Last Fish Is a Satisfying Swim Through a World of Light and Shadows

What drew me to Last Fish was its art. It looked sort of like what would happen if Osmos were redesigned by the team behind Limbo. Its muted palette of light and shadow, black and grey, grabbed my attention. Mobile games tend so often to be bright and colorful that seeing one exist deliberately in the dark was a‚Ķ » 10/05/12 11:30am 10/05/12 11:30am