<![CDATA[Kotaku: Lego]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Lego]]> http://kotaku.com/tag/lego http://kotaku.com/tag/lego <![CDATA[ Traveller's Tales Resists Urge To Milk Lego Success ]]> If a lesser developer had had the success with the Lego Star Wars series that Traveller's Tales did, we'd be buried up to our necks in bullshit by now. As much as I desire to see every major film property made into a Lego-based video game, I'm quite pleased that a more responsible company than I would run is handling the property. Speaking to Eurogamer, Lego Batman producer Rich Earl reaffirms the company's commitment to quality.
"There's an expectation now that there would be a LEGO game per year, and we certainly feel that one or two games would be the right amount per year, otherwise there'd be a saturation of LEGO games and they'd lose the charm...We're also conscious that we're making games for young kids. We don't want to take the piss out of the consumer and end up making any old rubbish. We're hoping people feel our games are of a high standard and we want to continue doing that."

Thank goodness I say. Games like Lego Caligula and Lego Schindler's List need to stay in my imagination, for the good of all mankind.

TT not going to "take the piss" out of LEGO-game fans News [Eurogamer]

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Thu, 04 Sep 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5045404&view=rss&microfeed=true
<![CDATA[ Lego Batman Descends Upon Your Happy Meals ]]> And the Warner Bros/Traveller's Tales/Lego marketing juggernaut rolls on! Not content with cashing in on the current Batman fever with a Lego game, based upon their Lego Batman Lego, Warner Bros. have signed on with McDonalds to bring us Lego Batman Happy Meal toys, complete with "Lego Batman: The Videogame" branding. No idea what they'll actually be, but if they're not straight-up Batman minifigs, we'll be frowning all the way through our cheeseburgers. Expect them in a McDonalds near you once the current Clone Wars deal runs dry.

Happy Meals [McDonalds, via Go Nintendo]

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Wed, 03 Sep 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5044649&view=rss&microfeed=true
<![CDATA[ Lego Batman Cartoon In The Works ]]> Batman has been the subject of plenty of cartoons over the years. There have been cartoons based on the comics, cartoons based on the movies, so why not cartoons based on a Batman video game? Speaking to GI.biz at the Games Convention last week, Traveller's Tales producer Rich Earl revealed that a TV show based on their latest Lego project is indeed in the works. The show is being produced by a separate studio in the states, using TT's assets to bring classic Batman characters to life.
"My understanding is that they will use the engine, the Maya files where the characters come to life, but they'll be creating animated... I think it's a 20-minute cartoon. I'm personally quite intrigued to see how it comes out. Lego, every time they've had a new brand out, they've done some CGI stuff as well, but I think this will be quite different."

This would be a perfect opportunity to bring Adam West back into the Batman fold, as I can't see Batman: The Animated Series lead Kevin Conroy's voice coming out of Lego Batman's little round head.

20-minute Lego Batman cartoon in works [GI.biz]

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Thu, 28 Aug 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5042969&view=rss&microfeed=true
<![CDATA[ Lego Batman Coming To iPhone? ]]> The latest installment in the LEGO Thing franchise — LEGO Batman — could be heading to the iPhone, reports Pocket Gamer.

There have been earlier Java midlet versions of LEGO games - notably Star Wars II: The Original Trilogy, but it would be nice to think that theiPhone would get a proper conversion..

The possibilities for manipulating LEGO bricks using multi-touch gestures could make for an interesting twist on the LEGO gameplay. Even if it is just a port of the DS version, though, it should be worth checking out providing the thorny issue of lack of D-Pad is resolved.

Pocketgamer don't mention a source for the news — hence the rumor tag — but as soon as we get more details, you shall be the first to know.


LEGO Batman goes crimefighting onto iPhone
[PocketGamer]

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Wed, 27 Aug 2008 17:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5042758&view=rss&microfeed=true
<![CDATA[ Lego Batman Gains Lego Butler ]]> Where would Batman be without his trusted butler, Alfred Pennyworth? Dead a hundred times over I'd say. Alfred is the human side of Batman, stitching him up when injured, reminding him of his limits, and doing his best to keep his employer grounded when extraordinary situations push him close to the edge - though we probably won't see any of that in Lego Batman. If we're lucky he might hit somebody with his serving platter, which in my opinion is just as good.

Enjoy the new screens of Alfred, along with a shot of Batgirl that snuck in there when we weren't looking.

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Tue, 26 Aug 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5041999&view=rss&microfeed=true
<![CDATA[ New Expanded Lego Universe Behind the Scenes Video ]]>
Last Month we got a sneak peak at how Lego Universe was coming along and today we get another ticket behind the scenes. In this expanded video we take a look at Net Devil's 2nd LUP or (LEGO Universe Partners) event where 49 adult fans got together and focused on making worlds in the game. I don't know about you guys, but that actually sounds like it would be a great experience. The game will be available for PC sometime next year.

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Fri, 22 Aug 2008 13:00:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5040576&view=rss&microfeed=true
<![CDATA[ New Lego Batman Character Announced, Batgirl! ]]>
It's an exciting day for everyone in Lego Gotham City. A new hero err heroine has been announced, Batgirl! She will be joining forces with Lego Batman's great cast of characters. Batgirl will also be able to sport Batman's gadgets such as the Glide Suit and Sonic Suit. Expect the game out in September.

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Tue, 19 Aug 2008 12:30:23 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5038939&view=rss&microfeed=true
<![CDATA[ SKU-mors: Silver DS Lite Coming to U.S.? [Updated] ]]>
UPDATE: Many GameStop employees have written to say that the metallic silver DS will be sold at their store. Some said exclusively but others disputed this. The $25 is indeed a pre-order minimum price. More as it warrants.

A tipster sent us the attached SKU query (full size mobile phone pic after the jump) which claims a metallic silver DS drops in less than a month (Sept. 7). Also looks like the PS2 "Family Value Pack" that includes the console, Lego Batman and the Justice League: New Frontiers DVD, for $149, has a street date of Sept 23.

DS Fanboy reported the metallic silver rumor last month saying it would arrive in September, but didn't specify a date.

Fair warning, this is not a full screen shot, so if you work at a Best Buy and want to nitpick what's not shown on the screen.

Rumor: USA to be Awarded Silver [DS Fanboy]

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Sat, 09 Aug 2008 13:15:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5035096&view=rss&microfeed=true
<![CDATA[ Exclusive Lego Universe Video Offers First Game Glimpse ]]> Lego Universe developer NetDevil has given us an exclusive peek into Lego Universe, the massive multiplayer online game where you can use bricks to collaboratively "build in real time", having adventures through maps that span across all Lego themes: from Space to City to Pirates to Ninjas to Underwater, everything will be in there. After creating the game tools, the game is now in the world design stage, where advanced Lego users are helping NetDevil to create the actual worlds.

This video was recorded in NetDevil's second Lego Universe Project event. According to Scott Brown, NetDevil's president, in the first LUP event they asked these Lego users to give them an idea of what the game should be like, which of course resulted in them building hundreds of actual Lego models of monsters, places, and all kinds of devices, machinery, and vehicles.

After that session, NetDevil started to program the software tools and the models needed to design Lego Universe terrains and structures. Now, in the second LUP event, they have trained those Lego people on the tools themselves, which they are using to create the virtual worlds. Apparently, NetDevil is very impressed by how fast these people—who in their day jobs are mostly engineers—got into the tools after just a three-hour class. Hopefuly that means things are progressing fast and we will see this game—which seems to have great potential—sooner than later.

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Tue, 29 Jul 2008 10:20:00 MDT Jesus Diaz http://kotaku.com/index.php?op=postcommentfeed&postId=5030441&view=rss&microfeed=true
<![CDATA[ Getting My Batarang On With LEGO Batman: The Videogame ]]> Not only do you get to use a bat symbol to target bad guys and items anywhere on the screen for your batarang, but when you get to play as the Joker, that's right, play as the Joker, you can use a handbuzzer on enemies that delivers so much juice it shakes the mini-figs to pieces.

I shouldn't have to go on from there, but I will.

LEGO Batman: The Videogame looks like it will be delivering the sort of over-the-top addictive LEGO fun of both the Star Wars and Indiana Jones games, but with even more memorable and equipment-laden playable characters than both games combined.

"Over the decades there have been lots of stories about Batman, this is a distillation," said Traveller's Tale's Jonathan Smith. "It is our original telling of Gotham City in chaos."

While the game will have you playing as a "stern Batman" and "try too hard Boy Wonder", Smith said you will also be able to play as a number of villains including the Joker and the Penguin. The game will include a 15 level campaign divided between the heroes and villains.

The game's central hub will be the the Batcave and yes, Alfred will be an unlockable playable minifig.

Sitting down with the game, I found it fairly easy to drop into. The main difference between LEGO Batman: The Videogame and past LEGO games is the batarang mechanic. To use Batman's nifty weapon you tap the X button and then move a bat symbol around the screen to target things, multiple things if you want. It may sound a bit clunky, but it works really well and the added step of targeting prevents you from overusing the batarang.

I played through quite a hefty chunk of a level with Batman and Robin, battling across some of Gotham's rooftops with the dynamic duo felt very familiar, but in a good way. The batarang was most useful when targeting items or distant foes. Which is probably for the best. The few puzzles I ran into were about as challenging as those found in the Star Wars and Indiie games, so not very.

To get Batman or Robin to change outfits you have to find a suit swapper, something typically that has to be built with loose LEGO pieces. Once you step on it you switch to a predetermined suit. I got a chance to check out a mag suit which allowed Robin to slowly walk his way up metal walls and such. Batman's glide suit was way cooler, letting him float gently across the sky. While I didn't get to test drive them, I'm told that there will be a number of vehicles in the game as well including the Batmobile, Batboat and Batwing.

After playing around with the Batman and Robin level for a bit I jumped into a level that had me playing as The Joker and disturbingly sexy minifig Harley Quinn.

In these levels I had a lot more puzzles to deal with while taking on a seemingly endless stream of Gotham cops. While The Joker can take people down with old school punching, he can also give them a hearty buzzer handshake. Grabbing onto an enemy with The Joker makes the little minifig light up, briefly showing a faded minifig skeleton as the character vibrates until it falls apart. That minifig dismemberment is right up there with Chewbacca's arm-ripping attack.

While I didn't have time to play as the Penguin, I was told his attack involved exploding penguins.

I suspect that LEGO Batman The Videogame is going to resonate with gamers as much as LEGO Star Wars did, both because of the excellent design and the abundance of memorable characters.

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Mon, 21 Jul 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5027279&view=rss&microfeed=true
<![CDATA[ Lego Batman Gameplay Footage from E3 ]]>
Wasn't there to see it, don't know, as this is the E3 Gameplay Trailer for Lego Batman, but it has no sound. Not sure if that's a bug or intentional. But it begins with Lego Riddler sitting on a toilet, and if I see that I have an ethical obligation to report it to you mature people. (Snicker). Then Riddler and Mister Freeze go out, drive a cop car into a lot of smashable minikits, and Freeze goes apeshit with the gun, freezing Riddler in the process.

This video is 15 minutes long. I'm pissed there's no sound, because I love the Lego speak in the cutscenes, and God only knows what they're "saying" in that opening. It looks like a delightful game, with tons of LOL potential.

LEGO Batman: The Videogame E3 2008 Gameplay Trailer (HD) [GamersHell]

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Sat, 19 Jul 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026955&view=rss&microfeed=true
<![CDATA[ Zero Punctuation on Lego Indy, With Bonus! ]]>
Bitch, bitch, bitch, bitch, it's pretty fun, try it out. This pretty much sums up Yahtzee's latest Zero Punctuation, in which he takes on Lego Indiana Jones, a game far too cute and nostalgia-packed to really trash. Don't let the quick summary keep you from watching, however, as not only are there some truly laugh-out-loud moments in the main review, the bonus review afterwards is just dead on.

How do you guys like the new music? ZP was getting a bit too big to continue using commercial music without drawing attention, so now it opens and closes with generic heavy metal. Call it his Guilty Gear period.

Zero Punctuation: LEGO Indy [The Escapist]

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Wed, 09 Jul 2008 14:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023416&view=rss&microfeed=true
<![CDATA[ Multimedia Roundup: Lego Batman, Tomb Raider, Blitz II ]]>

Rather than masquerade a single video as an entire post, here are some highlights of what's available from other sites in the way of movies and screens:

• Above is the new trailer for Lego Batman. We picked it up from Gamers Hell. It's got Poison Ivy building some evil-looking plant mini-kits, and Bruce Wayne kicking ass with a briefcase.

• Some more screens from Tomb Raider: Underworld. (Also Gamers Hell)

• Also the World Exclusive Debut Trailer for Blitz: The League II. It's at Gametrailers, because everything over there is a world exclusive.

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Sat, 05 Jul 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5022293&view=rss&microfeed=true
<![CDATA[ The Handy New Lego Universe Logo ]]> Behold the official logo for NetDevil's massively-multiplayer Lego Universe. The logo features the classic Lego logo surrounded by the U-shaped hand of a Lego minifig - the principle characters in the game - symbolizing the entire Lego universe being in the hands of the players. An innovative logo design for what very well could wind up being one of the most innovative MMO titles on the market. To celebrate the launch of their new logo, the Lego Universe folks have also released a wallpaper incorporating some concept art into the design for fans to stare at longingly while they wait for the game to be finished. You'll find the wallpaper craftily hidden after the jump, complete with innovative "click for a larger version" feature!

legouniversewallpaper.jpg

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Wed, 02 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021483&view=rss&microfeed=true
<![CDATA[ Was There A Better Way To Pitch A Lego: Transformers Game? ]]> Failure was my middle name when I recently spoke to head of Traveller's Tales, Jonathan Smith.

There I am chatting with him about the upcoming Lego: Batman game and suggesting that a Lego: Transformers game would be fun. He asks me, essentially, for an on-the-spot verbal pitch. As chronicled on my Multiplayer blog, I say

I said, you’d take advantage of the wide cast of Transformers characters and put them in the format started by “Lego: Star Wars.” There are plenty of Transformers for gamers to control and swap, certainly more characters in the pantheon than there were for “Lego: Indiana Jones.”

I said TT coul have all sorts of fun letting the characters transform to get through the levels. You have the existing good mix of character and vehicle stuff in the Lego games, so there’s a blueprint there.

“Sounds like you just want a good Transformers game,” Smith replied

I tried more. He didn't bite. Where did I go wrong? Bad concept?

How I Failed To Successfully Pitch ‘Lego: Transformers - The Game’ [MTV Multiplayer blog] [Pic]

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Fri, 27 Jun 2008 13:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5020224&view=rss&microfeed=true
<![CDATA[ Lego Indiana Jones Demo On Xbox Live ]]> Despite my excitement over the whole melding Lego with Indiana Jones business, I've somehow managed to hold off picking up Lego Indiana Jones: The Original Adventures. I've had the game in my hands several times for several systems, but for some reason I've always balked before getting to the register. Not even Crecente's review could help me decide. Now I get a chance to find out if I was right or wrong to hold off as a demo for the game hits Xbox Live. Presumably the same demo that was released for the PC in early May, the Xbox version weighs in at 619MB, so be sure to measure that sack of sand correctly before swapping it out.

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Fri, 27 Jun 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020294&view=rss&microfeed=true
<![CDATA[ Five LEGO Video Games That Will Never Be ]]> With LEGO adding a delicious layer of licensing to properties like Star Wars, Indiana Jones and Batman to generally welcome results, we won't be surprised when LEGO Halo becomes a real project or once proud properties like Tomb Raider resort to the LEGO treatment to win new fans.

The Minus World gang put together a list of five LEGO video games that will never ever happen, though we're not 100% sure that LEGO Juno is completely off the table. Our favorite is above, but heretics may find LEGO The Passion of the Christ more to their liking.

5 LEGO Video Games That Will Never Happen [The Minus-World]

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Mon, 16 Jun 2008 19:00:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016963&view=rss&microfeed=true
<![CDATA[ Nightwing, Bane And Clayface Revealed For LEGO Batman ]]>

Warner Bros. has just hooked us up with some screens showing off the newest characters revealed for the upcoming LEGO Batman: Nightwing, Bane and Clayface.

If you're like me and know next-to-no Batman lore, you wouldn't have learned until right this second that Nightwing is who Robin became when he struck out on his own. Former actor Clayface is now a shape-shifting bad guy, and prison escapee Bane resists damage and has super strength.

Thankfully, bios and screens follow the jump, which will probably explain all of the things I couldn't tell you.



NIGHTWING

REAL NAME: Dick Grayson
OCCUPATION: Police Officer
BASE OF OPERATIONS: Blüdhaven
EYES: Blue
HAIR: Black

After his circus aerialist parents were murdered by criminals, young Dick Grayson was adopted by Bruce Wayne, becoming his ward...and his partner in the war against crime as Batman's sidekick, Robin. Years later, Robin struck out on his own as Nightwing and now lives in the corruption ridden city of Blüdhaven where by day he serves as a member of that city's police department...and patrols its streets by night as Nightwing.

Attributes:
• Expert in most known forms of martial arts
• Trained in all aspects of criminology
• Trained gymnast
• Trained in stealth and espionage techniques
• Expert escape artist

Powers and Abilities:
In LEGO Batman: The Videogame, Nightwing is a bonus character, he can also utilize all of Robin’s technology suits.

BANE
REAL NAME: Unknown
OCCUPATION: Professional criminal
BASE OF OPERATIONS: Gotham City
EYES: Unknown
HAIR: Unknown

Born a prisoner for crimes committed by his father, the child who would become Bane survived cruel solitary confinement in a Santa Prisca prison. During his long lonely years, he developed incredible powers of concentration, and, once released into the prison population, studied every book he could get his hands on. After nearly four decades of imprisonment, he was chosen for a military experiment with the drug Venom, which greatly enhanced his strength. Escaping, he sought out Batman to prove himself to the world by destroying the greatest specimen of mankind. Bane broke Batman, but the Dark Knight went on to recover and defeat Bane.

Attributes:
• Master strategist
• Enhanced stamina
• Enhanced strength
• Superior hand-to-hand combatant

Powers and Abilities:
In LEGO Batman: The Videogame, Bane has the ability to pass through toxic gases unharmed as well as super strength, which allows him to carry and throw huge objects.

CLAYFACE
REAL NAME: Basil Karlo
OCCUPATION: Former Actor, Professional Criminal
BASE OF OPERATIONS: Mobile
EYES: Brown
HAIR: Black

Initially an actor in horror films, Karlo went mad when he learned a classic film of his was to be remade. He donned the mask of the film’s villain, Clayface, and killed several of the remake’s cast and crew before being stopped by Batman and Robin. Later, Karlo joined a collection of villains who subsequently used the name Clayface in an alliance that came to be known as the Mud Pack. While that group was defeated, Karlo tricked his allies, injecting himself with the essences of several of them, becoming a superhuman imbued with the abilities to change shape, melt others into protoplasm with a touch, and mimic the powers of heroes or villains he copies.

Attributes:
• Clayface can alter his physical form, adopting the appearance of anyone or anything.
• If those whose appearance he adopts have super powers, he copies those as well.
• His touch can reduce an enemy to proptoplasm.

Powers and Abilities:
In LEGO Batman: The Videogame, Clayface has the ability of super jump allowing him to jump to heights unattainable by other characters and even make his body elastic to reach higher characters. Clayface also has the ability of super strength, enabling him to pick up super strength objects and smash super strength walls.

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Thu, 12 Jun 2008 11:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5015858&view=rss&microfeed=true
<![CDATA[ LEGO Indiana Jones: The Original Adventures Review: Whip it, Whip it Good ]]> Star Wars and LEGO. They're as natural and tasty a combination as peanut butter and chocolate, but what about Indiana Jones and LEGO? LucasArts and Traveller's Tales felt they could recapture the magic of the LEGO Star Wars games by mining another cult classic. And why not? The first three Indiana Jones movies are nearly as iconic as the first three Star Wars movies. LEGO are LEGO and who wouldn't love to see an Indiana Jones mini-fig in action?

LEGO Indiana Jones: The Original Adventures looks like and plays like the Star Wars games, but is it as fun controlling a mini-fig Short Round as it was controlling the blocky, arm-ripping Chewbacca? Read on to find out.

Loved
Art Design: Traveller's Tales nails the look of this latest LEGO adaption of a beloved movie franchise. The mini-figs are lovingly detailed, from the large-dot stubble on Indy's chin to the trim of Willie Scott's dress. The environments are naturally more organic looking than those found in Star Wars with plenty of plastic spiders, bugs and snakes crawling around amid lots of jungles. And the traps, from spears to spikes to saw blades, add a much needed sense of trepidation to the game.

Fun Abilities: Any first-timer with the game is going to want to bogart Indy and run around whipping things, anything, because it's that much fun. But the other characters also have some fun abilities. Satipo comes equipped with a shovel for digging things up, some of the female characters can jump higher, Thuggees can access secret passage ways behind statues, Henry Jones Sr. can solve hieroglyphic puzzles, to name a few. My favorite? Willie Scott has a button dedicated to her famous scream... and it breaks glass.

Phobias: Call them anti-abilities, but some of the characters in the game have phobias that have a pretty sizable impact on gameplay. Indiana Jones' famous fear of snakes, for instance, is so strong that when he approaches one, or hundreds, he covers his eyes and walks around in little circles moaning until they move away. But his is not the only phobia in the game.

Lots of Depth: It may not have taken me much more than a few days to make my way through the three movies, but there's still lots to explore. A typical play-through of a chapter meant I found maybe a third of what was there for me to do. All of the chapters, once unlocked for freeplay, are going to require going through multiple times with different characters to find everything.

Happy Easter: Apart from the depth of the game, the ability to replay levels over and over again just to find everything Indiana Jones related, this game is packed, absolutely packed with Easter Eggs. Everything from out of time, out of space characters to whole scenes from other movies make appearances in the game and uncovering them is always a delight.

Hated
Plot Change: LEGO-fying a movie gives developers a lot of latitude about what they can deal with without getting a higher rating, I suspect. This game manages to deliver decapitations, people being crushed to death, impaled on spikes, all in a way that I allowed my 7-year-old to watch. So why did they decide to remove crucial scenes from the movie in this adaptation? How can it be the Last Crusade without Nazis? How can it be the Raiders without face melting? The only heart plucking going on in this trilogy is the one the developers did when they created Temple of Doom without its most memorable scene.

Perspective Issues: As with the LEGO Star Wars game, Indy has some issues with perspective. While platforming through levels, the odd perspective makes it almost impossible to tell if you're going to land on solid ground or thin air. Fortunately, this doesn't happen enough to bog down the whole game and the developers did add some visual cues to help locate hanging objects.

Not So Funny: Maybe LEGO Star Wars set the bar too high, maybe there isn't a lot of inherent comedy in a story about a death-defying archaeologist wrestling with supernatural powers and (ahem) generic German bad guys, but I really didn't find a lot of opportunities to laugh in this game. Part of the problem, most certainly, was their decision to cut some pretty memorable scenes, which would have been quite funny played out in LEGO. I also think that the writing never quite finds the proper pacing.

Weak Multiplayer: LEGO games, while fun alone, are really about playing together, often, at least in my house, with family members. It's disappointing that the game not only maintains the two-player drop-in cooperative play cap, but loses the online multiplayer ability.

LEGO Indiana Jones: The Original Adventures is a blast to play and a fun way to be introduced or reintroduced to the Indiana Jones trilogy, but it doesn't quite live up to Star Wars. I suspect the problem is more with the source material than the developers. Indiana Jones doesn't really have a lot of memorable side-kicks. You've got Short Round, several woman who scream a lot and a bunch of faceless bad guys. Fortunately, what set-backs and problems the game has are more than made up for by the stunningly detailed set pieces and intricately detailed mini-figs. Rats, snakes, spiders, intricate puzzles, traps and phobias, they all help vividly capture a trilogy deserving of good games. I'd call it stunning, but deleting some of the most memorable scenes of the movies prevents it from quite delivering that accolade.

Lego Indiana Jones: The Original Adventures was developed by Traveller's Tales and published by LucasArts. Retails for$50. Available on DS, PC, PlayStation 2, PlayStation 3, PSP, Wii and Xbox 360. Played to completion on the PlayStation 3. Played half with my son and half by myself.

Confused by our reviews? Read our review FAQ.

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Thu, 05 Jun 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5013435&view=rss&microfeed=true
<![CDATA[ Frankenreview, Lego Indiana Jones (Xbox 360) ]]> Who knew that combining little plastic blocks with blockbuster movie trilogies could prove so charming? LucasArts and Traveller's Tales captured lighting in a bottle with the Lego Star Wars series of games, with the lighthearted take on some of the most icon characters and stories in science fiction history capturing the hearts of fans both young and old alike. So charmed were both gamers and the gaming press that they almost - almost forgave Lucas for Jar Jar.

Now the two companies have teamed up again to give the classic Indiana Jones trilogy the tiny toy treatment in the hopes of recapturing the magic and wonder of the first two outings. Have they unearthed yet another treasure, or are they up to their waist in a pit full of snakes? Throw me the whip, and I'll throw you the review roundup.

G4 X-Play
The LEGO games have never been lookers, per se, but they’ve always had solid graphics and, most importantly, a great style accenting the notion of an evilly possessed LEGO play set. Original Adventures definitely continues the trend, delivering the same sort of clean and goofy looking graphics seen in the Star Wars games. Each character’s simple animations deliver a ton of personality, and while the environments are a bit flat, they set the scene well.

GameSpot
Though the puzzle aspects alone are enough to make Lego Indy worthwhile, the humor makes it enjoyable even for people just watching the action. The silent cutscenes take you through the journey in a much sillier manner than Steven Spielberg originally envisioned. No, you won't see the Lost Ark melt some unfortunate Lego person's face, but you will see Indy's father fall asleep (because he's old!) and even the Harrison Ford look-alike donning a blonde wig to deceive a foolish guard.

Eurogamer
Where the game unfortunately suffers is in what's been taken out. It's not entirely fair to compare Indy to the feast of content that was LEGO Star Wars: The Complete Saga since that was a compilation of sorts, but even compared to the single Star Wars editions this feels disappointingly light on the features that matter once the story mode has been exhausted.

TeamXbox
Lego Indy doesn’t vary much in scope and content from the previous titles that the pair (LucasArts and Traveller's Tales) have worked on, but it’s still a fun game to play and a smart take on the game-from-a-movie process, which more times than not turns out to be lacking in the “game” portion. Most of all, it makes me wonder what they’ll team up on next.

Perhaps they didn't capture all of the magic of the Lego Star Wars series, but a great deal of it made it into Lego Indy.

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Wed, 04 Jun 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013111&view=rss&microfeed=true
<![CDATA[ The History of Indiana Jones Video Games ]]> So, if seeing Indiana Jones and the Kingdom of the Crystal Skull left you a little disappointed, and you're twiddling your thumbs until Friday's Tuesday's release of Lego Indiana Jones: The Original Adventures, fire up your emulators, British Gaming Blog has a chronology of every video game tied to the high-adventure series.

The list details the 10 and upcoming 11th (Lego Indiana Jones on June 6) and 12th (a TBA action title later) games featuring Dr. Jones. Ahhhhh but they left one out!!! Neener-neener this is why I posted it, to make myself look smart! Midscape released "Indiana Jones in the Lost Kingdom" for Commodore 64 in 1984 — and it deliberately did not include an instruction manual. "No one told Indiana Jones the rules. And no one will tell you."

It was a puzzle game, and definitely not rendered with the kind of appeal the Lego games have. Death consisted largely of being hit by a bird or falling from a great height, then running off the screen in a panic as a funeral dirge played. It was hard and stupid. But because it was Indiana Jones, I felt compelled to play it.

That hooks back into my feeling about Crystal Skull. I was gonna see it no matter how badly it was reviewed, and pretty much everyone except Roger Ebert put a butt-hurting on it. I felt very much like I did during the Star Wars Prequels. After coming out of Attack of the Clones, I told a friend: "George Lucas has created a new moviegoing experience. The Joyless Obligation." And now it's infiltrated the Indiana Jones franchise.

Hey, we're not the only ones. Sex and the City fans probably know what I'm talking about after this weekend, too.

Indiana Jones and the History of his Video Games [British Gaming Blog]

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Sun, 01 Jun 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012060&view=rss&microfeed=true
<![CDATA[ Lego Batman Just Got A Whole Lot Cooler ]]> Ah, Mr. Freeze. I'm still not sure how I feel about you, my glass-domed chum, after that complete butchering you underwent in 1997's Batman & Robin at the hands of the future governor of California. While the Batman animated movie Batman & Mr. Freeze: SubZero did much to improve your reputation in my eyes, every time I see you I cannot help but imagine you violently urging your henchmen to sing along to a Christmas special in that horrible accent. "Kill da heroes!" Please.

Perhaps your appearance in Lego Batman will finally help me finally move on. While you do lose some of the tragic villain mystique you've built up with the whole frozen wife storyline, you might manage to make it up in sheer Lego adorability. Fingers crossed!

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Wed, 21 May 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010199&view=rss&microfeed=true
<![CDATA[ Indiana Jones and the Giant Lego Boulder ]]> Reader cashius22 spotted this and I can't resist. It's Lego, and it's Indiana Jones and therefore, it is on-topic.

And it's quite possible that this is viral marketing for the upcoming title (out in June), if not the movie (this week). They roll this sucker in San Francisco, and LucasArts is around the block in the Presidio. Five million Legos is not something you buy or assemble that quick — if it is a solid 5 mil Legos. I don't really see them flaking off as it tumbles, so it may be a bunch of big pieces- parts made by Lego and assembled by this team. Also, it's S.F. in the middle of the day, no moving cars in the shot, very few parked, so they probably got a filming permit. And the big flatbed truck too ... good bet this is marketing.

But it's clever, and I admire any creative impulse that gets you to roll a Lego boulder down a big hill into a parked van. Plus it has a guy dressed as Sallah, and fezzes are awesome. But if this was Boston, they'd all be arrested for terrorism.

LEGO Boulder [YouTube, thanks cashius22]

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Sun, 18 May 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009561&view=rss&microfeed=true
<![CDATA[ Lego Indiana Jones PC Demo Released ]]> legoindypcdemo.jpg PC gamers eager to get an early taste of Lego Indiana Jones: The Original Adventures now have their chance! LucasArts has released the playable demo for the title, which spans Indy's first three movie adventures and features what seems like more characters than actually appeared in all three films combined. The demo is now available on the Games For Windows website, weighing in at a modest 464 megs, which means that at my current crappy internet speeds I shall be able to tell you how it is sometime next week. Switching to cable was such a brilliant idea.

Lego Indiana Jones Demo {Games For Windows]

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Tue, 13 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389878&view=rss&microfeed=true
<![CDATA[ Two-Face Joins Lego Batman's Rogues Gallery ]]> Yet another classic Batman villain joins the cast of Lego Batman as Two-Face makes his tiny, blocky debut. Sporting dual pistols to go with his dual personality, he joins the Riddler in the prestigious ranks of Batman enemies who more often than not let their own psychoses get them caught. I have to say, this is my second favorite version of Two-Face, behind only (movie spoiler) this one. ]]> Tue, 06 May 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387513&view=rss&microfeed=true <![CDATA[ LEGO Universe's Story and Economy Unveiled ]]> pic3DEFB462-E60D-4E92-BF7C-1D61D587DB3B.jpg In the latest LEGO Universe update the Colorado-based developers spill the beans on the upcoming LEGO massively multiplayer online game's economy and storyline.

LEGO Universe design director Brian Booker says that the game will have an "overarching epic storyline about the origins of LEGO Universe and the minifigs that inhabit it."

I can't tell everything about the game just yet, but maybe I can give you some hints... Aside from just playing games or trading and socializing, the story allows minifigs to team up—and that's when the real adventuring begins. If the teams of little LEGO people are successful in their endeavors, they'll uncover new zones where they can have new and different experiences...

Booker also walks us through the games economy which isn't, it turns out, based on studs.

Turns out that LEGO's are going to be toting around... plastic to buy things.

Essentially, new minifigs enter LEGO Universe with nothing: no money, no bricks, no stuff. Then they go through the world completing challenges, defeating enemies, gathering goods, discovering treasures and unlocking secrets. Along the way, the minifigs find bricks and collect a highly valuable currency— plastic.

Using plastic, you can buy and sell goods to do things like customize your minifig; all the shops and vendors in LEGO Universe take plastic!

Since LEGO bricks are actually made of plastic, your minifig can also use it to create the bricks they need for their models or pets. But you could also trade with other minifigs for the bricks you need —so you can conserve your currency by cooperating!

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Mon, 05 May 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=387049&view=rss&microfeed=true
<![CDATA[ Sexy New LEGO Indiana Jones Gameplay ]]> I can't friggin wait for this game to come out. Seriously. Tristan and I have actually been watching through the trilogy to prepare for the game, not the movie. LEGO Star Wars is one of the only games that the two of us played through all the way (three times, including once on the DS). I sure hope they don't tinker with the formula... and they add more multiplayer options.

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Sat, 03 May 2008 16:30:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=386853&view=rss&microfeed=true
<![CDATA[ LEGO Batman Power Suit Gallery ]]> LEGOs, Batman, Power Suits, it's all good. This latest gallery from Warner Bros. Interactive Entertainment shows off Batman and Robin's spanky new Power Suits. It looks like the suits allow them to do things like walk up metal walls, breath underwater and get funky with a sweet pair of sunglasses.

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Fri, 02 May 2008 13:30:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5007651&view=rss&microfeed=true
<![CDATA[ Lego Indiana Jones Site Unearthed ]]> LucasArts has gone all out for the official website of Lego Indiana Jones: The Original Adventures. The flash heavy site is chock full of news, game info, screenshots, concept art, and even a nifty trailer for your enjoyment. The site also contains a nifty little treasure hunt, where you can click on treasures hidden throughout the pages for points to use in the downloads section towards stickers, wallpapers, coloring pages, avatars, and eventually ringtones...though I must admit that I already have the theme saved to my phone. PC Gamers might also want to take note of the Games For Windows hosted demo for the game, due out May 13th. Follow the link below to check out the Indy gaming scene.

Lego Indiana Jones Website [LucasArts.com]

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Thu, 01 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=386069&view=rss&microfeed=true
<![CDATA[ Belloq Shits on Indiana Jones LEGO ]]> Those Raiders of the Lost Ark LEGO are darling. And that game? Precious. Certainly everyone involved with the film would be proud to be immortalized like that. Not Paul Freeman, who was the evil Dr. Rene Belloq! While he does acknowledge the game looks like "fun," he adds, "I will never play a game in my life." Oh. Okay! What about those adowable LEGO figures?


It's this little fat plastic cube... It doesn't look the least bit like me. How could it, a little yellow plastic cube? It wears a white hat at some point. It is better than Marian's, though. They haven't made her the most beautiful LEGO figure in the world, have they? Her hair looks a bit like a tea cosy. It's strange.

This man has no heart.
Paul Freeman Interview [Eurogamer] ]]>
Fri, 18 Apr 2008 04:00:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381319&view=rss&microfeed=true
<![CDATA[ A Questionable Addition To The Lego Batman Cast ]]> There was no question in my mind that the Riddler would eventually show up in the cast of the forthcoming Lego Batman game. It was really just a matter of when. You can't have a comprehensive Batman rogues gallery without the green and purple inept criminal mastermind, who would have been retired in South America somewhere by now if he didn't tell Batman what crimes he was going to pull days in advance. Old Ed must be doing something right, starring in his video introduction with the lovely Catwoman, who...in case you didn't notice...has straight lines in all the right places. Mrowl! ]]> Thu, 17 Apr 2008 16:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381022&view=rss&microfeed=true <![CDATA[ Hold Onto Your Potatoes, Lego Indy Has 60 Playable Characters ]]> shortround.jpg A new fact sheet for the upcoming Lego Indiana Jones has been released today. Anything of note? Let's see here..."Tongue-in-cheek humor presents The Original Adventures in a manner only LEGO can whip up"....no. "Explore the globe and solve puzzles that encourage creative thinking through the use of teamwork and unique building situations only possible in a LEGO world". No, no no. "Cooperative gameplay encourages parents to share the legacy of Indiana Jones with their children in a fun and humorous way". Boring. AH. Here we are! "Unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Jones Senior and Mola Ram)". Sixty characters, eh? Not super-surprising, since the Star Wars games had a big playable cast as well, but then Short Round was never in Star Wars, either, so this is much more exciting.
Lego Indiana Jones: more than 60 playable characters [VG247]

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Fri, 11 Apr 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379037&view=rss&microfeed=true
<![CDATA[ Traveller's Tales So Not Behind Bubba Lego-Tep ]]> bubba.jpg Lego Star Wars, Lego Indiana Jones, Lego Batman, you can see why they're made. Those kind of properties make money. Bubba Ho-Tep, on the other hand...the marketing possibilities are somewhat limited. Which doesn't bother mod-maker trepaning from putting together Bubba Lego-Tep, a mod that doesn't only take the Elvis v Mummy masterpiece and make a Lego game out of it, it's done via the Doom 3 engine. So strange. And by strange, I mean strangely fascinating.
Bubba Lego-Tep [Game Artisans, via Boing-Boing]

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Thu, 10 Apr 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378113&view=rss&microfeed=true
<![CDATA[ NetDevil Half-heartedly Pokes At April Fool's ]]> I'd like to say I saved the best April Fool's Day post for last, but then I'd just be fooling myself. The bad news is, all Jumpgate Evolution and LEGO Universe developers NetDevil managed to pull together for this festive day was a logo swap accompanied by a brief announcement.

Today, NetDevil announces a new name change to NetAngel. This new company name establishes a clearer link to our commitment to make immersive and socially responsible massively multiplayer online games. This change takes effect on April 1st, 2008.
Bleh. The good news? All the time they didn't spend going the extra April Fool's Day mile is time spent honing LEGO Universe into the best LEGO MMO it can possibly be. Always look on the bright side, that's what I say.

NetDevilAngel Home Page [Official Site]

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Tue, 01 Apr 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=374916&view=rss&microfeed=true
<![CDATA[ LEGO Halo Online And On Time ]]> If you missed it the first time, 1UP's coverage of LEGO Halo—which actually debuted about a month ago in the April issue of EGM—is now online, on April Fool's Day, for your mock-up viewing pleasure. No, it's not real, in spite of the genuine looking pair of screen shots, and that fall release date isn't happening. It's a respectably sound idea regardless, as I would expect half of everything will be LEGO-fied within the next decade. Someone at Microsoft and LEGO has to be seeing the profit potential on this crossover.

Previews: Lego Halo [1UP]

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Tue, 01 Apr 2008 15:20:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=374820&view=rss&microfeed=true
<![CDATA[ Force Unleashed LEGO Announced ]]> Flipping through my son's LEGO magazine over the weekend I noticed this ad for a new LEGO Star Wars ship, the Rogue Shadow, that is "exploding from the much anticipated videogame, Star Wars: The Force Unleashed!"

The ship comes with mini-figs of Juno Eclipse, Battle Damaged Darth Vader and Darth Vader's Apprentice. Hit the jump for close ups of the trip of little men. I wonder if this is going to be a new trend, LEGO screenshots.

DSC01918.JPG

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Mon, 24 Mar 2008 13:00:56 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=371298&view=rss&microfeed=true
<![CDATA[ Portal's Still Alive Filmed in LEGO ]]> Nick Larsen put together this kinda cute LEGO stop-motion film featuring Portal's end theme song Still Alive. The music video used more than 1,300 individual pictures and while it isn't quite up to snuff with some of the other videos spawned by Portal exuberance, I still think it's worth a watch. Fahey found it boring, but he has no soul.

LEGO Portal [Nick Larsen Media]

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Sat, 22 Mar 2008 09:00:30 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=370675&view=rss&microfeed=true
<![CDATA[ Violence and Visual Unification in LEGO Universe ]]> pic95E25755-D2EE-427C-9389-8ECAEAB52B8F.jpg The official LEGO Universe website just put up an interview with Phillip Atencio, one of the upcoming massively multiplayer game's art directors.

There's a lot of material in the interview but there were two things he touched upon that I found really interesting. First is how LEGO Universe is going to deal with violence and still attract younger gamers.

For LEGO Universe I'm seeking out creative ways to represent aggressive play and darker themes while still retaining LEGO values. This is an exciting challenge for me. I enjoy challenges that push my creative limits!

I'd like this game to feel more like Asian games. My goal is to design a visual package that has a distinct style, has a bright clean look, and complements the look of LEGO bricks. Executing this high goal is also an exciting challenge to me. Finally, I want LU to appeal to girl players in ways that aren't condescending or stereotypical. These are things I'd like to achieve to create a game that retains LEGO values while appealing to a wide range of cultures.

Also interesting is how LEGO Universe is going to manage to build a game that includes a diverse collection of sets. It's a pretty big challenge if you think about it. LEGO has everything from their younger City sets to things like Black Knight's Castle.

img_200x270_office_Feb_Bonus.jpg


We could have designed the game so that all of the pieces had to visually fit into the world in specific ways, but I recognized early on that this might make it impossible to include virtual versions of some LEGO elements and play themes. So, I wanted to create an adaptable environment where it would be possible for Black Knight's Castle to come in contact with the City and it wouldn't look out of place.

Our art fiction is making that possible. Since very early on in the design process we've focused on the creative idea that imaginations will come to life in the game. So, if a child can imagine Black Knight's Castle and the City together—and kids do that from the research that I've seen— then it's acceptable in LEGO Universe.

From the art execution side, we are designing assets that can be used to unify two very different looking play themes. These can be simple things like small bushes placed between the two sets that soften up the visual transition. We will investigate many techniques to achieve visual continuity.

Still no word on whether IP-themed sets, like Star Wars, Batman and Indiana Jones will be making appearances. My money is on no.

LEGO Universe

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Wed, 12 Mar 2008 15:00:59 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=366927&view=rss&microfeed=true
<![CDATA[ LEGO Indiana Jones Boulder Scene ]]> LEGO bats, hidden traps, that whip. Was there ever any doubt that LEGO Indiana Jones was going to be spectacular? No, probably not, but it's still nice to see this amazing bit of gameplay featuring the boulder, yes the LEGO boulder.

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Fri, 07 Mar 2008 08:00:17 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365065&view=rss&microfeed=true
<![CDATA[ Lego Zelda? Sure, Why Not ]]>
Let me see. This has Zelda. And Lego. And Stop-motion animation. All together. I don't know about you, but all my boxes are ticked. Time to watch this for a seventh time.

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Fri, 07 Mar 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=364980&view=rss&microfeed=true