<![CDATA[Kotaku: league of legends]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: league of legends]]> http://kotaku.com/tag/leagueoflegends http://kotaku.com/tag/leagueoflegends <![CDATA[League Of Legend's Latest Champion Raised By Cougars]]> Meet the latest Champion to join the ranks of the League of Legends, Nidalee, a young girl raised in the Kumungu Jungle by older women seeking the company of younger men. Or cats. One of those.

Nidalee the Beast Mistress found herself alone in the jungle as a young girl after her fortune-seeking parents died of a mysterious disease. Taken in and raised by a family of cougars, the cats taught the huntress how to fight tooth and nail. She's rejoined civilization in order to protect her home from being ravaged by war, and she looks quite fetching in animal furs.

Check out the official bio for Nidalee below, along with some screens of her in action. To play one of the most addictive PC strategy games around for free, visit www.leagueoflegends.com.

Nidalee, The Beast Mistress

There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier. Much of that world still bears the scars of past Rune Wars, especially the mysterious Kumungu Jungle. There are long-forgotten treasures in these strange places which many risk life and limb to acquire. The champion known as Nidalee was only a young girl travelling with her treasure-seeking parents when they lost their way in the dense, rainy jungles. The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease. As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that. Her youthful innocence and a fortunate naïveté caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own. She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation. On one pivotal day in her life, standing over the torn remnants of a Noxian squad of woodcutters, Nidalee chose to rejoin the so-called civilized world, to fight in the League of Legends so as to protect the vast woods from both Demacia and Noxus.

Nidalee was taught to fight by her feline family, battling viciously with tool and nail. Something in her feline ways may draw you to her, but remember that she is no pussycat.

Ability Descriptions

Because Nidalee can transform into a cougar, she has two sets of abilities. One ability set for when she is in human form, and a different ability set when she is in cougar form.

Javelin Toss/Takedown
Javelin Toss: In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies.
Takedown: As a cougar, she grabs her opponent by the throat and attempts to bring them down, dealing more damage based on how wounded the target is.

Bushwhack/Pounce
Bushwhack: In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, reveals the target and reduces their armor and magic resistance for 12 seconds.
Pounce: As a cougar, she pounces forward, dealing a small amount of damage when she lands.

Primal Surge/Swipe
Primal Surge: In human form, Nidalee channels the spirit of the cougar to imbibe herself and her allies with increased damage and attack speed for a short duration.
Swipe: As a cougar, she rapidly claws enemies in front of her.

Aspect of the Cougar
Nidalee changes her form, switching her ability set in the process. Leveling up this skill improves Nidalee's cougar form abilities.

Prowl (passive)
Moving through brush increases Nidalee's movement speed by 25% for 2 seconds.



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<![CDATA[The PC Buyer's Guide]]> Poor PC gaming.

There was a new operating system roll-out and it was completely ignored. The biggest launch in entertainment history included a game on the PC that played like a console title.

But that doesn't mean there weren't games worth picking up for your computer. Here's a run down of a few of those that we reviewed. Which would you suggest?

Call of Juarez: Bound in Blood

Price: $29.99
Rating: Mature
Genre: First-person shooter
Subject Matter: Call of Juarez: Bound in Blood is a Civil War era first-person shooter.
Value: With an engaging story, wide open maps and plenty of mulitplayer options, this game will take up quite a bit of your time.
Buy it for: First-person shooter enthusiasts, fans of the Wild West and Civil War buffs.
Read the Full Review

Dawn of War II

Price: $40
Rating: T
Genre: The Waging Of Endless War
Subject Matter: Control a handful of Space Marines against the worst the Orcs and Tyranids can throw against you, your men and the Immortal Emperor.
Value: Fairly lengthy singleplayer campaign is bolstered significantly by a handy, and more traditional multiplayer component.
Buy it for: Warhammer fans who wanted Dawn of War to be more intimate, and anyone who likes a bit of RPG in their RTS.
Read the Full Review

Dragon Age: Origins
Price: $39.99
Rating:Mature
Genre: Roleplaying
Subject Matter: An epic action roleplaying game set in a world besieged by evil inside and out.
Value: Dragon Age: Origins packs more than 100 hours of gameplay into this action RPG, with branching story paths that encourage multiple play throughs in order to experience it all. BioWare designed the game so it can be played by RPG gamers of any skill level, but mature content and strong sexual situations mean you might want to keep it in the high teens.
Buy it for: Anyone who has ever conversationally mentioned hit points.
Read the Full Review

Empire: Total War

Price: $40
Rating: T
Genre: 18th-Century Musket Drill
Subject Matter: Take control of a European, American or Indian power of the 18th century and control every aspect of their military machine across both a strategic campaign map and tactical RTS battles.
Value: Even a single campaign play-through will take weeks. And there are dozens of available factions across three continents. It'll last for years.
Buy it for: Anyone who loves strategy, history or the smell of grapeshot in the morning.
Read the Full Review

Fallout 3: Broken Steel

Price: $10 (Requires a copy of Fallout 3)
Rating: M
Genre: Post-apocalyptic role-playing game
Subject Matter: Fallout 3 expansion involving missions with a high-powered fighting force.
Value: High because it extends the level cap to Fallout 3, changes the game's ending and allows the adventure to be played infinitely once the story has "ended"
Buy it for: Fallout 3 fans who want to play more; essential for anyone getting any Fallout 3 downloadable content
Read the Full Review

Fallout 3: Mothership Zeta

Price: $10.00 (Requires a copy of Fallout 3)
Rating: Mature
Genre: Still a post-apocalyptic RPG
Subject Matter: It's Fallout 3 in space!
Value: Mothership Zeta gives the Fallout 3 player an entire spaceship to explore and make their own, some futuristic new weapons, and tacks a good five hours onto the regular campaign, making it a relatively fair value for your money.
Buy it for: Fallout 3 fans.
Read the Full Review

Fallout 3: Point Lookout

Price: $10 (Requires a copy of Fallout 3)
Rating: M
Genre: Post-apocalyptic role-playing game
Subject Matter: Fallout 3 in microcosm, set on a spooky island.
Value: Tons of content, and widely seen as the Fallout 3 downloadable content that best shares the strengths of the base game.
Buy it for: Fallout 3 fans.
Read the Full Review

League of Legends
Price: Free to $30
Rating: Teen
Genre: Real-time strategy
Subject Matter: Once a spin-off of famously fun Warcraft III, League of Legends is a simplified, highly-addictive strategy game of warriors, magic and monsters.
Value: The free-to-play game only charges if you want to pay for upgrades or to lock in your favorite characters. A fantastic deal for what you get.
Buy it for: people who enjoy strategy gaming and fans of games like Warcraft III.
Read the Full Review

Mass Effect: Pinnacle Station

Price: $5 (requires a copy of Mass Effect)
Rating: M
Genre: Bonus missions for third-person shooter/role-playing game
Subject Matter: Mass Effect gets a battle simulator to allow goal-based shooting challenges.
Value: High for those looking for something new in the original Mass Effect while awaiting the January sequel; low for people looking for what made the first game popular.
Buy it for: Mass Effect completists, though you'll only be able to buy them download points for this game or give them a small check.
Read the Full Review

Operation Flashpoint: Dragon Rising
Price: $39.99
Rating: Mature
Genre: Realistic military first-person shooter
Subject Matter: Operation Flashpoint: Dragon Rising is a relatively open-world tactical shooter that has players trying to take the fictional island of Skira from China.
Value: Plagued with problems this shooter doesn't deliver much for the premium price you pay.
Buy it for: hardcore fans of realistic shooters that offer no chance for mistakes or do-overs.
Read the Full Review

Torchlight

Price: $19.99
Rating: Teen
Genre: Action RPG
Subject Matter: One of the most blatant Diablo clones ever created.
Value: Torchlight is one of the most blatant Diablo clones ever created, but it's also one of the most capable. There's a main quest with a good 10 hours of gameplay, with multiple side quests, random dungeons, and three different character classes, so the replay value is through the roof. For the price, Torchlight's value is downright amazing.
Buy it for: Diablo fans waiting for Blizzard to get the next installment out
Read the Full Review

Wolfenstein

Price: $49.99
Rating: Mature
Genre: First-Person Shooter
Subject Matter: World War II First-Person Shooter with Occult Tendencies
Value: While Wolfenstein is an excellent first-person shooter from a technical standpoint, the story is a bit far-fetched and the multiplayer is disappointing, especially in the face of games like Modern Warfare 2.
Buy it for: First-person shooter fans looking for a little something different.
Read the Full Review

Zuma's Revenge
Price: $19.95
Rating: E
Genre: Puzzle
Subject Matter: A color-matching, marble-shooting game for people with fast mouse reflexes.
Value: A massive amount of content compared to the original Zuma; the first playthrough of the game's main campaign levels alone lasts more than six hours.
Buy it for: Moms who need a new obsession for their PC; hardcore gamers who want an addictive diversion they wouldn't admit has hooked them.
Read the Full Review

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<![CDATA[League of Legends Review: Free, Addictive, Worthy]]> What started as a modification of Warcraft III by a group of fans has turned into an ambitious free-to-play PC strategy title packed with a surprising amount of tactics in an easy to pick-up-and-play package.

In League of Legends you take on the role of a summoner, calling forth a champion that you control in Warcraft-esque skirmishes as you work to tear down defensive positions and destroy the enemy nexus. Working with other player-controlled champions, the game is based on cooperation and collaboration, with all of the micro-managing thrown out the window.

As with its mod-inspiration Defense of the Ancients, League of Legends won't cost you a dime to play, but is it good enough to convince you to shell out cash to upgrade and excel?

Loved
Simplified Strategy: Built on the core of Warcraft III, League of Legends strips away the need to micro-manage, or manage at all. Defense towers exist when a match starts, minions spawn automatically and course through a map's paths on pre-determined routes, stopping to attack the first foes they encounter or to try and level enemy defense towers. You have no control over any of that. What you do have control over is your single champion, his or her ability to impact the lines of minions, and the champion's growing power, which can be used in battles to shift the tide of war. Of course you also have to look out for the other champions on the map looking to take you out or clear a path to your nexus home base.

Cornucopia of Champions: In many ways, League of Legends plays like a straight-up action role-playing title. The character you level up over the course of a match is selected from a growing number of champions, each with their own abilities, spells, attack styles and look. As you play through a match your champion earns experience and levels up, unlocking skills and spells that only last until the match ends. The game launches with 40 of these characters with a steady stream promised from the developers. Mastering the game is one challenge, but learning the ins and outs of each champion is the sort of enjoyable task that could takes months to complete.

Mastering Masteries: While the champion you summon and control is drawn from the same ever-expanding pool all of the other players draw from, the summoner (that's you) levels up over time, earning mastery points which can be applied to three different fields: Offense, defense and utility. The way you spend these points impacts whatever champion you decide to use in a match giving them stronger attacks, better defense, improving their magic or even tweaking the spells they can cast. This summoner leveling adds another level of complexity to the already cleverly constructed game.

Items and Spells: Champions all start out as level one at the beginning of a map, but as you gain experience they level up, letting you assign points to their abilities and spells. The fact that you have some choice means that even if two of the same champions meet in battle, there's a good chance they won't play the same. On top of that, you can spend the gold your champion earns in battle to buy magical items that augment attack and defense abilities, spells and give your character new skills.

Stealth: While the maps can get a little old over time, the fact that there are creatures stalking the marsh and woods between paths can make things interesting. Better still, certain areas of the map allow you to hide from other characters, making it possible for you to slip behind them during battle and pull off a stealth attack.

Anime Warcraft: The selection of champions include a wide variety of art styles, from large-eyed, big-headed anime-ish characters, to characters that would fit in as heroes in Warcraft III. The look, as much as the abilities, of these champions are the biggest reason you may want to take the time to master one.

Free Forever: While it's probably worth dropping $30 to pick up the collector's pack, and score special runes, items and a champion, you can actually play this game for absolutely nothing. The better you are at it, the more points you earn to use in the online store to purchase new champions and other power-up items. And the game always gives you access to 10 of the 40 champions. If you're not good, or you're impatient, you can also spend cash to buy items, champions or new skins. It's a serious win-win.

Hated
Need More Maps: With the game already out for more than a week, there's really only one map to play on and earn experience. A snow version of the map is said to exist, but I could never find a match with one. A third, smaller map, is in beta right now. As much as I love the game, and I borderline can't stop playing love it, the lack of maps is a serious issue. Riot Games' biggest push right now should be on rolling out more maps so the current one doesn't go so stale no one will ever want to play it again.

Slow Matchmaking: Matchmaking in League of Legends is a surprisingly long affair. I've waited as long as 15 minutes to find a match, though waits of closer to a few minutes is closer to the norm. While it's hard to directly control, I also found a high percentage of whiney, insular gamers in the matches I played. They complained about tactics, about losing, about experience points. Maybe creating different rooms or leagues could help cut down on the player in-fighting because it's a real turnoff.

As a long-time fan of real-time strategy games, I approached League of Legends with more than a little doubt that it could provide the sort of engagement and intellectual stimulation I'm used to from my RTS gaming sessions. But it only took a couple of matches to prove me wrong.

My biggest concern with League of Legends is not whether it's worth playing, but whether it can survive under the creative micro-transaction pricing system that Riot Games has established to financially support the title.

League of Legends was developed by and published by Riot Games for the PC on Oct. 27. The game is free to play, though you can spend cash on upgrades. The collector's edition sells for $29.99. A copy of the collector's edition and a $10 gift card for in-game item purchases were given to us by the publisher for reviewing purposes. Played through training mode and dozens of matches with 20 of the 40 champions.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Kotaku Talk Radio is Live: Modern Warfare 2, Dragon Age, LoL]]> In this week's episode of Kotaku Talk Radio we'll be talking about all of those great games we've been playing through over the past month as well as the latest news.

We'll also be chatting about Halloween, Warren Spector and fundraisers. Of course don't forget to listen to our week's taste of music too. Most importantly, we'll be taking calls from you. Now's your chance! Call now! Ask away.

To listen, head over to our BlogTalkRadio page. Unfortunately, you can only listen live on the BlogTalkRadio website.

Want to be heard on Kotaku Talk Radio? Call us on the air LIVE at (347) 857-3782!

Listen to Kotaku Talk Radio Live

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<![CDATA[A Glimpse at League of Legends' Champions]]>
Free-to-play, highly addictive PC game League of Legends recently went on sale and live for those wanting to play for free.

We'll have our full review up for the real-time strategy game tomorrow, but until then take a look at this trailer, which shows off some of the more than 40 playable champions in the game.

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<![CDATA[League Of Legends Beta Cracks Wide Open]]> The evolution of Defense of the Ancients is now freely available, as Riot Games opens up the beta for League of Legends in advance of its October 27th "pre-season" launch.

Why "pre-season" you ask? The competitive online strategy game uses a seasons model in order to keep gameplay fresh for everyone involved. October 27th sees the start of its pre-season, a period in which players can form teams, learn the game, and formulate strategies in advance of season one, which kicks off in early 2010. The model also allows Riot to cycle content, meaning the set of Champions you have at your disposal and the maps you play on can change with each season, keeping the game fresh and the competition on their toes.

Riot has just opened up the beta for the game, allowing anyone interested to sign up and participate for free, holding on to their accounts once the game launches. The closed beta has been running for awhile, so you're late to the game, but every extra day helps. You've got five. Go play.

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<![CDATA[Five New Champions Enter The League Of Legends]]> Riot Games today adds five new characters to the ever-expanding roster of champions in League of Legends, the upcoming multiplayer online battle arena.

Champions are the characters that your Summoner summons to represent them on the field of battle, and Riot is going out of its way to make sure there's a large selection available at launch. Of these latest five, four are already available in the closed beta, while the fifth will be added later on this week.

Click on the photos for short bios of each of the five new champions.


Corki, the Daring Bombardier

Corki brings his talents as a fighter pilot to bear on the Fields of Justice. Up high, he sees much further than most of his foes. His advanced weaponry allows him to lock onto a target, viciously hounding it while also painting it for the rest of his team. The automatic guns of Corki's gyrocopter can fire at nearby enemies nearly continuously, filling the air with whizzing leaden bullets. However, his bombing runs are what give him his appellation. He is capable of cluster bombing an area, unleashing a furious firestorm, as well as piloting his dreaded bombing runs, where all within his path must face his wrath.

He is Corki – death from above!

Blitzcrank, the Great Steam Golem

Blitzcrank is techmaturgical marvel; he is a slow metal bruiser who is a challenge to bring down. When Blitzcrank is in mortal danger, he automatically converts his mana-enriched fuel into a protective barrier that keeps the mighty machine going. Rockets in his wrist propel his fist into enemies, grabbing them and dragging them back to the waiting machine. He is able to charge up his mechanical fists, inflicting increased damage on an unsuspecting target. Blitzcrank can also energize his inner circuits to randomly arc electricity into nearby enemies; he can further increase this power to trigger an electromagnetic shock wave, silencing his foes. Despite his normally plodding nature, he is capable of firing his systems into overdrive, rocketing himself around at amazing speeds.

The Great Steam Golem is quickly becoming the most feared magical automaton in all of Valoran.

Taric, the Gemknight

Taric is both a warrior and a healer, drawing on the mystical powers of the earth. Taric uses different kinds of gems for different kinds of effects, shattering his enemies' defenses while boosting his own and those of his team. When needed, he uses his father's arts to bring health back to his wounded allies; his persistence in combat allows him to heal more rapidly. Taric can also use the damaging energies of his gems to focus his anger into a dazzling ray of light, damaging opponents at a distance. If he truly concentrates, he can channel the powerful energy of the crystals in the earth, rallying and healing allies that surround him.

Kassadin, the Voidhunter

Kassadin has harnessed the power of the Void. His Nether Blade steals the magical energy of his opponents. This dark blade also allows him to fire ethereal bolts of Void energy, not only harming his enemies, but inhibiting their ability to utilize their mystical abilities. Kassadin draws energy from others' magical use, charging him until he unleashes a force pulse that both damages and slows foes. His connection with the Void also allows him to transform the damage he takes from other Champions, increasing the speed of his attacks. Kassadin can also step sideways through the world, teleporting where he pleases. He can utilize this rift-walking ability multiple times to deal more and more damage.

Veigar, the Malefic One

As one might expect, Veigar brings the power of dark magic to bear. He fires dark bolts of mystical energy that not only harm foes, but strips their protective armors right from their beings. Veigar has the power to snatch a meteor from the heavens and bring it down upon a terrestrial target. He may also channel his power into an intense single-target magical strike, one that increases in lethality based on how much mana the sorcerer has at his fingertips. Furthermore, Veigar can also permeate the ground with magic, constricting and stunning any foe that enters the area.

Who says evil needs to come in a fearsome-looking package?

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<![CDATA[Follow League Of Legends On Facebook, Get A Beta Key]]> Riot Games wants to build a huge following for League of Legends, and its willing to flood the closed beta of the game with Facebook users to make that happen.

Riot Games wants 40,000 folks to follow the League of Legends Facebook group, or become fans, or whatever it is you Facebook people tend to do. And once they reach that goal, all 40,000 fans will receive entry into the closed beta test for the action-RTS. This means that once they reach that goal, if you ask another League of Legends tester for their Facebook and they say they don't have one, there's a good chance they are lying.

To become a fan of League of Legends on Facebook, go to the official page and do that fan thing.

You kids today, I swear.

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<![CDATA[We're Giving Away Hundreds of League of Legends Beta Codes]]> For those of you interested in League of Legends, Warcraft III mod turned retail title, we've landed a rather large batch of beta codes.

One catch, unfortunately, they're only good in North America, Riot Games tells us.

If you haven't heard of the game, you should check out Michael Fahey's great write up on how the title came to be. If you have and want to get your hands on the beta you'll have to do a bit of hunting on the site.

Here's the deal. I've scattered the 250 codes over five posts buried within Kotaku. Here's a clue to help you find the posts:

You'll find your codes buried in stories that mention League of Legends' developer.

Once you've found the codes you'll need to go to the official site to use them to sign up.

League of Legends

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<![CDATA[More Testers Wanted For League Of Legends]]> While Riot Games' League of Legends is speeding towards a September release, the company still craves your testing acumen, and isn't above bribing you with exclusive Champion skins.

League of Legends is an online persistent massively-multiplayer real-time strategy title, and Riot Games wants to make sure they don't flip the switch in September only to have the servers explode. To that extent, they need you, the player, to sign up for the closed beta so then can make sure the game can carry your weight. Testers who've been participating prior to last month are getting character name credit in the game itself, and while you might be too late for that benefit, an exclusive beta tester-only Champion skin can be yours should you make it in.

"By expanding the pool of beta users we strive to support the strong community following itching to jump right into the game," Brandon Beck, co-founder and CEO, Riot Games, said. "We truly value the input and early support our community has provided, so it's only fair that they get credit and rewarded for helping to mold the game!"

See? Rewards! Head over to the game's official site to sign up for rewards.

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<![CDATA[League Of Legends Won't Cost You A Dime]]> Riot Games announces today that its upcoming Warcraft III mod turned full game League of Legends will be free-to-play, with a premium retail edition available for those that would rather pay.

League of Legends is an action-strategy game with roleplaying elements, fashion after the Warcraft III Defense of the Ancients game type. The player takes on a role of a Summoner, who calls forth a Champion to fight for him against other players. Riot has put a ton of work into developing the game, revealing new Champions on a regular basis and tightening up the graphics on level three, so the announcement that the game will be free-to-play comes as a bit of a surprise.

"One of our goals at Riot has been to set a high quality bar for core games that are available for free online as we believe that a relentless focus on delivering tremendous value to online communities will earn player loyalty," Brandon Beck, co-founder and CEO, Riot Games, said. "League of Legends is being built as a highly competitive core game that we believe will change many people's minds about the type and caliber of games that can be offered for free."

For those of you averse to not spending money, fear not! League of Legends has two currencies. Influence points are earned by simply playing the game, allowing players to purchase runes that will enhance their powers, much like experience points. Riot Points, on the other hand, are purchased using real currency and exchangeable for new Champions to play and cosmetic enhancements.

Riot Games is confident that their Riot Points won't be able to purchase anything that would give one player a distinct advantage over another. They'd best keep a close eye on Champion balance then, as players will eat them alive if they sense money gives their opponents any sort of leg up.

When the game goes live in September, players will be able to download and play for free, or they can opt to purchase the League of Legends Collector's Pack at their local game store, which offers exclusive Champion skins, new Champions, Riot Points, and Runes.

Interested in learning more? Riot Games will be hosting a Q&A session this Friday from 2-4PM Pacific, where developers will answer every question you can imagine in an exhaustive fashion.

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<![CDATA[League of Legends Gameplay Is Colorfully Chaotic]]> In case our feature on Riot Games' upcoming mod turned action-strategy game League of Legends didn't adequately explain what the game was, perhaps the official gameplay trailer will.

Even writing up a lengthy feature on the game and it's evolution from the Warcraft III mod Defense of the Ancients into a full-fledged game didn't give me a very firm grasp on the gameplay of League of Legends: Clash of Fates. Judging from the trailer, we're in for some colorful, candy-coated multiplayer mayhem with a healthy dose of humor and random dancing.

Yep, that totally cleared it up for me.

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<![CDATA[From Warcraft Obsession to Game Creation]]> What do you get when you take one of the world's most popular player-made Warcraft III mods and break it out into its own game? League of Legends: Clash of Fates.

League of Legends began life as Defense of the Ancients, a custom scenario for Blizzard's real-time strategy game Warcraft III, which features teams of player-controlled hero units trying to infiltrate the opposing team's base in order to destroy their Ancient - generally a strategically placed destructible building. Widely considered to be one of the most popular gaming mods ever created, Defense in its various incarnations is also one of the most played player-created gaming mods, in some parts of the world even rivaling the popularity of Counter-Strike, the ridiculously popular mod to Valve's Half-Life.

So how does a popular gaming mod make the leap to full-fledged video game? Just ask the team at Riot Games, the developer behind the upcoming persistent strategy title League of Legends, which takes the core gameplay of the Defense of the Ancients mod to the next level. Better yet, we asked them for you.

The Evolution of Defense of the Ancients
Marc Merrill, the Executive Producer for League of Legends and President of Riot Games, explains that League came about primarily due to the limitations of Defense of the Ancients as a game mod. Being an offshoot of Blizzard's Warcraft III, there were simply too many features that players were demanding that wouldn't work within Warcraft's framework.

"League of Legends primarily came about because the fans and players of (Defense of the Ancients Allstars) were constantly demanding more features and better around-game services that simply couldn't be provided in the mod. All of our guys felt this pain as early members of the (Defense) community and came together to help address this gap and to deliver something awesome to fans."

League of Legends' Director of Systems Design Tom Cadwell elaborates on some of the features that players craved that Defense of the Ancients couldn't deliver, such as matchmaking, stat tracking, and methods to deter players from simply quitting halfway through a match when their team was losing, which has ruined many a Defense game.

"It also lacks polish in a lot of little places — there are no custom hotkeys, the interface is built for an RTS, not for (Defense), there is no tutorial, etc. And of course, the item shop gameplay is tricky to use since the War3 store interface is not designed to support it. As we thought about developing LoL, it became more and more clear that there were many areas where we could make things better suited for a (Defense)-style game and provide a much more fun experience for players."

Assembling the Team
With exactly that goal in mind, Riot Games was formed in late 2006, with the intention to create League of Legends as its first product. Over the course of the past two years, the team has grown to include nearly 40 members spread across design, art, gameplay, engineering, platform engineering, and community.

Riot Games' team member credits include Warcraft III: The Frozen Throne, World of Warcraft, Total Annihilation, Neverwinter Nights 2, Counter-Strike, Dungeon Siege, Sly Cooper, and Heroes of Might and Magic, but despite the high level of pedigree among the professionals, Merrill explains that the core development is still being driven by "the mod guys", including original Defense of the Ancients Allstars co-creator Steve "Guinsoo" Feak.

"The product vision is really being driven from the consumer point of view and is largely in the hands of Guinsoo and the mod guys; they have amazing ideas and are really talented guys."

Tom Cadwell himself worked extensively on the talent system on World of Warcraft, as well as heading up play balance for Warcraft III: The Frozen Throne during his time with Blizzard.

"When I was working on War3 at Blizzard, a lot of us were fans of (Defense). It's been a lot of fun to work with Guinsoo and the guys to instill some additional game design principles into League of Legends."

So What is League of Legends?
While League of Legends does benefit from the incredibly large fan-following Defense of the Ancients enjoys, Merrill explains that introducing new players to a title that is very nearly a new genre - team-based tactical role-playing - presents a real challenge.

"By far the more difficult thing for us will be explaining to non-(Defense) users how the gameplay works and why it is fun. It's extremely fun, but it's also new to many people, so breaking through that user education challenge is one of the problems we're focused on solving. "

Breaking out of the Defense of the Ancients mold a bit, League of Legends presents a much more persistent experience. Players take on the role of a Summoner - an avatar tied to the player's account that advances in power and grows over time. Summoners call forth Champions to represent them in combat, aiding their team in defeating the enemy team. Champions come in many different forms with a variety of unique functions, delivering what Merrill compares to the experience of playing different classes in various traditional role-playing games.

So rather than building up forces as you would in your normal real-time strategy game, you pick one Champion at a time, selecting them based on the powers and abilities you feel would best enhance your team's performance. League of Legends in effect adds specific classes to the RTS formula, similar to a game like Call of Duty 4: Modern Warfare giving players a choice of which role they hope to fill in their team.

The Call of Duty 4 similarity is no coincidence either, as Cadwell reveals the game was a major influence on League of Legends progression system as well.

"There is no perfect gaming analogy to capture the Summoner / Champion relationship, but some games are starting to come close. We drew a lot of inspiration from the COD4 and Battlefield 2142 unlocks system in designing this system. These offer very simple advancement compared to an MMORPG, but players love the sense of progress and purpose they get from knowing that a couple more wins will unlock something cool. We feel that by further expanding this, and creating a cool persistent identity that players can customize based upon their accomplishments that we can create something even more fun. "

So, in a nutshell, League of Legends is an online team-based strategy game with persistent-world elements akin to the sort of ranking system you would find in a first-person shooter like Call of Duty 4.

Creating a League of Their Own
Taking a mod for an established title like Warcraft III and crafting it into a standalone title takes more than just building upon the gameplay elements established in the Defense of the Ancients mod. The team at Riot has poured a great deal of effort into breaking out of the Warcraft III aesthetic, creating a world that is truly their own.

Art direction plays a big part in creating any game, and especially in a title that springs from

"Our Art Director, Hokyo Lim, is the key artistic visionary for the look and feel of League of Legends. Hokyo was previously on Sly Cooper 1, 2 & 3 up at Suckerpunch Studios in Seattle and just has a phenomenal eye. He brings a very stylized look to the game and has a team of talented guys who have worked on distinctive stylized games like Jak and Daxter and Psychonauts prior to joining Riot. "

The artistic pedigree of the League of Legends certainly shines through in the design of the world and its Champions, a motley crew of super-powerful beings that the player's Summoner can command. From the adorably deadly dark child Annie to the mysterious cardmaster Twisted Fate, each is completely unique to the world of League of Legends, the products of a creative team positively overflowing with new ideas.

"We've created a robust internal process that allows everyone to create Champion ideas," Merrill explains. "We have so many cool ideas, Champion themes and ability kits that by far the hardest part is filtering them down to focus on the best ones that also fulfill a core design need of the game."

Further aiding in making League of Legends is the team's focus on keeping things fun, creating what Tom Cadwell calls "a unique blend of whimsy with hardcore."

"Humor is pretty important to League of Legends. We wanted to create a universe that appeals to the hardcore while maintaining the ability to make fun of itself and not take itself "too seriously". We think that a lot of great games (Team Fortress 2 and World of Warcraft come to mind) have managed to create great gameplay that appeals to the hardcore gamer with lots of badassery, but still manages to have a good sense of humor and reach a wide audience. "

For an excellent example of Riot Games' sense of humor, be sure to visit their team bio page, where each team member is not only given a brief paragraph explaining their existence, but is also assigned a special power, such as Marc Merrill's "Night Merrill" ability.

Marc temporarily enters Beast Mode, which causes all employees to fervently increase in productivity by 300% for the next two hours.

What Comes Next
Nearly two years in development, League of Legends is rapidly approaching the the initial beta phase, where the game will be put to the test by the same people who inspired the original Defense of the Ancient mod, and Tom Cadwell couldn't be more excited.

"We're excited to have gotten the reactions we have seen so far, but ultimately can't wait to get users in the game because that is really what matters. That's really what it's all about for us. For me personally, all of my best experiences in design have been during betas, when you get to see how the stuff you worked on plays out, and see people enjoying the work you've done. "

Players interested in getting in on the ground floor of what could be one of the biggest games ever to sprout from a game mod can visit the official League of Legends website to get the scoop on upcoming beta dates while checking out the game and the talented team behind it.

As for what's coming next from Riot Games, the developer currently has two more games in the works, and while Merrill was tight-lipped about details, he assures us that Riot will continue to innovate in the multiplayer gaming space.

"Our plans for the future are to continue to develop titles that leverage our core technology platform that includes a proprietary back end as well as a game engine and associated toolset, while staying true to our core design philosophy which focuses on replayability through multiplayer emergent behavior, instead of creating massive amounts of linear content that you really only want to play through once. "

For now, Riot continues to work on League of Legends, taking a relatively simple player-made mod for Warcraft III and creating something hopefully as legendary as its name.

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<![CDATA[Warcraft Modders Create League of Legends]]> Riot Games - the crew behind DoTA have hired some of the people behind the popular Defense of the Ancients mod for Warcraft III, taken the basic premise of the game and created their own independent IP - League Of Legends. Players control a Summoner - a commander character that can be leveled up and enhanced - who controls troops taking part in organized arena-type battles. The game is 'semi persistent' with champions and gaining levels and items that are lost at the end of a session, while your core Summoner avatar will be carried forwards to the next bout. Hit the jump for some screens...
[League of Legends]]]>
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