<![CDATA[Kotaku: lan party]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: lan party]]> http://kotaku.com/tag/lanparty http://kotaku.com/tag/lanparty <![CDATA[Ain't No LAN Party Like A Swedish LAN Party]]> As seen on the "world's largest digital festival" host Dreamhack's Flickr feed. [via Gizmodo]

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<![CDATA[In College, the Party Never Stops — for LAN]]> Last week, more than a million users flooded Xbox Live to play Modern Warfare 2. Here's something just as impressive: In January, nearly 300 gamers will meet in person to play a game released in 2000.

Though one is obviously dwarfed by the comparison, both figures are impressive in their own right. And both speak to the health of their form of multiplayer gaming. For console games like Modern Warfare 2, multiplayer's meteoric growth is commonly understood. But for LAN parties, still playing games like Counter-Strike, their resilience and persistence are most frequently seen among college-age gamers on campus.

"If anything, I think it's growing" says Nathan Etzell, a senior at Oregon State University, whose 300-member OSU Gaming organization has a prewired, 30-person LAN room at the bottom of a dormitory where at least two large parties are held per term. In January, his club will meet the University of Oregon in the second "Civil War LAN," a gaming tournament named after the schools' football rivalry.

But there is a sense that the PC LAN party — like fraternity parties, all-nighters, streaking, whatever — are something whose time and place comes on a college campus. Out in the cold hard world, PC LAN and direct server support in new titles is dwindling in favor of console multiplayer and proprietary hosting services. Most notably, StarCraft II will not support LAN gaming as it shifts to Blizzard's Battle.net. And dedicated servers are out under Modern Warfare 2, which is now running multiplayer with a combination of Steam and the recently created IW.net for Modern Warfare 2. Both sequels' predecessors had a strong history in dedicated servers and LAN gaming, leaving some gamers feeling betrayed, and some LAN enthusiasts feeling marginalized.

LAN gaming is not gone from the off-campus civilian world. But annual convention hall events with big budgets, entry fees, prizes and sponsorships are different creatures from six people linking up to play Warcraft III. While the former will definitely still happen after you graduate, the latter is less likely. Those six-people sessions are most likely made among fellow gamers, who are likely to find each other in a class, or perusing a bulletin board in a student union.

"Their age group usually involves a lot of what PC gamers are," says Keegan Gormley, whose Big City Gaming in downtown Eugene, Ore. offers constant system-linked gaming and monthly tournaments. "They're mostly college-age students who, in their spare time, enjoy playing a game like Counter-Strike, or another game they've played for a long time."

The players in his $5-an-hour "stadium," — eight consoles connected to high definition, Major League Gaming-standard panel monitors - are largely middle- and high-schoolers, Gormley said. Younger kids are less likely to LAN, he said, because of the accessibility of consoles and the desirability of their most current games.

"There's much more deep-rooting in PC gaming," Gormley said. "Someone who gets into a game on the PC can end up playing it for years," he said. "On consoles, I've seen people drop Halo for Call of Duty, then drop Call of Duty for Flashpoint. For PC gamers, mostly, it's whatever they originally clicked on and killed with."

And that helps explain the persistence of LAN gaming. The standbys of a LAN party are usually real-time strategy games such as StarCraft, or WarCraft III, then shooters such as Counter-Strike, Team Fortress 2 and Unreal Tournament. TF2 is the most recent of these, releasing in 2007, with others having roots going back to the late 1990s. There's a reason for this.

"It's what people are good at," said Patrick Chinn, one of the University of Oregon organizers for the Civil War LAN, which will be held Jan. 22-23. "One reason people want to play an older game like Counter-Strike is because they've played it a long time and they've gotten good at it. We've done tournaments for games that are brand new, and there'll be some attendance, but they're not as well played."

Plus, by this point, the support histories for the games have either controlled for or patched out of existence most means of cheating. "The tactics in a game like Counter Strike have become so refined that there's no real dick move you can pull," says Dylan Leeds, a senior majoring in digital art at Oregon. And for whatever in-game legislation doesn't cover, LAN gaming offers another control: Being physically in the presence of your opponent. It cuts down on ragequits and unsporting behavior.

"You're more likely to respect someone if you know you're going to see interact with them after the game," he said.

And that speaks to another quality of LAN gaming that, unlike its numbers, can't be replicated or really improved: the human contact of it all.

"If you're playing online by yourself, the hype's really not there," said Josh Bothun, an Oregon senior majoring in computer science and music technology. "It's like you have to intentionally create it for yourself, but you get a completely different experience when people are around you."

LAN parties have an anecdotal culture that just can't be replicated by solitary multiplayer gaming. Often stretching 24 hours or more, they're salted with tales of inside jokes and hyper-caffeination. At major tournaments in the civilian world, bragging about casemods and your rig are their own sideshow, similar to a custom-car show.

"It's more about community," says Gormley, the game store owner. "It's being able to shoulder-shove the person you just killed. It's less about yelling at someone over a mic, and more about actually giving that person the evil eye.

"It gets so elitist online, sometimes," he continued. "It seems like a lot of people don't want to play online console games because they don't get the game in its first week, don't level up their character in time, and then they feel like they can't compete."

It might be easy to assume that anything other than gaming over the Internet, as opposed to a LAN or WAN, is redundant, a relic, or headed for obscurity. But system-linked games bring something to the room that proprietary multiplayer services can't: One's friends.

To use an apt college metaphor: "It's like drinking online versus drinking with friends," Chinn said. "Drinking a couple of beers and IMing with friends is not nearly as much fun as actually drinking with your friends."

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<![CDATA[QuakeCon 2009 Is Going To The Gaylord]]> id Software's annual gathering of Quake, Doom and Wolfenstein fans will happen August 13th to August 16th. And it will happen at a new location, the Gaylord Texan in Grapevine, Texas.

QuakeCon festivities were previously announced to throw down at the Hilton Anatole Hotel, but it appears that id Software and company have had a change of plans. That means, if you've already booked a room, it's time to book a new room, now at the lovely Gaylord Texan Hotel & Convention Center. Trust me, if you haven't been there, say for previous QuakeCons in 2004 and 2005, it's a fantastic facility. You never need to leave the place and experience dangerous sunlight!

"The Gaylord Texan is a perfect venue for QuakeCon and we're excited to have even more space and greater resources to deliver a bigger BYOC, better exhibitor area, and totally new events and entertainment for everyone that joins in the excitement," said Todd Hollenshead, president of id Software. "We know the magnitude of this announcement, but we haven't lost a step in planning for the biggest and best QuakeCon yet."

The Bring-Your-Own-Computer LAN is still planned, with spots for 3,000 gamers to play Quake, Enemy Territory and/or Quake Live. Nothing appears to have changed, save for the venue. Refer to the official QuakeCon web site for additional details.

QuakeCon 2009 Venue Info [QuakeCon]

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<![CDATA[Use Your Windows Mobile Cell Phone To Host a LAN party]]> Let's face it, not everyone on the planet has access to high speed internet. Some people living out in remote areas just can't get the kinds of service us fancy, city dwelling folk do. Such was the problem for D15AV0W3D over at The Hushed Casket. After exhausting every available resource to get a high speed connection, he thought he was doomed to dial-up for the rest of his life, never being able to catch up with our rapidly changing modern world. But, with some ingenuity and the help of a Samsung i607 Blackjack phone with AT&T's Edge connection he was able to accomplish the seemingly impossible.

After some trial and error, he was eventually able to host a Halloween Halo 3 LAN party at his house with ten Xbox 360s all run through his cell phone's internet connection. I don't pretend to understand all the technical aspects of this amazing feat, so if you wish to learn more, go check out D15AV0W3D's explanation with a little how to guide so you can do this yourself. Ah, the marvels of the modern age...

HowTo: Play on XBOX Live thru your Windows Mobile cell phone [The Hushed Casket]

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<![CDATA[LAN Parties: Beware The Photographers]]>

It's hard work, playing Counter-Strike for 8 hours non-stop. Especially if you're only fueled only by Coke and sweets, and surrounded by blokes emitting bloke-gas. Imagine the smell after 8 hours, let alone a sleep-over, and these things sometimes go for entire weekends.

I think this picture says it all. One dude fast asleep (if he doesn't wake up with a sharpie moustache, his mobile in his mouth and crisp bags stuffed in his ears, he should count himself lucky), one guy with the world's worst posture, and one with his thumb firmly jammed in his nostril.

Ah LAN parties. How I miss you.

Beware the photographer [via Flickr]

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