<![CDATA[Kotaku: locoroco]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: locoroco]]> http://kotaku.com/tag/locoroco http://kotaku.com/tag/locoroco <![CDATA[New LocoRoco Game, New LocoRoco Trailer]]>
There's a new LocoRoco game due out later this year, and a new game means new gimmicks, in this case a fundamental change to the game's simple control scheme, with the introduction of the "boing".

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<![CDATA[LocoRoco Swag Arrives, Only Two Years Too Late]]> We've bemoaned the lack of LocoRoco merchandise previously. For a franchise so steeped in cuteness, it's a mystery as to why we aren't drowning in plushies and other assorted pieces of licensed crap.

No sooner do we say that aloud, though, and Sony go and drop this on us. The LocoRoco 2 sweepstakes, which is offering LocoRoco stuff as part of the prize package. Sure, at the moment these are relegated to "prizes", but there's always the chance they'll later be offered to those who just want to pay money for them.

First is this novelty pen, which blends the pen of the 80's with the Sony handheld mascot of the 00's. Watch as, when you tilt the pen, the LocoRoco float around in their little plastic, fluid-filled prison world!

Following the pen is this stress toy. Which is really a balloon with a LocoRoco's face on it. Sounds tempting, but why would we want to squeeze a LocoRoco, Sony? They're the good guys. You should have made the stress toy one of the bad guys and...oh, right, Legal probably put a stop to that one.

LocoRoco 2: Don't Worry, Get Loco! Sweepstakes [PlayStation]

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<![CDATA[LocoRoco 2? Cheap!]]> Sony is letting you have LocoRoco2 for a song. In brand new video game terms, that's $19.99 USD or, in SCEA pricing terms "the cost of just two movie tickets."

Following a PSP pricing strategy similar to the one SCEA used with the original Patapon, the sub-twenty dollar scheme may simply be a "please, please, please don't pirate this game." LocoRoco 2 lands in the United States and maybe even Canada on February 10 at that low, low price. Luke loved it, maybe you will too.

If you need any further incentives to pick up the game, Sony's also giving away demo vouchers at select retailers if you pre-order. What else can these people possibly do to get you to love them, already?

Get LocoRoco 2 for the Cost of Just Two Movie Tickets! [PlayStation.blog]

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<![CDATA[Mega Man Blows Mario's Badly-Rendered Gingerbread Brains Out]]> It all starts off innocently enough, but when you start mixing franchises in your video game-inspired holiday gingerbread cookies it can only end in tears.

Kotakuite Nathan sends us pictures of his v8-bit gingerbread creations, featuring Mario, Mega Man, and LocoRoco - which isn't technically 8-bit. I suppose that explains why Mega Man is shooting at them in one of the pics below, but why the Mario hostility? Is it because the clean-shaven plumber is obviously an imposter, or did Mega Man actually shave off Mario's trademark mustache before taking him out, execution style? The world may never know.

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<![CDATA[Sony Overdoes It With LittleBigPlanet LocoRoco Costumes]]> Okay, Sony. Stop the cute train, we want to get off. On paper, blending the adorableness of LocoRoco's blobs with the preciousness of LittleBigPlanet's Sackboy looks like a win-win. In practice, though... :( We'll just keep chanting "Ico and Yorda Sackboy costumes!" until it becomes reality.

If you don't agree and think that this rainbow of Sackboy get ups is worth your $2.99, they'll be yours for the garish taking starting this Thursday in North America. That's when the five-piece combo meal of brightly colored Sackboys hit the PlayStation Store.

A second option is the Sack-in-the-Box costume, a free, television be-headed alternative. It's creepy enough to get some hard drive space.

LittleBigPlanet Weekly Download Update [PlayStation.blog]

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<![CDATA[LocoRoco 2's Number One Fan]]> Hi Tsutomu Kouno. As the guy who made LocoRoco, and who is making LocoRoco 2, what do you think about...uh, Tsutomu?

"......"

So...yeah, LocoRoco 2 looks pretty neat, and...uh, Mr. Kouno? Hello?

"......"

So went some parts of today's interview with Tsutomu Kouno. Just a few. And the guy wasn't being rude at all. He's a really sharp, really nice guy. He was just totally into LocoRoco 2. Couldn't stop tapping his feet during the new rhythm-action sections, couldn't stop humming along to the new character's songs.

It's great to see that, despite having done nothing but work on LocoRoco for the past 3-4 years, Kouno can still completely lose himself in the game. It's definitely a lot more encouraging sign for the game than any bullet point or press release could ever manage.

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<![CDATA[LocoRoco 2 Trailer to Listen to]]>
Sony's PSP title LocoRoco is back with a cleverly named sequel: LocoRoco 2. And it's brought annoyingly catchy music with it! If you watch this trailer at least twice, you'll have that tune stuck in your head all day. Once, even.

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<![CDATA[LocoRoco Coming To (Japanese) Mobile Phones]]> Proof you can't keep a hopping, adorable mass of singing blobs down, Sony have today announced that LocoRoco will be making the jump from Sony console to mobile phone. And not as an "interactive screensaver", either, but as a proper LocoRoco game. It'll be priced at ¥420 (USD$3.80), and goes on sale...oh, today!
SCEJ、EZweb「LocoRoco MOBILE」配信開始 PSP「LocoRoco」を携帯電話で可能な限り再現 [Game Watch]

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<![CDATA[LocoRoco 2 Screens]]> Sony's released a handful of LocoRoco 2 screens which look all cutsy and whatnot. The PSP title hasn't been dated yet, it will apparently feature new bosses and more catchy music. Click through the gallery below to have a look!

SCEJ、PSP「LocoRoco2」開発決定スクリーンショット初公開 [Game Watch Impress]

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<![CDATA[LocoRoco 2 Revealed In New Famitsu]]> That Sony Computer Entertainment is going back to the LocoRoco well for another chance at acclaim and fortune should come as no surprise. The game's director, Tsutomu Kouno, has been chatting it up for ages and even SCEE reps confirmed it for a PSP release this year. Good then, that Sony got around to confirming its existence in the latest issue of Weekly Famitsu.

According to details translated by 1UP, LocoRoco 2 looks to stick to the formula of the first pretty closely, with new music, new bosses and the ability to bite more things — that's a bullet point, for sure — topping the list of new features. Following sequel evolution tradition, your Locos can now swim. Amazing how that always seems to take an iteration or two.

LocoRoco 2 Confirmed, Detailed [1UP]

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<![CDATA[LocoRoco 2 Plops Onto PSP This Year]]> The creator of the original LocoRoco for PSP, Tsutomu Kouno, may think the PSP needs fewer sequels, but that's not going to stop him from giving us more yellow blob rolling fun. He's hard at work on LocoRoco 2, a game Kouno says will have "new gameplay based on physical calculation and crowd AI."

The good news is that it's due this year, at least according to Claire Backhouse, a product manager for Sony Computer Entertainment UK. It was casually mentioned as one of the games that will inspire PSP owners to think "Oh yeah, I own a PSP" in a recent chat with MCV.

With the PlayStation 3 entry in the series, LocoRoco Cocoreccho, little more than a glorified screen saver, we hope that Kouno and team have something interesting planned for the PSP sequel. Perhaps something that takes advantage of all those new PSP accessories?

PS we love you [MCV]

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<![CDATA[Patapon CES Trailer]]>

Man, CES isn't for another two weeks and yet here we are with our first trailer for the upcoming rhythm game Patapon. A certain luck Editor got a preview copy that he is even now probably playing on his way to his festive holiday festivities. The design on this one looks great and ties in very nicely with Japan Studios' highly addictive and eternally cheerful Loco Roco. You can definitely tell they are part of the same family yet completely different in their gameplay. Considering how much I loved Loco Roco, this will be a must-have for my PSP.

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<![CDATA[Wanna work on LocoRoco Games?]]> Sony's LocoRoco staff has put out a Help Wanted ad on the Sony Computer Entertainment site. The team is gearing up for another PSP game and is looking for a "game planner," which would be something like an associate producer in English. The game planner will be responsible for the nuts and bolts of the operation: Things like, well, game planning, making the scenario, creating artwork and level design. (Sounds like they are looking for a LocoRoco bitch!) You can even apply online! I so bet the final interview has applicants sing that LocoRoco song.
Help Wanted [SECI via Team ICO Gamers via PSP Fanboys]

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<![CDATA[At Least Threadless Love E For All]]> Community t-shirt vendor Threadless is no stranger to video game collaborations/sponsorships. They've held design contests centered around themes like PaRappa the Rapper, LocoRoco and Bioshock—and they ain't stoppin' now. Partnering with E For All for their latest competition, budding Illustrator users can win fabulous prizes, including a Wii, cold hard cashola, and tickets to the E For All expo.

So make with the puns and emo imagery, kids, and let's do this.

E For All Loves Threadless [Threadless]

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<![CDATA[LocoRoco Creator Fighting the Good Fight]]> Tsutomu Kouno is a creative guy. Hey, he created LocoRoco. Thing is, he works for a big multi-national corporation. Guys in suits aren't known for their creativity — even at Sony. So imagine the bewilderment Kouno got trying to explain LocoRoco to them. He recalls:


To start off with, the upper management didn't understand the idea. It was hard to communicate, so I tried to show them what it would be like moving — I created the demo and then they went for it... They liked the concept of rotating the world to move the LocoRocos to the goal, but they didn't understand what I meant when I said I wanted to apply AI to the LocoRoco and put other AI creatures in it — they couldn't see how that would be interesting or fun.

And dear reader, please don't be so naive to think that this is unique to Sony, but rather, sadly prevalent in the gaming industry. Bright side: Dude got to make his game. It all worked out!
Uphill Fight [Develop Mag]]]>
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<![CDATA[LocoRoco Coming to PS3 for Absolute Sure]]> Sony has finally confirmed the rumors and rumors that LocoRoco is coming to the PS3's PSN. Its official moniker is Buu Buu Cocoreccho! by LocoRoco which we, given that Ash is fast asleep, can only assume translates to: Yeah, we know that a LocoRoco game isn't the sort of franchise that will rocket boost the PS3 to worldwide domination, but we sorta committed to it with the PSP, and everyone is staring at us! by LocoRoco.

Yes, players will use the SIXAXIS tilt controls. And over 200 characters [read: circles] will be playable in the game. All joking aside, I'll download Buu Buu just to check out the clean animation style on bigscreen HDTV...and to convince my wife that I play something more than games involving headshots. LocoRoco Confirmed for PS3 [PSU]

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<![CDATA[All You Wanted To Know About Tsutomu Kouno (But Were Too Afraid To Ask)]]>

There are things we want to know about game creators. In a recent interview, LocoRoco Tsutomu Kouno tells us those things we want to know. Things like how he broke into the industry or the kinds of games he wants to make. What's more, he talks about how attitudes among Japanese and Western gamers are changing. We wants a global group of gamers! He also tells us other stuff. Lots and lots of it.

At nine-minutes long, it's fairly in-depth for a Tsutomu Kouno interview. What we learned: His favorite movies are the Back to the Future series ("they're just well thought out!), Kouno's secret dream is to make a Back to the Futureeque anti-gravity bike, snowboarding and drinking are fun, he got glass embedded in his ears as a kid, he likes tribal music, his blood type is A and he plays Capcom games in his free time. Think that about covers it. Next!

Kouno Interview [Gamespot via GayGamer]

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<![CDATA[LocoRoco Creator On SIXAXIS: "Tiring"]]>

So Tsutomu Kouno is working on a LocoRoco sequel. The game isn't too difficult from the original, save for new AI and physic calculations. But will it be for the PSP or the PS3? Kouno says:

I can't really say anything official right now, but... As you'd expect [laughs].

Hilarious. Let's say for a moment that LocoRoco 2 was coming to the PS3. Would it use SIXAXIS motion controls?

I actually tried that, and learned that it's quite tiring physically to do this [mimes twisting a SIXAXIS left and right] all the time. So I'm brainstorming how to use that feature in a different way, I'm still thinking about it.

I think I'll be able to release that [information] soon; I really want to talk about it, but I can't say yet.

Glad Kouno has enough sense not to include standard motion controls.

Kouno Interview [Games Industry]

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<![CDATA[LocoRoco Creator Says PSP Needs Fewer Sequels]]>

LocoRoco creator Tsutomo Kouno is only one man. Ask him, he'll tell you. So, even if he wanted to make all the ideas he has for new games, Kouno couldn't. He tells Games Industry:

I have many ideas, but I can't make them all because I am only one person. I have five or six new game ideas either for PSP or PS3, but I actually want to make them for PSP — for the people who bought LocoRoco, or bought a PSP because of LocoRoco, and like casual games... There are too many sequels for PSP, only sequels, so I want to make a new game for PSP.

Kouno is hard at work on LocoRoco 2 for the PSP.

Loco for Originality [Games Industry]

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<![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel]]>

LocoRoco creator Tsutomu Kouno dropped a few sequel hints at the Nordic Game Conference. While saying he was going to get "scolded" if he offered too much info, Kouno promised LocoRoco 2 would have:

...new gameplay based on physical calculation and crowd AI as well as a few surprises.

I just love the idea of some Sony suit telling off Kouno for divulging his plans.

Kouno Drops Hints [Next-Gen]

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