<![CDATA[Kotaku: Law]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Law]]> http://kotaku.com/tag/law http://kotaku.com/tag/law <![CDATA[ Blizzard Versus Glider: A Pyrrhic Victory? ]]>

Lest anyone missed this little gem among the E3 hubbub, Blizzard has scored a victory against WoW bot maker Glider. Don't remember that whole kerfluffle? Blizzard sued Glider over EULA infringement for copying code, as well as the ancillary issue of pissing WoW users up and gobbling up resources. Glider shot back with 'But grinding your way to level 70 is boooooring.' Probably unsurprisingly, this argument did not go over very well in court and Blizzard won its summary judgment motion. All's well that end's well ... or is it? Over at PlayNoEvil, there's some interesting analysis on what this judgment could mean and why it may not be all that it's cracked up to be:

1. This ruling is very dangerous to any third party utility provider. Especially security companies like Symantec, who load programs and "check them out" to see if they are malicious. Ironically, it would seem that Blizzard's own security program, Warden, would be imperiled by this notion of copyright ....

3. What if Blizzard wins? After a long fight, Blizzard defeated the unauthorized Battle.Net server developers, BnetD, which simply drove the system outside the US where it is still available. It is actually surprising that MDY didn't move its business offshore to a country where this suit could not have been effectively tried or did not have a copyright treat with the US.

4. Legal solutions to business and technical problems are terribly inefficient an expensive. While they may be able to shut MDY down and even bankrupt the company (and perhaps its owners), how much will this have cost Blizzard and how long until another equivalent product is made available. Might MDY simply publish the source code to Glider as a "finger in the eye" gesture at Blizzard? (or "leak" it onto the Internet?)

No doubt this case hasn't been put to bed quite yet — any future developments should be pretty interesting.

Blizzard Wins Key Judgments Against WoW Bot Maker MDY on Copyright and Tortious Interference Claims [Virtually Blind] and A Pyrrhic Victory? Blizzard vs. Glider [PlayNoEvil]

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Sat, 19 Jul 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5026982&view=rss&microfeed=true
<![CDATA[ Meet Take-Two's Lawyer Mans ]]> That guy is Seth Krauss, the less-public and certainly-not-recommended-for-disbarment other half of litigation involving Grand Theft Auto and Take Two. He's the general counsel for Take Two, and Gamepolitics ran across a profile of him in The National Law Journal. While it's not stocked with amazing conference room screengrabs or a discussion of next-gen subpoena-quashing physics, it does reveal some interesting tidbits about Take Two's legal muscle.

Whatever you think of the law or those who practice it, this guy's out there lawyerin' and lobbyin' for your rights to play — well, Take Two games, at least.

According to the profile, Krauss came on board when Strauss Zelnick took control in 2002. Other fun facts:

• When Krauss took over as general counsel, Take Two had only two in-house attorneys. In the six years since, they're up to 15, handling the company's never-ending concerns with intellectual property and First Amendment cases.

• Even after beating a case he still finds it has strong replay value. "Take-Two operates in 20 different jurisdictions, so every legal issue 'has to be replayed over and over again,'" the profile says. These include global jurisdictions, of course, but surely they also cover some U.S. state-level cases. Some lobbying is a part of his duties, Krauss says.

• Quoting the profile: "Take-Two has had to defend itself against those who consider this form of entertainment scary and dangerous. Krauss works with his counterparts at other game companies and other allies to meet criticism by politicians and critics "who try to politicize the video game industry."

• Krauss' dad was a Broadway producer; he considers his job "a happy and welcome return to working with creative people." He's a Duke undergrad and Washington University J.D. Krauss also worked for the Manhattan D.A., where he probed the financial institutions implicated in Enron's collapse.

Start Game [Law.com, via Gamepolitics]

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Sat, 12 Jul 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024555&view=rss&microfeed=true
<![CDATA[ Konami Suing Harmonix Over Rock Band ]]> Betty, file this under “surprised it took them this long”, could you? Konami’s lawyers in the US have filed a patent lawsuit against Harmonix (and MTV, and VIacom) in the federal court in Tyler, Texas. They allege that Harmonix’s Rock Band violates a pair of patents Konami obtained in 2002 and 2003, which relate to “simulated musical instruments, a music-game system and a musical-rhythm matching game”. For this, Konami seek justice. They also seek cash money. Loads of cash money. As well as an order blocking Harmonix (or Viacom) from using technology that violates Konami’s patents.

Konami Sues Viacom Over `Rock Band' Music Video Game [Bloomberg] [Pic]

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Thu, 10 Jul 2008 19:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024079&view=rss&microfeed=true
<![CDATA[ Thompson Calls Judge "Raving Wild Woman", "Unhinged" ]]> It's been a little more than a month since we broke the news that Judge Dava Tunis was recommending that Jack Thompson receive enhanced disbarment, and finally today he's gotten around to his normal round of name calling.

In a letter to the Judicial Qualifications Commission, Thompson questions Judge Tunis' mental stability and asks that she undergo a mental health exam. He also calls her a raving wild woman and suggests that she might be mentally impaired.

In a separate motion filed to strike Tunis' findings, Thompson calls into question the hearing and, once more, Judge Tunis saying she is "out of her judisprudential mind" and referring to her as Dava in Wonderland.

Judicial Qualifications Commission
1110 Thomasville Road
Tallahassee, Florida 32303

Re: Addendum to Formal JQC Complaint against “Judge” Dava Tunis

Dear JQC:

Please look at the enclosed Motion to Strike regarding Dava Tunis’ “Findings” as to my guilt and innocence. First of all, she is prohibited from even issuing such a document without its containing specific findings of fact.

She leaked it to the media to do me harm prior to the issuance of her Final Referee’s Report, and she didn’t have “specific findings of fact” as required by Bar Rules, because she didn’t have those “facts” in place.

Then, please note she finds me both guilty and not guilty of a violation of the same Bar Rule 4-8.2(a) as to the same judge and the same set of facts. She is just making this stuff up as she goes, and she is too sloppy to keep track of what she is making up.

But, hey, it’s only my 31-year law career that is at stake here, and her Republican buddy Jeb Bush who put her on the bench has his buddies’ Bar complaints in front of her, so you can’t really expect her to rise above her entanglements and act like a real judge.

Finally, maybe there is another explanation here: Maybe Dava Tunis is mentally impaired. The raving wild woman I saw in the last minutes of our trial in December 2007 in which she stood up behind her bench and was shouting and waving her arms was someone who had become unhinged. Is she still unhinged?

The Bar keeps insisting that I must serially have my head examined, even though every such exam has resulted in a clean bill of health. Here’s a suggestion, in light of her odd behavior and her now executing a document that rebuts itself on its face: Have this Dava Tunis undergo a battery of psychiatric and psychological tests. I underwent them and came through with flying colors. Will she? Find out. Regards, Jack Thompson

IN THE SUPREME COURT OF THE STATE OF FLORIDA

THE FLORIDA BAR,

Complainant,

v. Case Numbers SC 07 - 80 and 07- 354

JOHN B. THOMPSON,

Respondent.

RESPONDENT’S MOTION TO STRIKE TUNIS’ “FINDINGS”

COMES NOW respondent Thompson, moving the referee to strike her “Findings” of guilt and innocence in their entirety at to Thompson herein. Not only is such a document not allowed, without specific findings of fact, as required by Florida Bar Rules, as already pointed out, but now there is evidence on the face of the “Findings” document itself a) why the referee must submit findings of fact to support such “Findings,” b) that Tunis is hopelessly befuddled, or c) couldn’t care less if she makes a fool of herself in her headlong pursuit of Thompson as if she were a prosecutor. Note:

Tunis, in her May 15 “Findings,” finds Thompson “GUILTY” in Count II of disparaging Alabama Judge Moore as to his integrity and qualifications, in violation of Bar Rule 4-8.2(a). Forget the fact that Thompson never did that but rather pointed out, as he is required by Alabama and Florida Bar Rules, to inform authorities that Clatus Junkin said he could fix the case. Merely look now at the fact that Tunis has found Thompson guilty of disparaging Judge Moore.

Then look at Count III’s findings: Tunis finds Thompson “NOT GUILTY” of disparaging Judge Moore under the same Rule 4-8.2(a). Earth to Tunis: Read your own “Findings” before you sign them next time, if there is a next time.

This Referee, this oathless Tunis, is so out of her judisprudential mind that she can’t even keep her fabrications straight. Lincoln said it well: “No man has a good enough memory to be a consistently good liar.” Thompson disparaged Judge Moore and he didn’t disparage Judge Moore. Welcome to Dava in Wonderland.

I HEREBY CERTIFY that I have provided this to The Florida Bar, 1200 Edgewater Drive, Orlando, Florida, July 8, 2008.

John B. Thompson, Attorney, Florida Bar #231665

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Tue, 08 Jul 2008 09:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022949&view=rss&microfeed=true
<![CDATA[ Oh Look, Another Patent Lawsuit Filed Against Nintendo ]]> Yes, another Nintendo lawsuit. A Mr. John R. Martin, from Illinois, claims that the Nintendo DS infringes upon a patent he holds for "touch screen and pointing device gaming technology", filed in August, 2005 (pictured). Only problem? The DS was released in 2004. Bonus problem? While his patent applies to a touch-screen gaming device, it's for a gambling device, one more concerned with GPS and gambling laws than with male cheerleading or phantom hourglasses.

Nintendo Faces Patent Lawsuit, Apparently Over DS Touch Screen [GamePolitics]

UPDATE - While this particular patent is more recent, it's actually the continuation of a series of patents first filed all the way back in 1995.

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Mon, 07 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022796&view=rss&microfeed=true
<![CDATA[ Judge Delivers World Of Warcraft-Inspired Decision ]]> If I had to have a favorite judge, chief judge of the Delaware Court of Chancery William B. Chandler III would be the man. Chandler is famous for his deep understanding of the cases he rules on, from referencing 50 Cent to channeling Ray Charles for an opinion on a Coca-Cola case (baby-uh huh). Issuing a decision on the case of the Wayne County Employees' Retirement System seeking an injunction against the Activision-Blizzard merger, Chandler got all kinds of World of Warcraft philosophical.

In some ways, perhaps, the world of Mergers and Acquisitions is a massively multiplayer role playing game as well. Like in World of Warcraft and other games, the participants in the M&A field take on certain roles, interact in their own community, hone specialized skills, and even develop a unique, somewhat curious vernacular. One particular quest in the world of M&A is disclosure litigation. In the instance of disclosure litigation presently pending before this Court, the world of M&A meets the World of Warcraft.

All I can see is a man in a business suit with a yellow exclamation point over his head. Hit the jump for Judge Chandler's stunning conclusion.

In the role-playing game that is this disclosure litigation, both sides have played their respective roles well. Plaintiff has vigorously battled for additional information about the proposed transaction, and, indeed, additional information has been released by the Company during the pendency of this litigation. Likewise, defendants have responsively and effectively addressed the many variations of claims that plaintiff has proffered. Ultimately, however, there still remained three outstanding disclosure claims for the Court to resolve. Like any game, this one has rules, and the most essential rule of disclosure is materiality. Because the plaintiff could not establish the materiality of its final three disclosure claims, the motion for a preliminary injunction is denied. The July 8, 2008 meeting may proceed. GAME OVER.

I love this man.

In Chandler Opinion, World of M&A Meets ‘World of Warcraft’ Video Game
[The Wall Street Journal via Game Politics]

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Thu, 03 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021851&view=rss&microfeed=true
<![CDATA[ Minnesota Pays For Unconstitutional Game Law ]]> minnesota.jpg The Entertainment Software Association wants Minnesotans to be outraged, and maybe they should be. After the state pursued an obviously unconstitutional video game law in 2006 that sought to penalize minors who purchase or rent M or AO rated video games, the ESA was forced to challenge the law. They were successful, and the state had to pony up $65,000 in legal fees to the ESA for their effort.
"Minnesota's citizens should be outraged at paying the bill for this flawed plan. Minnesota's public officials ignored legal precedent and instead pursued a political agenda that ultimately cost taxpayers money," said Michael D. Gallagher, CEO of the ESA, which represents U.S. computer and video game publishers. "Courts across the United States have ruled consistently that video games are entitled to the same First Amendment protections as other forms of art, such as music and literature."
The full press release, which can be found after the jump, is basically the ESA's way of saying don't f*** with the video game industry. Damn straight.

Minnesota Pays $65,000 in Legal Fees to the Video Game Industry Taxpayers Pay for Politicians' Decision to Pursue Unconstitutional Law

JUNE 30, 2008 - Washington, DC - The Entertainment Software Association (ESA) announced today that the state of Minnesota paid $65,000 in attorney fees and expenses incurred as a result of their successful challenge to Minnesota's unconstitutional video game law. The ESA, which prevailed over similar unconstitutional laws in nine other jurisdictions, now has been awarded close to $2 million in fees and expenses spent in defending gamers, developers and publishers' First Amendment rights.

"Minnesota's citizens should be outraged at paying the bill for this flawed plan. Minnesota's public officials ignored legal precedent and instead pursued a political agenda that ultimately cost taxpayers money," said Michael D. Gallagher, CEO of the ESA, which represents U.S. computer and video game publishers. "Courts across the United States have ruled consistently that video games are entitled to the same First Amendment protections as other forms of art, such as music and literature."

On July 31, 2006, Judge James M. Rosenbaum, US District Court, Minnesota, issued a permanent injunction to halt implementation of a Minnesota law which sought to penalize minors for the purchase or rental of M- or AO-rated games. In his decision, Judge Rosenbaum stated that "...there is no showing whatsoever that video games, in the absence of other violent media, cause even the slightest injury to children." The Court then raised questions about the Legislature's motives in passing such an obviously unconstitutional law, stating "...several other states have tried to regulate minors' access to video games. Every effort has been stricken for violating the First Amendment....The Court will not speculate as the motives of those who launched Minnesota's nearly doomed effort to "protect" our children. Who, after all, opposes protecting children? But, the legislators drafting this law cannot have been blind to its constitutional flaws."

Gallagher said that "politicians need to realize that the key to protecting our children from inappropriate media content is not haphazard legislation, but rather parental education. Video games have a first class ratings system supported by retailers, opinion leaders and parents. It would be a far better use of public funds to help support this system, rather than continue to pursue unconstitutional legislation that works against it."

The Entertainment Software Rating Board (ESRB) assigns content ratings to computer and video games. According to the Federal Trade Commission (FTC), 80 percent of parents are aware of the ESRB system, and over 70 percent of parents use it in making their buying decisions. And, a new FTC report released last month shows that 80 percent of the agency's undercover underage shoppers were not able to buy M-rated video games, 433% above the rate measured in 2000.

The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the E3 Media & Business Summit, business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.

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Mon, 30 Jun 2008 14:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=397509&view=rss&microfeed=true
<![CDATA[ New York Senate Passes Games Classification Bill ]]> The New York State Senate have voted to approve a bill (proposed by Sen. Andrew Lanza, pictured) that would make the classification of all games sold in the state mandatory. It's now on its way to the Governor's office where, if signed, it'll become law in 2010. Those with their legislative knickers in a twist should know the bill isn't seeking to ban games, or censor games, or restrict their sale in any way. All it's doing is taking the view that current ESRB ratings are voluntary, and should anything ever happen to cause the ESRB to stop rating games off their own back, either they or somebody else would have to rate them. As someone who lives somewhere this is already the case - and the sun comes up on a daily basis - seems pretty harmless to me!

NY Senate Passes Video Game Bill 61-1 [GamePolitics]

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Tue, 24 Jun 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019410&view=rss&microfeed=true
<![CDATA[ Nintendo Sued, Then Not Sued, Over GameCube Commercial ]]> Nintendo fans (and television viewers!) may remember a commercial Nintendo ran a few years back. For Paper Mario, on the GameCube. Was a great ad, with a cute message, and a charming little tune accompanying it. Problem is, that charming little tune is called "You're So Cool", and was composed by Oscar-winner Hans Zimmer for the Tarantino flick True Romance. And Nintendo allegedly used it without permission. On June 12, Hollywood production company Morgan Creek filed suit in the U.S. District Court for the Central District of California. But then, on June 18, they withdrew the case. No reason given. Which sparks the ol' curiosity circuits! Maybe they got their facts wrong? Maybe Nintendo paid them off? Maybe they saw how damn cute the commercial was, how nobody (sadly) remembers True Romance, and just couldn't be bothered?

Nintendo Sued Over Use of Music from 1993 Film [GamePolitics]

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Tue, 24 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019401&view=rss&microfeed=true
<![CDATA[ Jackie Boy Gets A Visit From A Couple Of US Marshals ]]> Friend of Kotaku Jack Thompson was kicking back at his Florida home today when there was a knock at the door. "Whoever could it be?", he probably asked himself as he set his morning coffee down on the table. Opening the door, he was greeted by...a pair of US Marshals. Who had been sent to Jackie Boy's home by Judge Federico Moreno. Why? Oh, probably because Thompson sent a letter to Moreno last week, which ended with: "We find yesterday that enemy combatants at Guantanamo are to get more due process from federal judges than what I am to have. I guess my "mistake" was not killing 3000 people to make my point...".

Guess the killing 3000 people thing didn'go down very well with the Judge. While Thompson stresses the Marshals were "nice gentlemen" sent only to warn him about sending those kind of letters, he's less kind to Moreno, who he accuses of trying to intimidate him by sending the pair. As such, he's going to complain to the House Judiciary Committee in Washington, accusing the Justice Department of harassing him. Oh dear.

BREAKING: U.S. Marshals Pay Jack Thompson "a Visit" [GamePolitics]

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Mon, 16 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017033&view=rss&microfeed=true
<![CDATA[ Nyko's Wireless Nunchuk Attracts Nintendo Lawsuit ]]> Remember Nyko's wireless nunchuk controller for the Wii? Seemed kinda pointless to me. Not Nintendo! Thy don't see it as pointless. They see it as an infringement on their patent designs and trademarks, and as such, are suing Nyko, claiming the company's Kama Nunchuk "wholly appropriates the novel shape, design, overall appearance and even the color and materials used in the Nintendo Nunchuk controller". Nyko's response? "We have not knowingly violated anyone's intellectual property and we're still examining this". I don't know whether "we accidentally violated Nintendo's intellectual property" will hold up in court, guys.

Nintendo Sues Nyko Over Copies of Wii Nunchuk Remote [Bloomberg]

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Thu, 12 Jun 2008 22:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016069&view=rss&microfeed=true
<![CDATA[ 2 Guys Suing EA Over NFL License ]]> Last week, two gamers - one in Washington, one in California - filed a suit against EA in the US District Court of Northern California. Their beef? That Electronic Arts, through their exclusive ownership of the NFL license, are engaged in "blatantly anticompetitive conduct". As such, they're seeking - wait for it - "restitution and damages for those who purchased an Electronic Arts football game since August of 2005, disgorgement of all profits made as a result of anticompetitive actions, and that the infringing agreements be declared null and void". I admire their spirit, really, and I miss the NFL2K series as much as the next guy, but there's a time when legal action is called for, and there's a time when it's kinda stupid, and will only serve to further clutter your already over-cluttered legal system. This is the latter.

Gamers sue EA over football exclusivity [GameSpot]

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Wed, 11 Jun 2008 20:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015679&view=rss&microfeed=true
<![CDATA[ Nintendo Complaining About A Six Year-Old Fine ]]> To refresh: in 2002, Nintendo were hit with one of the biggest fines in the history of the European Union, when they were found guilty of colluding with their distributors to artificially raise the prices of their games and consoles between 1991-1998. It cost them €149.1 million. So, yeah, not small change. Anyway, Nintendo popped into the European Court of First Instance in Luxembourg on Monday, and argued that they shouldn't have to pay that much, because - according to Nintendo's lawyers - "the penalty was unfair, illegal, even shocking". Unfair! Shocking! I'm sure a few million Nintendo fans in Europe could be counted on to testify they've experienced similar treatment... from Nintendo.

Hearing T-13/03 Nintendo v Commission [European Court of First Instance, via Bloomberg] [Pic]

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Tue, 20 May 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391933&view=rss&microfeed=true
<![CDATA[ Virtual Property Disputes Landing in Real Courts ]]>

Ok, so virtual property disputes aren't exactly new, but there's a little wrap up on some of the current issues over at a Canadian website. Most of the issues discussed revolve around Second Life, but the questions of virtual property and other virtual issues are getting increasing attention:

[Entertainment lawyer Susan] Abramovitch said the virtual economy has opened the door to new legal issues that are only starting to be addressed around the world.

"The original question is, do we actually need to specifically regulate the virtual economy?" Abramovitch said. "Is it different enough to create challenges or do the regulations that exist in our physical world apply?"
The answer, she said, is gaining importance because private companies currently dictate the "rules" of the virtual world through their end user licence agreements.

Concerns regarding EULAs have gotten a fair bit of (academic) attention in the past couple of months, but the fact that these "virtual" cases are getting real world settlements raises a lot of interesting questions.

Virtual world disputes landing in real-world courts [Canada.com]

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Sat, 17 May 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5009502&view=rss&microfeed=true
<![CDATA[ Georgia Pretties Itself Up For Game Developers ]]> peachescomeinacan.jpg It's no secret that Georgia wants game developers and it wants them bad. While the state is already home to a large handful of smaller game studios, they are seeking to make Georgia an entertainment mecca. To that effect Governor Sonny Purdue signed into law the 2008 Entertainment Industry Investment Act this past Monday, granting entertainment companies, game developers included, huge tax credits for creating their art in The Peach State.

Qualifying productions spending at least $500,000 in the state will qualify for a 20% tax credit, with an additional 10% granted if said productions included an animated Georgia logo in the finished product.

As a member of the gaming press residing just minutes away from beautiful downtown Atlanta, I welcome any and all game developers to our lovely state. If you need crash space, give me a call.

Hit the jump for the full press release.

Georgia Boosts Incentives for Entertainment Industry

Monday, May 12, 2008

ATLANTA- Governor Sonny Perdue today signed into law the 2008 Entertainment Industry Investment Act (HB 1100), new legislation designed to encourage entertainment industry productions in Georgia. The signing ceremony took place at the studios of Turner Broadcasting System, Inc. (TBS, Inc.), where the Governor was joined by Phil Kent, chairman and CEO of TBS, Inc., and over 100 attendees including legislators, industry leaders and members of the entertainment industry.

"We know that our excellent talent base and outstanding locations make Georgia a very desirable place to film," said Governor Sonny Perdue. "This legislation puts in place the economic cornerstone that will encourage producers to convert that desire into action."

The 2008 Entertainment Industry Investment Act reinforces and strengthens Georgia's position within the entertainment industry. The new, more competitive incentives replace those currently in use by offering a 20 percent tax credit for qualified productions, which are then eligible for an additional 10 percent tax credit if they include an animated Georgia promotional logo within the finished product.

The incentives apply not only to qualified films, TV series, commercials and music videos, but also to video game productions. The economic impact of all these entertainment segments in Georgia was $413 million in 2007.

"We're proud of this legislation; alot of the credit goes to Governor Perdue for setting up the film commission," said Rep. Butch Parrish, a sponsor of the legislation. "I think this bill will jump start the Georgia film industry."

"This new incentive allows Georgia to once again compete for an industry we used to be famous for," said Sen. Mitch Seabaugh. "It will be a catalyst that will spur immediate economic investment and create jobs. Georgia will once again be on center stage where it belongs."

"The new incentives will put Georgia among the top five states in the U.S. in terms of financial competitiveness for entertainment projects," said Ken Stewart, commissioner of the Georgia Department of Economic Development (GDEcD). "We expect to see an increase in the number of industry jobs and overall economic impact for the state in the coming years."

The state has seen success in the past with competitive incentives. The 2005 Entertainment Industry Investment Act (HB 539), signed by Governor Perdue in 2005, led to a record-setting economic impact in 2006 when film, television and video game companies contributed $475 million to Georgia's economy, up from $124 million in 2004. The total economic impact of entertainment productions from 2005 through 2007 has been over $1.17 billion, due in large part to Georgia's entertainment incentives. Since then, however, film activity in the state has decreased as other states, regions and nations boosted their competitive packages.

"The 2008 Entertainment Industry Investment Act (HB 1100) will return Georgia to its rightful place of prominence in all major entertainment industry segments," stated Bill Thompson, deputy commissioner of the Film, Music and Digital Entertainment Office, a division of GDEcD. "We expect a significant increase in film and television projects, and Georgia will be the most competitive state in the country for video game productions.

Georgiais one of the few states whose entertainment incentives support the video game industry."

Governor Perdue was joined at the event by Sen.Greg Goggans, who carried the legislation in the Senate, Rep. Ron Stephens, and Rep. Rich Golick.

"House Bill 1100 is a key piece to the puzzle in sustaining Georgia's entertainment industry for the long haul," said Ric Reitz, an actor and producer from Atlanta. "It will provide many new jobs for Georgians, improve the state's entertainment infrastructure, and grow Georgia's indigenous companies."

The Film, Music and Digital Entertainment Office, formerly known as the Film, Video and Music Office, conducts extensive business development, sales, marketing and promotional activities in order to attract entertainment projects and businesses to the state. The office also assists the local, national and international entertainment industries with information, expertise and resources. The staff points movie production companies to Georgia's highly-trained crews, state-of-the-art facilities, and diverse locations. Georgia's temperate climate and easy access afforded by Atlanta's Hartsfield-Jackson International Airport are also factors that attract the industry's interest.

Georgiahas been investing in the entertainment industry for over 35 years. Since the inception of the Georgia Film Commission in 1973, more than 575 major motion pictures, independent films, television series and pilots, and TV movies have filmed on location in the state. As a result, over $5 billion has been generated for the state's economy. Georgia's music industry continues to thrive with an economic impact of $1.97 billion in 2007. Movies were first produced in Georgia as early as 1912, and have continued without interruption during every decade since then.

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Fri, 16 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391198&view=rss&microfeed=true
<![CDATA[ Nintendo Lose Patent Lawsuit, Owe $21 Million ]]> In 2006, a small Texan company by the name of Anascape Ltd. took Nintendo and Microsoft to court, claiming the pair had infringed on patents Anascape held relating to game controllers (presumably this one, filed in 2000, for a "3D controller with vibration"). While Microsoft decided to settle things out of court, Nintendo stuck to their guns, a move which has now cost them $21 million after a Federal jury ruled in Anascape's favour. The ruling applies to Nintendo's GameCube, Wavebird and Classic controllers (but not the Wii Remote or Nunchuk). Nintendo have said only that they plan to appeal, and that they expect the court to "significantly" reduce the amount of money they have to cough up.

[Associated Press]

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Wed, 14 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390658&view=rss&microfeed=true
<![CDATA[ GTA Will "Knock Me Out And Take My Gold Jesus Cross" ]]> leeriches.jpg Jonathan Lee Riches is a prisoner at a Williamsburg County federal corrections centre. Jonathan Lee Riches is also nuttier than a bag full of crushed nuts. The 31 year-old partly blames GTA for his stint in the slammer, and has filed a restraining order against Take-Two, Rockstar and, best of all, Grand Theft Auto itself. Why? He says "Defendants put me in prison. I face imminent danger from violent inmates who played Grand Theft Auto who will knock me out and take my gold Jesus cross". Brilliant. I say only "partly", however, because this is the same guy who last year filed suits against Barry Bonds, MLB commissioner Bud Selig and...Hank Aaron's bat, hoping to nab himself "42,000,000 million dollars in Swiss Francs". He also sued disgraced footballer Michael Vick for "63,000,000,000 billion dollars". So, so, so nutty.
Inmate Files Restraining Order Against GTA [Next-Gen]
Inmate Files Another Bizarre Lawsuit [Fox News]

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Thu, 17 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381228&view=rss&microfeed=true
<![CDATA[ Brazil Gets The Memo, Bans Bully ]]> Judge Flavio Rabello has barred the sale of Bully in Brazil, following requests for its banning from a youth centre in the Brazilian state of Rio Grande do Sul. State prosecutor Alcindo Bastos says the reason for the game's banning stems from the fact "the aggravating factor is that everything in the game takes place inside a school", which is apparently "not acceptable" considering how much fisticuffs feature in the game. Distributors and retailers have 30 days to comply with the order.
Brazil judge bans 'Bully' [globeandmail]

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Thu, 10 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378588&view=rss&microfeed=true
<![CDATA[ Digital Kriegspiel Creator Under Fire From Dead Marxist ]]> kriegspiel.jpg Alex Galloway has put together a lovely digital adaptation of a chess-like game created by French Marxist Guy Debord dubbed Kriegspiel; now the estate of Debord is sending cease and desist letters to Galloway, claiming the digital version is infringing on the intellectual property rights of Debord. Reminiscent of the problem faced by the Scrabulous creators, Galloway is insisting that the idea of a game and rules are not subject to copyright. Ian Bogost weighs in:
Galloway has been served a cease and desist by the attorney representing Guy Debord's widow. It's too early to tell what will happen next ... Galloway's situation bears some similarity to that of popular Facebook app Scrabulous. The irony, of course, is the estate of a dead Marxist pursuing litigation over the exchange value of the name and image of its intellectual property.

Raising ire from Mattel I can see, but raising ire from the estate of a Marxist thinker over his little-known game from the '70s? Hm. We'll see what happens in this case — is it curtains for digital Kriegspiel?

The Revolution will be Litigated [Water Cooler Games]

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Sun, 06 Apr 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=376590&view=rss&microfeed=true
<![CDATA[ The UK Declares War On Canadian Game Industry ]]> ocanada.png We mentioned potential action to be taken by a European trade group against Canada for unfair trade practices, and now the UK Ministry of Canadian Ministry of Culture, Media and Sport has launched a formal investigation. The British government is afraid that Canadian "state aid offered to computer games companies ... may not be compatible with World Trade Organization principles." With a bevy of tax benefits (with some allowing companies to write off as much as 45% of labor costs), Canada has been luring big development studios away from Europe:
"The Canadians have driven a tank over the French Citroen and have now parked on our lawn," Paul Jackson, head of the industry organization representing British games studios, complained to the Financial Times earlier this week. "It is becoming very challenging to keep core development studios here."

We'll see how this plays out, though I can't imagine the UK findings are going to be in Canadian favor. Are we looking at a WTO to-do?
U.K. launches trade war over video game industry [The Vancouver Sun via GamePolitics]

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Sun, 30 Mar 2008 13:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=373836&view=rss&microfeed=true
<![CDATA[ JT's Bar Trial Transcribed In Loving Detail ]]> jt.jpg As you probably know, Ol' Jacky Boy underwent a Bar Trial in Florida late last year. While the verdict's still pending, anyone curious as to how the whole thing went down - or is just wondering how many times JT mentioned the word c**tflaps during proceedings - should head straight over to GamePolitics, who have painstakingly transcribed almost the entire case for your reading pleasure.
Jack Thompson's Bar Trial [GamePolitics]

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Sat, 29 Mar 2008 11:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373712&view=rss&microfeed=true
<![CDATA[ Nintendo Spooks Retailers Into Pulling R4 Carts ]]> R4 carts, you either love 'em or hate 'em. People who want to play pirated DS games, they love 'em. Retailers in Akihabara, they love 'em, because they sell a fuckton of them. But Nintendo? They hate 'em. And may have started doing something about it. We knew that they'd begun to grow concerned over the carts late last year, but over the past week many specialist retailers in Akihabara have put up notices saying they'll no longer be selling the R4, following threats made by Nintendo. Same goes for some Japanese online retailers. So is this the end for the naughty little cartridge? Eh, probably not. Nintendo may be able to strong-arm the little guy, but not the littler guys they don't even know about. Or the internets.
マジコンR4 もう入荷しないって [Akiba Blog]

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Fri, 28 Mar 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373240&view=rss&microfeed=true
<![CDATA[ Thompson Sanctioned by Florida Supreme Court ]]> thompsongagged.jpgOne more round today in the continuing downward spiral of controversial Miami attorney Jack Thompson. Today the Florida Supreme Court sanctioned Mr. Thompson after he failed to prove that they shouldn't through his recent "show cause" order. So what does all this law jargon mean exactly? Well the long and short of it is that Thompson will no longer be able to file cases directly to the courts but instead will have to hire another lawyer to do so on his behalf. While this move won't completely muzzle the outspoken Thompson, it will certainly make it difficult for him to bring more of his frivolous lawsuits to the court's attention. Bear in mind that this is a separate issue from his disbarment trial which is currently in the works.

If you are a fan of reading long legal documents, Game Politics has the full court order available for your perusal on their website.

BREAKING - Florida Supreme Court Sanctions Jack Thompson {GamePolitics]

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Thu, 20 Mar 2008 12:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=370312&view=rss&microfeed=true
<![CDATA[ Boston Mayor Backs Games As Porn Bill ]]> mumbles.jpg And yet another state takes a stab at the consistently failing "Games As Porn" bill, which would classify violent video games in the same category as pornography, making it illegal to sell them to minors. This time around it is Massachusetts, whose legislature will consider House Bill 1423 tomorrow. Among the bill's supporters is Boston Mayor Thomas M. Menino
"Children aged 17 and under should not be sold this stuff, so they are not getting into the hands of 9- and 10-year-olds," said Larry Mayes, Menino's chief of human services.

"Is it going to be an uphill battle? Sure. But it's absolutely a battle that the mayor feels he should take on."

Similar bills have come and gone in Louisiana and Utah, so I doubt this one will be any more successful. I almost wish that a state would actually pass one of these, if only to prove that it won't do anything to help curb youth violence.

Menino: Ban violent vid games for kids [Boston Herald via Game Politics]

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Mon, 17 Mar 2008 10:20:02 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=368715&view=rss&microfeed=true
<![CDATA[ Harmonix Sue, Then Unsue, Activision ]]> More Guitar Hero lawsuits! Don't make that face, you know you can't get enough of them. This time around, courtesy of Variety's snooping, it's series creator Harmonix on the legal warpath, who have (briefly) sued current franchise holders Activision over unpaid royalties. Seems the contract signed by Harmonix and RedOctane over the original Guitar Hero contained a clause that said Harmonix would earn one of two royalty payment schemes if they ever left the series. One, a lower figure, would be paid if another dev team took over the series and made fundamental changes to the game mechanics. The other, a higher figure, would be owed if another team took over and released a game that "incorporates, uses, or is derived from Harmonix property". Guitar Hero III is definitely the latter, with minimal changes to the previous games, but Harmonix claim they're only being paid the lower royalty scheme, and are owed around $14.5 million worth of Guitar Hero III's profits.

Those hoping this will translate into a catty legal fracas will be deflated to hear, however, that the suit had a shelf-life of about five seconds. No sooner had it been filed than Harmonix owners Viacom withdrew the suit, with even the hint of a long, bitter legal battle enough to convince Activision that taking this to court would not end well. Both sides are expected to instead "discuss" the issue privately, outside of the courtroom. Meaning that while this won't be settled cheaply, it'll at least be settled quietly.
Viacom withdraws 'Guitar' suit [Variety]

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Tue, 11 Mar 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=366709&view=rss&microfeed=true
<![CDATA[ Law & Order: Celebrity Betrayal Announced ]]> Confession: I've never watched more than 5 minutes of Law & Order. But since I know most of the world is crazy-nutso for it, I feel it necessary to share the news on Law & Order: Celebrity Betrayal, a new game for cellphones coming soon for $6.99. With gameplay sounding a lot like Phoenix Wright (you collect clues at the crime scene, interview witnesses, and present clues during the proper moments of the trial) and a branding that, according to my mom's DVR, is pure crack—who knows? It could actually be decent...for a cellphone game.

For the Law & Order buffs, here are all the details (cue that annoying Law & Order sound effect that's played like 1,000 times/episode).

NBC UNIVERSAL AND LIMELIFE PARTNER TO LAUNCH NEW MOBILE GAME - "LAW & ORDER: CELEBRITY BETRAYAL" - BASED ON THE LONG-RUNNING CRIME DRAMA "LAW & ORDER"

"Ripped From The Headlines" Game Draws Users Into Challenging Celebrity Murder Case

(NEW YORK) - March 11, 2008 - NBC Universal and LimeLife, Inc. today announced the launch of "Law & Order: Celebrity Betrayal(tm)," the mobile game extension for NBC's long-running crime drama, "Law & Order," now in its 18th season. Capturing the fast-paced drama and intrigue of the hit series, "Law & Order: Celebrity Betrayal" will draw players into a complex murder mystery where they will interact with cast members, interrogate witnesses, solve the crime and proceed to trial. Executive Producer Dick Wolf and his team were instrumental in developing the game with LimeLife to reflect the signature storytelling and energy of "Law & Order."

"One of the contributors to the show's longevity has been its commitment to evolve with the times and stay fresh which includes allowing our audience to experience 'Law & Order' in different ways and on different screens," said Dick Wolf, creator and executive producer of "Law & Order." "'Law & Order: Celebrity Betrayal' is the closest fans of the show can come to experiencing a day in the life of their favorite 'Law & Order' characters."

"'Law & Order: Celebrity Betrayal' delivers the same suspense and procedural drama that have kept 'Law & Order' an audience favorite for 18 seasons and one of the most successful brands in television history," said Jeremy Laws, Senior Vice President, Mobile & Broadband, Universal Pictures Digital Platforms Group. "We know that fans of the series will really enjoy the chance to immerse themselves in the crime solving and trial experience that they have come to love on the show." Laws continued, "Creating mobile games based on popular television series like 'Law & Order' is one way NBC Universal is looking to extend our audiences' experience with the brand."

"NBC excels at creating seamless digital experiences for all of its brands," said Kristin McDonnell, CEO of LimeLife, Inc. "We are pleased to support NBC's cross-media integration strategy, delivering the 'Law & Order' brand experience to show fans and crime buffs alike on their mobile phones."

How to Play "Law & Order: Celebrity Betrayal"

Players work to solve New York City's latest celebrity crime by investigating the crime scene, interrogating witnesses and bringing their key suspect to trial. The object of the game is to build as strong a case as possible and win a conviction with contextual advice and feedback from popular Law & Order cast members like Sam Waterston and Alana De La Garza. Players exhibit the evidence they have collected throughout every stage of the story during the game's complete trial experience, and try to win a conviction to become the rookie "Law & Order" star.

"Law & Order: Celebrity Betrayal" also features four mini-games that directly affect the strength of a player's case. At the game's precinct location, players can help process evidence and obtain warrants by playing the Warrant Race game, and search for rumors playing the Coffee Run game. While in court, players can try their luck at Case Overload or Takeout Dash.

"Law & Order: Celebrity Betrayal" will be available for a one-time download charge of $6.99 or $2.99 monthly subscription fee (where available) on most major U.S. carriers. Consumers should check with their carrier for availability and handset compatibility.

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Tue, 11 Mar 2008 12:40:30 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=366511&view=rss&microfeed=true
<![CDATA[ Should Video Game Patents Be Legal? ]]> patent.jpgOver on Gamasutra, designer Ernest Adams has posted an interesting piece on video game software patents. He argues that not only are such patents morally gray, but that they are too encompassing—citing an example from Namco's PSOne version of Ridge Racer in which they patented, we kid you not, load-time minigames. He explains:
The US Patent and Trademark Office has taken a much more vague approach to determining what may or may not be patented. Its guidelines for patent examiners requires that the invention produce a concrete, useful, and tangible result, and gameplay patents are being allowed.
Then he later continues:

[Video games] are not inventions at all in the normal sense of the word. They are imaginary systems. Unlike mathematical theorems (which cannot be patented), game rules don't even have to be coherent — though obviously they should be for playability reasons.
It's an interesting point. And even from my limited perspective on programming, patenting any software-level features distinctly tied to gameplay (like the Namco example) feels like a canvas manufacturer patenting the use of certain paints on their material.

The Designer's Notebook: Damn All Gameplay Patents! [Gamasutra][image]

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Wed, 05 Mar 2008 11:40:53 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=364141&view=rss&microfeed=true
<![CDATA[ FutureMark Responds to Pwnage Trademark Ire ]]> In what can only be described as the lamest excuse ever, Jukka Mäkinen, Executive Producer, Futuremark Games Studio, has responded to the ire raised when word floated to the surface that his company had decided to file a trademark for "Pwnage."

The Finnish software company had initially filed papers on the prevalent word on Feb. 26 to protect the word in relation to:

"... computer game software; computer game programs; computer game discs; interactive multimedia computer game program; downloadable ring tones, ... multimedia software recorded on CD-ROM featuring fictional characters and computer games; pre-recorded DVD's, video tapes, laser discs featuring movies about fictional characters, and pre-recorded compact discs featuring music; motion picture films on fictional characters...".

But they did it, Mäkinen says, to protect their company, not make money:



Fellow gamers,

Our purpose in filing for trademark on the name "Pwnage" is not to charge money or stop people from using the expression. That's not what a trademark is for. Instead, we want to protect ourselves from squatters (or what I call campers) - people looking to trademark the name on false pretenses, just to make a claim against Futuremark Games Studio for its use.

Jukka Mäkinen, Executive Producer, Futuremark Games Studio

What confuses me is how Pwnage in anyway has anything to do with Futuremark Games Studio. I mean, sure, I suppose you could use the word and the company in this sentence: Futuremark was pwned by the United States Patent and Trademark Office when they tried to trademark a word that had no rights to.

Maybe they should patent n00bs instead.

Futuremark responds to "Pwnage" trademark controversy [Futuremark's YouGamers Site]

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Tue, 04 Mar 2008 09:00:51 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=363482&view=rss&microfeed=true
<![CDATA[ pwnage (TM)? ]]> In the latest salvo in the let's-claim-credit-for-a-commonly-used-term-that-we-didn't-even-create War(TM), Finnish software company Futuremark Games Studio filed papers on February 26, 2008 to protect the trademark "Pwnage" in relation to:

"... computer game software; computer game programs; computer game discs; interactive multimedia computer game program; downloadable ring tones, ... multimedia software recorded on CD-ROM featuring fictional characters and computer games; pre-recorded DVD's, video tapes, laser discs featuring movies about fictional characters, and pre-recorded compact discs featuring music; motion picture films on fictional characters...".

Wow... at least they aren't attempting to apply it to every piece of media published or anything like that.

I am not a lawyer, but will be interested to see how Futuremark will protect its mark if they are successful in their efforts. I envision nightly round ups of thirteen year olds around the world for their blatant misappropriation of the term. This follows previously-cool Fark's attempts to trademark "NSFW."

Next to be trademarked will be "n00bs," "1337," "hax04," "ROTFL," "LOL" and "pr0n."

I'm going to get ahead of the curve on this one and trademark "d0uchage."


[United States Patent and Trademark Office via Trademork]

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Sun, 02 Mar 2008 08:00:00 MST Drew Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362753&view=rss&microfeed=true
<![CDATA[ Settlement Reached In PS3 Police Shooting ]]> fatalshooting.jpgThe PlayStation 3 launch was a dark time for gaming. Robberies, fistfights, and of course, the tragic shooting of 18-year-old college student and suspected PS3 thief Payton Strickland, shot through his door as policeman Christopher Long allegedly mistook the sounds of a battering ram for gunfire. Now a year and three months from the December 1st 2006 shooting, the New Hanover County Sheriff's Office has agreed to a massive settlement with the victim's family, along with a taped apology from Sheriff Sid Causey.
"I am profoundly sorry," Causey said against a backdrop of the United States and North Carolina flags. "I cannot begin to imagine the immense sorrow the Strickland family must continue to feel, but they will forever be in my thoughts and prayers. It is my hope that the Strickland family will accept this apology and know that it is offered with compassion and sincerity."

How much does a fatal mistake cost? According to county officials, $2.45 million. Strickland family spokesperson Joyce Fitzpatrick says the money will go towards establishing a foundation for need-based scholarships.

"The Stricklands were not interested in money," she said. "That cannot bring their son back."

Sheriff apologizes to Strickland family; county to pay $2.45 million [StarNewsOnline.com]

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Thu, 28 Feb 2008 08:20:41 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=361722&view=rss&microfeed=true
<![CDATA[ Sharp, Hitachi Accused Of Price-Fixing Over DS LCD Screens ]]> Sharp and Hitachi make the small LCD screens used by Nintendo on the DS. They're also in a bit of trouble! Both companies have been raided by Japan's antitrust regulator, after suspicions were raised that the pair have been involved in price-fixing over the handheld's screens. All very unsurprising, considering the popularity of the handheld and Nintendo's reliance on outside companies for the DS's components. None of the parties involved - Sharp, Hitachi, Nintendo or the regulators - have issued a statement regarding the allegations. If they're found guilty, it'll probably result in a lowering of screen prices and a reduction in costs for Nintendo, but if you think that'll also result in a cheaper DS for you, you're kidding yourself.
Sharp, Hitachi Displays Probed by Japan's Fair-Trade Regulator [Bloomberg]

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Wed, 27 Feb 2008 23:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361671&view=rss&microfeed=true
<![CDATA[ Activision Sued Over Blizzard Merger ]]> fastbuck.jpgTime for more crazy lawsuit news! Why? Because everyone loves crazy lawsuit news. The mighty Wayne County Employees' Retirement System are unhappy with the merger deal Vivendi and Activision signed last year, claiming that as shareholders they copped a bum deal:
The merger, stock purchase and tender offer, working in concert, convey control of Activision to Vivendi but fail to offer the Activision stockholders an opportunity to realize a true control premium for their stock.
And to think, there once was a time people had to work for their money. Cry me a river.
Investors sue Activision over Vivendi merger [GI.biz]

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Wed, 27 Feb 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361221&view=rss&microfeed=true
<![CDATA[ The Real Reason Take-Two Rejected EA's Offer? ]]> OK, bear with me. ZelnickMedia are an investment firm who were brought in to run Take-Two. Take-Two's executive chairman is a Mr. Strauss Zelnick, a member of ZelnickMedia's "executive parntership". EA have made two offers to buy Take-Two, one on February 6, one on February 19. Very shortly after receiving the first offer, and before they received the second offer (or told shareholders about it), Take-Two's board of directors and ZelnickMedia approved a "major increase in compensation" (ie a payrise) for Mr. Zelnick, along with CEO Ben Feder and executive VP Karl Slatoff (also ZelnickMedia members). Part of that deal included a hefty stocks payout for Zelnick, who received shares in the company that would either mature in time or - and here's the kicker - half of which would vest (ie pay out) immediately should the company be bought.

The timing of this move is more than a little suspect, and has understandably caught the attention of business analysts and corporate governance experts alike. While pay increases and stock deals for executives are common, negotiating a deal that will see you make big money if your company is bought while an offer to buy the company is on the table raises some ethical questions.

In his defence, Zelnick argues that since taking over the company, he's turned their fortunes around, as evidenced by EA's takeover interest. Also, it's worth remembering the pay deal's not final: while ZelnickMedia and Take-Two's board have approved it, shareholders need to agree to it as well before it's finalised.

Either way, the matter should be settled after April 30, the date Zelnick said he'd reopen discussions with EA: if he nets Take-Two shareholders an increase over the $26 per share EA originally offered, his new share deal will be just rewards. But if he signs off on the deal for what EA were originally offering before his shiny new pay package was drawn up...well, he might find himself in trouble.
Take-Two Raises Eyebrows [Wall Street Journal]
Zelnick's Take-Two compensation: a fair and balanced appraisal [Variety]

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Tue, 26 Feb 2008 21:40:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361201&view=rss&microfeed=true
<![CDATA[ Capcom Sued Over Dead Rising ]]> Two weeks ago, Capcom tried some pre-emptive measures aimed at heading off an impending lawsuit from The MKR Group, who hold the rights to George Romero's Dawn of the Dead film. Didn't work. MKR have since sued Capcom, claiming that Dead Rising is essentially an unlicensed adaptation of Romero's masterpiece:

Both works are dark comedies. In both, the recreational activities of the zombies and absurdly grotesque 'kill scenes' provide unexpected comedic relief.

Both works provided thoughtful social commentary on the 'mall culture' zeitgeist, in addition to serving up a sizable portion of sensationalistic violence.

You hear that, budding game and film makers of the world? You can't pay homage to a classic anymore. It infringes on copyrights.
Producer, game firm in rights battle over zombies [Reuters] ]]>
Tue, 26 Feb 2008 05:15:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=360744&view=rss&microfeed=true
<![CDATA[ Game Success Leads To Arrest ]]> phonecall.jpgYou couldn't make this stuff up. A Dehli Louisiana man found himself under arrest early Monday morning after calling his friend to brag about winning an unidentified Xbox game. 29-year-old Thomas Ballard rang up his pal in the middle of the night to proudly exclaim, "I have killed them all!" Unfortunately he dialed the wrong number, and the woman on the other end called the police. While they of course found no sign of foul play Ballard's residence, they did, in the process of their investigation, discover a 5-year-old warrant from Baton Rouge on a failure to appear in court following a possession of cocaine charge. Police took Ballard into custody, where he is awaiting extradition to Baton Rouge.
"It was weird the way this all came down," (Sgt. Julie) Lewis said Tuesday. "This isn't something you could just make up."
See!?

Video Gamer's 'I Have Killed Them All' Call Leads to Arrest [FOXNews - Thanks Kite!]

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Wed, 20 Feb 2008 10:20:47 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=358597&view=rss&microfeed=true
<![CDATA[ 3D Realms Respond To Copyright Infrigement Claims ]]> So yesterday, we learned a couple of guys nobody had ever heard about were suing 3D Realms for copyright infringement. They reckon a game idea they pitched to 3D Realms was turned down, only to then be used by the company a couple of years later. Well, 3D Realms are having none of it. Posting on the Shacknews forums, 3D Realms' CEO Scott Miller said "I can't say much, this is a legal matter". Then goes ahead and says a lot more.


Basically, when you run a high profile business, there will always be people looking to win the lottery by trying to leech of your success.

Contrary to their claim, no one associated with the project had ever heard of their property before we began work on it, nor had anyone on the project worked with these guys. It's almost hilarious to see the wild claims they've made against us.

Miller says that Cinemagraphix Entertainment are asking for a lot more than the $150,000 they've publicly stated, and that there's no way in hell 3D Realms are going to settle. They're convinced they're in the right, and will be fighting Cinemagraphix on the beaches, landing fronts, fields and streets, etc etc.
3D Realms Refutes Earth No More Suit [Next-Gen] ]]>
Wed, 20 Feb 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=358408&view=rss&microfeed=true
<![CDATA[ 3D Realms Sued For Copyright Infrigement ]]> 3dr.jpeg No, they're not being sued over DNF. This kerfuffle's over their upcoming sci-fi shooter Earth No More. 3D Realms are being taken to court by Cinemagraphix Entertainment, who claim that in 2005 they shopped around the concept for a sci-fi game called Earth No More. One of the companies they pitched it to was 3D Realms. They passed, thanks, but then in June 2007 announced a sci-fi shooter called...Earth No More. Co-incidence? Cinemagraphix don't think so, and in January filed for damages, including $150,000 and a share of the game's profits. They claim 3D Realms have pinched not just the name but the premise and concept art as well, stating that their concept and the in-development shooter are "virtually identical in substance".
3D Realms Sued Over Earth No More [Next-Gen]

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Mon, 18 Feb 2008 20:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357900&view=rss&microfeed=true
<![CDATA[ Ubisoft/Bratz Lawsuit Is A Taste Of What's To Come ]]> britjudge.jpg Writing on Law.com, Kellie Schmitt argues that the recent Ubisoft/Bratz lawsuit, which saw the French publisher awarded $13 million from the makers of the slutty little plastic sluts, is a "harbinger" for the videogame industry. Citing the fact that $13 million is an enormous amount of money for a settlement that never went to court (normally big payouts are the result of a judge's decision, not an out-of-court settlement), she raises the point that, because games pull in serious money, they now carry some serious legal clout. Which can be a positive for the industry, in cases like Ubisoft's, but also a negative: Schmitt also suggests that due to the industry's increasing maturity and growing revenues, the doors are opening for gaming's first multi-million dollar litigation lawsuits. I'm sure Patrick Goschy will be thrilled to hear that.
Is $13 Million Arbitration Award a Harbinger for Video Game Industry? [Law.com, via Blues News]

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Thu, 14 Feb 2008 03:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356301&view=rss&microfeed=true
<![CDATA[ Dead Rising In Trouble Over Dawn Of The Dead Similarities ]]> The MKR Group (owners of the copyright to George Romero's Dead films) and New Line Cinema have seen Dead Rising, and do not like what they see. Ever since the game's release, MKR and Capcom have been in discussions aimed at resolving what MKR see in Dead Rising as a premise and setting a little too close to Dawn of the Dead for their liking. It's why, for example, the game's box features the disclaimer "This game was not developed, approved or licensed by the owners or creators of George A. Romero's Dawn of the Dead".

Those discussions have gone nowhere, however, culminating in a letter from New Line - allegedly sent to Capcom, Microsoft and Best Buy - complaining that Dead Rising is just far too similar to Dawn of the Dead. This letter has sparked fears at Capcom that MKR are about to assert their copyrights and trademarks over Romero's works, will claim Dead Rising is in violation of these and take legal action. In an attempt to head this action off at the pass, Capcom's lawyers are seeking a declaratory judgement (ie a judge to say what they've done with DR is fine) and attorney's fees, and are claiming that "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under current copyright standards.

Which of course it is. It shouldn't take a court of law to decide that.
Capcom v The MKR Group Legal Documents [The Hollywood Reporter]

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Wed, 13 Feb 2008 19:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356266&view=rss&microfeed=true
<![CDATA[ Ubisoft Pwns Bratz Producers For $13 Million ]]> bratzblackeye.jpgMGA Entertainment, the owners of the Underage Slutz Bratz brand of toys just discovered the hard way not to try and jerk Ubisoft around, to the tune of $13.4 million. Back in 2002 MGA and Ubisoft entered into an agreement to produce games based on the popular toy line. In 2003, overwhelmed by the massive, inexplicable success of the toys, MGA sought to force a renegotiation by terminating the original contract groundlessly, calling into question every aspect of Ubisoft's handling of the license in the process. Ubisoft wouldn't back down, MGA sued, and Ubi countersued for breach of contract. The Greenberg Glusker law firm stepped up to bat for Ubisoft.
"Our relationship with Ubisoft went far beyond the normal lawyer-client relationship," said Smith, who chairs Greenberg Glusker's Litigation Group and who was lead counsel in the matter. "We effectively became an extension of our client, learning everything about Ubisoft's business from its most senior management."
The results? An arbitrator ruled in favor of Ubisoft, of course, with MGA ordered to pay $13.2 million in lost profits, attorney's fees, and interest. All of MGA's claims were rejected. See kids? That's what happens when you act like bratz.

Greenberg Glusker Client Ubisoft Wins $13 Million Award in Video Game Licensing Dispute

LOS ANGELES—(BUSINESS WIRE)—Greenberg Glusker today announced that its client, Ubisoft Entertainment, one of the world's largest video game publishers, has obtained a $13.2 million judgment in a copyright and trademark infringement dispute against MGA Entertainment, the owner of Bratz™ dolls. Greenberg Glusker attorneys Stephen Smith and Suann MacIsaac, joining with Dale Kinsella of Kinsella, Weitzman, Iser, Kump & Aldisert, represented Ubisoft in the American Arbitration Association (AAA) arbitration that led to the judgment.

"We are thrilled with the result, and we feel completely vindicated," said Ubisoft's General Counsel Cecile Russeil. "We could not have achieved this outcome without attorneys who mastered every aspect of the case, and thoroughly understood our video gaming business."

In 2002, Ubisoft entered into a license with MGA to publish video games based on the Bratz™ dolls. Due to the increasing popularity of the dolls, MGA sought to force a renegotiation of the license in 2003 by terminating the license without cause and on pretextual grounds. When Ubisoft refused to give in to MGA's bad faith demands, MGA sued. Ubisoft counter-sued, alleging that MGA's termination of the license was invalid and a breach of contract.

In an effort to justify its wrongful termination, MGA sought to place at issue every aspect of Ubisoft's handling of the Bratz™ license, which required the legal team to become intimately familiar with Ubisoft's development, manufacturing, marketing and sales operations.

"Our relationship with Ubisoft went far beyond the normal lawyer-client relationship," said Smith, who chairs Greenberg Glusker's Litigation Group and who was lead counsel in the matter. "We effectively became an extension of our client, learning everything about Ubisoft's business from its most senior management."

The arbitrator ruled in favor of Ubisoft, awarding it $13 million in lost profits damages, attorney's fees and interest, and rejecting all of MGA's claims. After the arbitration award was confirmed by the Los Angeles Superior Court, MGA stipulated to entry of judgment in the amount of $13.2 million.

"This arbitration was a textbook example of effective cooperation between an internal legal team and its outside counsel," said lead Ubisoft in-house counsel Virginie Gringarten. "We are extremely pleased with the results."

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Tue, 12 Feb 2008 08:40:12 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=355386&view=rss&microfeed=true