<![CDATA[Kotaku: lego universe]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: lego universe]]> http://kotaku.com/tag/lego universe http://kotaku.com/tag/lego universe <![CDATA[ The Handy New Lego Universe Logo ]]> Behold the official logo for NetDevil's massively-multiplayer Lego Universe. The logo features the classic Lego logo surrounded by the U-shaped hand of a Lego minifig - the principle characters in the game - symbolizing the entire Lego universe being in the hands of the players. An innovative logo design for what very well could wind up being one of the most innovative MMO titles on the market. To celebrate the launch of their new logo, the Lego Universe folks have also released a wallpaper incorporating some concept art into the design for fans to stare at longingly while they wait for the game to be finished. You'll find the wallpaper craftily hidden after the jump, complete with innovative "click for a larger version" feature!

legouniversewallpaper.jpg

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Wed, 02 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021483&view=rss&microfeed=true
<![CDATA[ LEGO Universe's Story and Economy Unveiled ]]> pic3DEFB462-E60D-4E92-BF7C-1D61D587DB3B.jpg In the latest LEGO Universe update the Colorado-based developers spill the beans on the upcoming LEGO massively multiplayer online game's economy and storyline.

LEGO Universe design director Brian Booker says that the game will have an "overarching epic storyline about the origins of LEGO Universe and the minifigs that inhabit it."

I can't tell everything about the game just yet, but maybe I can give you some hints... Aside from just playing games or trading and socializing, the story allows minifigs to team up—and that's when the real adventuring begins. If the teams of little LEGO people are successful in their endeavors, they'll uncover new zones where they can have new and different experiences...

Booker also walks us through the games economy which isn't, it turns out, based on studs.

Turns out that LEGO's are going to be toting around... plastic to buy things.

Essentially, new minifigs enter LEGO Universe with nothing: no money, no bricks, no stuff. Then they go through the world completing challenges, defeating enemies, gathering goods, discovering treasures and unlocking secrets. Along the way, the minifigs find bricks and collect a highly valuable currency— plastic.

Using plastic, you can buy and sell goods to do things like customize your minifig; all the shops and vendors in LEGO Universe take plastic!

Since LEGO bricks are actually made of plastic, your minifig can also use it to create the bricks they need for their models or pets. But you could also trade with other minifigs for the bricks you need —so you can conserve your currency by cooperating!

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Mon, 05 May 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=387049&view=rss&microfeed=true
<![CDATA[ NetDevil Half-heartedly Pokes At April Fool's ]]> I'd like to say I saved the best April Fool's Day post for last, but then I'd just be fooling myself. The bad news is, all Jumpgate Evolution and LEGO Universe developers NetDevil managed to pull together for this festive day was a logo swap accompanied by a brief announcement.

Today, NetDevil announces a new name change to NetAngel. This new company name establishes a clearer link to our commitment to make immersive and socially responsible massively multiplayer online games. This change takes effect on April 1st, 2008.
Bleh. The good news? All the time they didn't spend going the extra April Fool's Day mile is time spent honing LEGO Universe into the best LEGO MMO it can possibly be. Always look on the bright side, that's what I say.

NetDevilAngel Home Page [Official Site]

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Tue, 01 Apr 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=374916&view=rss&microfeed=true
<![CDATA[ Violence and Visual Unification in LEGO Universe ]]> pic95E25755-D2EE-427C-9389-8ECAEAB52B8F.jpg The official LEGO Universe website just put up an interview with Phillip Atencio, one of the upcoming massively multiplayer game's art directors.

There's a lot of material in the interview but there were two things he touched upon that I found really interesting. First is how LEGO Universe is going to deal with violence and still attract younger gamers.

For LEGO Universe I'm seeking out creative ways to represent aggressive play and darker themes while still retaining LEGO values. This is an exciting challenge for me. I enjoy challenges that push my creative limits!

I'd like this game to feel more like Asian games. My goal is to design a visual package that has a distinct style, has a bright clean look, and complements the look of LEGO bricks. Executing this high goal is also an exciting challenge to me. Finally, I want LU to appeal to girl players in ways that aren't condescending or stereotypical. These are things I'd like to achieve to create a game that retains LEGO values while appealing to a wide range of cultures.

Also interesting is how LEGO Universe is going to manage to build a game that includes a diverse collection of sets. It's a pretty big challenge if you think about it. LEGO has everything from their younger City sets to things like Black Knight's Castle.

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We could have designed the game so that all of the pieces had to visually fit into the world in specific ways, but I recognized early on that this might make it impossible to include virtual versions of some LEGO elements and play themes. So, I wanted to create an adaptable environment where it would be possible for Black Knight's Castle to come in contact with the City and it wouldn't look out of place.

Our art fiction is making that possible. Since very early on in the design process we've focused on the creative idea that imaginations will come to life in the game. So, if a child can imagine Black Knight's Castle and the City together—and kids do that from the research that I've seen— then it's acceptable in LEGO Universe.

From the art execution side, we are designing assets that can be used to unify two very different looking play themes. These can be simple things like small bushes placed between the two sets that soften up the visual transition. We will investigate many techniques to achieve visual continuity.

Still no word on whether IP-themed sets, like Star Wars, Batman and Indiana Jones will be making appearances. My money is on no.

LEGO Universe

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Wed, 12 Mar 2008 15:00:59 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=366927&view=rss&microfeed=true
<![CDATA[ Some LEGO Universe Concept Art ]]> After my chat with LEGO's Mark Hanson the other day about the upcoming LEGO Universe MMO, I was promised some concept art. Well the big day has arrived and I awoke this morning to find two nice little images in my mailbox. The email described them as being related to one of the first zones that players will encounter upon starting the game. Not much more info than that but there you have it. Make the jump to check out another shot!

legoU1.jpg

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Sat, 23 Feb 2008 13:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=359999&view=rss&microfeed=true
<![CDATA[ A Chat With Mark Hanson About Lego Universe ]]> I was lucky enough to get a chance to sit down with Lego's Mark Hanson to talk a bit about their upcoming MMO project, LEGO Universe. What we've seen and heard about it so far has been a bit limited so I was looking forward to hearing about what could be one of the most interesting and fun MMO's to come along in quite a while.

The Lego world is all about creativity and building and Lego Universe will be no different. Players will start the game by customizing their mini-figs. According to Hanson, each figure will be endlessly customizable so that you can create a character that looks just like you (or not) to inhabit your little section of bricks. Each world of the universe will have a different theme that corresponds to the different sets of Legos. For example, you will be able to visit the Pirate Planet or perhaps jet over to the Medieval Castle Planet. Lego will provide the basis for each world and then the rest is all up the the users. You can own property and build up whatever creations your mind can come up with using your stock of bricks. Bricks can be earned by a combination of randomly finding them, completing missions and even battling. The more you play, the more bricks you can earn. While there will be no actual PVP battles, players will be able to create creatures/machines and use them to battle other players creations in their quest for more bricks. And of course, in the Lego Universe no one ever bleeds or dies, they just break apart.

There will be a blueprinting system so you can take your favorite creations and pass the plans off to friends or lock it up tight so no one well ever know how you created your awesome giant machine. The best part of all though is that unlike playing with real Legos, you'll never run out of bricks or be missing that one essential piece to finish your pirate ship. Single and multiplayer building missions will be available as well Hanson notes that you can play through the game on your own, but it will be slower and take a lot longer than playing cooperatively.

The game will be mainly aimed at the 8-12 set, but much like the Star Wars games, Hanson expects that quite a few adults will be interested as well. But the main goal is to create a safe space MMO where kids can go to play comfortably without all the nonsense that many adult MMOs bring to the table. Regular chat will be a moderated system with canned questions and responses, but there will also be a free "friend list" chat that will be available to players with parental approved friend's lists.

I'm looking forward to seeing more fom this game which I think really has some incredible potential to expand the minds and creativity of the players along the lins of something like Little Big Planet where its all about user generated content. So come 2009, be ready to ditch that Second Life, put away that WOW addiction and get ready to brick build your way to the ultimate Lego Universe.

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Thu, 21 Feb 2008 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=359422&view=rss&microfeed=true
<![CDATA[ The Top Five LEGO Video Games ]]> 50 years ago today the Lego brick as we know it was born, allowing generation after generation of parents to stand in the toy aisle at their favorite retail establishment exclaiming, "How the hell do these cost so much? They're just Legos for chrissakes!" Seriously, I'd be ass-deep in Star Wars Lego crap if the price point weren't so insane. Still, 50 years of Lego history has given us countless Lego video games (if you can't count to 33), so I figured I would take a moment to check out the top five Lego video games of all time, in honor of this special day.

5. Lego Digital Designer

Not so much a game as it was the updating of Lego to the digital age, allowing you to use your Mac or PC online to create your own Lego design and then order the blocks online, bringing your virtual creation to life. For those of us who can't afford the millions of Lego bricks it would take to build their own Lego home, this is as good as it gets.

4. Lego Racers (PC)

Number four would have to be sublime mixture of racing and building that was Lego Racers. While some reviewers thought it rather average, for me it was a lovely combination of two of my favorite pastimes, allowing me to build my own car and driver and then run them through a rather impressive series of tracks. Simple, sure, but I was pretty simple back in 1999 too.

3. Lego Chess (PC)

Oh sure, it's pretty much just Battlechess with Legos, but I'm a big fan of any game that mixes my deep love of strategic thinking with the torturing of tiny Lego beings.

2. Lego Island (PC)

The closest you're ever likely to get to my dream game, Grand Theft Lego, Lego Island was an open-ended PC game that allowed you to customize an entire island to your liking and explore using any number of vehicles you found or created to explore what your inventive mind had wrought. While it didn't let you stab prostitutes, you could always imagine it...Lego is all about using your imagination.

1. Lego Star Wars: The Video Game

You knew this was coming, didn't you? I wouldn't be the geek I am today if not for both Lego and Star Wars, so the combination of the two is almost like merging my parents together into one amazing, half-dead parental unit, which while creepy really is the essence of the Lego brand. Putting things together using your imagination. I choose the first game because it was the success of it that led not only to the sequel and repack, but Lego Batman, Lego Indiana Jones, and - if I had my way - Grand Theft Lego.

A short list you might not all agree with, but that's the beauty of lists now, isn't it? Honestly the franchise has had a rather rocky start in the video games industry, but with Lego Batman, Lego Indiana Jones, and the upcoming MMO Lego Universe on the way, things are looking brighter every day for those little clickable building blocks. Happy 50th, Lego!

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Mon, 28 Jan 2008 13:00:52 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=349681&view=rss&microfeed=true
<![CDATA[ New Lego Universe Artwork Hits ]]>

I just received my second email from the LEGO Universe team today, this one revealing so more concept sketches from the Net Devil folks working to bring the world of bricks to the world of clicks.

The two new concept images show a taste of the game's interesting, perhaps European architecture, as well as some of the minifigs, some destruction and an kinda cool looking airship.

Hit the jump for the images and newsletter.

lu1.JPG

Planet earth shudders and quakes ...... quivers and shakes. There's a new universe coming to life!

Last month the LEGO® Universe team called for help creating a game logo and a cool newsletter name. Thanks for all the dynamite ideas and designs. Keep your eyes peeled next month ... you could see your creation used for the good of the Universe!

Exclusives in Every Edition
Newsletter names like "LEGO Insiders" by Aragorn3737 make it seem like people are pining for peeks into the Universe. Well, ahem, here's a link to a secret spot where you can see concept sketches by LEGO Universe artists!
You can always share this shrouded information with your best buddies, but it's the people signed up at http://www.legouniverse.com who get the goods first! You'll nab more scoops in next month's newsletter!

Form the Future!
Nocturnsly needed to know what your minifigs will look like, so he asked on the message boards. Now you can show us the characters you'll create! Post a picture of your little LEGO person here, and you may see them again soon in a surprise setting!
Just like the online game it's about, this newsletter will be shaped by fan feedback. Go to the message boards to guide us toward the topics you want to see covered in the future. We'll try to tackle them!

Until next month, play well!
-The LEGO Universe Team

lu2.jpg

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Tue, 02 Oct 2007 14:00:19 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=306194&view=rss&microfeed=true
<![CDATA[ The LEGO Universe Trailer ]]>

I'm hanging out at the NetDevil offices and was lucky enough to get my hands on this copy of their trailer for the upcoming LEGO mmo. Keep in mind, this is just a concept, but it's a damn cool concept. More to come, plus, I think, a LiveBlog tonight in about an hour or so.

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Sat, 23 Jun 2007 01:18:35 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=271566&view=rss&microfeed=true
<![CDATA[ LEGO MMO Gets Named, Dated ]]>

The LEGO massively multiplayer online game in development by NetDevil is expected to ship in the fourth quarter of 2008 as LEGO Universe, LEGO Group announced today.

The game will feature character advancement, social and community features and the ability to customize your mini-figs and interact with the LEGO universe.

"LEGO Universe ties together all aspects of our community and line of products in an online environment that can be enjoyed by LEGO fans of all ages," said Mark William Hansen, Director of Business Development, LEGO Universe. "By merging the online world of social interaction with the LEGO concept of play, LEGO Universe will provide our community with an entirely new way to experience LEGO and connect with other players in a fun and imaginative setting."

...

"LEGO Universe is being built as a place where fans and community members can discover nearly unlimited play possibilities," said Ryan Seabury, NetDevil Lead Producer on LEGO Universe. "Given the strength of the LEGO community, a large part of bringing the game to life will be working hand in hand with them to ensure that the core values of creativity, connectivity, and imagination are reflected in the end product."

I think this game has the potential to be the next big MMO. Let's hope all of that potential is realized.

THE LEGO GROUP ANNOUNCES LEGO UNIVERSE AS OFFICIAL TITLE FOR BRANDED MMOG

BILLUND, DENMARK - June 7, 2007 - The LEGO(R) Group today announced LEGO Universe as the official title for the upcoming MMOG being developed by NetDevil(R) to further engage the company's dedicated and active community. LEGO Universe, currently planned for launch in the fourth quarter of 2008, is designed as the first MMOG professionally developed for LEGO fans and supported by community members from around the world.

"LEGO Universe ties together all aspects of our community and line of products in an online environment that can be enjoyed by LEGO fans of all ages," said Mark William Hansen, Director of Business Development, LEGO Universe. "By merging the online world of social interaction with the LEGO concept of play, LEGO Universe will provide our community with an entirely new way to experience LEGO and connect with other players in a fun and imaginative setting."

The full-featured MMOG will be complete with character advancement, expansive social and community features, and will provide a child-safe alternative to other MMOGs on the market. As a player, you'll be able to customize your mini-figs and interact in the universe as any character you choose, providing unique opportunities for players to expand and explore with their creations.

"LEGO Universe is being built as a place where fans and community members can discover nearly unlimited play possibilities," said Ryan Seabury, NetDevil Lead Producer on LEGO Universe. "Given the strength of the LEGO community, a large part of bringing the game to life will be working hand in hand with them to ensure that the core values of creativity, connectivity, and imagination are reflected in the end product."

About the LEGO Group
The LEGO Group (www.LEGO.com) is a privately held, family-owned company, based in Billund, Denmark. It was founded in 1932 and today the group is one of the world's leading manufacturers of play materials for children, employing approximately 4,500 people globally. The LEGO Group is committed to the development of children's creative and imaginative abilities. LEGO products can be purchased in more than 130 countries.

LEGO and the LEGO logo are trademarks of The LEGO Group. (C)2006 The LEGO Group.

About NetDevil, LTD
NetDevil is a leading independent game development company that specializes in the development and construction of massively multiplayer online games (MMOs). Founded in 1997, under the inspiration of Jumpgate(TM), the world's first massively multiplayer space simulator, the company carries on a commitment to creating interactive, virtual worlds in unique and elaborate settings. Led by a development team of talented and experienced industry veterans, NetDevil has grown to over 50+ employees with plans to hire and retain top industry talent for work on its large scale projects in development. All NetDevil employees share a common vision to bring the mysteries of new and exciting worlds to life as immersive online universes. NetDevil is a privately held company, with headquarters in Louisville, CO.

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Thu, 07 Jun 2007 11:00:43 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=266869&view=rss&microfeed=true