I continually feel that this subject is being overblown. As long as you have 13 year olds playing competitive games online you are going to have every second word being 'fuck' 'gay' or 'Donald Rumsfeld'. Well, maybe not the last one...
It comes down to this: Are intolerant gamers just the loudest minority in a sea of respectable people? Or do we have more respect than we should for the gaming audience- is everyone more immature than we actually realize?
Whether its one or the other, I don't think its a reason for homosexual people to get upset. When you come out you have understand that some people aren't going to like it- but its their problem, not yours.
Last point: When you run over a 13 year old high school kid in Halo and he says 'Thats so gay!', I don't think he means to hurt you, oh homosexual gamer, I think he means that getting run over is pretty gay. Theres a difference now, the word is being transformed, its still evolving in societies lexicon. Once it meant happy, then it meant homosexual, and now its evolving to mean something unsavoury and negative. Is it a bad thing? Well, it doesnt really matter, becuase thats the way the word is used and thats the way its going to continued to be used. Society has spoken, and its word is law...
I LOVE the last line of this article. I'm going to try and blame something real on the sale of counterfeit fuck coffins at some point in the coming days, just to see if people are listening.
How weird would it be to be the judge presiding over this case?
"Your honor, we seek to prove that Second Life users have been infringing on our COPYRIGHTED sex toys in a virtual space"
"Er...virtual space?"
"Yeah. You ever play the Sims? Okay, imagine that, only they're doing it in the butt, which I will now illustrate by making a hole with my thumb and forefinger and rapidly jamming my other forefinger through it. They're doing that, only with our sex toys. It's the internet, though, so it's sort of like those made-up hats in Team Fortress 2."
"I see."
"Except instead of wearing them on your head you use them to fuck."
@Mister Jack is credit to team!: This is probably ten times funnier because I haven't played TF2 and know nothing of the hats, as I'm sure would also be the case with the judge.
@MarcianTobay: One day I will write a memoir, and it will be entitled "Demon Tits and Fuck Coffins: My Life Writing About Video Games" And then we'll get to hear Terri Gross say that, and say it seriously, when I go on Fresh Air to promote it.
@NeoStarr HD: Hard making anyone happy with dysfunctional hardware, let alone upgrading it. That's what my sources tell me about Second Life users anyway.
@excel_excel: Trouble breathing? We've got you covered with this official SL respirator, made available in a wide range of colors and furs. This product comes highly recommended, you'll simply won't wanna live without it
And who says that our court system isn't bogged down with stupid and frivolous lawsuits?
I wonder how they hell can you sue for copy infringement for an item that is not even real?
Or is just because of the fact that someone is making money off of said non real product
@Befitzero: Second Life is like real life but online, you're allowed to sell your services for real money. For example there was a story sometime ago about a hooker who would sell her "time" for money.
My point being that even if the online item isn't real, it's still something virtual making real money online using someones else brand name.
@Outkastprince: Wow ok I guess I don't get the whole point of the game but now I can see why someone would be upset with their brand name being used to make someone money other then themselves
@Befitzero: Second Life currency can actually be converted into real life dollars, so this lawsuit is actually credible if there are people making their own sex toys and stamping the company's logo on them and selling them.
The addition to that angle is that the company in question even has their own SL store where they sell their products virtually, so people doing the above are actually directly affecting their potential profits.
Well I finally got to viewing the whole thing. Sorry for the wall of text - I don't expect anyone to read it, but hey it's a commenting system and this is a comment. What the hell, right?
I don't get the link between being being an asshat in games, and killing a gay 14yr old. For the same matter, I don't think teabagging in games means someone is a rapist. Maybe I'm just weird that way. Smart move though, throwing the threat of death in at the end of the intro clip. Get the audience shocked, get them motivated.
I thought the intro speaker's idea that working in games would prevent realworld to be charming, but naive at best. I feel they would get better results from realworld education, and encouraging people to report and ban aggressively insulting people where they can (on servers they run, in games they play, etc).
With regards to some of the questions -
Flaunting - maybe the panel should holiday in the Emirates. Good luck trying to hold hands in the street, regardless of who you are and who you're with.
Gay portrayals in games - Panel lead was absolutely right regarding "GTA: Faaahbulous". If you could, say, pick up rent boys, you would also have the capacity to target and kill them. Which story makes the news? Equal opportunity gameplay, or a homosexual murder simulator? The answer, as effectively proven by the panel lead, was "homosexual murder simulator".
Secondly, if you make a game with a crappy lead and they're straight, then it's a crappy character and life goes on. If you make a game with a crappy lead and they're LGBT, then you're a smallminded bigoted homophobic developer who doesn't understand the LGBT community and their needs. I mean, why run the risk when you can hedge your bets and go with the mundane?
Accountability - If reporting is hard work, and therefore you don't do it, then you can't really complain about not seeing the fruits of your labour. But it's good (and obvious) that Microsoft are looking to streamline that process. So much the better.
To answer the question of showing evidence to the offenders, most assholes are just going to laugh at you. They're not going to feel challenged, or ashamed, they're just going to mock you. Welcome to the new generation. So what if they can't play Halo anymore, boohoo, back to CounterStrike on the PC. The panel recognises the problem, and that the solution is engagement, but I don't think they grasp how impossible it is to do online. You want to get people to behave better? Give Live abusers a scary letter to their Live billing address detailing how litigation works, and that Microsoft will cooperate fully with any enforcement authority. It'd be interesting to see how many people run their mouth when they get that friendly letter. If that seems too draconian, then the vaunted VoiceBan should be the frontline weapon of choice. Run your mouth? Not anymore.
Education - I think the educational opportunities are poor in online gaming. Suggesting that using a GayGamer logo or LGBT avatar/image means you don't tolerate "fag" insults is lacking to me. I for one believe that NOONE should have to tolerate racial and sexual abuse. It doesn't matter if my image is rainbow sprinkles, or a big old slice of cherry pie, I play on services that aren't meant to tolerate that sort of behaviour.
Heterocentric games - No offence to the person who posed the question, but this was utterly tedious. "Oh I can't think of any examples that aren't heterocentric" - R-Type? Spore? Pretty much any Sim game ever? Pikmin? Katamari Damacy? I mean, COME ON.
With regards to the panel -
I think GayGamer founder's "I'll go here and make a club of my own" suggestion was a poor turn of phrase? Sounded very much like segregation, even if it's "friendly" segregation. I did find it interesting that the he was ok with "gender neutral" language, such as in Rock Band, which I would have thought was cheap pandering to the community. I mean, fair enough that Rock Band is just a music game, but in other games (deeply involving RPGs immediately spring to mind) would people not prefer to have their sexual identity acknowledged properly?
Other than his initial poor turn of phrase, I thought he was a great contribution to the panel. The insight was relevant and provoking. He acknowledged that people declaring sexual identity in their tag WERE breaking the rules, said he could see both sides. I can completely respect that, and it was a more honest reply than the bulk of commentators on this very site. I totally respect him for it. He went out and engaged a homophobe, and I can respect that too. I do think he has the right idea on engagement and confronting people, but again I just don't think you can achieve the same face-to-face dialogue throught most anonymous online services (forums and games, specifically).
Off the back of his contribution, in toto, I would be inclined to check out his site - where otherwise it would have held no interest to me. Thought I have to state that, seeing as I'm not a homophobe, I think this only highlights the issue that only irredeemable haters or neutral/supportive people are going to visit a site that is going to be so "blatant" (if you will) about it's target base. I mean, consider a website called StraightGamer, or WhiteGamer...
Microsoft dude was ok on his company line, but I think he really failed when adding his own "flavour". Specifically the physical violence in arcades - I don't think people should be pushing violence as a solution to harassment. If you called someone gay as an insult, and they thumped you, you're only reinforcing the perceived negative connotations of the word. You're not teaching anyone a lesson, other than "might makes right" and that if you've got the biggest stick then your opinion is the only one that matters. Other than that, I think he communicated MS's stance pretty well.
The rest of the panel really didn't carry the same sort of weight in terms of contribution. The industry rep didn't stand out, Lindens rep was unfortunately what I've come to expect from Second Life, the lady from the Spore team only seeemed to bring her personal interests to the table. The three really didn't seem to contribute, interact, or offer solutions to the same extent as the rest of the panel. Just my opinion, nothing more.
It'd be handier to have the footage in a more complete form, for nothing else other than something to post on other forums/blogs to stimulate debate. I'd be interested in seeing more of those sorts of discussions, although ideally without drama intro videos and a more realistic approach to education.
@ObviousFanboyShill: Just a few comments from what I noticed skimming through...
I don't think if you made a crappy GLBT character it would mean you're a homophobic bigoted developer any more than a crappy straight character. If you just half-heartedly put a character in there and decide he's going to be gay and I'm going to draw on these stereotypes, then yes that would mean such.
I think if you're interpreting the "I'll go here and make a club of my own" suggestion as segregating, you're mistaken. Nothing in it is segregating, unless he were to add "and you can't join." It simply was that he didn't find something that suited his needs, so he made it. And he made it open to everyone who wanted to join. There was no attempt to disparage any other group or deny people.
If you find it improper to start something that suits your needs, and thinks he should have stuck to homophobic communities that are out there and try to change them while not complaining, that makes less sense. There are fortunately many communities now, though, that aren't homophobic and have grown to appreciate diversity... and I don't think GayGamer has hurt that progression at all.
@ca$h is now... The Repo Man!: Well I'm glad (no pun) that it was understandable for a wall of text. I'd be interested in hearing your elaboration though. Who knows, maybe GLAAD or Kotaku would be interested to see the feedback debate.
@alexguenser: You've a valid point, but what I was trying to say was that if people were to use any minority and then screw it up (not necessarily just stereotypes but "negative portrayals") then it would be a major issue to the minorities involved. If you abuse a generic "straight white male" character then there is no issue - people just accept it as is.
As for the club, I just believe that forming a group for likeminded people is still a form of segregation, even if it's a friendly sort of segregation where others are welcome but, on balance, not likely to come.
Off the top of my head I have some poor examples, such as a D&D group welcoming non-gamers or hip-hop fans turning up to a death metal club. It'll only attract the curious and/or tolerant.
Please don't misunderstand, it's good and right to group with people who share your interests, but forming a safe haven could lead people to informal segregation. Tolerant, open, and friendly, but still segregation.
That's why I give props to Flynn primarily for getting out and engaging the offenders. That's the integration angle.
I could get sidetracked on the issues for straight gamers who are involved with openly gay organisations, or the specific issues for trans/bi gamers, but I think that's beyond the scope of this topic :)
@ObviousFanboyShill:
Probably because the straight white male charcters are designed by straight white males. It's more common that minority characters would be designed by different people. If you had a group of black people that designed a game about a ridiculously stereotypical white guy, that probably would raise an issue... wouldn't you agree?
As far as your club comments goes, from your wording they do apply to every group in existence, and I don't find that a logical form of reasoning.
Is every club in existence a form of segregation because they invite people of similar interests together? They'll only attract the curious and/or tolerant.
Is Kotaku membership a form of segregation, because it's a place for gamers, though others are welcome?
Are you therefore wary of all clubs and organizations because they can lead people to informal segregation? And only if knitting clubs decide to integrate with foreign language clubs will you give them props?
All clubs could lead people to informal segregation, but it's a little ridiculous to point that out as a negative of clubs, as if people should not to form groups and that everyone should just be part of the entire human community and no sub-communities.
@alexguenser: I don't think that "straight males designing straight males" is why people can excuse poor portrayals of them. Not by a long shot. I don't believe that a minority group making a poor majority protagonist would be newsworthy, purely because the story would be "This is how our minority perceives the majority", and just be accepted as such. Ever heard of "Kurtlar Vadisi Irak"?
My club comments do apply to every group, and they are entirely sound. People who isolate themselves soon become comfortable with their isolation. Too comfortable. Consider it a form of institutionalisation.
I don't get why you don't see segregation as a negative. You can't be in favour of racism and sexism? Informal segregation is the most dangerous kind, because it's not openly harmful. Again, I didn't say clubs were non-negotionable bad, and I took pains to say it's good to share your interests, but my point is that when you shun mainstream socialisation you're making a prison for yourself. It's a nice, friendly prison, but it's a still a prison. A gilded cage.
@ObviousFanboyShill: I don't think it's an excuse, but I said it's likely the reason people won't make an issue about an offensively stereotypes white/straight male.
And I looked up Kurtlar Vadisi Irak. What about it? Is there something wrong with a film portraying fictional depictions of actual events? If so, we've got a lot of problems then.
But what you're saying is a problem with people who isolate themselves, not a problem with clubs. It's not Kotaku's fault that a few members - only a few - may become too comfortable in a community of gamers that they don't integrate with the rest of society.
And you're reading something in my posts that isn't there if you think I don't see segregation as a negative... I said I don't see communities as segregation.
And I 100% do not think someone is shunning mainstream socialization and making a prison for themselves by starting a GLBT-friendly group among gamers. But think that if you want. So here we'll disagree.
@alexguenser: I'm sorry, but just because a game comes from a certain demographic won't magically excuse accusations of bias. Six Days in Fallujah was criticised by some war vets despite being largely designed with the input of war vets.
Kurtlar Vadisi Irak is an example of media by another ethnic group that has largely been ignored despite it's bias against the white Judeo-Christian invader.
You're echoing what I have said to you - I have an issue with segregation, not clubs, but clubs permit segregation. I don't believe that an enabler should be absolved of responsibility.Again, this is a plus point for Flynn because he runs his site AND is still showing that he can engage. If he made his site and turned it into a bunker then I'd have less praise.
I'm intrigued that your closing "I'm taking my ball" comment is barbed to insinuate my viewpoint is restricted to LGBT groups - my viewpoint applies to all gilded cages. But regardless, we can agree to disagree.
@ObviousFanboyShill:
I agreed that it's not a magical excuse, why are you sorry?
And it seems you're diverging from your original point about people making a poorly thought out offensive stereotyped protagonist of a different group to many different things now.
Six Days in Fallujah isn't recieving criticism for that reason, neither is Kurtlar Vadisi Irak. Both are far from poorly thought out, and have a message. The actual events that occured by the hands of Americans are what have a bias against us... because we were the bad guys. Facts don't carry bias.
I didn't say your comment was restricted to GLBT groups, I don't think that... it's just that you seem to have a very interesting viewpoint when the first thing that comes into your head about people creating a support community is that they're segregating themselves... and you feel that's the most important thing you need to comment on about the creation of GayGamer.
Clubs don't permit segregation, people do. A person can equally segregate themselves in a club as they can segregate themselves individually and isolate themselves. The enabler of such isolation and segregation is the individual, not the person who creates a club to build a community. And I have no idea how you could turn a club or a site into a bunker and prevent people from socialization... or encourage it. People will do what they individually want to do.
Have any tips on how to create a bunker or not to?
@alexguenser: "Six days" is receiving criticism from the same group that helped make it. Kurtlar Vadisi Irak is a foreign film portraying an extreme stereotype of American military personnel and an arguably anti-Semitic portrayal of a Jewish-American doctor who harvests organs. So I've just covered how people can still be accused of messing up even when they're in the same community, and how a minority group can make an extremely stereotypical film but palm it off as "Well this is our cultural experience". I'd hardly call claims of organ harvesting "fact"...
If you can't see how these issues overlap with your own, perhaps it would be easier for you to just watch "Boys Beware" from the Prelinger Archives?
I do feel "comfortable segregation" is an important issue, and I don't see what's so unusual about being concerned for people getting trapped in their comfort zone. I comment on it only because of Flynn's (imho) poorly worded statement about going off and forming his own club.
The enabler is the club. It is the club that gives people a safe place to hide, they don't magically generate their own safe haven.
How to turn a club into a bunker? Internalisation. Isolationism. Cliques. Refusal to integrate. Perpetuating a belief that by only being in the club can one truly appreciate whatever the club is interested in. "Elder worship". Essentially anything that results in members being ill-prepared to deal with the outside world or does not activately motivate them to integrate and be involved.
How not to bunker down? From what I've seen, I'd say follow Flynn's example.
@ObviousFanboyShill:
Six Days criticism isn't about how people can stereotype their own community. At all. It's about whether or not it's too soon, or whether or not a game can portray what needs to be portrayed. And individual soldiers disagree. Regardless, they haven't messed up anything when the game hasn't even been released.
And how are these soldiers stereotyped? What makes them a stereotype? The fact that the movie depicts events that occured or didn't occur isn't how someone makes a stereotype. It could be attempting to make a stereotype that Jewish-Americans are anti-Semetic... which is interesting. Someone prejudiced against themselves?
The film's scriptwriter Bahadir Ozdener isn't trying to make an offensive stereotype, this is what he is trying:
"Our film is a sort of political action. Maybe 60 or 70 percent of what happens on screen is factually true. Turkey and America are allies, but Turkey wants to say something to its friend. We want to say the bitter truth. We want to say that this is wrong."
I agree, it's wrong. Abu Ghraib was wrong. The events after the battle for Mazari Sharif were wrong. And they are completely allowed to depict wrong events and that doesn't mean they're stereotyping.
I can see similarities and only a little how they would relate to making an offensively stereotyped protagonist, and I still agree that neither is a magical excuse.
NOTHING is wrong with being concerned about how individuals segregate people. Something is wrong with saying that creating support communities is segregation.
And a lot of your suggestions on how to bunker down and how not to seem to apply to individuals behavior, and I have no idea how a site creator encourages any of your tips: How does a site creator encourage "internalisation, Isolationism, Cliques, Refusal to integrate, Perpetuating a belief that by only being in the club can one truly appreciate whatever the club is interested in, 'Elder worship', anything that results in members being ill-prepared to deal with the outside world or does not [actively] motivate them to integrate and be involved?"
And specifically which of those did you hear in Flynn's statement that led you to believe his intent was to segregate communities?
And as how not to create a bunker down site, you say follow Flynn's example... and do what exactly?
And please make sure to stick to what the club leader does about the club, which you see as the problem, not what individuals can do, which is where I see the problem.
However, it's interesting that you see that you can follow Flynn's example on how to create a non-segregated bunker site... and also think his own words lead you to believe he wants to create that site.
@alexguenser: Six Days is created with a veteran group and opposed by another veteran group. It is my evidence to you that just because a game is created by a community does not mean that it will enjoy the support of that community. A company could hire a dozen LGBT people to work on a game and STILL see it fail because other LGBT people don't like it. Which is why smart money sticks with white heterocentric games, because unfortunately noone really cares how bad your character portrayal is so long as the gameplay is good. You screw up a white heterocentric game, noone cares. You screw up a military simulation, the vets go nuts. You scew up a LGBT portrayal, the LGBT community goes nuts. Normally this isn't an issue, because even if no LGBT people buy the game then there's still the Average Gamer. However, if you tailor your game to the LGBT audience using LGBT developers and it fails NO-ONE will buy the game.
In this way many minority groups cripple attempts to break into their market, because they are not "break even" screwups but entire economic failures. It's unfortunate but that's business for you.
To Valley of the Wolves - An anti-Semitic portrayal means the portrayal of the character is anti-Semitic. As for the defence, I would imagine that the creator of "Boys Beware" would have issued a similar platitude were he held to account by a dissatisfied community.
To the clubs - Site creators lead by example. Community elders lead by example. If the community leaders internalise, then the community will itself internalise. Yes, all my examples are individual actions but they're also group actions. If a group refuses to accept a thing, then new members will also be encouraged to follow suit. The founder of such a group, if he does not take action, is therefore encouraging by inaction the development of such behaviour. Unless the community leaders intend to stage some form of coup, they will follow their leader in order to maintain their status. Here we overlap with tribalism and politics.
To quote myself - "I think GayGamer founder's "I'll go here and make a club of my own" suggestion was a poor turn of phrase? Sounded very much like segregation, even if it's "friendly" segregation". I did not state a negative intent on his part, in fact I was quite clear to say I felt he misspoke and used a poor phrase because the rest of his comments are largely about integration and the freedom to integrate without fear of reprisal.
I think you're reading altogether faarrrr too much bias from my comment about a poor phrase. If I did not like the man or his approach, I would not be lauding it. That much should be inherently clear. He is running a good site and he leads as an example of getting out there and not hiding away - which is PRECISELY why effectively stating "I'll segregate myself" was what I consider to be a poor turn of phrase.
I do hope that clarifies the issue for you. In short form, I respect him and I respect the site, but I thought he used a poor phrase and went on to examine why I considered it to be a poor phrase, and the associated dangers of enabling informal segregation.
@ObviousFanboyShill:
There is a difference between a game failing, which is what you're saying now, and a game having a poorly thought out offensive stereotyped protagonist, which is what you started with. I've been trying to get you back on that topic, but apparently I'm failing. You need to look at the reasons WHY people think games are screw ups, because those reasons are all different, on different levels, and games can fail on one front and succeed on another.
While I don't play shooter games, there are many games about war and I don't think they generally contain offensive stereotypes of the protagonist. I've yet to see one, including Six Days.
Of course, not all groups will agree on whether a game should be made or not, or a movie should be made or not, or a book should be written or not. That's not what I've been discussing.
I've been discussing how creating an offensively stereotyped main character won't tend to draw criticism if the same group made that character - and therefore nobody can believe the group is prejudiced. Will people get mad at Tyler Perry or Eddie Murphy when they create stereotyped black characters? No, because they're black. Will people feel cautious about Richard Downey Junior playing a black man in a movie? Yeah, because he's not black.
Has anyone been talking about making an LBGT-centric game? Did you wish to start a conversation about this by bringing it up?
As far as "Kurtlar Vadisi Irak," you said you don't believe that a minority group making a poor majority protagonist would be newsworthy. How did you hear about this film? From someone who thought it was newsworthy and gave it criticism? Because it has created controversy, I believe... which does tend to go against what you've said.
There have been stereotyped characters that haven't drawn criticism. Bernie Crane from GTAIV is my favorite example.
Actually, I don't think there are that many games that have "screwed up" LGBT characters and drawn criticism just for that reason. Can you name some? Hopefully you're not talking about "Watch Out Behind You, Hunter!"
And you imagine the creator of Boys Beware would want to be saying the same defense? REALLY? "Our film is a sort of political action. Maybe 60 or 70 percent of what happens on screen is factually true. Gays and straights are allies, but straights wants to say something to its friend. We want to say the bitter truth. We want to say that this is wrong." Of course rape is wrong. But this isn't a message to gays, this is a message to fellow straights, to watch out because gays will rape you. Straights? No, they never do that.
All of your actions are individual actions and groups of individual actions. None of them are what a physical club structure can do. None of them are how a club can turn social people internalized. If individual members refuse to accept a thing, then new members can do the same. So everything you're saying is about individuals behaviors. Or about what groups can decide to do regardless of the type of club or not-club they associate themselves with. And the reason they do that is not because of the site, because it's what the individuals want to do. Nothing you've said talks about how leaders LEAD to segregation... just how leaders need to STOP segregation.
As far as your quote, I still would like to see which of your "bunkering up" criteria was found in that statement. He didn't effectively state "I'll segregate myself" at all. You thought he used a poor phrase but you've yet to clarify why making a club is intent to segregate. So I'm still not clarified on that issue.
@alexguenser: To try and narrow the issue, my point from the start is that a poor characterisation depends very much on the eye of the beholder, and would lead to abysmal sales and a LGBT backlash to the company. In other words, colossal risk for very little financial gain - or at best a moral kudos for being the first to really try.
In my original analysis of the Panel, I was referring to the "relucatance" to make LGBT games. Some panellists blamed the industry shortfall on LGBT people, I consider that the larger issue is the financial risk because being a member of a community doesn't automatically mean you do everything that community does or like everything it likes. Thus, 10 people of any given community could help work on a game (my example is Six Days) and still end up being criticised by other members of the very same community (in that case it was veteran on veteran).
"Kurtlar Vadisi Irak" - I like Gary Busey and foreign language films. What can I say. You think it's newsworthy? I don't see a multimedia campaign organised to ban it... could you honestly say the same for anything that would be denigratory to the LGBT community? If you think this particularly film is a friendly message to an ally, I think you've watched a different film or only choose to be offended by certain stereotypes and not others.
You ask for examples of "bad" game portrayals, and I assume from legitimate companies. I think they'll be pretty hard to find, other than the generic over-effeminisation of gay males (Conker's Bad Fur Day, GTA, or Streets of Rage for instance) or as use of such as a slur on "masculinity" (Cops in GTA, dildo anyone?). Why are they hard to find? Because noone wants to risk the money. Hell, Sega cut Ash from SoR for the Western release. The West goes ape. The devs/pubs are terrified. If they weren't so worried, you'd see a raft of releases with neuter characters who "happen to be LGBT". It'll not be part of the game, or the plot, it'll just be so they can say "Oo our game has an LGBT character" because that's how the West works. However, since fear rules, you only see portrayals sparingly and mostly done competently. Which would the community prefer, do you think?
If there was less fear of outcry, you'd see more people experimenting in the field. Yes, there'd be screwups just like "heterocentric games" but there'd also be an opportunity for real development.
Clubs are refuges. People want to fit in. The leadership dictates the policy, the members dance. You don't dance to the tune? You get "asked to leave". Remember, it takes more than one person to make a clique, and peer pressure is a wonderful way to get the nervous newcomer in line with your beliefs. If the leaders decide that BT people aren't as "real" as LG people then you can be certain that anyone voicing a dissenting opinion will soon be voicing it elsewhere.
At the same time, I can certainly agree up to a certain point with your observation that sounds to me like "It's the member's own fault for not having conviction of their beliefs" but at the same time I think bullied people desperate to fit in with "their own" will soon fold no matter how solid their opinions are. This goes for Wikipedia or LARPing or anything else you care to mention - it's not restricted to any one group.
Flynn does effectively state he segregated himself. He was not accepted or did not feel comfortable with the level of hate in a community (I don't mean to put words in his mouth, I'm just covering several reasons) and chose to "form his own club". One could take that to mean, very negatively, inaccurately, and unfairly, that he meant to form his own version where he could freely hate on his oppressors. Or, and it's the view I hold, you could take it to mean he intended to start a refuge for other likeminded people.
Either way, he removed himself from a community. That is segregation. He did it for a bloody good reason (I'd have done it, for what it's worth), but it's still segregation. Going back to my original explanation, clubs are only of interest to the curious/sympathetic, or haters. In this case, the relevant question is "Would a straight male with no prior bias google for GayGamer?". I doubt it. Is someone who has no interest (social, commercial, or otherwise) in LARPing going to sign up on related forums? Of course not.
Now, I could run a LARP site that is "non-LARPer friendly" but it would be a token gesture at best. Who is going to care, other than a PR exercise?
This is when I have to point out that GayGamer does not fall into that category because, as Flynn shows, their founder is quite happy to venture out and get debate going. He's not hiding on his LARP forum keeping away from the unbelievers, he's getting out and about.
Does this help better explain how a club is effective segregation?
EDIT - Just a further note. Making a club is "intent to segregate" purely in the sense that you want it to consist of more people like you, or sharing your interest. It is up to the founder and leadership as to how far they take that segregation. Flynn didn't take his very far at all, which we can agree is a good thing.
@ObviousFanboyShill:
You're right, it is a big risk to make a lead character that isn't a straight white male. They are highly over-represented in games, as a recent study showed.
I don't think games need to be LGBT centered, but there are plenty of games that are hetero-centric that could easily be adjusted so that everyone can choose who to play as. Perhaps somebody will make a LGBT centric game and it will work as part of the story, that would be nice.
For "Kurtlar Vadisi Irak," it must be newsworthy if many people had issue enough to criticize it. Here's an AP article about it, so they thought it was newsworthy. John Stewart also reported on it. But I choose not to be offended by depictions of things that actually happened, as most of that movie was. [www.msnbc.msn.com]
As far as media campaigns organized to ban things, bans don't work because Freedom of Speech is the 1st Amendment. So you wont see LGBT banning anything either.
Thank you for showing that while you've claimed the LGBT community goes nuts over a bad LGBT portrayal, there aren't really much games to support that. In fact, you see people upset that they didn't include an LGBT character that was just as poorly implemented as any other character in the game. Just like how Nintendo turned Birdo from a man who thinks he's a girl into just a girl. It's not because they're worried about the LGBT crowd... no way, it's because they're worried about the Christian crowd. Japanese don't have nearly the problem with LGBT characters that Americans do.
I'd prefer people get over what Christians want (and they're doing that plenty) and just make characters. If you're doing a fighting game where everyone is poorly implemented, there won't be an issue with gays being that way when straights are too. Don't go making a game with great characters though and put in an offensive LGBT character without trying.
One could also take Flynn's statement, as you did, negatively, inaccurately, and unfairly, that he wanted to segregate himself and other people. But nothing in his statement implies that at all. You keep saying he's said that, and have yet to show me which part of his actual statement means he wanted segregation. What he really said was that he wanted community, he wanted to NOT be segregated- and he couldn't find that where he was, so he looked elsewhere, he made an elsewhere. The original community was the segregated one, not open to LGBT, so Flynn rejected that and with his comment and actions supported a non-segregated community.
Either way, he didn't remove himself. As you've clearly said again many times. He said if you are going to "shove me to the back of the bus" and "make me drink out of certain water fountains," I'm going to rally up against that.
Of course nobody without an interest in a club is going to search for that club. That doens't mean that people in that club are segregated.
Making a club is "intent to congregate" purely in the sense that you want it to consist of more people like you, or sharing your interest. NOT segregate. There is a big difference. It is up to the members, and the leaders, if they decide they need to segregate, but most clubs 100% do not in any way.
@adamthegrave: The rainbow flag is representative of the whole queer community and allies because the community is much bigger than simply gay or lesbian individuals. The rainbow is supposed to represent the spectrum of differences in all of us, and it's includes, gays, lesbians, bisexuals, transgenders, transsexuals, intersexed, allies, etc.
I don't believe anyone here has been talking about being allowed to discuss sexual activity, unless I missed it. Most people are talking about sexual orientation - you know, like "I like girls" or "I'm married to this person"... is that stuff not suitable on an E for Everyone gaming network?
11:37 AM
It comes down to this: Are intolerant gamers just the loudest minority in a sea of respectable people? Or do we have more respect than we should for the gaming audience- is everyone more immature than we actually realize?
Whether its one or the other, I don't think its a reason for homosexual people to get upset. When you come out you have understand that some people aren't going to like it- but its their problem, not yours.
Last point: When you run over a 13 year old high school kid in Halo and he says 'Thats so gay!', I don't think he means to hurt you, oh homosexual gamer, I think he means that getting run over is pretty gay. Theres a difference now, the word is being transformed, its still evolving in societies lexicon. Once it meant happy, then it meant homosexual, and now its evolving to mean something unsavoury and negative. Is it a bad thing? Well, it doesnt really matter, becuase thats the way the word is used and thats the way its going to continued to be used. Society has spoken, and its word is law...
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@Imaginary Eagle: There are many kinds, for all ethnicity's, shapes, and religions
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09/19/09
"Your honor, we seek to prove that Second Life users have been infringing on our COPYRIGHTED sex toys in a virtual space"
"Er...virtual space?"
"Yeah. You ever play the Sims? Okay, imagine that, only they're doing it in the butt, which I will now illustrate by making a hole with my thumb and forefinger and rapidly jamming my other forefinger through it. They're doing that, only with our sex toys. It's the internet, though, so it's sort of like those made-up hats in Team Fortress 2."
"I see."
"Except instead of wearing them on your head you use them to fuck."
"All those years in law school for this..."
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I'm betting not as many as some would think, more than others.
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09/19/09
[en.wikipedia.org] NSFW
09/19/09
[blog.toothpastefordinner.com]
The man is a genius.
09/19/09
Sounds funny, but microtransactions are no joke. Some $600 million in in-world sales are expected this year
I think I can't breathe
09/19/09
09/19/09
I wonder how they hell can you sue for copy infringement for an item that is not even real?
Or is just because of the fact that someone is making money off of said non real product
09/19/09
My point being that even if the online item isn't real, it's still something virtual making real money online using someones else brand name.
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09/19/09
The addition to that angle is that the company in question even has their own SL store where they sell their products virtually, so people doing the above are actually directly affecting their potential profits.
09/19/09
Savvy?
07/30/09
I don't get the link between being being an asshat in games, and killing a gay 14yr old. For the same matter, I don't think teabagging in games means someone is a rapist. Maybe I'm just weird that way. Smart move though, throwing the threat of death in at the end of the intro clip. Get the audience shocked, get them motivated.
I thought the intro speaker's idea that working in games would prevent realworld to be charming, but naive at best. I feel they would get better results from realworld education, and encouraging people to report and ban aggressively insulting people where they can (on servers they run, in games they play, etc).
With regards to some of the questions -
Flaunting - maybe the panel should holiday in the Emirates. Good luck trying to hold hands in the street, regardless of who you are and who you're with.
Gay portrayals in games - Panel lead was absolutely right regarding "GTA: Faaahbulous". If you could, say, pick up rent boys, you would also have the capacity to target and kill them. Which story makes the news? Equal opportunity gameplay, or a homosexual murder simulator? The answer, as effectively proven by the panel lead, was "homosexual murder simulator".
Secondly, if you make a game with a crappy lead and they're straight, then it's a crappy character and life goes on. If you make a game with a crappy lead and they're LGBT, then you're a smallminded bigoted homophobic developer who doesn't understand the LGBT community and their needs. I mean, why run the risk when you can hedge your bets and go with the mundane?
Accountability - If reporting is hard work, and therefore you don't do it, then you can't really complain about not seeing the fruits of your labour. But it's good (and obvious) that Microsoft are looking to streamline that process. So much the better.
To answer the question of showing evidence to the offenders, most assholes are just going to laugh at you. They're not going to feel challenged, or ashamed, they're just going to mock you. Welcome to the new generation. So what if they can't play Halo anymore, boohoo, back to CounterStrike on the PC. The panel recognises the problem, and that the solution is engagement, but I don't think they grasp how impossible it is to do online. You want to get people to behave better? Give Live abusers a scary letter to their Live billing address detailing how litigation works, and that Microsoft will cooperate fully with any enforcement authority. It'd be interesting to see how many people run their mouth when they get that friendly letter. If that seems too draconian, then the vaunted VoiceBan should be the frontline weapon of choice. Run your mouth? Not anymore.
Education - I think the educational opportunities are poor in online gaming. Suggesting that using a GayGamer logo or LGBT avatar/image means you don't tolerate "fag" insults is lacking to me. I for one believe that NOONE should have to tolerate racial and sexual abuse. It doesn't matter if my image is rainbow sprinkles, or a big old slice of cherry pie, I play on services that aren't meant to tolerate that sort of behaviour.
Heterocentric games - No offence to the person who posed the question, but this was utterly tedious. "Oh I can't think of any examples that aren't heterocentric" - R-Type? Spore? Pretty much any Sim game ever? Pikmin? Katamari Damacy? I mean, COME ON.
With regards to the panel -
I think GayGamer founder's "I'll go here and make a club of my own" suggestion was a poor turn of phrase? Sounded very much like segregation, even if it's "friendly" segregation. I did find it interesting that the he was ok with "gender neutral" language, such as in Rock Band, which I would have thought was cheap pandering to the community. I mean, fair enough that Rock Band is just a music game, but in other games (deeply involving RPGs immediately spring to mind) would people not prefer to have their sexual identity acknowledged properly?
Other than his initial poor turn of phrase, I thought he was a great contribution to the panel. The insight was relevant and provoking. He acknowledged that people declaring sexual identity in their tag WERE breaking the rules, said he could see both sides. I can completely respect that, and it was a more honest reply than the bulk of commentators on this very site. I totally respect him for it. He went out and engaged a homophobe, and I can respect that too. I do think he has the right idea on engagement and confronting people, but again I just don't think you can achieve the same face-to-face dialogue throught most anonymous online services (forums and games, specifically).
Off the back of his contribution, in toto, I would be inclined to check out his site - where otherwise it would have held no interest to me. Thought I have to state that, seeing as I'm not a homophobe, I think this only highlights the issue that only irredeemable haters or neutral/supportive people are going to visit a site that is going to be so "blatant" (if you will) about it's target base. I mean, consider a website called StraightGamer, or WhiteGamer...
Microsoft dude was ok on his company line, but I think he really failed when adding his own "flavour". Specifically the physical violence in arcades - I don't think people should be pushing violence as a solution to harassment. If you called someone gay as an insult, and they thumped you, you're only reinforcing the perceived negative connotations of the word. You're not teaching anyone a lesson, other than "might makes right" and that if you've got the biggest stick then your opinion is the only one that matters. Other than that, I think he communicated MS's stance pretty well.
The rest of the panel really didn't carry the same sort of weight in terms of contribution. The industry rep didn't stand out, Lindens rep was unfortunately what I've come to expect from Second Life, the lady from the Spore team only seeemed to bring her personal interests to the table. The three really didn't seem to contribute, interact, or offer solutions to the same extent as the rest of the panel. Just my opinion, nothing more.
It'd be handier to have the footage in a more complete form, for nothing else other than something to post on other forums/blogs to stimulate debate. I'd be interested in seeing more of those sorts of discussions, although ideally without drama intro videos and a more realistic approach to education.
Ok folks, you can now grey this to death!
07/30/09
I don't think if you made a crappy GLBT character it would mean you're a homophobic bigoted developer any more than a crappy straight character. If you just half-heartedly put a character in there and decide he's going to be gay and I'm going to draw on these stereotypes, then yes that would mean such.
I think if you're interpreting the "I'll go here and make a club of my own" suggestion as segregating, you're mistaken. Nothing in it is segregating, unless he were to add "and you can't join." It simply was that he didn't find something that suited his needs, so he made it. And he made it open to everyone who wanted to join. There was no attempt to disparage any other group or deny people.
If you find it improper to start something that suits your needs, and thinks he should have stuck to homophobic communities that are out there and try to change them while not complaining, that makes less sense. There are fortunately many communities now, though, that aren't homophobic and have grown to appreciate diversity... and I don't think GayGamer has hurt that progression at all.
07/31/09
Dude. I'm gay, and I want to let you know that pretty much every thing you said (and I did read all of it) is Dead. Fucking. On.
I would elaborate, but it would turn into a giant rant, so all I gotta say to you is:
Pretty fly for a straight guy ;D
07/31/09
@alexguenser: You've a valid point, but what I was trying to say was that if people were to use any minority and then screw it up (not necessarily just stereotypes but "negative portrayals") then it would be a major issue to the minorities involved. If you abuse a generic "straight white male" character then there is no issue - people just accept it as is.
As for the club, I just believe that forming a group for likeminded people is still a form of segregation, even if it's a friendly sort of segregation where others are welcome but, on balance, not likely to come.
Off the top of my head I have some poor examples, such as a D&D group welcoming non-gamers or hip-hop fans turning up to a death metal club. It'll only attract the curious and/or tolerant.
Please don't misunderstand, it's good and right to group with people who share your interests, but forming a safe haven could lead people to informal segregation. Tolerant, open, and friendly, but still segregation.
That's why I give props to Flynn primarily for getting out and engaging the offenders. That's the integration angle.
I could get sidetracked on the issues for straight gamers who are involved with openly gay organisations, or the specific issues for trans/bi gamers, but I think that's beyond the scope of this topic :)
Above all, thanks for reading and commenting.
07/31/09
Probably because the straight white male charcters are designed by straight white males. It's more common that minority characters would be designed by different people. If you had a group of black people that designed a game about a ridiculously stereotypical white guy, that probably would raise an issue... wouldn't you agree?
As far as your club comments goes, from your wording they do apply to every group in existence, and I don't find that a logical form of reasoning.
Is every club in existence a form of segregation because they invite people of similar interests together? They'll only attract the curious and/or tolerant.
Is Kotaku membership a form of segregation, because it's a place for gamers, though others are welcome?
Are you therefore wary of all clubs and organizations because they can lead people to informal segregation? And only if knitting clubs decide to integrate with foreign language clubs will you give them props?
All clubs could lead people to informal segregation, but it's a little ridiculous to point that out as a negative of clubs, as if people should not to form groups and that everyone should just be part of the entire human community and no sub-communities.
08/02/09
My club comments do apply to every group, and they are entirely sound. People who isolate themselves soon become comfortable with their isolation. Too comfortable. Consider it a form of institutionalisation.
I don't get why you don't see segregation as a negative. You can't be in favour of racism and sexism? Informal segregation is the most dangerous kind, because it's not openly harmful. Again, I didn't say clubs were non-negotionable bad, and I took pains to say it's good to share your interests, but my point is that when you shun mainstream socialisation you're making a prison for yourself. It's a nice, friendly prison, but it's a still a prison. A gilded cage.
08/03/09
And I looked up Kurtlar Vadisi Irak. What about it? Is there something wrong with a film portraying fictional depictions of actual events? If so, we've got a lot of problems then.
But what you're saying is a problem with people who isolate themselves, not a problem with clubs. It's not Kotaku's fault that a few members - only a few - may become too comfortable in a community of gamers that they don't integrate with the rest of society.
And you're reading something in my posts that isn't there if you think I don't see segregation as a negative... I said I don't see communities as segregation.
And I 100% do not think someone is shunning mainstream socialization and making a prison for themselves by starting a GLBT-friendly group among gamers. But think that if you want. So here we'll disagree.
08/04/09
Kurtlar Vadisi Irak is an example of media by another ethnic group that has largely been ignored despite it's bias against the white Judeo-Christian invader.
You're echoing what I have said to you - I have an issue with segregation, not clubs, but clubs permit segregation. I don't believe that an enabler should be absolved of responsibility.Again, this is a plus point for Flynn because he runs his site AND is still showing that he can engage. If he made his site and turned it into a bunker then I'd have less praise.
I'm intrigued that your closing "I'm taking my ball" comment is barbed to insinuate my viewpoint is restricted to LGBT groups - my viewpoint applies to all gilded cages. But regardless, we can agree to disagree.
08/04/09
I agreed that it's not a magical excuse, why are you sorry?
And it seems you're diverging from your original point about people making a poorly thought out offensive stereotyped protagonist of a different group to many different things now.
Six Days in Fallujah isn't recieving criticism for that reason, neither is Kurtlar Vadisi Irak. Both are far from poorly thought out, and have a message. The actual events that occured by the hands of Americans are what have a bias against us... because we were the bad guys. Facts don't carry bias.
I didn't say your comment was restricted to GLBT groups, I don't think that... it's just that you seem to have a very interesting viewpoint when the first thing that comes into your head about people creating a support community is that they're segregating themselves... and you feel that's the most important thing you need to comment on about the creation of GayGamer.
Clubs don't permit segregation, people do. A person can equally segregate themselves in a club as they can segregate themselves individually and isolate themselves. The enabler of such isolation and segregation is the individual, not the person who creates a club to build a community. And I have no idea how you could turn a club or a site into a bunker and prevent people from socialization... or encourage it. People will do what they individually want to do.
Have any tips on how to create a bunker or not to?
08/04/09
If you can't see how these issues overlap with your own, perhaps it would be easier for you to just watch "Boys Beware" from the Prelinger Archives?
I do feel "comfortable segregation" is an important issue, and I don't see what's so unusual about being concerned for people getting trapped in their comfort zone. I comment on it only because of Flynn's (imho) poorly worded statement about going off and forming his own club.
The enabler is the club. It is the club that gives people a safe place to hide, they don't magically generate their own safe haven.
How to turn a club into a bunker? Internalisation. Isolationism. Cliques. Refusal to integrate. Perpetuating a belief that by only being in the club can one truly appreciate whatever the club is interested in. "Elder worship". Essentially anything that results in members being ill-prepared to deal with the outside world or does not activately motivate them to integrate and be involved.
How not to bunker down? From what I've seen, I'd say follow Flynn's example.
08/04/09
Six Days criticism isn't about how people can stereotype their own community. At all. It's about whether or not it's too soon, or whether or not a game can portray what needs to be portrayed. And individual soldiers disagree. Regardless, they haven't messed up anything when the game hasn't even been released.
And how are these soldiers stereotyped? What makes them a stereotype? The fact that the movie depicts events that occured or didn't occur isn't how someone makes a stereotype. It could be attempting to make a stereotype that Jewish-Americans are anti-Semetic... which is interesting. Someone prejudiced against themselves?
The film's scriptwriter Bahadir Ozdener isn't trying to make an offensive stereotype, this is what he is trying:
"Our film is a sort of political action. Maybe 60 or 70 percent of what happens on screen is factually true. Turkey and America are allies, but Turkey wants to say something to its friend. We want to say the bitter truth. We want to say that this is wrong."
I agree, it's wrong. Abu Ghraib was wrong. The events after the battle for Mazari Sharif were wrong. And they are completely allowed to depict wrong events and that doesn't mean they're stereotyping.
I can see similarities and only a little how they would relate to making an offensively stereotyped protagonist, and I still agree that neither is a magical excuse.
NOTHING is wrong with being concerned about how individuals segregate people. Something is wrong with saying that creating support communities is segregation.
And a lot of your suggestions on how to bunker down and how not to seem to apply to individuals behavior, and I have no idea how a site creator encourages any of your tips: How does a site creator encourage "internalisation, Isolationism, Cliques, Refusal to integrate, Perpetuating a belief that by only being in the club can one truly appreciate whatever the club is interested in, 'Elder worship', anything that results in members being ill-prepared to deal with the outside world or does not [actively] motivate them to integrate and be involved?"
And specifically which of those did you hear in Flynn's statement that led you to believe his intent was to segregate communities?
And as how not to create a bunker down site, you say follow Flynn's example... and do what exactly?
And please make sure to stick to what the club leader does about the club, which you see as the problem, not what individuals can do, which is where I see the problem.
However, it's interesting that you see that you can follow Flynn's example on how to create a non-segregated bunker site... and also think his own words lead you to believe he wants to create that site.
08/05/09
In this way many minority groups cripple attempts to break into their market, because they are not "break even" screwups but entire economic failures. It's unfortunate but that's business for you.
To Valley of the Wolves - An anti-Semitic portrayal means the portrayal of the character is anti-Semitic. As for the defence, I would imagine that the creator of "Boys Beware" would have issued a similar platitude were he held to account by a dissatisfied community.
To the clubs - Site creators lead by example. Community elders lead by example. If the community leaders internalise, then the community will itself internalise. Yes, all my examples are individual actions but they're also group actions. If a group refuses to accept a thing, then new members will also be encouraged to follow suit. The founder of such a group, if he does not take action, is therefore encouraging by inaction the development of such behaviour. Unless the community leaders intend to stage some form of coup, they will follow their leader in order to maintain their status. Here we overlap with tribalism and politics.
To quote myself - "I think GayGamer founder's "I'll go here and make a club of my own" suggestion was a poor turn of phrase? Sounded very much like segregation, even if it's "friendly" segregation". I did not state a negative intent on his part, in fact I was quite clear to say I felt he misspoke and used a poor phrase because the rest of his comments are largely about integration and the freedom to integrate without fear of reprisal.
I think you're reading altogether faarrrr too much bias from my comment about a poor phrase. If I did not like the man or his approach, I would not be lauding it. That much should be inherently clear. He is running a good site and he leads as an example of getting out there and not hiding away - which is PRECISELY why effectively stating "I'll segregate myself" was what I consider to be a poor turn of phrase.
I do hope that clarifies the issue for you. In short form, I respect him and I respect the site, but I thought he used a poor phrase and went on to examine why I considered it to be a poor phrase, and the associated dangers of enabling informal segregation.
08/05/09
There is a difference between a game failing, which is what you're saying now, and a game having a poorly thought out offensive stereotyped protagonist, which is what you started with. I've been trying to get you back on that topic, but apparently I'm failing. You need to look at the reasons WHY people think games are screw ups, because those reasons are all different, on different levels, and games can fail on one front and succeed on another.
While I don't play shooter games, there are many games about war and I don't think they generally contain offensive stereotypes of the protagonist. I've yet to see one, including Six Days.
Of course, not all groups will agree on whether a game should be made or not, or a movie should be made or not, or a book should be written or not. That's not what I've been discussing.
I've been discussing how creating an offensively stereotyped main character won't tend to draw criticism if the same group made that character - and therefore nobody can believe the group is prejudiced. Will people get mad at Tyler Perry or Eddie Murphy when they create stereotyped black characters? No, because they're black. Will people feel cautious about Richard Downey Junior playing a black man in a movie? Yeah, because he's not black.
Has anyone been talking about making an LBGT-centric game? Did you wish to start a conversation about this by bringing it up?
As far as "Kurtlar Vadisi Irak," you said you don't believe that a minority group making a poor majority protagonist would be newsworthy. How did you hear about this film? From someone who thought it was newsworthy and gave it criticism? Because it has created controversy, I believe... which does tend to go against what you've said.
There have been stereotyped characters that haven't drawn criticism. Bernie Crane from GTAIV is my favorite example.
Actually, I don't think there are that many games that have "screwed up" LGBT characters and drawn criticism just for that reason. Can you name some? Hopefully you're not talking about "Watch Out Behind You, Hunter!"
And you imagine the creator of Boys Beware would want to be saying the same defense? REALLY? "Our film is a sort of political action. Maybe 60 or 70 percent of what happens on screen is factually true. Gays and straights are allies, but straights wants to say something to its friend. We want to say the bitter truth. We want to say that this is wrong." Of course rape is wrong. But this isn't a message to gays, this is a message to fellow straights, to watch out because gays will rape you. Straights? No, they never do that.
All of your actions are individual actions and groups of individual actions. None of them are what a physical club structure can do. None of them are how a club can turn social people internalized. If individual members refuse to accept a thing, then new members can do the same. So everything you're saying is about individuals behaviors. Or about what groups can decide to do regardless of the type of club or not-club they associate themselves with. And the reason they do that is not because of the site, because it's what the individuals want to do. Nothing you've said talks about how leaders LEAD to segregation... just how leaders need to STOP segregation.
As far as your quote, I still would like to see which of your "bunkering up" criteria was found in that statement. He didn't effectively state "I'll segregate myself" at all. You thought he used a poor phrase but you've yet to clarify why making a club is intent to segregate. So I'm still not clarified on that issue.
08/07/09
In my original analysis of the Panel, I was referring to the "relucatance" to make LGBT games. Some panellists blamed the industry shortfall on LGBT people, I consider that the larger issue is the financial risk because being a member of a community doesn't automatically mean you do everything that community does or like everything it likes. Thus, 10 people of any given community could help work on a game (my example is Six Days) and still end up being criticised by other members of the very same community (in that case it was veteran on veteran).
"Kurtlar Vadisi Irak" - I like Gary Busey and foreign language films. What can I say. You think it's newsworthy? I don't see a multimedia campaign organised to ban it... could you honestly say the same for anything that would be denigratory to the LGBT community? If you think this particularly film is a friendly message to an ally, I think you've watched a different film or only choose to be offended by certain stereotypes and not others.
You ask for examples of "bad" game portrayals, and I assume from legitimate companies. I think they'll be pretty hard to find, other than the generic over-effeminisation of gay males (Conker's Bad Fur Day, GTA, or Streets of Rage for instance) or as use of such as a slur on "masculinity" (Cops in GTA, dildo anyone?). Why are they hard to find? Because noone wants to risk the money. Hell, Sega cut Ash from SoR for the Western release. The West goes ape. The devs/pubs are terrified. If they weren't so worried, you'd see a raft of releases with neuter characters who "happen to be LGBT". It'll not be part of the game, or the plot, it'll just be so they can say "Oo our game has an LGBT character" because that's how the West works. However, since fear rules, you only see portrayals sparingly and mostly done competently. Which would the community prefer, do you think?
If there was less fear of outcry, you'd see more people experimenting in the field. Yes, there'd be screwups just like "heterocentric games" but there'd also be an opportunity for real development.
Clubs are refuges. People want to fit in. The leadership dictates the policy, the members dance. You don't dance to the tune? You get "asked to leave". Remember, it takes more than one person to make a clique, and peer pressure is a wonderful way to get the nervous newcomer in line with your beliefs. If the leaders decide that BT people aren't as "real" as LG people then you can be certain that anyone voicing a dissenting opinion will soon be voicing it elsewhere.
At the same time, I can certainly agree up to a certain point with your observation that sounds to me like "It's the member's own fault for not having conviction of their beliefs" but at the same time I think bullied people desperate to fit in with "their own" will soon fold no matter how solid their opinions are. This goes for Wikipedia or LARPing or anything else you care to mention - it's not restricted to any one group.
Flynn does effectively state he segregated himself. He was not accepted or did not feel comfortable with the level of hate in a community (I don't mean to put words in his mouth, I'm just covering several reasons) and chose to "form his own club". One could take that to mean, very negatively, inaccurately, and unfairly, that he meant to form his own version where he could freely hate on his oppressors. Or, and it's the view I hold, you could take it to mean he intended to start a refuge for other likeminded people.
Either way, he removed himself from a community. That is segregation. He did it for a bloody good reason (I'd have done it, for what it's worth), but it's still segregation. Going back to my original explanation, clubs are only of interest to the curious/sympathetic, or haters. In this case, the relevant question is "Would a straight male with no prior bias google for GayGamer?". I doubt it. Is someone who has no interest (social, commercial, or otherwise) in LARPing going to sign up on related forums? Of course not.
Now, I could run a LARP site that is "non-LARPer friendly" but it would be a token gesture at best. Who is going to care, other than a PR exercise?
This is when I have to point out that GayGamer does not fall into that category because, as Flynn shows, their founder is quite happy to venture out and get debate going. He's not hiding on his LARP forum keeping away from the unbelievers, he's getting out and about.
Does this help better explain how a club is effective segregation?
EDIT - Just a further note. Making a club is "intent to segregate" purely in the sense that you want it to consist of more people like you, or sharing your interest. It is up to the founder and leadership as to how far they take that segregation. Flynn didn't take his very far at all, which we can agree is a good thing.
08/07/09
You're right, it is a big risk to make a lead character that isn't a straight white male. They are highly over-represented in games, as a recent study showed.
I don't think games need to be LGBT centered, but there are plenty of games that are hetero-centric that could easily be adjusted so that everyone can choose who to play as. Perhaps somebody will make a LGBT centric game and it will work as part of the story, that would be nice.
For "Kurtlar Vadisi Irak," it must be newsworthy if many people had issue enough to criticize it. Here's an AP article about it, so they thought it was newsworthy. John Stewart also reported on it. But I choose not to be offended by depictions of things that actually happened, as most of that movie was. [www.msnbc.msn.com]
As far as media campaigns organized to ban things, bans don't work because Freedom of Speech is the 1st Amendment. So you wont see LGBT banning anything either.
Thank you for showing that while you've claimed the LGBT community goes nuts over a bad LGBT portrayal, there aren't really much games to support that. In fact, you see people upset that they didn't include an LGBT character that was just as poorly implemented as any other character in the game. Just like how Nintendo turned Birdo from a man who thinks he's a girl into just a girl. It's not because they're worried about the LGBT crowd... no way, it's because they're worried about the Christian crowd. Japanese don't have nearly the problem with LGBT characters that Americans do.
I'd prefer people get over what Christians want (and they're doing that plenty) and just make characters. If you're doing a fighting game where everyone is poorly implemented, there won't be an issue with gays being that way when straights are too. Don't go making a game with great characters though and put in an offensive LGBT character without trying.
One could also take Flynn's statement, as you did, negatively, inaccurately, and unfairly, that he wanted to segregate himself and other people. But nothing in his statement implies that at all. You keep saying he's said that, and have yet to show me which part of his actual statement means he wanted segregation. What he really said was that he wanted community, he wanted to NOT be segregated- and he couldn't find that where he was, so he looked elsewhere, he made an elsewhere. The original community was the segregated one, not open to LGBT, so Flynn rejected that and with his comment and actions supported a non-segregated community.
Either way, he didn't remove himself. As you've clearly said again many times. He said if you are going to "shove me to the back of the bus" and "make me drink out of certain water fountains," I'm going to rally up against that.
Of course nobody without an interest in a club is going to search for that club. That doens't mean that people in that club are segregated.
Making a club is "intent to congregate" purely in the sense that you want it to consist of more people like you, or sharing your interest. NOT segregate. There is a big difference. It is up to the members, and the leaders, if they decide they need to segregate, but most clubs 100% do not in any way.
07/30/09
07/30/09
07/30/09
I don't believe anyone here has been talking about being allowed to discuss sexual activity, unless I missed it. Most people are talking about sexual orientation - you know, like "I like girls" or "I'm married to this person"... is that stuff not suitable on an E for Everyone gaming network?
07/30/09
Are you implying that bisexuals are not monogamous???
You should probably figure out what those GLBT terms mean before you go commenting about them.