<![CDATA[Kotaku: link]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: link]]> http://kotaku.com/tag/link http://kotaku.com/tag/link <![CDATA[Link Baby Costume, This Time with Baby]]> Update: This is the same as this Link baby costume. Maker The Happy Seamstress tells Kotaku she was commissioned to do it for this kid. So that's Cute x2. As seen on Nintendorks, by reader Kevin H.

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<![CDATA[The Special Guest Star Who Wasn't]]> Link rendered as a Simpsons character. As seen on Springfield Punx [Thanks, Samit.]

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<![CDATA[Bring Me Link's Head On A Platter... Lots Of 'Em]]> A morbid scene from First4Figures' Zora and Goron Tunic Link assembly line.

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<![CDATA[Gaming's Creepiest Couples]]> From the Marcus and Dom bromance in Gears of War to Midna riding around on Link in Twilight Princess, Crispy Gamer explores some of the creepiest couplings in video game history.

Crispy's list of the twelve most uncomfortable pairings is video game history is pretty much spot-on, echoing my own sentiments at every turn. If you played through Professor Layton actively wondering about the professor's relationship with his young male companion, you've probably got the same sort of mindset. One that would make you question the relationship between Marcus and Dom in Gears of War.

Marcus and Dom have a special man-bond because they have endured things "down in the Hollow" — Roadie Runs, laying down suppressing fire for one another, enjoying tender moments during cut-scenes between levels — that no vacation at even the mighty Hedonism Resort with their bikini-clad lady friends could ever top. I picture Dom late in life, alone in his little trailer, holding Marcus' old bandana to his face, inhaling his scent, and remembering their down-in-the-Hollow times together. Those sure were some times...

Poor Dom. My favorite uncomfortable pairing, however, would have to be number two on the list.

The scariest videogame of the year doesn't have the words "Silent" or "Hill" in it. It's this game from the classy people at Activision. This is the first time in the series' history that the game actually features an Unlockable Ghost. That ghost is Kurt Cobain, who can be used — yes, that's the right word here — to create all sorts of uncomfortable pairings like these. Why not just go a step further, Activision, and include some autopsy pics as unlockables, too?

I'd have to agree here - playing as Cobain was hands-down the most uncomfortable experience I've had in a video game. What could be even more awkward? Hit up the link below to see the pairing Crispy Gamer thought was more awkward than zombie Cobain.

Uncomfortable Pairings [Crispy Gamer]

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<![CDATA[Papercraft Link is Enormous, Lifelike]]> Are there plans and printouts for this life-size Link? You bet there are. There are also plans on the Internet for atomic weapons - doesn't mean I could build one of those either.

Holy Hyrule this thing defies words. Haywan of PaperCraft Museum is responsible for this. Looks like it even has a detachable shield and sword (and scabbard?) - and heck, that makes the plans worth a try by themselves. (It could be the creator photographed himself playing with them before affixing them to the model.)

There are more pics in the gallery, even more at the link. Check them out, they're chock full of awesome.





Life-Sized Link by Haywan [PaperCraft Museum via GoNintendo]

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<![CDATA[A Link For All Seasons]]> The Design Inspiration has a collection of Legend of Zelda artwork up in the style of their amazing Super Mario Bros. artwork we some some time ago.

Sadly, I don't see any Links that could pass for Daniel Day-Lewis — but there's one that kind of looks like Jeff Bridges before he went to seed. And there are more than a few portraits that bring new meaning to the term "androgynous."

But the one that takes the cake, for me anyway, is this one:

What's your favorite?

30+ Various Styles of The Legend of Zelda Artworks [The Design Inspiration]

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<![CDATA[Link Outfit Makes Cosplayers of Unwitting Infants]]> This is one part dawwww, two parts badass. Part one, it's an adorable infant's Link costume. Part two: that's a BABY BOTTLE QUIVER on the back. Part three: It's made by someone called "UpKnitCreek."

Unfortunately, UpKnitCreek's not making this available for general sale, as are most homespun game/geek items like this that we usually post. But look at the craftsmanship - and the fact it's accompanied by a Triforce baby blanket, to be packaged up and delivered in a wooden treasure chest. Whichever newborn gets this, he or she is the luckiest baby of 2009. Or ever.

Baby Link
[Craftster.org via Geekologie]

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<![CDATA[Stylus-On With Legend of Zelda: Spirit Tracks]]> The Legend of Zelda: Spirit Tracks is a return to the stylus-controlled Link of Phantom Hourglass, but with a twist.

In Spirit Tracks, not only do you get to play through segments of the game on a train, firing off shots from a canon, but you have a pet Phantom of sorts which is used to protect you and help solve puzzles.

The version of the game on show at E3 this week was broken down into distinct sections so you could get a taste of some of the new gameplay elements easily.

First I checked out a dungeon, with Link and his Phantom cohort. In the game you control Link with a stylus, as with Phantom Hourglass, moving him around by touching the screen and attacking by tapping on enemies.

You can also move a giant, friendly Phantom by touching a symbol at the feet of the armored Phantom and drawing a path with your stylus. Once you lift the stylus the Phantom begins walking the course you drew. There is also a button that lets you switch views between Link and the Phantom when the two move away from each other and another button that allows you to call the Phantom to you.

While it doesn't look like you can use the Phantom to fight, you can use his armored body to unlock rooms by standing on switches, block fire and even ride the thing across pools of lava by standing on his head.

It's an interesting new mechanic that adds just enough to the experience to make Spirit Tracks feel like a fresh approach to the touch-control gaming of Phantom Hourglass.

The train section of the demo was more tutorial than gameplay. You control the train by sliding a lever up and down to speed up, slow down, stop or reverse the train on its tracks. There's also a chain you can pull down with your stylus to blow a whistle and clear the tracks of animals. There's also a canon mounted to the train that you can fire by touching anywhere on the screen.

Played separated from the experience of the game itself, the train section felt sort of odd, like a tacked on experience that didn't really fit in with the bigger picture. But I'm sure that won't be the case once the full game is released.

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<![CDATA[Zelda Bento: The Adventure of Lunch]]> Annathered's back from her bento creation station again. She breaks her rule about 3D bentoing to give us a 2D Wind Waker incarnation of Link. It's time for lunch on the east coast, right?

Here's the full list of ingrediments for this lovely scene of Link finding more heart in the forest:

Toon Link:
- potato salad wrapped with lettuce and spinach
- turkey for his face and hands
- carrot for his boots
- egg for his hair
- seaweed and kamaboko (fish cake) for his eyes
- fake sausage for his mouth

Piece of heart:
- konnyaku (yam cake) and kamaboko

Life:
- carrot

Flowers:
- kamaboko
- spinach
- egg sheet

Other food:
- rice
- Japanese style hamburg
- broccoli
- asparagus

Anna's flickr page for this creation gives a point-by-point annotation. Bon appetit!

Bento #28: Toon Link [Anna the Red, via Geekologie]

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<![CDATA[This One-Year Child Is Game Character Genius (Watch!)]]> Here baby Melodie shows off her very extensive knowledge of game characters. So amazing. So cute.

The adowable girl is reader Landon's niece. Landon and his brother are life long gamers, and his brother made some flash cards of famous game characters. He showed them to his daughter over the course of about three days, and the darling child was able to memorize them all and dazzle us all. Bravo!

*applause*

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<![CDATA[Is This Halloween All About Chun-Li Or Viking Link? ]]> Need help dressing yourself for Halloween? (Need help dressing yourself?) BuyCostumes.com is here to help. The site has a bunch of Street Fighter costumes (each under US$50) and all new for 2008. Seems like Chun-Li could very well be teh female gamer costume of 2008. Hey, it might even be the male gamer costume of 2008. It's really too early to call. But not everyone looks good in blue and yellow. Some look better in green.

TV host Olivia Munn dresses as the Capcom fighter after the jump. Reader Chesu as link. COSTUME FIGHT!


In related cosplay news, our cosplay contest is in full swing. Reader Chesu sends along his entry (above, not Chun-Li). Our minds? Blown.

We've got a handmade Dead Space helmet we're giving away. Dress-up like a game character (any game character is okay!) and send along a picture of you holding up a Kotaku sign to kotakucontestATgmailDOTcom with the subject line Cosplay Contest. Please do not send photos of Kotaku signs Photoshopped in. The deadline is November 1. The winner will be selected by Kotakuland and get this helmet. Happy Halloween to everyone and all that crap!

Olivia Munn Trades In The Leia Costume For Chun Li’s Threads [Das Gamer]
Street Fighter Costumes! [Capcom]

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<![CDATA[Rasslin' for Link]]> As this is the weekend, let's open up with some classic Saturday-morning fare: Professional wrestling. Think that emblem on rassler Cody Rhodes' boot above is just a coincidence? Nope. Rhodes not only pays tribute to the Triforce in every bout, not only lives his professional life by its creed, he also replays The Legend of Zelda: A Link to the Past every year on his Super Nintendo. So when he stamps Power, Courage and Wisdom into your face, sumbitch comes by it honestly.

GoNintendo was dubious at first that Rhodes deliberately put the Triforce on his boots. But the grappler makes it pretty damn clear in the latest issue of WWE Magazine:

"It's the Tri-Force from The Legend of Zelda," Rhodes confirmed. "You know how some people have a book they re-read every year? Well I re-play The Legend of Zelda: A Link to the Past for Super Nintendo every year. In the game, the Tri-Force symbolized power, wisdom and courage. I thought I could apply those qualities to my life."

In 1992 I actually refereed a pro rasslin' match in North Carolina. It's a long-ass story how I ended up doing that. But on the card was this clown who went by Mean Mark. Mean had Scripture printed on the ass of his trunks, which, if I was the Lord, I'd kind of grimace and nod at the sentiment but not really feel complimented, you know? Now 16 years later a value set inspired by a video game gets better treatment on a nationwide stage.

As for me, I replay Red Dead Revolver about halfway every year. It teaches me that revenge is a great and awesome goal but gets real boring after about the fourth time.

WWE wrestler Cody Rhodes Pays Tribute to Zelda via his Ring Attire
[GoNintendo]

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<![CDATA[Don't Fuck With British Link]]>
This is a short little clip a bunch of guys by the name of Waverley Films put together for MTV's Gamer's Week. It's about Link, a bully, and what happens when Link is confronted by said bully. The moral of the story? Link is never to be messed with. Especially when he's awkward, and British.

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<![CDATA[Virtual Archery Bow Puts Link..And Rambo...To Shame]]> Most Wiimote accessories are pitiful mockeries of the real thing. Cutesy, plastic tennis rackets don't make me feel like Andre Agassi. And the Wii Zapper doesn't make me feel like a Dirty Harry. But this Virtual Archery Bow by Thomas Foo is a full-blown bow made out of a full-blown bow. The only thing it's missing are the arrows...which we're thinking would put flying Wiimotes of yore to shame in a heartbeat. Here's a picture of the game he made for the peripheral, Trajectory:

wiibow2.jpgThere's no doubt—the Virtual Archery Bow is completely absurd. But it's almost poetic in its fanaticism. Is there something to be said for higher quality Wiimote accessories for the niche enthusiast?

As long as some people are willing to buy golf club extensions and tiny tennis rackets, why not just cut the foreplay, put a disclaimer on the package and offer the real thing?

Wiimote-Modded Bow for Hardcore Zelda Wannabes
[Gizmodo]

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<![CDATA[Triforce Cutting Board, Now You're Playing With Flour]]> For Kotaku's ever-growing chef contingent, this Zelda-inspired cutting board is built from the finest (we don't really know if it is the finest, but it sounds good) walnut and hard-maple wood for chopping as many leafy vegetables as it takes for gems to pop out. We know the $125 price tag will prove too hefty for some, but for what is surely the world's first foray into unlicensed, triforce-themed cutting blocks, we can't complain too much. Besides, we'd drop that amount in a heart piece if it included a bundled Master Sword Ginsu. We apologize for the lame puns. We're all done now.

Triforce End-Grain Cutting Board [Etsy via HawtyMcBloggy]

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<![CDATA[Super Smash Bros. Brawl Character Super Evolved]]> Sure, we've seen stuff like this before, that doesn't mean we're sick of Nintendo character evolution charts. Never! This time around we're tracking the progression that the brawlers from Super Smash Bros. Brawl have undergone. Hit the jump for a look at Samus, Kirby and non-Nintendo character but Wii-favorite Sonic.

ssbbevolved2.jpg So, yeah, Kirby's about the same.
Ninty Retro [Image Shack via Digg via Infendo]

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<![CDATA[Nintendo Characters Big and Evolved]]> We've seen charts like this before. You know, ones that show how Nintendo characters evolve. That doesn't mean we'll ever get tired of them. No way! Here was have a look at Mario, Link and Donkey Kong over the years. Do yourself a favor, ignore that some of them are out of order! It'll ruin the effect.

Full chart after the jump.

bkn_500_3.jpg
Nintendo Character Evo [Bynabi via Danny Choo]

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<![CDATA[Zelda II Commercial]]>
From RetroGameVideos comes this Zelda II: The Adventures f Link commercial featuring yet another live action Link. It amazes me that in pretty much every commercial featuring a live action Link, they never actually look like Link. In this version we get some Fabio looking hippie Link running through a lot of dark empty hallways only to be met at the end by an invisible wall blocking his real self from entering Zelda's 8-bit room. Note the plug for the Ghostbusters II game at the end. So timely.

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<![CDATA[Another Awesome Zelda Pumpkin]]> Our own Luke Plunkett will be so jealous when he sees that the day shift got to post this beautiful pumpkin of his beloved cel-shaded Link. There's something about combining the pure act of pumpkin carving with the innocent Zelda storyline that warms our hearts almost enough to see in color and believe in miracles. Almost. Reader Nick writes:

This is how my girlfriend and I started out the Halloween season, with two of our favorite characters Jack and Link.
Hit the jump for the slightly less game related but still amazing, Jack.

jackpumpkin.jpg

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<![CDATA[Super Smash Bros. Brawl: Sonic vs Link]]>
From the folks at 1Up comes this clip of SSBB featuring a battle between Link and the newly announced Sonic. The fight takes place on the StarFox level so we get to see some nice wormhole action as well as getting an explanation form the narrator about some of the weaponry and special moves. It's looking really good, it's just a shame that we are going to have to endure another four months of teases like this before the actual game comes out. Let's all just hold hands and pray it doesn't get pushed back again. Just don't finger my palm or I'll punch you.

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