Nintendo sent out a press release this morning detailing how Amiibo will work with the upcoming Zelda: Twilight Princess HD for Wii U. In short: Wolf Link will unlock a challenge dungeon; Zelda/Sheik will heal you; and Ganondorf will—hilariously—double the damage you receive from enemies.
Now this is dedication.
Should’ve played the Song of Time, Link.
Hyrule Warriors Legends, the upcoming enhanced 3DS port of Wii U title Hyrule Warriors was playable for the first time at the Tokyo Game Show this week.
You’ve found the Triforce and rescued the princess before, but you’d never done it looking this good.
When Zelda meets The IT Crowd. This fun crossover wallpaper/shirt design, titled "The Legend of Jen," was posted to r/zelda by the artist himself, Ryan Astle. You can find more of his artwork over at his Tumblr, and at clothing sites like RIPT.
The other day I was playing SNES on an emulator and it suddenly struck me: The incredible amount of work that went into creating every single tiny box of light on that screen. It sounds like a simple point, but less so when you glimpse the math and complexity behind video games in action.
So, I'm not sure how many of you follow PeanutButterGamer (PBG for short), but he recently posted a video about the good points of The Legend of Zelda: Skyward Sword on his YouTube channel.
Having a characters strike a post-fight victory pose is hardly unique to Hyrule Warriors (the new Legend of Zelda/Dynasty Warriors spin-off game), but let me tell you one thing: those in Hyrule Warriors make for awesome gifs.
Nintendo has a long history of keeping the development of their core titles in-house, so it’s a bit surprising when they allow another company to develop something as high profile as Hyrule Warriors. Or is it? This isn’t the first time a studio other than Nintendo has made a Zelda game.
The Legend of Zelda series has been around for 28 years now and over that time, the game's heroes and villains have been redesigned again and again. But let me be frank here, when it comes to Zelda character designs, there are none I like more than those from the newest spin-off game in the series, Hyrule Warriors.
That's right: not the gameplay nor the cutscenes nor the story. My favorite part of Hyrule Warriors is the ending credits.
An enterprising Etsy seller stepped in to provide the toy people want most after watching Guardians of the Galaxy:
Majora's Cake, based on Majora's Mask from... well, Zelda: Majora's Mask, shared by redditor Njohns39 over at r/zelda. "The inside is a very dense and moist chocolate cake that could only be described as deliciously similar to a brownie. The filling is cream cheese frosting and the outside is mostly vanilla fondant."
Whenever people ask about "favorite games," one thought always enters my mind: Zelda II is still the greatest Zelda game. Yeah, you heard me. The most maligned game in the illustrious Zelda franchise is my favorite. If you don't like it, go bomb some dodongos.
In case you were wondering, when you put Legend of Zelda characters in a Dynasty Warriors-style set-up, everything gets a bit more ferocious. Maybe even uncomfortably so.
I commissioned M.S. Corley to illustrate Wind Waker Link as an Assassin's Creed IV-style pirate as a gift for fellow Kotaku-writer Luke Plunkett. He created this illustration, and also a color version suitable for use as a desktop wallpaper:
Legend of Zelda papercraft armory by Cameron Garland. Read on to see Cameron's take on Adventure Time and Sailor Moon.
The Legend of Zelda: A link to the Past's overworld as a 3D papercraft map: