I saw this article and from the comments I see, you all have this image of second life of a bunch of hormonal perverts running around naked wanting sex. While there is sex in second life not everyone subscribes to that kind of behavior.I am the owner of the club that the author of this article mentioned and I can tell you I will never allow nudity or sex in my club.If I knew how to post photos I would do so to show just how detailed the skins and clothing can be in second life. the game of second life is truly what you make of it.
Awesome! Sporting the NES blaster and controller look, looking suave Fahey, great article although I haven't met anybody on home to play games with yet
Okay, wow. I have tremendous respect for this article. I don't play either SL or Home and don't intend to, but that doesn't wall me off from curiosity, and I feel like I've been dealt an even hand here. Also, on the rare occasions it occurs to me to think about others' feelings (see: blue moon), I imagine the contributors to well-known blogs like this one to be in possession of steely psyches, inured to all the idiocy of their commenting clientele and, indeed, immune to most forms of the cute and cuddly that aren't wrapped up in their pre-pubescent children. Much like the high school teachers I most respected didn't, in the end, allow their pill-popping knife-wielding bomb-threatening charges past the impenetrable walls that were their defensive nonchalance.
That you strutted your cat-eared, furry-booted and easily ridiculed avatar out there for all the world to see, and spoke of it and your game in gently amused and interested, rather than scathing tones, is just a wee bit awesome.
@svetlana: Alternatively this over-the-top furry creature might have been cooked up purely for the purposes of this article. Certainly I've shelled out $20 for similar one-time kicks. (*cough* last night's rum *cough*) All the same, the lack of ass-covering is refreshing. Rock on, emo armsleeve-garbed raccoon thing. Rock on.
No matter how boring Home is, no matter how long it stays in Web 2.0 Beta, no matter how many women are accosted by rampaging hordes of testosterone-fuelled morons, it will NEVER be populated by promiscuous, cock-wielding fox-men and Mom & Pop Escort Services. This, Sony can say with the utmost pride.
I found Second Life to be more robust in the infinite number of possible things to do. What you could do though always felt awkward and clunky though.
Home feels like a more polished version of Second Life's but with everything creative stripped from it along with almost all forms of freedom completely gone. If I could atleast have the freedom to create to an extent with an approval process in the vein of LBP I'd be much happier.
As it stands though, Second Life gives so much freedom that it tends to end up either being overwhelming leaving you with too many things to do and nothing really feeling worth while. While Home left me feeling far too limited in being able to do anything. Even making an avatar I didn't hate was too difficult to achieve.
Oh Fahey... were the naked furry pictures really that necessary? Really?
I think the point would have come across better with walking penises, giant robots, and alien spaceships. Naked furries isn't really pushing the boundaries of creativity.
This is one of the best articles I've read on the subject of Home.
It's nice to see the service looked at objectively and not disparaged at every turn.
I'm actually beginning to think that all the negative critical press the service has been receiving is a good thing ... much like the PSP and PS3 in their first year, people will probably burn out on complaining about Home within the next month or so and go back to doing whatever it is that people who harbor staggering amounts of scary negative emotions about video games do.
Yes, Home in its current incarnation is limited, but there are still thousands and thousands of users enjoying the space, and when I'm in it all I can see is potential.
The ball is in Sony's court (and in some cases 3rd party devs) ... lets see if they can tap that potential.
@FrankieViturello: I think it is sad that one of the best comments I've heard about Home here goes without a reply. This QFT all the way. I too think that Home have enormous potential, and I don't fret because it isn't turning water into wine at this moment.
@FrankieViturello: Yeah, I'd guess that this is probably the best Kotaku article on Home ever. It doesn't beg for flames in the comments, and actually moves past the notion that Home isn't perfect, ideal, or final. Crazy!
Taken at face value, a lot(if not all) of online open worlds are boring. There is no gun in your hands, no leader telling you where to shoot. You can kinda do a lot of things, or nothing at all. It depends what the world provides and what you put into it.
@Monsignor: As long as a cowboy hat costs 49 cents to buy, uploading content is prohibited, and NA, JP, and Euro Homes are separate... no. Home cannot be the next Second Life.
02/08/09
01/04/09
01/01/09
No foul language
No games
PS3 Only
Home Destination
01/01/09
01/01/09
Also, I don't see why people are all jumping on the furry thing...
Yeah, I'm not a fan of furries, either, but I don't hate the people who are furries. I just hate their porn, that's all.
12/31/08
12/31/08
That you strutted your cat-eared, furry-booted and easily ridiculed avatar out there for all the world to see, and spoke of it and your game in gently amused and interested, rather than scathing tones, is just a wee bit awesome.
01/01/09
12/31/08
but when you say Second Life all that pops into my head is this video
[uk]
12/31/08
01/01/09
But... social networking... bleh
12/31/08
12/31/08
Home feels like a more polished version of Second Life's but with everything creative stripped from it along with almost all forms of freedom completely gone. If I could atleast have the freedom to create to an extent with an approval process in the vein of LBP I'd be much happier.
As it stands though, Second Life gives so much freedom that it tends to end up either being overwhelming leaving you with too many things to do and nothing really feeling worth while. While Home left me feeling far too limited in being able to do anything. Even making an avatar I didn't hate was too difficult to achieve.
12/31/08
12/31/08
All there is to it, really.
01/01/09
12/31/08
12/31/08
12/31/08
I think the point would have come across better with walking penises, giant robots, and alien spaceships. Naked furries isn't really pushing the boundaries of creativity.
12/31/08
12/31/08
Those people at Linden Labs totally deserve more money than whatever they're paid.
12/31/08
01/01/09
Davekap works for Linden Labs.
12/31/08
It's nice to see the service looked at objectively and not disparaged at every turn.
I'm actually beginning to think that all the negative critical press the service has been receiving is a good thing ... much like the PSP and PS3 in their first year, people will probably burn out on complaining about Home within the next month or so and go back to doing whatever it is that people who harbor staggering amounts of scary negative emotions about video games do.
Yes, Home in its current incarnation is limited, but there are still thousands and thousands of users enjoying the space, and when I'm in it all I can see is potential.
The ball is in Sony's court (and in some cases 3rd party devs) ... lets see if they can tap that potential.
12/31/08
01/01/09
Taken at face value, a lot(if not all) of online open worlds are boring. There is no gun in your hands, no leader telling you where to shoot. You can kinda do a lot of things, or nothing at all. It depends what the world provides and what you put into it.
12/31/08
12/31/08
12/31/08