And with that, I went and bought The World Ends With You. Kotaku, thanks for the heads up. I was just drooling over this yesterday and was like "Damn it! I dont have 22 for this game and shipping!"
You've made my weekend. The game arrives on Saturday!
I'm not gonna be able to play L4D2 until mid-January or so. Should I pick it up for $30 now or do you think I'll be able to get it cheaper after the holidays?
@Zak Strassberg: L4D1 still runs for $30 unless you wait for Steam deals, so I think that's as cheap as L4D2 will get. As for the 360 version, you might see it drop to $35. But remember this is a sale, not a price drop.
@Torusan: I think I'll chance it for a price drop after the holidays and if I have to spend an extra few bucks it's OK (also, I'm getting the PC version).
a lot of love for The World Ends With You here. Almost makes me want to look into it more, but haven't been a die-hard RPG fan in a long time.
L4D2 has been selling for $40 a lot of places. Walmart, Best Buy, and Target have all had it on sale for that price at different times.
@Cptn.Rhodes: That's what's cool about TWEWY. It's a very different RPG than most. The combat is very twitchy and schizophrenic. And it has a lot of re-playability and it's even more fun to play if you know others who have it. I was unsure about it when I first bought it (because I felt the same way you did) but I ended up loving it. I was satisfied when I paid thirty some dollars, so for ten bucks, I say you can't lose.
@excel_excel: Still don't care for the crappy English name. It's A Wonderful World just makes so much more effing sense in the end than The World Ends With You.
Kind of not feeling like picking up my own copy though. Not in one of those "Let's replay!" moods. Of course, I'd already have my own copy if the damn stores around here ever stocked the damn game. Oh well. I'll probably pick it up back at the high price of $20. XD
@ekap: I never said I didn't play it. I did. I borrowed from one of my friends with no taste in games. I played it for like an hour and then threw it away. He got all pissy when I refused to compensate him for his "loss," even though I did him a huge favor. I guess I'm gonna have to find a new friend to borrow Final Fantasy 13 from... I'm running out of friends with poor taste. :(
@ekap: Indeed, there were a ton of interesting things to that game. Changing difficulty on the fly, changing your effing level on the fly, on in the sake of getting better drops. The fashion thing isn't really as deep as it looks, though, but the controls are really quite fun and challenging. However, for the untrained, it's like patting your head and rubbing your stomach.
@LiQuid!: You borrowed a friend's game, and then threw it away without his permission? And then call him "pissy" for him wanting compensation from YOU destroying one of his personal belongings?
How on earth did someone like you get a star on this site?
@jjohns17006: Because believe it or not, there are thousands and thousands of games out there in existence that don't suck, and I actually LIKE some of them, discuss them intelligently, and usually with kick ass punctuation to boot! Crazy business!
And yeah, people should know better than to lend me games that suck. I'm unforgiving.
@mintycrys is HOT for Bayonetta: Yeah, I'm going to have to agre with infamyRISE here. I bought the game and just... couldn't get into it. I appreciated it, and I think it was well done, I just didn't like playing it.
My wife, on the other hand, ended up loving it. Different strokes, I suppose.
@kyosen: On the other hand, I thought it'd be silly and pretentious and it actually turned out to be the best game I've played on the DS since Mario Kart.
Most people who didn't like it didn't play far enough through the game to have a vested interest in continuing. They quit because they don't like the combat, or the story doesn't seem to be going anywhere, or the visual style is bizarre.
@mintycrys is HOT for Bayonetta: The visual style and story were superb, not to mention the music. I wanted to like it, just found that I rarely wanted to play it when I had it.
@holidays! cat: I actually paid full price, twice, still not bitter about it. I loved l4d on 360, and more so on PC. Though I skipped l4d2 on 360, I'm tired of paying for dlc.
@holidays! cat: I paid full price on the first one and waited a whole month for the second one to drop. I got the second one for $29.99 at gamestop on PC and I think I got a heck of a deal.
@breadtruck: I like how people react to me like I'm butthurt simply because they all got butthurt by me saying I won't buy a game.
I think it's bullshit they basically lied about Left 4 Dead and abandoned it, quickly making 2 what one should of been. If you all like to pay money to get treated like shit, go ahead, not my prerogative.
That being said, do I hate Valve? No, I find it hard to even dislike them, giving how much I like Steam and TF2. Regardless though, may the company by Valve or Activision, when bullshit is done, I will take it for what it is, and not what company made it.
@D Mitsuki, Gotta have guts kid!: When I bought L4d what I got was a great game. You didn't? seriously l4d2 is awesome and feels like a more complete game. that said l4d was amazing.
So more equals better. You don't have to buy it, and no one really cares.
@ashlar: Not only that, but it'd be completely unfair.
I remember reading that it was tested before (it may have been Halo or Halo 2), and the Xbox players were at a huge disadvantage to anyone who was even halfway decent with a keyboard and mouse.
@Xerran: For the reasons that spiderweb1986 stated. As much as people might like to believe otherwise, keyboard+mouse simply offers too great an advantage over someone using a controller in FPS games.
@Xerran: In ShadowRun, 360 players got a HUGE aim assist to compensate for a PC gamer's better mouse controls. Besides, Valve (Steam) wouldn't go for it, as Xbox Live is a giant cash cow. Notice how the DLC for L4D was free on PC, but had a price tag on the 360?
@-MasterDex-: Yeah, but would that really be an issue in Campaign games? I don't think I'd be too upset if my teammates played well. I can understand not doing that for Versus, but otherwise, I don't see why not.
@oogabubchub: Remember that you're also scored individually so even though it wouldn't effect the game so much in a straight forward co-op campaign, the person/s using controllers would be at a disadvantage as far as getting a decent score goes.
@spiderweb1986: That would only cause XBOX players to whine and scream racist slurs and defamatory statements about the superior player's mother... oh wait.
@-MasterDex-: Don't get me wrong, I agree that a mouse and keyboard are just plain easier to use for a fps, but what about people on consoles that have cranked up the sensitivity on there X & Y axis and have mastered it, I bet they would pose a nice threat to someone that was rockin' a keyboard/mouse setup.
@TheRuiner: I can't say the same. You just simply can't have the control with a thumbstick that you can have with a mouse. This is because you have more control using your forearm, wrist, hand and fingers than you do with simply your thumb.
While I think someone that's kickass with a controller wouldn't be an absolute pushover for someone using a keyboard+mouse, I don't believe they'd pose any great threat.
@-MasterDex-: It's about direct movement versus accelerated movement . Thumbsticks control the rate of change in a given axis, mouse has proportionate but direct control. I honestly don't know why console manufacturer's haven't had a good attempt at a one to one solution on controller yet - let's face it, motion doesn't do the trick and it's hardly like the mouse, a 39 year old invention, is the ideal system.
@The Decider: I agree. Although the mouse is the better of the two, it's still not an ideal device.
With NATAL and Sony's wand coming onto the market soon however, we might begin to see a shift that perhaps doesn't get traction in this generation but becomes a viable solution in the next.
If they do make a 4+4 player campaign, they would have to throw a HELLUVA lot of Infected at you.
It might have to go like this: Both sides start off in different areas of a map. At some point, they run across each other, most likely running towards a safe room. For each of the chapters, the pathways split somehow, requiring that 4 players go in each direction.
That's probably not what it is, but we can hope, right? Any other ideas of how 8 Survivor gameplay might work?
What I see is something along the line of the two sides meeting up, and then having to run an ubergauntlet involving heaps of UCI, a tank, a few chargers, and just about anything else on a ridiculous scale.
@tmARiku: I would like my idea to be for free, if something close to it were to be made. I know it would be free on PC, at least, while we Xbox gamers getting Microshafted and have to pay for everything that adds anything to the game.
@carlmarssilias_returns: I believe he's referring to the moment in Shaun of the Dead where Shaun's team of survivors come across another group of survivors, then spend a few minutes comically pointing out their groups' similar compositions before heading their separate ways.
12/16/09
You've made my weekend. The game arrives on Saturday!
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It's been a good few days for DS games. Just picked up Zelda Spirit Tracks for $25 at Target, and now this. Gotta love the holidays.
12/16/09
...But now I have to buy another $15 worth of stuff to get super saver shipping... Crafty, Amazon.
12/16/09
L4D2 has been selling for $40 a lot of places. Walmart, Best Buy, and Target have all had it on sale for that price at different times.
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Still, anything so creative is very hard to hold a grudge against. ^_^
12/16/09
A way to buy a present for someone else but really buying it for myself!
12/16/09
Kind of not feeling like picking up my own copy though. Not in one of those "Let's replay!" moods. Of course, I'd already have my own copy if the damn stores around here ever stocked the damn game. Oh well. I'll probably pick it up back at the high price of $20. XD
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How on earth did someone like you get a star on this site?
12/16/09
And yeah, people should know better than to lend me games that suck. I'm unforgiving.
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12/16/09
There's no reason for anybody to not own The World Ends With You. None.
12/16/09
My wife, on the other hand, ended up loving it. Different strokes, I suppose.
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Most people who didn't like it didn't play far enough through the game to have a vested interest in continuing. They quit because they don't like the combat, or the story doesn't seem to be going anywhere, or the visual style is bizarre.
Oh well.
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Bullshit, I still refuse to buy this.
12/14/09
Who knows, you may single-handedly topple the company with your boycott.
12/14/09
I think it's bullshit they basically lied about Left 4 Dead and abandoned it, quickly making 2 what one should of been. If you all like to pay money to get treated like shit, go ahead, not my prerogative.
That being said, do I hate Valve? No, I find it hard to even dislike them, giving how much I like Steam and TF2. Regardless though, may the company by Valve or Activision, when bullshit is done, I will take it for what it is, and not what company made it.
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12/14/09
So more equals better. You don't have to buy it, and no one really cares.
12/15/09
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12/16/09
12/14/09
12/14/09
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I remember reading that it was tested before (it may have been Halo or Halo 2), and the Xbox players were at a huge disadvantage to anyone who was even halfway decent with a keyboard and mouse.
12/14/09
12/14/09
12/14/09
12/14/09
12/14/09
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12/14/09
While I think someone that's kickass with a controller wouldn't be an absolute pushover for someone using a keyboard+mouse, I don't believe they'd pose any great threat.
12/14/09
12/14/09
With NATAL and Sony's wand coming onto the market soon however, we might begin to see a shift that perhaps doesn't get traction in this generation but becomes a viable solution in the next.
12/14/09
It might have to go like this: Both sides start off in different areas of a map. At some point, they run across each other, most likely running towards a safe room. For each of the chapters, the pathways split somehow, requiring that 4 players go in each direction.
That's probably not what it is, but we can hope, right? Any other ideas of how 8 Survivor gameplay might work?
12/14/09
12/14/09
What I see is something along the line of the two sides meeting up, and then having to run an ubergauntlet involving heaps of UCI, a tank, a few chargers, and just about anything else on a ridiculous scale.
12/14/09
12/14/09
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