<![CDATA[Kotaku: Lego Star Wars 2]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Lego Star Wars 2]]> http://kotaku.com/tag/lego star wars 2 http://kotaku.com/tag/lego star wars 2 <![CDATA[ Five LEGO Video Games That Will Never Be ]]> With LEGO adding a delicious layer of licensing to properties like Star Wars, Indiana Jones and Batman to generally welcome results, we won't be surprised when LEGO Halo becomes a real project or once proud properties like Tomb Raider resort to the LEGO treatment to win new fans.

The Minus World gang put together a list of five LEGO video games that will never ever happen, though we're not 100% sure that LEGO Juno is completely off the table. Our favorite is above, but heretics may find LEGO The Passion of the Christ more to their liking.

5 LEGO Video Games That Will Never Happen [The Minus-World]

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Mon, 16 Jun 2008 19:00:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016963&view=rss&microfeed=true
<![CDATA[ The Top Five LEGO Video Games ]]> 50 years ago today the Lego brick as we know it was born, allowing generation after generation of parents to stand in the toy aisle at their favorite retail establishment exclaiming, "How the hell do these cost so much? They're just Legos for chrissakes!" Seriously, I'd be ass-deep in Star Wars Lego crap if the price point weren't so insane. Still, 50 years of Lego history has given us countless Lego video games (if you can't count to 33), so I figured I would take a moment to check out the top five Lego video games of all time, in honor of this special day.

5. Lego Digital Designer

Not so much a game as it was the updating of Lego to the digital age, allowing you to use your Mac or PC online to create your own Lego design and then order the blocks online, bringing your virtual creation to life. For those of us who can't afford the millions of Lego bricks it would take to build their own Lego home, this is as good as it gets.

4. Lego Racers (PC)

Number four would have to be sublime mixture of racing and building that was Lego Racers. While some reviewers thought it rather average, for me it was a lovely combination of two of my favorite pastimes, allowing me to build my own car and driver and then run them through a rather impressive series of tracks. Simple, sure, but I was pretty simple back in 1999 too.

3. Lego Chess (PC)

Oh sure, it's pretty much just Battlechess with Legos, but I'm a big fan of any game that mixes my deep love of strategic thinking with the torturing of tiny Lego beings.

2. Lego Island (PC)

The closest you're ever likely to get to my dream game, Grand Theft Lego, Lego Island was an open-ended PC game that allowed you to customize an entire island to your liking and explore using any number of vehicles you found or created to explore what your inventive mind had wrought. While it didn't let you stab prostitutes, you could always imagine it...Lego is all about using your imagination.

1. Lego Star Wars: The Video Game

You knew this was coming, didn't you? I wouldn't be the geek I am today if not for both Lego and Star Wars, so the combination of the two is almost like merging my parents together into one amazing, half-dead parental unit, which while creepy really is the essence of the Lego brand. Putting things together using your imagination. I choose the first game because it was the success of it that led not only to the sequel and repack, but Lego Batman, Lego Indiana Jones, and - if I had my way - Grand Theft Lego.

A short list you might not all agree with, but that's the beauty of lists now, isn't it? Honestly the franchise has had a rather rocky start in the video games industry, but with Lego Batman, Lego Indiana Jones, and the upcoming MMO Lego Universe on the way, things are looking brighter every day for those little clickable building blocks. Happy 50th, Lego!

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Mon, 28 Jan 2008 13:00:52 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=349681&view=rss&microfeed=true
<![CDATA[ Week in Games: Silent Hill Origins Edition ]]> shocover.jpgThe flood of amazing game titles seems to have ebbed a bit this week which my beleaguered bank account is most thankful for. Silent Hill: Origins will be my purchase this week as I try to plow through the last two week's worth of purchases. Anything on the list catch your eye?

Silent Hill: Origins (PSP)
Take a prequel visit to creepy Silent Hill and see how it got so creepy.

Call of Duty 4: Modern Warfare (X360, PC, PS3, DS)
World War II is finally over.

Empire Earth III (PC)
take your empire from humble beginnings to outer space.

Mario & Sonic at the Olympic Games (WII)
A dubious pairing. But who will win?

Gears of War (PC)
Marcus Fenix and his scarred legions arrive on the PC.

The Simpsons Game (PSP)
D'oh! Just a week behind.

Bladestorm: The Hundred Years' War (X360, PS3)
Think Dynasty Warriors in medieval Europe.

Lego Star Wars: The Complete Saga (WII, X360, PS3, DS)
Relive Star Wars through the blocky world of Legos.

Fire Emblem: Radiant Dawn (WII)
Charge of the Dawn Brigade.

F.E.A.R. Perseus Mandate (PC)
I fear another expansion is in the works.

F.E.A.R. Files (X360)
Both F.E.A.R expansion packs in one fancy package

Supreme Commander: Forged Alliance (PC)
If the original wasn't enough for you.

Dragon Quest Monsters: Joker (DS)
Hunt for monsters and make them do your bidding.

Bee Movie Game (WII)
Ok, let's be honest. Does anyone really care?

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Sun, 04 Nov 2007 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=318621&view=rss&microfeed=true
<![CDATA[ GameCity Hosts Wii Lightsaber Premier ]]> England's second GameCity festival is happening in Nottingham from October 24th to the 28th, and attendees will be the first to try out the Nintendo Wiimote used as a lightsaber in Lego Star Wars: The Complete Saga. Not only that, but October 26th is Star Wars day at the festival, featuring Jonathan Smith of Travellers Tales discussing the Lego Star Wars series' creation and success, a Physics of the Force demonstration featuring Natural Motion's Euphoria engine, and a special discussion on What Makes a Brilliant Star Wars game, featuring sci-fi expert Jonathan Hamblin and our own occasional contributor, Wonderland scribe Alice Taylor, who kicks several different varieties of ass. For tickets to the festival, visit GameCity.org. Hit the jump for full details on all of the Star Wars gaming goodness.

World Exclusive!! GameCity to show the lightsaber in action! Travellers Tales and LucasArts let the public play The Force!

11th October 2007. Feel and Play The Force at GameCity (www.gamecity.org). Visitors to the world's most exciting game festival are to be the first in the world get their hands on the Wii® lightsaber, in LucasArts' Lego® Star Wars™: The Complete Saga re-mastered and shown in glorious HD.

Since the first film's debut 30 years ago, fans have longed for the day when they could fight their own lightsaber duels. Now, thanks to the Wii's motion-sensitive controller, The Complete Saga will finally make that fantasy a reality, allowing players to battle with thrusts and slices of the Remote. GameCity is thrilled to give gamers a chance to be the first in the world to see and try the lightsaber first-hand in a worldwide exclusive premier of Lego Star Wars: The Complete Saga for Wii.

This global premier is part of GameCity's Play The Force - a celebration of the rich heritage that games share with the Star Wars phenomenon. That legacy - thirty years, six films, and billions of dollars - is enormous, and throughout those decades games have been an integral part of the Star Wars universe. More than 120 of them have tried - with varying degrees of success - to bring the different elements of Lucas's world to life.

And so, 26th October is Star Wars day at GameCity. The festival is thrilled to be able to welcome Jonathan Smith, of developer Travellers Tales and visionary behind the Lego Star Wars phenomenon, which has brought all six films to life with the tiny, clunky charisma only Lego can bring. Presenting the complete saga of the games' development, and explaining the secret behind their prodigious success, this session will be an exceptional opportunity to see behind the scenes of a game that delighted critics and consumers alike.

Please note: this is a once-in-a-lifetime opportunity - limited tickets are available. Go online and buy your tickets NOW - once they're sold there won't be anymore! www.gamecity.org

Following on from Smith's symposium is a session that gets to the heart of the question that all those not-so-stellar Star Wars games raise: just why is it so hard to get it right? 'What Makes A Brilliant Star Wars Game' brings together gaming experts and Star Wars specialists to hammer out the formula for the perfect Star Wars game. Is it the lightsabers? Is it the music? Is it the X-wings? Join Wonderland's Alice Taylor, and sci-fi expert Jonathan Hamblin to find out.

30 years on from the release of the original film, science - the science behind games, at least - has caught up with science fiction. GameCity is proud to showcase 'Euphoria', Natural Motion's on-the-fly dynamic motion synthesis engine which dynamically generates the movements of your character in-game. Rather than being limited by animations prepared in advance by the game's designers, Euphoria means that no two jumps, no two punches, no two KOs need ever be the same again. Already showcased to great effect in the upcoming Indiana Jones game, Euphoria will also play a key part in the new Star Wars extravaganza. Come along and see how your actions will shape the games of the future.

Lego Star Wars: The Complete Saga - 12pm, 26th October. Broadway Cinema and Media Centre
What Makes A Brilliant Star Wars Game? - 1pm, 26th October, Broadway Cinema and Media Centre
Euphoria: Physics of the Force - 2pm, 26th October, Broadway Cinema and Media Centre

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Thu, 11 Oct 2007 14:20:08 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=309798&view=rss&microfeed=true
<![CDATA[ Indy Pops Up in LEGO Star Wars ]]> I'm just as excited about LEGO Indiana Jones as the next guy (the next guy being my son), so it's nice to know we can play with the good doctor in the upcoming LEGO Star Wars: The Complete Saga. Now, when can we play with Jones in his own game?

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Tue, 02 Oct 2007 07:57:48 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=306036&view=rss&microfeed=true
<![CDATA[ Star Wars: The Complete Achievements ]]>

LEGO Star Wars: The Complete Saga has got to be the most outrageous milking of a solid franchise I've ever seen. I mean they essentially took two of the games they already made and turned it into a third game and are charging full price for it. Of course I want the shit out of this game, even if they are taking advantage of my twin lusts: LEGO and Star Wars.

In their defense (and mine), the game will feature things like Wii lightsaber fights SIXAXIS motion sensing and such. Of course there's also a chance to earn 1,000 achievement points on the 360. Hit the jump for the full list.

swlach.JPG

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Thu, 27 Sep 2007 19:00:17 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=304653&view=rss&microfeed=true
<![CDATA[ LucasArts Promises the WiiSaber (Again) ]]> Everyone knows the Wiimote's Ultimate Purpose, and it's not tennis. It's badass Jedi lightsabering. And while we've had faith the Wiimote would one day transcend to lightsaber status (beyond waggling), LucasArts' Mark Montuya has gone on the record to endorse the dream after recent silence on their front, calling the LEGO Star Wars: The Complete Saga "just a taster" for a future release of motion controlled lightsaber combat.

I feel bad in pointing out that the Wiimote's lack of relative motion sensing is probably making the job a programming nightmare. And if developers don't nail the project, it's tough to predict who will look worse: Nintendo or LucasArts. On a lighter note, we're getting Wii Lightsabers! Hooray!

More Motion-Sensitive Lightsabers Coming to Wii
[via maxconsole]

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Mon, 10 Sep 2007 10:40:48 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=298142&view=rss&microfeed=true
<![CDATA[ Best Game Related Cosplay ]]>
I just got back from roaming the Comic Con floor, saying hello to Gabe and Tycho from Penny Arcade and the guys from Red vs. Blue when i noticed an odd phenomenon There seems to be a surprising lack of cos-play at this year's event, not that there isn't any, but certainly not as much as I was expecting, even with my buddy David and I adding to the fray as The Venture Bros. In our journeys so far we've ran into two Dr. Girlfriends, The Monarch, Dr. Venture and The Manic Eight Ball . (embarrassing photos to follow)

But when I saw these awesome Lego Star Wars costumes, they instantly won my heart and I hereby award them Best in Show.

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Sat, 28 Jul 2007 16:00:46 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=283588&view=rss&microfeed=true
<![CDATA[ LEGO Star Wars Wii Controls ]]> GameSpy got some hands-on time with Lego Star Wars: The Complete Saga for the Wii and talk a bit about how the developers are going to be using the console's motion controls. The controls will let you do everything from speed up build-time by pumping the remote up and down to swinging around a LEGO lightsaber with the remote.

To use the Wii's functionality, the Complete Saga team essentially added a layer of motion-sensing controls over the primary set. You can press the Z button to build, but if you piston your arms up and down to pantomime the character's animation, you'll build much faster. Similarly, you can just press the Z button to use your Force powers, but if you direct them with the Wii's controls you'll get a much faster or more powerful response. Although it might not make it into the final build, blaster characters will probably be able to fire their grapples by flicking the remote from down to up. And, finally, you can use the Wii Remote to swing your lightsaber.

If you waggle the Wii Remote, a character armed with a lightsaber will swing it with the same abandon you swing. If you jump or double jump first, you'll perform a slam or super slam attack. In addition, if you swing when a bolt is incoming, you'll be able to swat away blaster fire (rather than just having to hold your lightsaber still). Swinging the lightsaber with the Wii Remote is a bit faster than just pressing the trigger, and the effects you generate more powerful, but the real payoff is simply swinging your "lightsaber" in real life.

That could be fun, but it also sounds like it might not really add much. I think this will be one of those things you can't make up your mind on until you try it for yourself.

LEGO Star Wars: The Complete Saga [Gamespy, via Go Nintendo]

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Sat, 07 Jul 2007 09:00:33 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=275939&view=rss&microfeed=true
<![CDATA[ LEGO Star Wars: The Complete Saga ]]>

I'm looking at these screenshots for the upcoming LEGO Star Wars game and I'm seeing more of the same... but I'm still craving to play it. What's wrong with me?

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Wed, 06 Jun 2007 09:00:32 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=266386&view=rss&microfeed=true
<![CDATA[ Star Wars Complete Saga Trailer ]]>

I'd say this seems like Lucas Arts is milking this franchise, but I love it so much I don't think I care. Let's just hope that this time around the DS version doesn't ship completely broken and lead to me having another fit on the site and the developers writing to apologize.

Ps. What? No PSP version, that's insane, the last game was unbelievable on the PSP... in a good way.

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Sun, 27 May 2007 02:16:55 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=263839&view=rss&microfeed=true
<![CDATA[ LEGO Star Wars Complete Saga Official ]]> WOW. JUST WOW.After weeks of rumor and reports from retailers that LucasArts was readying yet another LEGO Star Wars title, the company has made it official. LEGO Star Wars: The Complete Saga is coming to the Wii, Xbox 360, PLAYSTATION 3, and Nintendo DS.

While the Nintendo DS version is an entirely new creation, built by Traveller's Tales "brick by brick from the ground up", the home console versions are essentially collections of the two previous LEGO Star Wars titles. However, they'll be upgraded with some nice bonuses in the form of new playable characters Watto, Zam Wessell and Boss Nass, as well as additional levels. The PS3 and 360 versions also contain online co-op play and upgraded graphics.

Say, this reminds me. Anyone going to the Star Wars Celebration in LA this weekend? I might wanna nerd out hard with some Stormtroopers.

LEGO Star Wars The Complete Saga [LucasArts]

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Thu, 24 May 2007 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=263484&view=rss&microfeed=true
<![CDATA[ LEGO Star Wars Complete Saga Not Just For Wii ]]> A report from Gamespot reveals that a pair of retailers are now carrying listings for LEGO Star Wars: Complete Saga for the Wii (rumored here a few weeks back), PLAYSTATION 3, Xbox 360 and Nintendo DS. Based on that name, one would most likely assume that this release would feature the two already released LEGO Star Wars games, available on a wide number of platforms.

According to the CD Universe listing the game will arrive in November.

I never got around to playing either of these and will probably throw this collection on my Christmas wishlist.

Retail Radar: Lego Star Wars for Wii and PS3 [Gamespot]

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Thu, 17 May 2007 20:40:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=261490&view=rss&microfeed=true
<![CDATA[ Red Noses on Your Legos ]]> It's Red Nose Day in the UK, a semi-holiday centered around raising money for the disadvantaged through the Comic Relief charity. Traveller's Tales is urging folks to donate cash money to the enterprise, and in exchange they are offering up a code that unlocks red noses for all of your Lego Star Wars II characters on the Xbox 360, PS2, PC, and Gamecube.

Simply donate any amount, and you'll be taken to a page where you'll find the code that makes the humorous take on the first three Star Wars films just a bit more funny. Not sure if the code is universal or only works on the PAL versions of the game, but I am sure our commentors will quickly let us know one way or another. I believe in them.


TT Games and Comic Relief!

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Fri, 16 Mar 2007 09:20:57 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=244727&view=rss&microfeed=true
<![CDATA[ EA, Sports, Licenses Dominate '06 Sales ]]> Next-Gen went to great lengths to provide perspective—via handy pie and bar graphs—on the top 100 selling games from last year. Editor Colin Campbell breaks down the sample set of one hundred best sellers by genre, publisher, release date, review scores and platform exclusivity providing an easy-to-read look at the sales landscape from a number of different angles.

It's interesting to see what impact review scores have on sales—critical darling Okami netted 200,000 unit sales, nabbing the 100th spot—versus the weight licenses carry—the poorly reviewed Over The Hedge landed at 27th. The data also illustrates how clearly EA dominates sales charts with its sports and racing titles.

This is a good read for anyone remotely interested in what shapes the make-up of our industry. Don't miss it.

The Games People Buy [Next-Gen]

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Mon, 12 Feb 2007 20:20:18 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=236012&view=rss&microfeed=true
<![CDATA[ Traveller's Tales Acquires Embryonic ]]>

Traveller's Tales have announced the purchase of fellow UK developers Embryonic Studios. Traveller's Tales is responsible for what could arguably be called the most successful use of a movie license ever, the Lego Star Wars series, the second of which is included on countless best of 2006 polls. Incidentally they also developed my favorite Amiga game ever, Leander.

Embryonic was founded in 2005 by Nick Elms, formerly of Warthog and Digital Anvil, and went on to create original IP such as Privateer, Brute Force and Starlancer.

I quote this directly from GamesIndustry.biz because it confuses me to no end. Since Embryonic was founded in 2005, how could they have gone on to create original IP for games created in 1993, 2003, and 2000 respectively? I assume they meant that Nick Elms worked on those projects himself. Odd.

Either way, both studios have done extensive work on licensed games, so expect even more innovative licensed work to come out of the newly extended Traveller's Tales family, hopefully involving Legos.

Traveller's Tales buys Embryonic

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Thu, 04 Jan 2007 12:40:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=225992&view=rss&microfeed=true
<![CDATA[ Lego Santa Jedi Goodness ]]> LucasArts spreads the holiday cheer, Jedi-style, sending us instructions on how to create a jolly old elf that force-chokes the naughty in Lego Star Wars II.

Ever wonder how Santa Claus manages to work his way down chimneys way too small for him? Or how he seems to stop time in order to visit all of the world's good boys and girls every Christmas morning? LucasArts and TT Games know the answer: Santa Claus is a Jedi Knight whose amazing Force powers allow him to pull off such spectacular feats. A long time ago, he came to us from a galaxy far, far away to exile himself from the Jedi purge led by Darth Vader. (No... that's not official canon.)

This is just what you need over the holidays to brighten up your wretched hive of scum and villainy. Full instructions after the jump!

Step 1: At the Mos Eisley Cantina, enter the following two codes:

CL4U5H (for Santa hat and red clothes)
TYH319 (for white beard Extra)

Step 2: Go to the Character Customizer and create the proper costume. Use a human head, the appropriate red clothing...and don't forget the red cap! Santa can wield the weapon of your choice — we recommend the green or red lightsaber to seasonally complement his shiny red duds. (Remember, the color of his lightsaber decides whether his Force powers are naughty or nice.)

Step 3: In the Extras menu, activate Disguise 3.

Step 4: Enter the character-based level of your choice in Free Play.

Step 5: Spread holiday cheer to a galaxy in pieces.

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Fri, 22 Dec 2006 13:40:24 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=223936&view=rss&microfeed=true
<![CDATA[ Lego Star Wars 2 Demo on Live ]]> One of the better things about Lego Star Wars is that you can finally chop up stormtroopers with impunity, without the ESRB getting all antsy. If they start spurting gore, let out a protracted Wilhelm screen, then start begging to die? That's an M. Fall apart into a cute bundle of blocks? E for Everyone!

On that note, Lego Star Wars 2's demo is now up on Xbox Live Marketplace. Get hackin'.

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Tue, 26 Sep 2006 13:40:06 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=203360&view=rss&microfeed=true
<![CDATA[ Assassin's Creed, Legos SW2 Faceplates ]]> assface.jpg

Jenni Chasteen wrote over the weekend to tell us that she had a pretty cool handpainted Assassin's Creed Xbox 360 faceplate up for sale on eBay. Unfortunately, by the time I got to it, it had already sold for about $50. The thing's pretty neat, but not nearly as cool as the Legos Star Wars II faceplate she has up on her site. What, are you holding out on us now Jenni?

Serene Dreams [What the Geek]

legostarwars03.jpg

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Mon, 25 Sep 2006 11:00:13 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=202987&view=rss&microfeed=true
<![CDATA[ Lego Star Wars II Sells Like Mad ]]>

Lucas Arts dropped us a line pointing out that their Lego Star Wars II game, out for one week, has already sold more than 1.1 million copies across the eight platforms it was released on.

Yeah, but you might as well say that's for only seven of the platforms since the DS version has got to be generating negative sales. As in returns.

"There's definitely something for everyone in LEGO Star Wars II, and the sales and reviews so far are proving it," said Jim Ward, president of LucasArts. "This is the type of fun, accessible game everyone in the family can enjoy. It appeals to so much more than just the traditional gaming audience."

Best part? The press release quotes my Rocky Mountain News review of the game. Ammo for that inevitable conversation in the corner office that always seems to be looming over my head.

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Thu, 21 Sep 2006 09:58:19 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=202236&view=rss&microfeed=true
<![CDATA[ Legos SW2 DS Shipped Incomplete ]]> I received a bunch of very interesting emails after my "Why I hate Lego SW2 for the DS" rant. Many of them were from people who worked on the game... and they agreed with me.
Many of the Amaze Entertainment team members let me know that the bugs in the game were known issues and that the company knowingly shipped the game with them still there.

The first production run of the game (the one you have) was pushed out the door early. This was in part to coincide with the release of the Star Wars DVDs Episode IV, V, VI. The good news is that a second production run of the game has been tested and should hit store shelves after the initial stock runs out. However the game is still not bug free, but MUCH cleaner. The Endor Battle level has been tweaked so it is now user friendly. Although if I remember correctly the wireless co-op mode is still crap.

The moles also tell me that the U.S. version is actually far better than the one that hit Europe.

The whole thing is being blamed not on Amaze, but Lucas Arts, who, according to my sources, rushed the game out the door. The bugs were reported, the developers were trying to fix, but Lucas Arts just wanted the game shipped, according to the moles.

If you recall, this is the same excuse used for that abortive ending in Knights of the Old Republic 2.

Now I just need to figure out how to locate the secret second run of the game and try to swap it for the cruddy version I have.

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Mon, 18 Sep 2006 16:00:43 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=201346&view=rss&microfeed=true
<![CDATA[ Why I Hate Lego SW2 for the DS ]]>

Lucas Arts really needs to do something about Legos Star Wars II for the Nintendo DS. I love the Xbox 360 and Playstation Portable versions, but the DS version just plain sucks.

First off the game relies on what sounds like midi music and sound effects and I've come to discover that much of the pleasure I got from playing the Lego Star Wars games comes from those very authentic sounds, from the laser blasts and chilling theme song to the fun little pop you hear when you get Lego Chewy to yank a Stormtroopers arms from his sockets.

Next come the graphics, which I could learn to live with, but certainly don't live up to the rest of the franchise.

And to make matters worse, the developers decided to completely redesign all of the levels, making them shorter and, frankly, much less fun to play. Forcing you to run back and fourth along levels to accomplish simple tasks simply to lengthy gameplay.

But I could live with that, in fact I was coming to terms with the sub-par graphics, repetitive level design and horrid sound and music, but to top it off the game is filled to the rim with bugs.


My son, who initially loved this game, was playing it during our entire trip to New York City and while killing time in cab rides. After a day or two of play we both started to notice that the game has some insane design flaws.

To start with, there are levels you simply can't complete because the sub-human AI built-into the game can't figure out that there are places where you need it to do things to get past a bottleneck in a level. For instance, there are levels where you have to trigger two levers at the same time and no matter what I, or my son, did we couldn't get the other idiotic Lego character to go flick the switch for us. This isn't a problem in the next-gen games, but apparently the Legos were lobotomized for the DS.

Worse than that, there are levels where you have to switch between characters to make it through. For instance, in one level you have to take turns using Luke's force power and Lando's grapple ability. But the game has these glitches where your idiotic followers either continually kill themselves by jumping or walking off areas or, much worse, the game makes them materialize underneath things or in areas where they get frozen.

I saw this happen multiple times in multiple places. In one case Luke starting materializing underneath a skywalk and immediately dropping to his death, over and over and over and over again. Finally, we just had to turn the DS off and start all over again.

In another case R2D2 got frozen behind a bad guy and no matter what I could do I couldn't get him out, kill him or even switch to another character.

Finally, after a few hours of play the game started showing graphic's bugs, with the icon for the characters turning into a multi-hued mosaic of bits or the character itself beginning to look janky.

I'd say the Traveler's Tale developed game borders on needing a recall and certainly doesn't live up to the rest of the titles in the franchise.

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Sun, 17 Sep 2006 15:00:54 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=201171&view=rss&microfeed=true
<![CDATA[ Off to the Nintendo Store ]]> I'm off to bring my 5-year-old son to little-kid Mecca: The Nintendo Store. He's never been, but having grown up around video games I suspect that he's probably going to shrug the experience off.

We're bringing our DS Lites and plan to hang out at the DS kiosks playing Lego Star Wars II, which I sorta detest on the DS, but he seems enthralled with, for an hour or so.

Hmm, I wonder if they will have the Wii on display. I was talking to some Activision folks yesterday about whether younger children would get into the Wii or not. I totally think they will. Tristan really wants to play with the Eye Toy and the Vision Camera, but it seems like the games aren't really crafted with short-armed children in mind. The Wii, well you should totally be able to play with it.


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Fri, 15 Sep 2006 08:22:47 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=200876&view=rss&microfeed=true
<![CDATA[ Games of the Week! ]]> LSWII:TOTWow, we've got a lot of releases this week. Big ones, too. I'm going to try to keep descriptions to five words or less to get this thing done right quick! Here's what's new and notable this week.

LEGO Star Wars II: The Original Trilogy (DS, GBA, GC, PC, PS2, PSP, Xbox 360, Xbox)
Luke! Leia! Legos! Kid friendly.

Company of Heroes
(PC)
WWII RTS from Warhammer team.

NHL 07 (PC, PS2, PSP, Xbox, Xbox 360) and NHL 2K7 (Xbox, Xbox 360)
This year's hockey roster update.

Mega Man ZX (DS)
2D side-scrolling double-screen fun.

Mario Hoops 3 on 3
(DS)
Square's Mario b-ball tap fest.

Rule of Rose (PS2)
Creepy Sony horror girly adventure.

Harvest Moon DS (DS)
Farming, role-playing... um.... chickens?

Cooking Mama (DS)
Wacky recipe game from Taito.

Since I have a 14 hour flight this Friday, I'm going to pick up some new DS games. Maybe Cooking Mama and Mega Man ZX. How about you? Let us know in the comments!

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Sun, 10 Sep 2006 19:19:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=199609&view=rss&microfeed=true
<![CDATA[ Review: Lego Star Wars II For the PSP ]]>

As I sit here, on a train trundling its way to Denver, writing this post, I can feel my Playstation Portable sitting in the bag laying by my feet.

It's there, unplayed. Typically, that wouldn't bother me so much, but for the past few days I've been trancing through my half hour daily commute to work on a Star Wars high, a Legos Star Wars high.

On Tuesday, Lucas Arts sent me copies of Lego Star Wars II: The Original Trilogy for the Xbox 360 and Playstation Portable. I had contacted them for a copy of the 360 version so I could review it for the newspaper. But they asked me if they should include the PSP version as well. Sure, why not, I told them, I'll review it for Kotaku.

I'm shocked at how good the PSP game is. Not that I don't expect there to be the occasional great game for the PSP, but this version seemingly has all of the substance, cut-scenes and style of the 360 version.

Granted, the 360 version looks a little better, but not much. That isn't to say that the 360 version is ugly, it's just that the PSP version is surprisingly beautiful.


The game is much like its predecessor in general play, but this time focuses on the three movies most Star Wars fans love most, the original three.

Like the original Legos Star Wars, you play through a Lego-replicated version of the movies as key characters, light-sabering and blasting your way from memorable plot-point to memorable plot-point. The game also still features its not too subtle form of humor, with bizarre little side jokes and funny Lego action.

While I don't notice a substantive difference between this version and the last, there does seem to be a lot more packed into each level. This time around there are a lot more hidden areas, side-missions and rideable vehicles.

One of the big additions to the game this time around, is the ability to mix and match the pieces of the characters you've unlocked to create new, outlandish people.

After beating the first story in the first movie, the game grants you access to all three movies. As soon as I was able, I jumped into the third movie and powered my way through the chapters until I had unlocked Princess Leia in the slave outfit, you know the one; the metal bikini affair.

Then I went back and unlocked Chewbacca. Then I created furry-armed, bikini-clad Han Solos and laughed and laughed and laughed until my sides hurt. Good times. Good times.

While the game is a blast to play, Lucas Arts still didn't include online multiplayer. For the Xbox 360, that means you and a friend can co-op through the game. For the PSP version you can buddy up wirelessly with another in-room PSP-owning buddy, but no online for you. Which just plain sucks.

I really wanted to take on someone else's abhorrent creations with my ChewLeia Solo.

The PSP version does have two very cool exclusive features. The first, The Story So Far, lets you view scenes from the original Lego Star Wars game and even play through the last leave of each of the three chapters. Challenge Mode is a new unlockable feature that has you running around inside levels trying to find hidden canisters. This mode lets you unlock characters from the first game. All said, the game includes 100 characters for your playing and splicing pleasure.

If there ever was a game for the Playstation Portable that could sell the handheld, this is it. It's just as substantive, easy to play and fun as the full blow version and it's a sizeable game.

There were times, when hopping from 360 to PSP and back, that I wish I could just transfer my progress because I felt I had already enjoyed the full experience, be it on PSP or 360. That's amazing.


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Fri, 08 Sep 2006 16:00:25 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=199512&view=rss&microfeed=true
<![CDATA[ Lego Hottie ]]>

I'm not sure whether to be aroused by these pictures or amused... I'm talking about the one of Princess Leia, not the Ewoks. Definitely not the Ewoks.

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Mon, 21 Aug 2006 09:00:15 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=195456&view=rss&microfeed=true
<![CDATA[ 100 Characters In Lego Star Wars II ]]>

LucasArts sends word that Lego Star Wars II will include both the original 50 characters from the first game, plus more than 50 new charactrers. The sequel will allow you to import all of your unlocked characters from the first game with a save file.

The characters will feature new abilities and you will also be able to customize them, according to the LucasArts press release.

LEGOSW2_obi_tantive.jpg

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Fri, 31 Mar 2006 15:00:47 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=164432&view=rss&microfeed=true
<![CDATA[ Indiana Jones Next-Gen Unveiled at E3 ]]> LucasArts will be unveiling their next-gen Indiana Jones at E3 this year. I'm also told that LEGO Star Wars II will be unhand as well as "other suprises."

Hmm, I wonder if they're going to be relaunching a Star Wars MMO? That would kick much ass.

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Tue, 28 Mar 2006 11:00:49 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=163394&view=rss&microfeed=true