I just can't get excited for this one after how Fable 2 was. It was great in concept, a fairly fun, decent game, and mostly pretty, but way too much of it did not work anything close to well.
You can interact with everyone you come across and build relationships and even get married! Translation: *Dance. Dance. Thumbs up. Play lute. Show trophy. Flex arm. Puppet show. Dance. Play lute.* Everyone in the entire town now loves you and will follow you incessantly and adore you for the rest of the game. You can also marry anyone you want in town because of your 30 second dance session. Congrats!
You can even have relations with your wife and start a family, coming home from adventuring to spend time with your family! Translation: You go upstairs with your beautiful wife and lay her down, ready for a night of passion. The screen fades to black...
Wife: "Oh, I love a big, bushy bea-"
Random man from town that wandered into your bedroom: "This finger looks very lonely without a ring on it!"
Female shopkeeper, who also is in love with you for your 30 second dance breakdown: "Why don't we get married?"
You: "Uhh...who the hell are you and why are you, my children, 2 guards, and the jewelry shop owner all watching my wife and I have sex?"
You can be good or evil! And aside from which temple is destroyed, the choice won't make one bit of difference and can be reversed at any time! Murder? No problem... just give us a few gold pieces. If you don't have enough gold, we'll accept you going and shooting beetles in a cellar for a couple minutes.
Your appearance is dynamic based on your actions! If you use nearly any food item, you will get fatter! Just like real life, the only way you will ever lose it is by finding and eating the one piece of celery that spawns per produce stand per day!
And many, many, many other things that were annoying, disappointing, or even outright broken. "Legendary" weapons that were generally terrible. Game-breaking and experience-wrecking glitches (Hello, my lifeless, non-moving, statue of a child that will disappear when I try to save you in that one mission.). Boring, unbalanced growth trees. Disappointing, overpriced DLC. Poorly done co-op, etc.
It was just all a giant letdown of mediocrity in what should have been an amazing game. #fableiii
@MPSai: Agreed. It's a fun game and I DID, contrary to what my first post may imply, like it a fair amount. It's just that the game has so much unfulfilled potential. As bad as that would be normally (Face it, lots of games have plenty of things that could have made them awesome), most of them aren't things that could have improved it, but rather things that should have...things like the complaints in my first post that, because they weren't implemented properly or at all, really almost ruin the game.
It's a good game and all, but it should have been a great game. Disappointment is, unfortunately, the most accurate descriptor for it.
I never had any glitch problems, and the weapons never bothered me. Aside from that, you are correct. A fun game that doesn't live up to what it could--really should--have been. #fableiii
@NinjaMarion: hah, you summed this game up well. How about the dog though? In the beginning I was excited everytime we dug something up, because you never knew what it was going to be! After awhile, you soon realize that he'll never dig up anything great, or that you have enough gold already.
The growth trees and combat were my biggest issues. There comes a point in the game where you max out your abilities far too early and at that point combat is also far too easy. Once you become that powerful you are literally left with what amounts to little more than running around the world map. #fableiii
@Phantom6612: Well the weapons weren't really an issue, it was just kind of stupid for the "legendary" weapons to take something special to get them, when any master weapon with a ghoul augment easily surpassed them.
As for the glitches, I ran into quite a few, and most of them were just really annoying, rather than fully game-breaking like the abbey one or the ones (due to the game's mishandling of quests from guards or the bard singing while running through towns) that left players unable to run, interact, or even access the menu to teleport elsewhere.
The biggest glitch I ran across were two glitches related to my kids. The first of them caused my child to just become a statue pretty much. My kid just stood out in the front yard, unmoving and silent, no matter what. The second was when you're given the Hobbe's Cave quest to save them. My kid didn't follow me out of the cave when we got to the exit. I tried to go back in, but it said if I did, the quest would be exited. Since my kid wasn't with me, walking to my wife wouldn't complete the quest. I couldn't leave the area or do anything without exiting and failing the quest, so I had to. My child died from it. Then I fell through the ground while walking to the next area and had to hard reset my Xbox. #fableiii
@ngork: Exactly. The dog, again, was a neat idea, but it just wasn't done well enough. Half the time, he wouldn't bark out chests until I was already opening them. I had to enter and exit the dungeon with the legendary blunderbuss like 4 times because he wouldn't "find" it so I couldn't dig it up. The treasure was usually crap: "Oh...you found condoms. In the ground. Uhh...good? dog..." #fableiii
@NinjaMarion: I agree that the special weapons were weak. I got a few of them, but they definitely weren't anything to brag about.
I know many did have glitch problems, so it clearly was an issue with the game. For some reason I was just lucky and never had any happen to me. #fableiii
@NinjaMarion: Well once I beat it 3 times and got over the euphoria of playing a game I'd anticipated for 2 or 3 years (and the promise of it was a big factor in my getting a 360) I had to admit it had alot of problems and that it wasn't different enough from the 1st game.
Now with Fable 3, I don't know, it sounds like you get into a management sim somewhere in there (I hope not), is that not maybe them ignoring how they can improve an already winning formula and making it TOO different? #fableiii
@WhatTheFrag:
How could you not finish Fable 2... it was a nice short story... if you couldn't finish a short story how can you possibly finish any game at all. #fableiii
@Fyro: He probably did what I did, and played the money making missions rather than the main missions.
And I won't get excited yet for the game, sure I enjoyed Fable 2 but concept art changes and ideas change. So I'll wait till we get to see more stuff before I blow a load. #fableiii
@Anto103: Well yeah. I've finished Borderlands, U2 platinumed, and so many other games. When you buy like 5-6 games at a time you end up not finishing the one you liked least of the whole lot because side missions are like that.
@Fyro: way to be judgemental. It wasn't enjoyable around the arena bit. I just couldn't be bothered after that. I mean I complete games long or short if they interest me, if not they just lie there months after. Last year Mirror's Edge, LBP, Resistance 2, GoW2, PoP, Eternal Sonata (PS3) took my time really. This year Brutal Legend looks like something I'll finish at some point slowly besides having got platinum on both Uncharted and Borderlands, about 50% in Tekken 6, and 10 hours into Dragon Age. We all complete games we like, but to those who collect like me, we buy games more than finish them - I'm sure there's plenty above the 25+ age group who do that. #fableiii
@WhatTheFrag: dude, im exactly the same, i always end up buying games, but really never finish the one i like least, like bought fable 2, lost odessy and killzone 2, etc...seems id rather collect then finish #fableiii
@EndwaterAngry: Right now I'm on set, waiting for the rain to dissipate to carry on filming. After 20-24 hour workshifts you don't really have the energy to go out (I'm just glad it's EU working rules though - can't have more than two 20 hours shifts every 5 days). Pretty much last two days have been busy to make up for the week I was free.
It depends on the season, during summer I go on holiday for a month or two - just in time to be back for Cannes, won't really be gaming as much enjoying the scene.
During winter I'm not very sociable because well there's not much to do if I'm not at work or there's no real event.
As for Dragon Age, a friend got a copy Sunday (he's more busy with deskwork, so we swapped copies - will give him mine which arrived yesterday), so been playing that on the laptop during the long waits in the rain, believe me when it's raining unless they tell you go home you're just gonna wait and do whatever after 30 minutes. #fableiii
@Jeremy Blazon: Yeah that's my problem too. There's games like Star Ocean 4, Infinite Undiscovery, Too Human, Folklore, Ninja Blade, Skate 2(don't know what possessed me to buy it, I've not even played it. Not even once), etc. I guess when I come across a good deal for a game, I get it. Playing is a different matter.
I don't the guys thinking I play too much realize that you can easily get platinum in these games with minimal effort. I put more effort into MegaDrive games than these. I wouldn't even say I'm great at gaming, just I play what I like, finish them to the max and the rest sit collecting dust. #fableiii
@thegreatseal: I dunno, it feels a little unfair to me. You should really judge a game on its own merits, for what it is rather than what others say it is or it isn't. I haven't played the Fable series yet, but I also tune out hype-basing on whether I want a game usually on demos and videos rather than heresay. I'm looking forward to giving this a go.
I always feel like I'm defending a turd when I talk about this game online, since I loved it and so many seem to hate it. But then I remember that it sold really well (3.4 million last I checked) so I can't be the only one who liked it. lol. I can't wait for Fable 3!
This is an interesting experimental idea for this sort of game, although Telltale have been doing it with adventure games for a long time. Personally, I always that Mother 3 with it's highly theater play style, divided into several "acts" would have made fantastic episodic content.
The more I think about this game, the more I hate it. But I could just be giving an average game too much thought.
Playing through the game, beginning to end, was a unique experience. One that should be praised on its own merits right from there. But I can't escape the conclusion that it's all reward with no substance. It's like candy without meaning. There was hardly any challenge to any endeavor, and the majority of the "moral" choices created only aesthetic changes. Beating the game, I had not "died" once. The only times I was nearly knocked out were when I failed to spam "Raise Undead" quickly enough or just for a change of pace tried the half assed melee combat system. That lack of challenge follows through with just about every quest or venture in the entire game. Getting someone to marry you can be achieved just by farting enough times in public and seeing whose heart turns red. And if you're beloved by enough people, generally by being a decent fellow, you'll have a gaggle of onlookers and hangers on that you've NEVER talked to wondering why you haven't given them a ring.
This last bit seriously is a huge gripe. And I wish I could lock the door to my own house. Nothing in this game filled me with such dread as watching from the window of my modest home as a horde of lovestruck idiots came walking my way. Eventually, they'll stuff my house and my doorway with no way for me to push past them in a polite or simple manner. It's enough to make you want to MURDER every single person in town. (The fact that you can do this, hasn't escaped me and is to the game's merit that you have this kind of choice.) But never before has being a nice person been rewarded with such lunacy. It doesn't help that your spouse and your children have the brains of a goldfish. As long as you remember to feed em from time to time, they'll love you as the sun and the moon.
It's easy to sing the praises for its huge linear main quest, the sheer breadth of its many long side quests. But most of those things consist of getting from "a" to "b." They're still fetch quests, no matter the dressings layered over them. The great music, and the wonderful colors help lend it a true fairy tale feel. The demon doors are indeed fun characters, even if their rewards are rather useless by the time you get to open them. That said, the flaws seem too many and too numerous for me to call this game anything but a time sink. I've spent many hours in it, doing quests, getting my wife her favorite pie, hoarding gold as if it represented some sort of real value. And yet for some reason, I bet in all my time "not" playing it I've probably received more gold than I ever did in the hours going from "a" to "b" in Albion.
But then, I could just be giving it too much thought. And maybe I could just appreciate a fun game for what it is. But it's still just candy, all rewards with none of the work, and none of the satisfaction of a story well fought for, forged by the trials of a tough but fair experience.
This is such a stupid idea. I could understand putting out the first chapter for free as an extended demo of sorts, and then asking for the rest of the game at its regular price. It'd be kinda like shareware in that sense. But there is no reason to divide a game this short into so many pieces.
Hey you! Some of the achievements were super hard, like getting the Hero dolls or even worse, getting the Colourist Achievement. In where you need to score exactly 1985. That was a pain. Easy my ass!
11/04/09
11/04/09
11/04/09
11/04/09
You can interact with everyone you come across and build relationships and even get married! Translation: *Dance. Dance. Thumbs up. Play lute. Show trophy. Flex arm. Puppet show. Dance. Play lute.* Everyone in the entire town now loves you and will follow you incessantly and adore you for the rest of the game. You can also marry anyone you want in town because of your 30 second dance session. Congrats!
You can even have relations with your wife and start a family, coming home from adventuring to spend time with your family! Translation: You go upstairs with your beautiful wife and lay her down, ready for a night of passion. The screen fades to black...
Wife: "Oh, I love a big, bushy bea-"
Random man from town that wandered into your bedroom: "This finger looks very lonely without a ring on it!"
Female shopkeeper, who also is in love with you for your 30 second dance breakdown: "Why don't we get married?"
You: "Uhh...who the hell are you and why are you, my children, 2 guards, and the jewelry shop owner all watching my wife and I have sex?"
You can be good or evil! And aside from which temple is destroyed, the choice won't make one bit of difference and can be reversed at any time! Murder? No problem... just give us a few gold pieces. If you don't have enough gold, we'll accept you going and shooting beetles in a cellar for a couple minutes.
Your appearance is dynamic based on your actions! If you use nearly any food item, you will get fatter! Just like real life, the only way you will ever lose it is by finding and eating the one piece of celery that spawns per produce stand per day!
And many, many, many other things that were annoying, disappointing, or even outright broken. "Legendary" weapons that were generally terrible. Game-breaking and experience-wrecking glitches (Hello, my lifeless, non-moving, statue of a child that will disappear when I try to save you in that one mission.). Boring, unbalanced growth trees. Disappointing, overpriced DLC. Poorly done co-op, etc.
It was just all a giant letdown of mediocrity in what should have been an amazing game. #fableiii
11/04/09
My god, I'm a genius! No! Think about it.
Igor as a gypsy! Meet him in the velvet cart. Middle age tarot cards. You can fight some unholy cleric using his persona.....to be the Pope.
The Crusades are explained! #fableiii
11/04/09
11/04/09
It's a good game and all, but it should have been a great game. Disappointment is, unfortunately, the most accurate descriptor for it.
11/04/09
I never had any glitch problems, and the weapons never bothered me. Aside from that, you are correct. A fun game that doesn't live up to what it could--really should--have been. #fableiii
11/04/09
The growth trees and combat were my biggest issues. There comes a point in the game where you max out your abilities far too early and at that point combat is also far too easy. Once you become that powerful you are literally left with what amounts to little more than running around the world map. #fableiii
11/04/09
As for the glitches, I ran into quite a few, and most of them were just really annoying, rather than fully game-breaking like the abbey one or the ones (due to the game's mishandling of quests from guards or the bard singing while running through towns) that left players unable to run, interact, or even access the menu to teleport elsewhere.
The biggest glitch I ran across were two glitches related to my kids. The first of them caused my child to just become a statue pretty much. My kid just stood out in the front yard, unmoving and silent, no matter what. The second was when you're given the Hobbe's Cave quest to save them. My kid didn't follow me out of the cave when we got to the exit. I tried to go back in, but it said if I did, the quest would be exited. Since my kid wasn't with me, walking to my wife wouldn't complete the quest. I couldn't leave the area or do anything without exiting and failing the quest, so I had to. My child died from it. Then I fell through the ground while walking to the next area and had to hard reset my Xbox. #fableiii
11/04/09
11/05/09
I know many did have glitch problems, so it clearly was an issue with the game. For some reason I was just lucky and never had any happen to me. #fableiii
11/05/09
Now with Fable 3, I don't know, it sounds like you get into a management sim somewhere in there (I hope not), is that not maybe them ignoring how they can improve an already winning formula and making it TOO different? #fableiii
11/04/09
Still haven't finished Fable 2 for that matter. #fableiii
11/04/09
How could you not finish Fable 2... it was a nice short story... if you couldn't finish a short story how can you possibly finish any game at all. #fableiii
11/04/09
And I won't get excited yet for the game, sure I enjoyed Fable 2 but concept art changes and ideas change. So I'll wait till we get to see more stuff before I blow a load. #fableiii
11/04/09
@Fyro: way to be judgemental. It wasn't enjoyable around the arena bit. I just couldn't be bothered after that. I mean I complete games long or short if they interest me, if not they just lie there months after. Last year Mirror's Edge, LBP, Resistance 2, GoW2, PoP, Eternal Sonata (PS3) took my time really. This year Brutal Legend looks like something I'll finish at some point slowly besides having got platinum on both Uncharted and Borderlands, about 50% in Tekken 6, and 10 hours into Dragon Age. We all complete games we like, but to those who collect like me, we buy games more than finish them - I'm sure there's plenty above the 25+ age group who do that. #fableiii
11/04/09
11/04/09
11/04/09
It depends on the season, during summer I go on holiday for a month or two - just in time to be back for Cannes, won't really be gaming as much enjoying the scene.
During winter I'm not very sociable because well there's not much to do if I'm not at work or there's no real event.
As for Dragon Age, a friend got a copy Sunday (he's more busy with deskwork, so we swapped copies - will give him mine which arrived yesterday), so been playing that on the laptop during the long waits in the rain, believe me when it's raining unless they tell you go home you're just gonna wait and do whatever after 30 minutes. #fableiii
11/04/09
I don't the guys thinking I play too much realize that you can easily get platinum in these games with minimal effort. I put more effort into MegaDrive games than these. I wouldn't even say I'm great at gaming, just I play what I like, finish them to the max and the rest sit collecting dust. #fableiii
11/04/09
09/29/09
And, I think this is a good idea.
09/29/09
Really think about it. It was garbage.
09/29/09
Seriously, using the AAA rating tier to evaluate a game is the weirdest thing I've ever heard, especially if you don't think the game belongs there.
09/29/09
09/29/09
09/29/09
09/29/09
09/29/09
09/29/09
09/29/09
09/29/09
Playing through the game, beginning to end, was a unique experience. One that should be praised on its own merits right from there. But I can't escape the conclusion that it's all reward with no substance. It's like candy without meaning. There was hardly any challenge to any endeavor, and the majority of the "moral" choices created only aesthetic changes. Beating the game, I had not "died" once. The only times I was nearly knocked out were when I failed to spam "Raise Undead" quickly enough or just for a change of pace tried the half assed melee combat system. That lack of challenge follows through with just about every quest or venture in the entire game. Getting someone to marry you can be achieved just by farting enough times in public and seeing whose heart turns red. And if you're beloved by enough people, generally by being a decent fellow, you'll have a gaggle of onlookers and hangers on that you've NEVER talked to wondering why you haven't given them a ring.
This last bit seriously is a huge gripe. And I wish I could lock the door to my own house. Nothing in this game filled me with such dread as watching from the window of my modest home as a horde of lovestruck idiots came walking my way. Eventually, they'll stuff my house and my doorway with no way for me to push past them in a polite or simple manner. It's enough to make you want to MURDER every single person in town. (The fact that you can do this, hasn't escaped me and is to the game's merit that you have this kind of choice.) But never before has being a nice person been rewarded with such lunacy. It doesn't help that your spouse and your children have the brains of a goldfish. As long as you remember to feed em from time to time, they'll love you as the sun and the moon.
It's easy to sing the praises for its huge linear main quest, the sheer breadth of its many long side quests. But most of those things consist of getting from "a" to "b." They're still fetch quests, no matter the dressings layered over them. The great music, and the wonderful colors help lend it a true fairy tale feel. The demon doors are indeed fun characters, even if their rewards are rather useless by the time you get to open them. That said, the flaws seem too many and too numerous for me to call this game anything but a time sink. I've spent many hours in it, doing quests, getting my wife her favorite pie, hoarding gold as if it represented some sort of real value. And yet for some reason, I bet in all my time "not" playing it I've probably received more gold than I ever did in the hours going from "a" to "b" in Albion.
But then, I could just be giving it too much thought. And maybe I could just appreciate a fun game for what it is. But it's still just candy, all rewards with none of the work, and none of the satisfaction of a story well fought for, forged by the trials of a tough but fair experience.
09/29/09
09/29/09
Yeah I think I'll pass.
09/29/09
09/29/09
09/29/09
Oh no, did it double post? Now I'm gonna get it lol
09/29/09
09/29/09
09/29/09
Hey you! Some of the achievements were super hard, like getting the Hero dolls or even worse, getting the Colourist Achievement. In where you need to score exactly 1985. That was a pain. Easy my ass!
09/29/09
09/29/09
09/29/09
09/29/09