Sweet, now I can invite friends and order them around, like I'm the boss of a construction site. Move that block there, put that over there! Hurry! Let's get this level done!
Wow... that sure took forever. I figured by this point they had given up and just self-branded themselves as liars. Good for them for making good on their original word... but I'll be surprised if it makes any kind of sales increase that wasn't already ad-related.
@excel_excel: the beta for it have been running for many months now ;) so its not that they haven't worked on it and nobody wanted to wait another year to get the game just for online create i guess ;)
@FP_slomo788: @Connoisseur:
Cool, thanks for clearing that up. I wasn't really upset by its exclusion, but I didn't realize the functionality split between local and online MP.
@Kicken: I think the topic's kind of finished since these two corrected me.
It is a big head - she's in half-SD style. I looked for a copy of the source pic, but no luck - with such a high ratio of ecchi stuff when you search for udonge, I'm going to stop looking for it on my work PC, lol...
@Kicken: Perhaps... I should have mentioned it earlier, but you're always welcome at #touhou - mostly it's just TheWP, Starman and I so far in loooong offtopic threads, lol
I have to fire up my LBP again. I've been meaning to play it for the past 4 months but somehow i always find myself playing something else.
DAMN YOU: Batman, Rockband, NSMBwii, Bowser's inside story, Soosiz, Boy and his blob, DE:Extraction and muramasa for distracting me from the love i have for Little Big Plannet.
@Falsoman: If you have kids or younger siblings play it with them over the holidays. 10x more fun than you'd ever have alone or online. Plus they'll never let you play other games because they'll love it so much.
@FP_slomo788: I don't have any of those, nor i think i'm gonna have any kids around me for a long time :( So my old old friends gotta have to do it.
The bad thing about it is that they seem only want to play Smash Bros and Mario Kart, wich is great, but every other multiplayer game i try with them doesn't stick for more than an hour. ever. Not rockband/GH, not legos, not LBP, resistance, metroid prime, excitebots, bomberman... nothing.. :S
not to quibble, but Leerdammer is a brand of cheese, not an actual kind of cheese. It shouldn't qualify as a name for an LBP update, especially when they've already used Emmenthaler, which is pretty much the same thing as Leerdammer.
Especially for an update of this size, I'd recommend a momentous cheese like Ossau Iraty or Taleggio.
If Media Molecule needs someone to name their future updates, I'd be happy to be retained as a 'cheese name consultant' :)
Does anyone know if they have updated the craptastic 'planet' way of looking through the created content?
Until I can easily look through the available content without having to search through a jumble of unorganized planets, I will be saying 'no thank you' to the created content.
Why does the idea of simple lists scare Media Molecule so much?
I will never, ever, ever trade that game in though.
I never agreed that LBP was innovative, I've always hated that people said it was. What was so damned innovative? All I see is a bunch of features that have already existed in the other games(yes, I know the difference between innovation and invention, but you'd have to stretch the definition of innovative pretty thin to apply it to LBP).
But what about now? Now I no longer think that. Not only is this new "coop build a map" innovative, it might even be inventive. But that's not it. No, the new coop build a map feature just might be the best damned idea for a video game I've heard in a very long time.
@Kamatari+: Admittedly I have not played LBP, so I am unsure as to what all it can do. But like in terms of map making, there are a dozen or so console games that have map makers, and countless PC games.
@Solstatic: It could, and probably will for a lot of people. And even if it's a complete failure, they atleast gave it a chance, which is more than I can say for most other developers these days, unfortunately. =(
Though honestly, I think that for those out there that have a good group of like minded individuals, then you might see some really freaking awesome maps, things that could only happen when you have multiple people working on the map. I don't know how it would work, but it would also be interesting to cut the map into two to four sections and let each team member do whatever they want with that part of the map. If they are highly skilled individuals you might end up with some awesomely diverse maps.
@D-K, stubbed his toe..*swears*: That's what I mean by "stretching the definition of innovation" I mean like, are we going to hail every new game on a new platform as innovative just because it is the first of it's genre on that system?
@SycoJack: You should probably play it before you run around saying it's not innovative.
The level editor is amazing, and every level created by the company follows the rules of the level editor. The fact that you or I could make a full-scaled level equal to the pros / story mode on a 2D platformer is something that has never been done before (not just on the PS3 - any system) . . . correct me with an example if I'm wrong.
You honestly do need to play it, though. LittleBigPlanet is one of those games that you need to experience and see in action before you make any judgement.
@bangbangblah: My argument is merely based on what people have said when I queried as to what exactly was so innovative about it. The response has pretty much always been "it has a level creator."
I can't think of any examples of a platformer that has a level creator, but that is largely because I don't play platformers. Still, I must submit to your argument and admit that you are probably correct unless I am provided with proof to the contrary.
@SycoJack: If people say, "it has a level creator," they're really not doing the game justice. What's so innovative is the extent of the level creator and how it is in a full scale game (meaning not in a game built around level creation, like Sim City). I hope that makes sense.
@D-K, stubbed his toe..*swears*: I don't think anyone serious about building a level is going to let any fool join in and toss dicks all over.
I would assume that those talented folks that truly excel in this sort of thing will band together and form communities. Four link minded people making a great thing. Heck, that's how we have tons of great games today! It isn't as if over at Naughty Dog the guys come in each day and see another dick waggling on Drake's forehead. "Aww, c'mon Andy, really? Again! You know we're going to have to undo this and thus push the release back... AGAIN!"
Getting four people together that'll all work together shouldn't be too hard. Should it?
@Friedhamster: When you know the premise works on people being creative, you'll be dissapointed when it turns out maybe only one in ten people are actually creative.
People don't like being told they're not creative or told their ideas lack any merit gameplay-wise. The level design kit is basically a giant mirror, that's either filled with oppurtunity or a blank space void of any good, original thought.
The human mind is oftenly a wasteland of instant gratification and finding the easiest-way-to-cruise, LBP doesn't play in to human nature, even less so when you add to the amount of humans involved.
Having said that, it'll offer a highly anticipated feature to some, very few, very lucky people, who'll go on to create greatness. Try to imagine all the good levels, put them next to the crap levels (for perspective).. and then divide the good levels by 100. That'll bring you near the amount of good levels that utilized the online co-create feature.
But i'm a pessimistic-realist, i have no intention of imposing my opinion, just my 2 cents.
@D-K, stubbed his toe..*swears*: You see, even if we only get, say, eight guys making 'good' levels, maybe in two teams, that's all we need. Out of the masses there will be some good content. Those good levels get rated well and will be played a ton.
That's all that matters. I don't care about the 99.8% of drivel that'll come from this, that's already the case, it's the .2% of amazingness I look forward to.
11/28/09
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11/27/09
It did take them a year, but I'm not going to be hatin' on MM for giving out free updates.
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You could already cover sack people with stickers and such but never actually help create materials in another persons level creator.
11/27/09
11/27/09
Cool, thanks for clearing that up. I wasn't really upset by its exclusion, but I didn't realize the functionality split between local and online MP.
11/27/09
Sorry, off topic, but...
That Reisen has got one fat ass head. :|
11/27/09
It is a big head - she's in half-SD style. I looked for a copy of the source pic, but no luck - with such a high ratio of ecchi stuff when you search for udonge, I'm going to stop looking for it on my work PC, lol...
11/27/09
@fuchikoma:
Only good for her sex appeal, that rabbit! :P
This one is kinda similar.
11/27/09
@Kicken: My strategy for not being nailed by the bullets when they phase back in on that card is... "be the rabbit's nose!" hahaha...
11/27/09
Next TAY, we just need to post random Udonge. :|
11/27/09
11/27/09
That I can do. If we post a bunch of pics in the next TAY, however, maybe you can find most people for #touhou.
11/27/09
:(
11/27/09
11/27/09
11/27/09
11/27/09
DAMN YOU: Batman, Rockband, NSMBwii, Bowser's inside story, Soosiz, Boy and his blob, DE:Extraction and muramasa for distracting me from the love i have for Little Big Plannet.
But monday we shall do something.
11/27/09
11/28/09
The bad thing about it is that they seem only want to play Smash Bros and Mario Kart, wich is great, but every other multiplayer game i try with them doesn't stick for more than an hour. ever. Not rockband/GH, not legos, not LBP, resistance, metroid prime, excitebots, bomberman... nothing.. :S
11/27/09
Especially for an update of this size, I'd recommend a momentous cheese like Ossau Iraty or Taleggio.
If Media Molecule needs someone to name their future updates, I'd be happy to be retained as a 'cheese name consultant' :)
11/27/09
Until I can easily look through the available content without having to search through a jumble of unorganized planets, I will be saying 'no thank you' to the created content.
Why does the idea of simple lists scare Media Molecule so much?
I will never, ever, ever trade that game in though.
11/27/09
But what about now? Now I no longer think that. Not only is this new "coop build a map" innovative, it might even be inventive. But that's not it. No, the new coop build a map feature just might be the best damned idea for a video game I've heard in a very long time.
Bravo to the LBP team. *applauds*
11/27/09
There's a difference between innovation in the grand scope of video games and innovation in a specific sub-group of gaming, namely the ps3 community.
In short: the PS3 had nothing like it, thus, innovative.
11/27/09
D-K nailed it there. What other game can you mention jack, that came this close to what LPB can do?
11/27/09
@Solstatic: It could, and probably will for a lot of people. And even if it's a complete failure, they atleast gave it a chance, which is more than I can say for most other developers these days, unfortunately. =(
Though honestly, I think that for those out there that have a good group of like minded individuals, then you might see some really freaking awesome maps, things that could only happen when you have multiple people working on the map. I don't know how it would work, but it would also be interesting to cut the map into two to four sections and let each team member do whatever they want with that part of the map. If they are highly skilled individuals you might end up with some awesomely diverse maps.
@D-K, stubbed his toe..*swears*: That's what I mean by "stretching the definition of innovation" I mean like, are we going to hail every new game on a new platform as innovative just because it is the first of it's genre on that system?
11/27/09
The level editor is amazing, and every level created by the company follows the rules of the level editor. The fact that you or I could make a full-scaled level equal to the pros / story mode on a 2D platformer is something that has never been done before (not just on the PS3 - any system) . . . correct me with an example if I'm wrong.
You honestly do need to play it, though. LittleBigPlanet is one of those games that you need to experience and see in action before you make any judgement.
11/27/09
I can't think of any examples of a platformer that has a level creator, but that is largely because I don't play platformers. Still, I must submit to your argument and admit that you are probably correct unless I am provided with proof to the contrary.
11/27/09
11/27/09
A few of the highest rated user made levels are, in my opinion, better than those that came with the game (made by Media Molecule.)
If two brains are better than one and this update is going to allow for four people at once to make levels? Things are going to get spicy.
All the more reason the LBP-PSP should have had some kind of connectivity.
11/27/09
it's not "creativity x 4" that's not how it works. Maybe i take it too seriously though...
11/27/09
I would assume that those talented folks that truly excel in this sort of thing will band together and form communities. Four link minded people making a great thing. Heck, that's how we have tons of great games today! It isn't as if over at Naughty Dog the guys come in each day and see another dick waggling on Drake's forehead. "Aww, c'mon Andy, really? Again! You know we're going to have to undo this and thus push the release back... AGAIN!"
Getting four people together that'll all work together shouldn't be too hard. Should it?
#speakout
11/27/09
People don't like being told they're not creative or told their ideas lack any merit gameplay-wise. The level design kit is basically a giant mirror, that's either filled with oppurtunity or a blank space void of any good, original thought.
The human mind is oftenly a wasteland of instant gratification and finding the easiest-way-to-cruise, LBP doesn't play in to human nature, even less so when you add to the amount of humans involved.
Having said that, it'll offer a highly anticipated feature to some, very few, very lucky people, who'll go on to create greatness. Try to imagine all the good levels, put them next to the crap levels (for perspective).. and then divide the good levels by 100. That'll bring you near the amount of good levels that utilized the online co-create feature.
But i'm a pessimistic-realist, i have no intention of imposing my opinion, just my 2 cents.
11/27/09
That's all that matters. I don't care about the 99.8% of drivel that'll come from this, that's already the case, it's the .2% of amazingness I look forward to.
11/27/09
Any news on a date for Water?
11/27/09
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11/27/09
I jumped the 360 ship back in may, if that matters!
11/27/09
11/27/09
my PSN is queensgangstax, ill send you a freind request with a message, I hate blank requests =_-
11/27/09
11/27/09
...If I had any friends. :(
11/27/09
note the irony of what that is a reference too.