgrade" has actually done the opposite and made the game less enjoyable. Even for the casuals.
06/19/09
06/19/09
I really would recommend this game to those who enjoy story, with WOW type controls, more mature base. The only downfall is the PvP. The content though makes up for it.
06/19/09
05/14/09
05/14/09
05/14/09
05/14/09
I know it was pretty universally hated, but is Phantasy Star Universe not an MMO? What the heck is the monthly fee on that one for then?
05/14/09
Anyway, they're both on consoles so I don't know everyone's blind because PSO was god damn fantastic and PSU is still around on both the PS2 -and- 360.
All these higher-ups are so uninformed these days =/
05/14/09
Most people dismiss PSO as a MMORPG given that it is a simplistic game limited to four players in-game, though the lobbies could accommodate about 20 or so people. Still
05/14/09
Just PSU is missing then. I was thinking MMO's that exist on consoles at all, not just the 360.
05/14/09
05/14/09
05/14/09
03/04/09
03/04/09
- Positive
RPG Dream: The game has got plenty to back up anyone wanting to truly be a roleplaying game, from the extensive lore already in LoTR to the ability to have "cosmetic outfits" that display one set of armor while getting the stats from another, to even being able to customize the color of your items.
Cosmetic Outfits: I know I mentioned it already, but it's a great system to have. You can have up to 3 outfits once you reach a certain level, and can each be set up using the same stats of one base armor. No cookie-cutter lookalikes at end-game like you do in WoW now! (yes I play WoW)
Unique Weapon Creation: In the expansion, you're able to create Legendary Items, which basically level up with you as you go (not unlike the BoA items in WoW a little). You can apply special runes to customize the weapon as well, and it gets stronger as you use the weapon. Oh yea, and you can name them too, how badass is that?
Neutral
Monster Play: PVP is limited to taking over a monster class in certain areas, so outside of duels you're not taking on anyone else playing the game unless you level up a different set of guys after you reach level 10 (the level to unlock this mode). If you're a PVP player, forget it.
Music: At level 5, everyone can learn to play certain instruments, and allows you to use macros & the abc notation system to create real music with other players. You'll find plenty of videos of people making songs and playing them in-game on YouTube no doubt. More of a novelty than anything.
Negative
Instanced Cities: I have always had a problem with games that do this after playing WoW, I hate cities where all the indoor areas are instanced and require loading screens! Sure it's not as bad as say, Age of Conan, but still a pain if you're following someone and you lose them.
Soloing: The game is focused on playing in parties, and for people who would prefer to go it alone, it'll be much harder to keep going unless you group up. I guess you could put this in a Neutral stance if you don't care, but I would like to get moving faster.
Professions: Unlike WoW where you can choose whatever crafting and gathering skills you want, in this game you have to choose vocations that restrict you to a set of Professions. You're basically forced to get into a Fellowship quick or start some alts.
*******
In the end, I'd say that this game is best if you want to RP with a good crowd, because you'll find the VERY best in this game, for reasons listed ablove. Everything else...wlell, you have to try it to figure out if you like it. I've always said that you can identify each game fantasy-wise out pretty quick as to what they're best at:
- WoW: PVE
-Warhammer: PVP
-LotRO: RP
03/04/09
I've played a fair bit of LOTRO, but I'm not quite at the end-game. I just want to clarify a few things that Tenshigure said.
Instanced Cities: I'm not sure what you're talking about. It sounds like you're saying the cities like Bree and Rivendell are separated from the rest of the world, which isn't true. If you're JUST talking about the indoor areas and how they have to be loaded, that really is such a small thing to be negative about I don't understand the logic of even mentioning it. The loading is so quick I didn't even realized it happened until you pointed it out.
Solo play: You can solo the HELL out of this game. Don't listen to a word of what he says. You can solo a huge portion of this game without grinding. (ie. there are a ton of quests) The quests are fairly well designed as well.
If you're not soloing, there're are plenty of opportunities for joining fellowships, and doing those harder quests will get you better loot.
Also, you forgot to mention how beautiful this game is. It's one of the prettier ones. Going into Rivendell for the first time is a treat.
If you're a fan of LotR, then you would immediately love this game. Otherwise, it's a decent and enjoyable game, with a mature userbase and dedicated developers.
03/04/09
And no, it's not the economy, it's not being able to work due to a broken leg.
03/04/09
Solo Play: To clarify what I meant (like I said, should've put it at neutral) is there are some areas where the enemies respawn WAY too fast for their own good, which slows your ability to move ahead if you need to, for example, go into an enemy camp and back out the other way once you're done retrieving whatever you went for.
Yes, the graphics & design of the game should've been in my positive, but I was typing that up during a break at work, so couldn't get every little thing in. The best part is that you don't need a monster rig to see the shiny either.
I absolutely agree on the mature userbase too, as like I've said before a good chunk of WoW players who wanted more of an RP crowd jumped onto this sucker early and is a core base for the game's success in it's niche. You'll still run into the random kids who are completely 'Power Leveing', but you'll also find people who are willing to go out of their way to help if you're being overwhelmed pretty nicely as well.
For the price, it's a crime NOT to try if you're interested, and you can easily get to 10-15 in the 7-day trial. Another plus that, if you REALLY like the game, you can pay for a lifetime membership ($200-$300 the last time I checked) to eliminate the monthly fees. It was my wife's birthday present last year along with the Mines of Moria Pre-Order (she LOVES that game).
01/06/09
01/07/09
Good luck convincing me they could fit the now 200+ songs I own on one disc.
01/06/09
Microtransaction based games have two types of players:
1.) The traditional player that will quest, raid, pvp, etc to their best ability to receive loot and further their progression in the game. However, their style of gaming is constantly on the brink of disaster, because the MMO company would rather have your BUY the loot from them.
2.) People that do not want to do any of that (Play the game like everyone else has since Ultima Online) and would rather pay $2.00 for the same loot that is colored differently and has slightly better stats.
It's quite akin to the entire philosophy behind buying Gold or virtual currency in my opinion. If you are unwilling to commit to the time needed to play a MMO, then just don't play. I would picket this cause further as the laziness behind RMT is precisely what has motivated developers to use the Microtransaction model of gaming in the first place.
You can almost imagine some developers at S.O.E saying, "Well we interviewed some of the people caught for using RMT in our game, they said it was because they were too lazy to actually acquire the money. I KNOW! Lets let people PAY for loot! We can skip the 'Work for it' part entirely!"
I would not play a Microtransaction based MMO even with your credit card. It is unfortunate that many companies are leaning closer and closer to this model of financing their games. I can't wait to see how a free market works in a blockbuster MMO where you can buy high end loot and it has no subscription fees.
01/06/09
That being said, doing this in a new game is suicide. People will avoid this like the plague.
01/06/09
A car can't hit a wall if it never gets started...