<![CDATA[Kotaku: Link's crossbow training]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Link's crossbow training]]> http://kotaku.com/tag/link's crossbow training http://kotaku.com/tag/link's crossbow training <![CDATA[ New Duck Hunt For The Wii? No. ]]>

Is Nintendo (by way of Hudson Entertainment) working on a new Duck Hunt for the Wii, to be titled New Duck Hunt? Possibly. But if you're looking to the above video sent to us by a number of readers as proof of such a product, you'll get nothing. How do we know this clip of a game some random kid on the internet found on his dad's desk is bogus? Because the gameplay in New Duck Hunt, well, it sucks, that's how. Nintendo's own legit Duck Hunt demo at E3 2006, which also featured bull's eye, skeet and UFO shooting, was actually amazingly fun and later became part of Wii Play. Link's Crossbow Training is similarly light years beyond this fake half-assed effort.

Look, if you want to pile up virtual duck carcasses, there's always Ultimate Duck Hunting.

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Mon, 14 Jan 2008 16:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=344783&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Thanksgiving? ]]> Like Mark, my copy of Rock Band, acquired yesterday at Best Buy, remains mint-in-box, unopened due to a tight schedule involving pie making, surprise hosting duties, and soul-crushing amounts of work. At least the falling tears make for a satisfying moderate rock beat as they splash upon my MacBook. Tomorrow, however, I'll break the seal on my copy of Rock Band, set it up, play, download some Metallica, break it down, transport it across town and attempt to work off thousands of calories with the Thanksgiving band. I'll also squeeze in a bit more time with Link's Crossbow Training, as several platinum medals still elude me, plus time with Medal of Honor Heroes 2.

For those not celebrating our lovely American holiday, feel free to let us know what's on your plate whenever you have a spare moment.

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Wed, 21 Nov 2007 15:20:40 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=325596&view=rss&microfeed=true
<![CDATA[ Custom Link's Crossbow Training Cover ]]> Whenever a large game company deems it necessary to ship a game in anything less than a full-size case...wherever gamers scream out for a better way to display their favorite titles than a small cardboard sleeve...the Cover Project is there. This time around they've got a full-size CD sleeve insert ready before the game is in most player's hands, with a custom made cover for Link's Crossbow Training ready for download at the link below. Create by Shenske, it is every bit as cool as the full retail cover of the game, only it actually exists. The Cover Project is also an excellent resource for people who buy used games from EB and GameStop without the original packaging. Nice job!

Link's Crossbow Training Custom Cover [The CD Project - Thanks Chris!]

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Tue, 20 Nov 2007 09:40:41 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=324861&view=rss&microfeed=true
<![CDATA[ Link's Crossbow Training Final Impressions ]]> Nintendo is no stranger to peripheral-justifying pack-ins. And while games like Gyromite and Super Scope 6 may not have ingrained the R.O.B. and Super Scope into the psyche of Nintendo gamers as strongly as Duck Hunt did with the original NES Zapper, Nintendo looks to have made the Wii version of the Zapper already memorable with Link's Crossbow Training. The game, which ships today with the Zapper casing for about $20 US, is a fantastic complement to the mini-game filled library of the Nintendo Wii, offering a nice variety of shooting gallery games.

The premise is fairly simple. Apparently, Link is in need of some crossbow skill honing, with scores of enemies ready to be dispatched by bolt and helpful Goron willing to wear wooden targets on their crotches for the elf-boy to shoot at. Link has limited time to shoot as many targets as possible, with accuracy and tactical score planning rewarding the player.

A total of 27 stages are offered, broken up into 9 levels with 3 stages each. Three types of modes are available, including Score Attack, Multiplayer and Practice. Fairly self-explanatory, yes, but the stages in Score Attack are played in a groups of three at a time. In order to achieve the highest score and acquire the medal of the highest value (platinum, natch), you'll have to perform well in all three events. This is where Link's Crossbow Training can turn from interesting diversion to high scoring obsession.

Securing a bronze medal by scoring 20,000 points in each Score Attack level is fairly simple. It's also necessary, in order to unlock levels beyond the first three initially available. Getting your hands on each level's platinum medals—requiring a rather challenging 80,000 point score—will be where one spends most of his or her time. Link's Crossbow Training may only take an hour or so to beat, but it's in the perfecting of one's score where the extra hours lie.

The key to high scores is in maintaining a long-running score multiplier. If you don't miss a single shot, you can end a stage with a 32X multiplier, sometimes higher. Shoot every target and you'll be rewarded with a bonus triforce piece to the tune of 5,000.

Also key to high scores are bulls-eye accurate shots and speedy shots at non-critical stage items. Things like clay pots, barrels, scarecrows and signposts not only add a point or five here and there, they sometimes contain bonus items. Golden nuggets, for example, that pop out of cow skulls and clay pots are worth up to a thousand points. Some levels contain secrets that are more well-hidden, including the first stage of the game; shoot enough arrows and the front door of a village house and balloons will fly out. Duck Hunt-level depth this is not.

Link has access to three types of crossbow bolts. The standard bolt will be used far more than anything else. An exploding bolt can be fired by holding the B button until the cursor turns orange. It will do splash damage, including hurting Link if fired too closely, and can take out multiple enemies. Players probably won't use it too often, save for the game's boss battles, as it rarely helps in boosting your score. Finally, Link will sometimes have access to an automatic crossbow, which launches rapid fire bolts and is only available from enemies who glow green.

There's much more to the scoring and much of the game's inherent fun is giving it a go just one more time, looking for a way to boost yourself into the platinum range (or beyond).

The game's multiplayer may not be as imminently accessible (or fun) as party staples Wii Sports, ,em>Mario Party 8 or Wario Ware Smooth Moves, but it's serviceable. Only one Zapper is required as players will take turns with the shell in succession.

The only negative aspects of Link's Crossbow Training are in it's very short completion time and the often frustratingly slow menu system. When hunting for a higher score, the long pauses between selecting menu options and getting back into the game can be tiresome. Some stages are simply less fun than others, if only because of their initially confusing goals and varying difficulty. Yes, these are very minor complaints.

For the low buy in, it's hard not to recommend Link's Crossbow Training, as it's worth far more than the molded plastic holder with which it's bundled. With a solid line-up of Zapper-ready games coming over the next few months, it's definitely worth the budget price.

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Mon, 19 Nov 2007 14:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=324417&view=rss&microfeed=true
<![CDATA[ Week in Games: Drain Your Bank Accout Edition ]]> rockband_x360pftfront.jpg It's been a banner several weeks for new games and this one is no different. No matter what your taste there is a little something for everyone. Mass effect, Rock Band and Uncharted: Drake's Fortune will be on my holiday play list as I sit in my parents rec room after ingesting too much food. What will you be playing post-turkey time?

Mass Effect (X360)
Space, ho!

Rock Band (PS3, X360)
Rock out with more than just a guitar.

Uncharted: Drake's Fortune (PS3)
Relive every great 80's adventure movie you ever saw.

Unreal Tournament 3 (PC)
Get real with Unreal..3!

Kane & Lynch: Dead Men (PC)
It's like a buddy movie with killing.

Ghost Squad (WII)
Fight the war on terror at home on your Wii

Final Fantasy XII: Revenant Wings (DS)
More Final Fantasy... more!!

College Hoops 2K8 (X360, PS3, PS2)
Next-gen college basketball.

Soul Calibur Legends (WII)
The Soul Calibur franchise tries a new style.

Time Crisis 4 (PS3)
Shoot those bad guys up. Now with scrolling.

Link's Crossbow Training (WII)
Test out the Wii Zapper Zelda style!

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Sun, 18 Nov 2007 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=324109&view=rss&microfeed=true
<![CDATA[ Wii Zapper, Link's Crossbow Training In The House ]]> The Wii Zapper is due to hit store shelves next week, enabling Wii remotes and nunchuks to take the form of a nerfed simulacrum of a deadly space weapon. The Zapper, along with the packed-in game Link's Crossbow Training and a review copy of Medal of Honor Heroes 2, showed up at my door this morning, safely tucked away in an obscenely large cardboard box. Haven't had a minute yet to hook up the Wii, but I did assemble my Zapper, just to see how simple it was. The assembling and disassembling takes no more than a few seconds, meaning Zapper ownership won't hold your controller hostage.

I've already offered up my thoughts on both Link's Crossbow Training and Medal of Honor Heroes 2, but I'll do my best to answer questions and provide a full review in the coming days.

As a footnote, for those who intend to pick up the Wii Zapper, it seems that some retailers are either ignoring the original MSRP of $19.99 or Nintendo has bumped it up based on positive reception of the product. Both Gamestop and Amazon now list the Zapper peripheral at $24.99.

Some unboxing pics in the gallery below.

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Fri, 16 Nov 2007 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=323735&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> I'll be playing some real-life Cooking Mama, as I attempt to bake my first practice pie in anticipation for Thanksgiving. Plans for pumpkin and mince meat (sans meat) are forming, but we'll have to see how this weekend's beta pies turn out. On the gaming side, I'll be playing Super Mario Galaxy, maybe a little Uncharted: Drake's Fortune if I can scare myself up a copy. I'm also expecting a Wii Zapper to show up at some point soon, so I may take Link's Crossbow Training for extended impressions. If only I could fit in Half-Life 2: Episode Two at some point...

So, what's up? What are you playing this weekend?

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Fri, 16 Nov 2007 14:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=323684&view=rss&microfeed=true
<![CDATA[ Zapper Dated For Europe ]]> The earliest record of the crossbow is from Greece in the 5th century BC, so you folks over in Europe have had plenty of crossbow training already. This is probably why you're going to have to wait until December 7th to pay £20 / €30 for Nintendo's Wii Zapper and Link's Crossbow Training, which hits North America on November 19th. We cannot have you folks armed before we've had a proper training period. Otherwise we'd be completely screwed in the States when the great crossbow war breaks out. Besides, if we win, English will be the official language of Europe and these delays won't be an issue any longer!

Europe to Get Zapping Before Christmas [Next Gen]

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Tue, 30 Oct 2007 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=316651&view=rss&microfeed=true
<![CDATA[ Link's Crossbow Training In Motion ]]>

Want to see what all the fuss on Wii Zapper pack-in Link's Crossbow Training is all about? This video might give you an inclination, if you weren't focusing on a way to turn the brain-thumping music off. The levels shown represent the entirety of what we played at Nintendo's media event last week and should give you a better indication of how this budget title looks and feels.

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Mon, 15 Oct 2007 19:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=311146&view=rss&microfeed=true
<![CDATA[ Link's Crossbow Training Hands On Impressions ]]> Link's Crossbow Training is the best $19.99 you'll ever spend on the Wii. Not only do you get a chintzy plastic shell in which you'll hold your Wii remote and Nunchuk that you can eventually offload on eBay, you'll get the best shooter pack-in since Duck Hunt. Despite the "training" moniker, Link's Crossbow Training isn't going to be confused with Nintendo's series of brain and vision strengthening software titles. It will, however, bring out the high score thirsty fiend in you.

Link's Crossbow Training is broken up into 9 levels, each with three stages. These stages are one of three types: Target Shooting, Defender or Ranger.

Target Shooting levels consists of a series of bull's-eyes that pop up on screen, including proper wooden bull's-eyes on posts or held by Goron, or in the style of skeet shooting, with a series of cow skulls catapulted into the air.

Defender sees an on screen Link in an over-the-shoulder camera style, remaining stationary. Players can pan the camera left or right with the direction of the Wii remote to look around. In one stage, a horde of Stalfos bears down on him, while in another Link floats down a river, facing Tektikes and other water creatures.

Ranger gameplay uses the analog stick to move Link around a level, with the Wii remote again used to look around. In one stage, Link must eliminate 25 Moblins with the crossbow with a strict time limit. Far more awkward than the other two game types and decidedly less enjoyable in its control complexity.

The challenge in Link's Crossbow Training comes from its combo system. Simply put, the more shots you string together, the better your score multiplier. There is some strategy involved here, as you'll want to save targets that net more points for later on in your combo sequence. Add a host of interactive objects in each level—barrels, scarecrows, clay pots, all of which can be shot for more points and a higher multiplier—and you'll be going in for just one more attempt at your high score and a better end of level medal.

Link's Crossbow Training was the biggest surprise for me at Nintendo's recent media event. While I'll regularly scoff at the Wii Zapper and the majority of the software that supports it, I'll gladly play plenty of Link's Crossbow Training. For a budget title, it has made its Zapper peers look like a bunch of amateurs.

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Mon, 15 Oct 2007 13:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=310919&view=rss&microfeed=true
<![CDATA[ Look, It's A Wii Zapper Box ]]> Sure it's a lovely box, but until they put that little sticker on the bottom left it was merely a curiosity. That little recycled picture of Link is gonna make this puppy sell like a puppy made of gold, filled with chocolate when it hits stores in November. Nintendo has released a little overview of the Zapper and Link's Crossbow Training along with the image, which details operation of the gun peripheral and an overview of Link's three game modes. Those modes are Target Shooting, which is a shooting gallery type game, Defender, in which you stand still while assaulted on all sides by enemies, and Ranger, which you have to play while singing "Sister Christian" at the top of your lungs. You're motoring!

Link returns from The Legend of Zelda®: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.

* Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
* Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.


Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

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Fri, 21 Sep 2007 18:30:42 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=302575&view=rss&microfeed=true