<![CDATA[Kotaku: Lionhead]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Lionhead]]> http://kotaku.com/tag/lionhead http://kotaku.com/tag/lionhead <![CDATA[ Fable II's Condoms Made From "Only The Very Best Animal Intestines" ]]> Nothing matches the sexual intimacy of sheep guts. Lionhead Studios knows this, so for Fable II's casual sex seekers, they're offering a handy prophylactic made from only the finest internal animal organs. In-game condoms are essential, should you want to take a wife and remain free of rugrats. We're stocking up for the game's longer, colder, lonelier nights.

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Thu, 17 Jul 2008 15:20:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026437&view=rss&microfeed=true
<![CDATA[ Fable 2's Very New, Very In-Game Screens ]]> Screenshots can be a messy business in this...business. Bullshots, Madden 06, Killzone 2, etc etc. But there's no doubting the validity of these new Fable 2 screens. They mightn't look the best when viewed in this gallery (or when compared to other shots you'll see this week), but hey, at least there'll be no let-downs when you drop in the disc as October rolls around.

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Mon, 14 Jul 2008 21:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025168&view=rss&microfeed=true
<![CDATA[ Hey, You Got Stephen Fry In My Fable 2 ]]> Admission: I liked Fable 1. Being a longtime Molyneux fan, I knew to filter out the bullshit, and just enjoy it for what it was. And it was an above-average RPG, one of the best to appear on the Xbox. It was far from perfect, however. The linearity was a problem. As was the voice-acting. Which was provided, it seemed, exclusively by representatives of the Cornish dairy farmers association. Thankfully, that's a part of the sequel that's been improved, with the voice acting "kicked up a couple of notches", according to a report in the latest OXM. Partly due to the shift away from the rural setting of the first game, but also partly due to the fact they're now hiring proper talent, like charming British comedian Stephen Fry. Even if he's still just doing "oooyy, errr Ranger", at least now it'll be done with some dignity.

Exclusive: New Fable 2 details revealed! [OXM] [Pic]

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Fri, 11 Jul 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024160&view=rss&microfeed=true
<![CDATA[ Did You Just Get Master Chief In My Fable II? ]]> Lionhead fan site Loinhead has posted a rather suspicious and alleged Fable II screen shot today, one that it claims originates from an anonymous source. The site cryptically writes "we seem to have found an image in the style of Fable 2 very shortly after the Collector’s Edition was announced." Hoax? Semi-clever marketing? Merely intense character customization?

My usually reliable Photoshop bullshit detector isn't being very helpful, but those who suspect that a Master Chief lookalike in Fable II is simply pixel alchemy are welcome to eyeball a larger version linked below.

Master Chief Rockin’ [Loinhead via Lionhead Forums]

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Wed, 09 Jul 2008 16:40:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023451&view=rss&microfeed=true
<![CDATA[ Behold, The Fable 2 Collector's Edition ]]> Being a high-profile, first-party Microsoft title, you already knew this was coming. Gotsta make the most of that cashed-up, loyal fanbase! But you didn't know what, specifically, was in the Fable 2 collector's edition. Now you do! For USD$80, you'll get a Hobbe figure, making-of documentary, "additional in-game content" and a trial Live account. As with the standard edition, it'll also ship with the bonus XBLA "pub games" on the disc as well.

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Mon, 07 Jul 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022781&view=rss&microfeed=true
<![CDATA[ Fable II Pub Games: Get Gold Before Game Day ]]> I fully approve of the developing trend of letting you play bits of the game before they come out, with the bits you play actually effecting the full game. The Spore Creature Creator, for instance, which lets get your creatures ready for the full release, and now the Fable II Pub Games. The Fable II Pub Games, which will be available on Xbox Live Arcade next month, will allow players to participate in three lively fantasy gambling games, with the money you earn transferring over to the main game upon release. Earn big bucks playing “Keystone,”, “Spinnerbox,” and “Fortune’s Tower,” and your character will be able to start off the game right, ready to purchases weapons, dog tricks...the sky's the limit.

Best of all, while the Fable II Pub Games will be available for purchase at 800 MS points, preordering the game from participating retailers gets you the mini-games for free, my personal favorite price.

Build Your Fable II Gold with Pub Games [Xbox.com - Thanks Peter!]

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Mon, 07 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022563&view=rss&microfeed=true
<![CDATA[ New Fable II Dev Diary Emphasizes October ]]>
Leave it to the folks over at NeoGAF to ruin a perfectly pleasant developer diary with their keen eyes and unrelenting curiosity. This video is the 6th in a series of dev diaries released by Lionhead for Fable II, mainly dealing with the process of taking a character from concept art to living, breathing virtual human being. Perfectly enjoyable fluff until the GAFers step in and notice Peter Molyneux's notepad at around 40 seconds in. Along with some notes on fitting the game on a DVD and something about a Cliff, Peter writes the month October and places a box around it, leading to speculation that the game will be released that month.

Others in the NeoGAF forums point out that things still look a bit rough for an October release, though of course we're only seeing what Lionhead wants us to see. I've been known to take notes while on phone calls only to discover later that what I've written down had exactly no bearing on anything whatsoever. Perhaps he just loves the word October. Certainly is a very earthy word.

Lionhead Video Diary 6 (Fable II)
[NeoGaf Forums - Thanks Fritz!]

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Tue, 24 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019191&view=rss&microfeed=true
<![CDATA[ Lionhead Drops Clues On Fable 2 Characters, Villains ]]> One of Fable 2's villains will be "one of the most evil people in video game history," Lionhead creative director Dene Carter told IGN recently.

Eurogamer summed up some more of the recent hints thusly:

The first examples of the faces you'll come across in Fable 2 are Arfur, a murderous and vicious thief who sounds like the infamous Bill Sykes; Barnum, an unlucky inventor likely to be laughed off of Dragon's Den time and time again; and Giles, a tough-as-old-boots farmer who used to be a soldier and now has problems with a violent gang.

Nobody's saying just how many characters there will be in the world, but Carter said some 50 hours of voice acting has been recorded. And though Lionhead is aiming for an open-ended world, you won't be able to kill anyone where doing so will remove huge chunks of the story - wouldn't want to waste all that hard work, right?

Fable 2: Meet the Populous
[IGN via Eurogamer]

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Thu, 19 Jun 2008 18:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5018128&view=rss&microfeed=true
<![CDATA[ Three New Screens From Fable II ]]>

Awwww. Fable II's hero sure was a cute little kid, wasn't he? The very definition of adorable little scamp. Soon he'll grow older, wiser, and get himself a faithful canine companion, but for now he's just a little guy just like the rest of us were, filled with the potential for great good and/or evil.

I'm really digging the art direction for Lionhead's latest. It reminds me of The Dark Crystal a little bit, which is pretty much the set point from which I judge all fantasy works that may or may not contain muppets. I just hope that once the game is actually released I will be able to finally look at something Fable related without hearing the words "Chicken Chaser" in my head over and over again.

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Fri, 13 Jun 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5016173&view=rss&microfeed=true
<![CDATA[ Picture Yourself In Fable 2 ]]> Do you want to be in pictures? How about portraits? Lionhead is looking for photo submissions for Fable 2 Art Models, that is models who will appear in the portrats adorning the more well-to-do homes in the land of Albion. How can you get in on that action? Read on!

All you have to do is send in a picture of yourself in suitable artistic pose. Think old master, royal portraits or even the Mona Lisa! Dress up as an old or modern hero, go out to the countryside and find yourself a deer to shoot (not recommended) or just strike a suiting pose in front of an open fire. The thing that would make it even better is if you were to act out an expression from the original Fable.

I think that deep down inside, what Lionhead is asking here, is for you to send them naked pictures. I could be misinterpreting this of course, but it seems like that to me. You might wanna hurry, seeing as the deadline is June 4th. Luckily I have an entire folder of suitable shots aavailable for instant distribution.

ART MODELS WANTED [The Lionhead Times via Major Nelson]

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Fri, 30 May 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011869&view=rss&microfeed=true
<![CDATA[ Molyneux Says Fable 2 Follow Up A "Significant Scientific Achievement" ]]> Lionhead's Peter Molyneux is well known for adding a bit of flair to descriptions of his in-development titles, but he's been exercising a bit more restraint when chatting about Fable 2. Fortunately for fans of Molyneux-style hyperbole, the man is back with wide-eyed, reins-off enthusiasm of his own future work. Wired sat down with the Officer of the Order of the British Empire and video game developer and learned that Pete's next game isn't Fable 3.

So what is it? In Molyneux's own words, "I think it's such a significant scientific achievement that it will be on the cover of Wired." Normally hallowed ground for scientific advancements on par with baking an inedible cake in the shape of a Wii, Molyneux thinks that a decade's worth of work on AI, simulation and character interaction is worthy of a cover treatment.

Video game AI advances have already made the cover of Wired—Munch's Oddysee graced the mag's cover in 2002—but Molyneux's photogenic nature and capacity for extensive quoting will surely make for a much interesting return to newsstand prominence.

Peter Molyneux: My Next Game a 'Significant Scientific Achievement' [Wired] [Image Credit]

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Mon, 19 May 2008 16:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009797&view=rss&microfeed=true
<![CDATA[ Fable 2 In Action, Dog Included ]]> Direct from the Xbox 360 Spring Showcase, some footage of Lionhead's Fable 2 in action, as experienced by Crecente. It features some nifty early gameplay footage, including knocking an enemy backwards into a well, which pretty much means I am going to spend my entire time with the game hanging around wells and giggling uncontrollably. Of special interest to some is the dog, seen briefly during one of the fights, which seems to be complete freaking out in the background. Poor innocent puppy, driven mad by the carnage. He should have bought a cat. It just wouldn't care. Hit the jump for some new, sadly catless screenshots.

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Tue, 13 May 2008 11:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389992&view=rss&microfeed=true
<![CDATA[ Fable 2 "Big-Ish"-Ton Next Week ]]> If you're hankering for a hunk of Fable 2 news, you will want to carve out some internet time for yourself next week, as the official Lionhead Studios blog teases some big-like news. "A lot is happening" writes the official Lionhead dev blog, "if you are anxious to find out something new about Fable 2, I suggest you make sure you've got access to the internet, next week! Yes we are planning something (quite) big-ish."

Big-ish, eh? We know it's not the only big-ish thing happening next week, as we expect a respectable number of pre-E3 announcements throughout the week, but we have to wonder what Fable 2 secrets await us. Perhaps we'll see that ballyhooed acorn or learn more about in-game pregnancy! Who wants to make a guess? There's a no-prize in it for you!

Lost My Teeth! [Fable 2 Development]

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Wed, 07 May 2008 15:20:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008145&view=rss&microfeed=true
<![CDATA[ Yes Everyone, Itagaki Really Does Have Eyeballs ]]> Last September at some drunken TGS party, we got close. Damn close. Dead or Alive creator Tomonobu Itagaki took off his shades, we saw the whites of his eyes. Fumbling, we got out our camera, which conveniently took a BLURRY PHOTO. While picture cameras apparently don't work, video cameras do. And not just any old video cameras, but video cameras used to film Peter Molyneux's Lionhead Studio propaganda. Hit the jump for a closer look at an unmasked Itagaki.

itagakinoglassescloseup.jpg
SEE?! He does have eyeballs. Told ya so!
Fable 2 Diary [GameTrailers via Fanboy Killswitch Thanks, DJ T!]

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Mon, 24 Mar 2008 04:00:02 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=371164&view=rss&microfeed=true
<![CDATA[ Fable 2 Will Feature One Acorn And One Tree ]]> 00761_P.jpgPeter Molyneux, the visionary behind Lionhead Studios and the Fable series, once promised us that in Fable, the player would be able to plant an acorn and watch it grow into a tree. Things didn't quite work out. But that isn't stopping Molyneux from attempting a little something we like to call a do-over with Fable 2.
I can tell you definitively that there is absolutely an acorn and it does absolutely grow into a tree. And it is actually part of the story now. We decided we got into so much trouble over acorns and trees that we are going to make it part of the main thread of the story in "Fable 2".
Somewhere deep in the bowels of Lionhead, Molyneux is whipping the technical programmers to make room for at least "2 or 3 more acorns." The cries for help are horrid.

Molyneux: One Acorn Will Grow In 'Fable 2,' Multiple Acorns Unconfirmed
[MTV Multiplayer][image]

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Mon, 17 Mar 2008 11:00:47 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=368718&view=rss&microfeed=true
<![CDATA[ Fable 2 Brings Gigolos To The 360 ]]> My hat's off to Lionhead for setting a game around the 15th-16th century. It's a refreshing change from castles and post-apocalyptic wastelands. Not as refreshing as this latest piece of art for the game, however, which feature this strapping young gentlemen offering his...services. Sure, games have featured proponents of the world's oldest profession before, but not to this level of gender equality. Course, I could be horribly mistaken. Getting "It" could mean the procurement of simple weapons and/or potions, but...it probably doesn't.
Community Call: Episode Six [Lionhead]

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Fri, 14 Mar 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367787&view=rss&microfeed=true
<![CDATA[ Oh Dear, Peter Molyneux's Getting Excited About His New Project... ]]> molyneux.jpg Fable 2's just about done, so already, Lionhead are at work on a new game, one based on some fancy new AI tech (this tech - not a game - is called Dimitri, and he's been talking about it for years now). And what happens, readers, when Lionhead start work on a new game? That's right: boss Peter Molyneux gets all excited.
...And then [Dimitri] moved from [an] experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focussing on it and sculpting a game around that. I think that discovery is so significant... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines.
Real-time tree growth confirmed.
Peter Molyneux' Next Game based on Dimitri and a Discovery [GamersGlobal, via VG247]

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Mon, 10 Mar 2008 08:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=365697&view=rss&microfeed=true
<![CDATA[ Fable 2 - Dirty Prostitutes And Clean Frenchmen ]]> Behold the gorgeous ladies of the night of Fable 2! Which one would you pick, were you so inclined? I just can't decide. This little snippet of concept art accompanied an interesting post on the Fable 2 development blog that deals with an internal back-and-forth email about the lack of soap in the office. The reasons for the soap shortage were soon made chillingly clear.

Five days ago, in an unexpected terrorist attack, the entire shipment of liquid-soap for Europe was hijacked - hundreds of lorries diverted towards Paris and their contents spilled over French capital. The scenes were horrifying - millions of Frenchmen who hadn't washed in decades screaming as they were forcibly cleansed.
The U.S. is currently in talks with the French government to send relief dirty-up crews to the panic-stricken country. Hey now, it wasn't me, it was Lionhead!

Simon Says.... #3 [Fable 2 Development Blog] ]]>
Thu, 06 Mar 2008 09:59:11 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=364639&view=rss&microfeed=true
<![CDATA[ Pete Molyneux Would Prefer To Use The 360's HDD ]]> Speaking with Eurogamer, Lionhead boss Peter Molyneux has chimed in on the increasingly-important issue of HDD usage for 360 games.

Given the choice, I'd obviously choose a hard drive every day of the week...But the balance to that is you're supporting a system which is an awful lot cheaper.

What I'm trying to address with Fable 2 is say 'Look, anybody can play this game.' That's what I really want. So supporting the cheaper price is really important.

Is it? Some 360 games are really starting to suffer from not being able to use the HDD, with Mass Effect (load times and texture pop-in) and more recently Lost Odyssey (I'm on my ninth lock-up from my poor little disc drive shitting itself) two examples of games that could have been a lot better were Microsoft to allow developers to make HDD usage mandatory. Besides, how many Arcade owners are going to be buying games like Lost Odyssey and Fable 2, anyways? Enough to warrant a lesser experience for the rest of us?
More from Molyneux [Eurogamer]
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Fri, 22 Feb 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=359513&view=rss&microfeed=true
<![CDATA[ Fable 2 To Feature Co-Op, XBLA Minigames ]]> Peter Molyneux took the stage this morning to talk more Fable 2, and announce two new features that will be making their way into the game. The first is an interesting one: co-op play. Real co-op play. If you own Fable 2, and a friend of yours owns Fable 2, you can jump into their singleplayer world, play along, then leave. Sort of like Crackdown. Except here, any items or experience you accrue in their game you'll be able to take back to yours. Nifty!

The other feature is a little more unique. A few weeks prior to the release of Fable 2, Lionhead will put out an XBLA title that contains a few gambling minigames. Any and all money you earn in those, you can export into Fable 2 when you get the final game. Sure, it's a neat gimmick, but it's also teaching you a lesson: you don't get money during quests in Fable 2. Because Skeletons in caves don't carry wallets. The only way you can earn money in the game is to either work for it, or win it by gambling.

Add those to the dog and the fact I really dug the first Fable and yes, Peter, despite my best attempts at ignoring your promises, I'm excited for this game.

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Wed, 20 Feb 2008 17:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=358921&view=rss&microfeed=true
<![CDATA[ Molyneux's At It Again, Talking Up "Revolutionary" Things ]]> One thing about Peter Molyneux: We just wish he'd let his games do the talking after they're released, instead of letting his mouth ruin them before their release. No need to over-hype, Peter! Now, he says what his team that worked on the original Black & White is up to:


In the six years since Black & White [was released] they have been working improving the great things that underpinned that game, and now they are getting pretty close to something that is very significant. It's a very big thing. A new franchise and as close to something revolutionary as I have ever seen. And we're close to announcing it... If you think back to the one thing about Black & White that was most fascinating, you'd have to say it was that creature that learned behavior and seemed, for a certain glimpse, to be alive. Imagine if you could take that and multiply it by a billion...

Imagine if Peter Molyneux never said this and then showed something that delivered on this promise. Well, that'd be pretty revolutionary, wouldn't it?
Lionhead Boss Talks New AI [Next Generation] ]]>
Tue, 19 Feb 2008 02:30:07 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=357947&view=rss&microfeed=true
<![CDATA[ An Early Look At Fable 2 Achievements ]]> We won't dare put a date on Fable 2, but we now have a developer-sourced impression of what the Peter Molyneux-led role-playing game's achievements will look like. Mike West, lead scripter at Lionhead Studios, explains in a recent blog posting just how the team has determined the set of Xbox Live Achievements that will be incorporating into Fable 2, praising and poo-pooing how his peers handled the task.

The currently unnamed achievements run the gamut from story-driven milestones to those won in combat to a handful of "secret" gamerscore boosters. Even though West dogs Eternal Sonata for being littered with "secret" achievements and talks up statistics that say such things discourage games sales, if they had their druthers, there'd be more.

Read on for West's analysis of how others handled it, such as Mistwalker's Blue Dragon achievements ("Terrible").

Achievements, What Achievements? [Fable Dev Blog - thanks, Amandeep!]

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Mon, 04 Feb 2008 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=352565&view=rss&microfeed=true
<![CDATA[ Work and Play: A Peek Inside the Lives of Gaming's Greatest ]]>

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

DEVELOPERS
2K Games

ASTRO Gaming

Buzz Monkey Software

Capcom

Eat, Sleep, Play

Electronic Arts

Firaxis Games

Flying Lab Software

Gearbox Software

Harmonix Music

Incognito Entertainment

Insomniac Games

Kojima Productions

Lionhead Studios

NanaOn-Sha

Naughty Dog

NCSoft

NetDevil


Neversoft Entertainment


Ninja Theory

Pandemic Studios

Petroglyph Games



THQ

Q Entertainment

JOURNALISTS

Blue's News

BoingBoing

EGM

The Escapist

GameLife

Joystiq

Kotaku






MTV

Slashdot Games

VE3D

VH1

INDUSTRY FOLK


MISCELLANIES
I AM 8-BIT

Penny Arcade

Whorecraft

Video Games Live

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Fri, 11 Jan 2008 17:00:32 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=343590&view=rss&microfeed=true
<![CDATA[ Creating The World Of Fable 2 ]]> Part four of Lionhead's quite excellent developer diary for Fable 2 is out, this time tackling the subject of creating a living video game world. It almost plays like an episode of The Office, with the team trying to focus on the subject at hand as they hunker down for a week of bug smashing. Art director John McCormack's inadverdant introduction of senior artist Ian "Plant Man" Faichnie is especially humorous. Watch it for the wit, watch it for the informative aspect, or just watch it for the tiny glimpses of the game in action. ]]> Fri, 11 Jan 2008 13:20:13 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343976&view=rss&microfeed=true <![CDATA[ Lionhead Card Mentions "Other Game" ]]> lionheadstudioscard.JPG

Not all of the holiday cards we receive here at Kotaku Tower come via our grumpy mailman. Some pop right up inside our email's mailbox. Take, for example, this touching card from Lionhead Studios, featuring Fable 2's boy and his dog.

Nice picture, but more interesting is the note included:

Hi Kotaku,

Season's Greetings from all at Lionhead Studios! We wish you all the very merry Christmas and the best wishes for 2008, which will be a very busy gaming year (with Fable 2 and our other game...)

Best wishes,
Lionhead Studios

Other game? I can't seem to find any clues on the card...

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Thu, 20 Dec 2007 08:00:29 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=336084&view=rss&microfeed=true
<![CDATA[ Fable 2 Gets Leafy Release Target ]]> lasereyesmoly.jpgRemember that Eurogamer chat with Fable creator Peter Molyneux I told you about on Monday? You didn't? Great. Sometimes it feels like I'm writing to a wall here. Luckily for all of us, Eurogamer has seen fit to reveal some of Peter's comments to the world at large, with the most interesting being a target release date for Fable 2: This Time There's A Dog.
"Late 2008. Maybe when the leaves have a slight brownish tinge - but are still on the trees, if you see what I mean."
What kind of answer is that? Is that European leaves? U.S. leaves? What kind of climate are we talking about? *looks out window* Brown leaves on trees! Could it be now? While I try to contact an arborologist, hit the link below to see some of Molyneux's other comments, including hints on Lionhead's other project, his console of choice, and his preferred choice of super-power, which is not laser eyes. Some visionary. Hmph.

Fable 2 in late 2008 - Molyneux [Eurogamer]

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Fri, 30 Nov 2007 19:00:50 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=328815&view=rss&microfeed=true
<![CDATA[ Ten Years Ago: Lionhead's Peter Molyneux, Demis Hassabis ]]> molybis.jpgf Firstly in the 'Ten Years Ago' series looking at old game interviews, we checked Valve's Marc Laidlaw, and after that we tried 3D Realms' Scott Miller.

Thus, our third instalment of 'how did their predictions turn out, ten years later' picks out Lionhead's Peter Molyneux and Demis Hassabis, from an interview originally conducted by me in 1998 for Videogamedesign.com. What did they say? Does it still make sense, almost a decade later? Time to find out...

[Thanks to Way Of The Rodent's 'Peter Molyneux Presents...' article for the very useful picture of the duo!]

Give us a vague, vague hint about your new game, "Black and White"?

Peter Molyneux: I can honestly only say that it is the most important game of my whole career, and that it is the most ambitious concept that I have ever worked on - for these reasons it is scaring the shit out of me.

(When eventually released three years later, Black & White, despite being hyped to a possibly excessive degree, was pretty darn well-received as a fun god game/virtual pet melange - and is certainly one of the best games (alongside Fable) that Lionhead produced.)

You gave the impression that Lionhead was pretty much happy with being a small team, but you're also taking out full-page ads in "Edge" magazine (in the UK) looking for staff. Are you still intending to concentrate on just the one product, and if so, how many people are you figuring you need to get it done?

Peter Molyneux: Lionhead will only work on one title at a time, and it will never get bigger that 20 people ( We are currently 8 people). As we have developed the new game, we have come to the shaky realization that it is very ambitious and far beyond anything any of us have attempted before. So we need to attract, as the ad says, 'the best of the best of the best' (that's a quote from "Men in Black".) In fact, we have received over 100 CVs so far, and I should say that only two are of the caliber that we need.

(Ah, this is a bit off, to say the least. In a GDC London 2006 talk, Molyneux and Mark Webley explored what eventually let Lionhead spiral slightly out of control - and overexpansion towards 200 people and multiple teams in the early years of this century was one of those very things.)

Hypothetically, you can make a James Bond game or an "Alien"-based game. Which do you choose, and why?

Demis Hassabis: I'd do a James Bond game, although this conjures up images of "Goldeneye". I think there is scope to do a totally different game based around secret agents. "Goldeneye" was a good game - a cross between "Quake" and "Virtual Cop" - but I think James Bond has a lot more to offer which no one has touched upon yet.

(This answer is particularly interesting since Hassabis left Lionhead to form the now defunct Elixir Studios, who created, among other things, a title called Evil Genius. Released in 2004, the PC title is "...a tongue-in-cheek take on the 1960s spy thriller genre", albeit with the player portraying the villain. Still, foreshadowing here?)

Do you think the games industry should be trying to increase its appeal to those who don't normally play games? And if so, how?

Peter Molyneux: 90% of all computer games are written by gamers for gamers, which means that our industry is very insular. But there are games that are written for a wider market - e.g. puzzle games. Admittedly, it may not be as interesting designing a mass market appeal game. We have to try to broaden the games that we develop so that they can be played by more and more people. The key to this is simplicity, without sacrificing depth. The perfect game, in my mind, is one that you can play within fifteen seconds but enjoy playing for ten minute or ten hours.

(You know, he's right - see the success of casual games, the DS, Wii, etc. Reasonably prescient, if reasonably obvious even then. Thumbs up, Mr. Molyneux!)

Interview: Peter Molyneux + Demis Hassabis [GameGeekPeeks]

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Wed, 21 Nov 2007 15:00:36 MST simonc http://kotaku.com/index.php?op=postcommentfeed&postId=325077&view=rss&microfeed=true
<![CDATA[ Lionhead Wants Help Writing Fake Curse Words ]]> In Fable, the word "Arseface" was used when enough NPCs hated you. Good name. But it's been done. And Lionhead hates redoing the done. Like that dog in Fable 2—if it becomes Old Yeller, I'm gonna have some words with them. Anyway, they are looking for another bad name to call bad players. Our pick? Mother fucker. It's been done too, but not in Fable. Hit the comments with your worst, and then hit up Lionhead with some names that aren't bad enough to get you banned from their forums.

Community Call Insult the Hero
[via gamelife]

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Thu, 15 Nov 2007 12:00:35 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=323250&view=rss&microfeed=true
<![CDATA[ Lionhead Denies Fable 2 Was Canceled ]]> The "big Microsoft first-party title" that is 97% sure to be canceled? It's not Fable 2. Similar to the responses that Remedy and Rare provided on the non-canceled status of Alan Wake and Banjo Threeie, a Lionhead programmer and the team's community manager have assuaged fan fears that the Molyneux-led role-playing game has been shuttered. "No, we are not cancelled," wrote a Lionhead staffer on the official community forums.

Another responded the cancellation was "all based on pure speculation, a bit of gossip at the end of a podcast" and that the game was "in full swing." Who wants to be next with the outright denial?

Is Fable 2 cancelled ? [Lionhead Community]

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Mon, 12 Nov 2007 17:40:52 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=321836&view=rss&microfeed=true
<![CDATA[ Buy Your Way Into A Supporting Role In Fable 2 ]]> The annual Child's Play Fundraiser Dinner Auction isn't just a great way to make a contribution to society, it's also the easiest way to buy your way into a supporting role in Lionhead's Fable 2. The dinner, which will be held at the Washington State Convention and Trade Center in Seattle, Washington on December 11, will feature an auction loaded with coveted Fable 2 prizes. Chief among the biddable items are supporting roles in the Molyneux-led role-playing game that can be named after you. Up for auction are the names of one villager, one farmer, one shopkeeper, one quest character, and one monk. On top of that, all sorts of other goodies, from signed posters to signed underwear will also be on the auction block.

Check out the Lionhead community blog for more information. For those unable to attend, make sure to visit the Child's Play charity web site to learn how you can make a contribution.

childsplaycharity.org [Lionhead Community]

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Wed, 07 Nov 2007 16:40:04 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=320173&view=rss&microfeed=true
<![CDATA[ Lionhead Developer Diaries, Part III ]]> The Lionhead Development diaries have become less about fun swordplay in the office and more about asset management and disc compression. Apparently those guys actually do a little programming once in a while. Lame. If you are just around for the fun stuff, skip to the end to see the staff hanging out at Molyneux's place, dressed to the nines in game character costumes while they bitch that Molyneux is a fog machine thief. We never trusted that guy.

Lionhead Video Diary - Episode Three [gametrailers]

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Mon, 08 Oct 2007 13:20:47 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=308317&view=rss&microfeed=true
<![CDATA[ Lionhead on the New Language of Games ]]> There is a distinct contradiction in Lionhead at the moment. Because there is not one gaming company in the world right now studying Hollywood with greater scrutiny. Yet their goal is to find the unique language of videogames.

Peter Molyneux could not attend his keynote today titled, "Life, Love and Death: Drama & Story Experience in Video Games." So instead, Staging Designer Georg Backer presented Lionhead's thesis on how games need to change.

What followed were somewhat classic Lionhead production examples—assets must change over time to tell the story (from your character, to things around you).

Backer explained that their Fable 2 dog and one-button combat system are both, hopefully, all part of games finding their unique voice, learning how they can share narrative as easily any other format. Because ultimately, Lionhead sees families talking over dinner about a movie they just saw, a book they just read and, without a beat, the game they've been playing.

Now all that is well and good, but it's their development process that's so baffling. While in search of this unique voice—something that could be a decade off they are quick to admit—Lionhead is waist-deep in Hollywood school: video editors advise better camera cuts in their combat system, and sword masters teach camera friendly movie combat.

And it's not that Lionhead partakes in interdisciplinary studies that so confounding, but that they talk about their "unique voice" and the tricks of Hollywood in a completely intermixed fashion.

The presentation was a developer's call to arms, but it was also a simultaneous cadence of retreat—instructions to regroup and learn from our Hollywood masters.

Less cynically, I think this is the message that even Lionhead has not yet said clearly and most game developers are afraid to admit:

Games, despite how often they emulate film's cliches, fall far short of the movie industry's time-tempered production methods. So games must first play a bit of catch-up before we can really begin the discussion of profound interactive narrative technique.

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Tue, 21 Aug 2007 18:00:24 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=291754&view=rss&microfeed=true
<![CDATA[ Fable 2 Combat Video ]]>
In Lionhead Studios' second production diary, they explain the methodology behind their new combat system. It's a nice balance of design romanticism and more concrete production technique. Enjoy.

Lionhead Diaries [lionhead]

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Mon, 30 Jul 2007 13:50:17 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=283913&view=rss&microfeed=true
<![CDATA[ Microsoft Plans Non-X07 Event In UK ]]> After news broke that Microsoft wouldn't be going forward with its expected, not-quite-yearly X0 event for 2007, GamesIndustry received word from MS spokesfolk indicating that something else was definitely in the works. Only hinted at by Xbox group manager Aaron Greenberg as a potential replacement for X07 proper, the new event is scheduled for before the end of the year.

According to GamesIndustry's report, the unnamed event will have "a UK point of view" as opposed to a continent wide focus. With development studios Rare and Lionhead headquartered in the UK, it's possible that the event could have a much greater focus on titles that didn't appear at E3, including Banjo Threeie and Fable 2, among other unannounced games.

UK set to get own event instead of X07, says Microsoft [GamesIndustry]

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Thu, 19 Jul 2007 15:40:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=280292&view=rss&microfeed=true
<![CDATA[ Fable 2 Concept Art ]]>
Lionhead Studios just put up a bunch of new concept art for their upcoming role-playing game about a man (or woman) and his (or her) dog. They even have a place where readers can leave feedback about the art.
Fable 2 Forums [Lionhead Studios]

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Mon, 02 Jul 2007 10:00:25 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=274254&view=rss&microfeed=true
<![CDATA[ Clip: Lionhead On Love ]]> The first of the Lionhead Video Diaries we mentioned back in early April has arrived both in downloadable PC form and via Xbox Live, and love is definitely in the air. Watch as Lionhead head explains love using a dog as an example, and other team members explain their concept of the emotion. I think creative director Dene Carter delivers the very best definition of love ever. The definitive definition, if you will.

"Love is that warm fuzzy feeling you get when you realize that somebody cares about you so much that they'll forgive you being a complete ass." As a person who is often a complete ass, I can totally relate.

Download the HD version in correct aspect ratio vision here!

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Thu, 24 May 2007 10:20:49 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=263194&view=rss&microfeed=true
<![CDATA[ Death in Fable 2 ]]>
The lucky ducks over at Loinhead got an exclusive interview with Peter Molyneux who talk about Black and White 2 briefly but then forged ahead into the future with tidbits about Fable 2. Besides just being an intimate one-on-one interview, about halway through the video Molyneux points out a new feature in the game, and perhaps any RPG to date: Death.

You go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game.

This isn't just an interesting development, it's an interesting subject. Although I personally haven't been looking forward to the release of Fable 2 (because it means that the one television we have will inevitably be taken over by the boyfriend who will also cease to talk to me for two solid months), but I have to say, I'm very curious to see how Lionhead deals with death in-game.

Molyneux hints at next big Fable 2 announcement [Xbox 360 Fanboy]

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Mon, 21 May 2007 12:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=262125&view=rss&microfeed=true
<![CDATA[ Lionhead Video Diary Coming ]]>

Sam over at Lionhead recently posted that the development team headed up by Peter Molyneux will soon be launching a regular video diary.

The first episode should be hitting in the next few weeks and will feature an inside look at Lionhead Studios and some very early game footage for Fable 2.

They've also set up a sub-forum on the site for gamers to go in and post questions for future episodes. I've got one: Are they really going to have STDs in Fable 2? Molyneux didn't mention that during the session I was in with him at GDC and it sounds a bit too much like acorn to tree to me.

Lionhead Forums [Lionhead]

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Wed, 04 Apr 2007 10:00:55 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=249533&view=rss&microfeed=true
<![CDATA[ New Fable 2 Art ]]>

It may not be much, but Lionhead Studios just posted this picture up on their Fable 2 forums with three points for gamers to "speculate" about:

This is a castle
"Own all the world's property"
Located in a city

Hmmmm, I see no mention of trees. What could this mean? The Msoft press release that pointed me to this post starts by asking me to imagine myself as the main character in a Fable where I own this castle. So that part is explained, but the rest seems very nebulous.

A little something [Fable 2 Forums]

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Tue, 23 Jan 2007 08:00:16 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=230647&view=rss&microfeed=true
<![CDATA[ The Movies Hits The Mac ]]> lhtimes.jpg

Lionhead Studios announced recently that movie-making sim and machinima creator The Movies is now available for the Mac.

The studios also have a demo up on their site for Mac users. The Mac version got a director's cut treatment, adding some new features for this latest port.


The movies for Mac [Lionhead Studios]

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Mon, 15 Jan 2007 10:00:30 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=228731&view=rss&microfeed=true