Enter your username and password.
Denver, 9:02 PM
Fri Dec 25
12 posts in the last 24 hours

Tip us:
Editor-In-Chief:
Brian Crecente
| AIM | Twitter
Deputy Editor:
Stephen Totilo
| AIM | Twitter
Senior Editor:
Michael McWhertor
| AIM | Twitter
Senior Contributing Editor, Japan:
Brian Ashcraft
| AIM | Twitter
Contributing Editor, East Coast:
Michael Fahey
| AIM | Twitter
Contributing Editor, Oceania:
Luke Plunkett
| AIM | Twitter
Contributing Editor, Weekends:
Owen Good
| AIM | Twitter
Correspondent, San Francisco:
AJ Glasser
| AIM | Twitter
Columnist:
Leigh Alexander
Columnist:
Tim Rogers
Please enter your email address to have your password reset.
Registering will give you a user profile and the ability to add other users as friends. To become a commenter, however, you need to audition.
Want to know more? Consult the Comment FAQ and legal terms.
You don't need to login to comment. Just enter your email address below.
See how your address will be displayed in the Comment FAQ.
Linger In Shadows Impressions
Tucked away in the back corner of SCEA's Pre-E3 Judges Day suite was a PlayStation 3 demo station featuring Linger In Shadows, an interactive, semi-playable technical demonstration designed by demoscene team Plastic. We showed the Linger In Shadows video back in March—but don't watch it if you want to avoid "spoilers"; it's pretty much the entire demo that will hit the PlayStation Network later this Summer. More »Watch The Linger In Shadows PS3 Demo
First Tiny Look At Linger In Shadows, A Mysterious Real Time PlayStation 3 Demo
German site 4Sceners.de published this weekend the first captured images of a demo for a mysterious commercial product known as Linger In Shadows, created by demoscene group Plastic. Details are virtually nonexistent on Linger In Shadows, a title Sony Computer Entertainment trademarked in November of last year. Members of the Plastic team said of the demo, which was shown at the Breakpoint 2008 gathering this weekend, that it would be released publicly on the PlayStation 3, possibly as a graphical showcase for the system, but that it was not a game in the conventional sense. More »