Turbine, the Boston-based studio behind games like Lord of the Rings Online, laid off a significant number of people today. “Turbine is transitioning into a free-to-play, mobile development studio, and as a result we are eliminating some positions,” said parent company Warner Bros. in a statement. “The Lord of the…
Scribblenauts developer 5th Cell laid off 45 employees today, following layoffs last week, the studio told me. Contrary to tweets, creative director Jeremiah Slaczka said they’re not shutting down. Latest layoffs are due to WB cancelling a Scribblenauts mobile game. Remaining staff is “tiny,” said Slaczka.
Motiga, the developers behind cute-as-heck MOBA Gigantic, have announced “significant, temporary studio layoffs.” The company claims it’s in discussions with “promising investors,” but the money hasn’t come through yet. That doesn’t sound very good. Gigantic is still in a closed beta.
Video game development studio Red 5, best known as the company behind the online game Firefall, missed payroll last week and could not pay its staff on Christmas day, according to several people familiar with goings-on there.
Yesterday, the game development studio Daybreak went through massive layoffs, culling a large number of jobs in order to stay "profitable." That's just business as usual in the video game industry, where it seems like there's a new round of layoffs every single week.
Sega is firing some 300 people in their publishing division as they continue to shift away from consoles to focus more on smartphone and online PC games.
Today we've got another batch of stories from people who have been affected by the never-ending cycle of layoffs that hovers menacingly over the video game industry.
Around 320 employees at Nintendo of Europe will lose their jobs this week, the company confirmed to Kotaku today.
Here are five more stories of people involved in the painful job cuts that happen in the games business all the time. Four from people who were fired. One from someone who did the firing. We urge you to read their accounts.
Confiscated e-mails. Sinking ships. The looming feeling that layoffs are coming, and there's nothing you can do to save yourself.
On a May morning in Rhode Island two years ago, a reporter for the Providence Journal stood outside the doors of 38 Studios, the video game company formed by baseball player Curt Schilling.
Do you work in the video game industry? Want to talk (anonymously) about layoffs? Whether you're a developer sick of the job instability or a publisher who has had to let good people go, we want to chat. Hit me up.
Airtight Studios will be working with a few less hands on deck. The Seattle-based development studio behind upcoming ghost mystery game Murdered: Soul Suspect has issued a statement saying they've laid off 14 people, saying "this restructuring is part of the normal ebb and flow of game production." This news comes on…
Disney has laid off 700 employees from their gaming division today, as the New York Times reports. That's 26% of their staff, and it's mostly in mobile, social, and web-based gaming.
Disney plans to lay off hundreds of people in their interactive-media department this week, the Wall Street Journal reports today.
Crystal Dynamics, the studio behind Tomb Raider and its upcoming sequel, has laid off a small team of staff, Kotaku has learned. These staff were not working on a Tomb Raider game, but a new IP.
Wondering just how many game studios have laid off employees in 2013 so far? A new website called GameJobWatch will help you navigate. Laid-off developers looking for work can also post their resumes in case recruiters come calling.
The company behind FarmVille just got a little smaller. Zynga, the troubled developer responsible for a number of social games, laid off 520 staff today—18% of the company's employees. The goal: refocus on mobile gaming.