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Denver, 8:41 PM
Tue Nov 24
62 posts in the last 24 hours

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    Dsmvwl  Admin  Promote to frontpage Approve user Ban user ×
    Image of The Red Comet The Red Comet
    12:32 PM

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    After the final mission, I was ready to go back to American to continue fighting off Russians. And then I realized the game had ended. Damn.

    The whole betrayal thing really ruined the game I'd say. Makarov was the primary villain, but after that he became essentially insignificant. All that for nothing, basically.

    The final duel was interesting enough. Mostly scripted, but it was definitely shocking to pull a knife out of myself. I could almost feel it.
     Reply
    The Red Comet was starred The Red Comet was unstarred
    Image of jrodenbiker jrodenbiker
    08:58 AM

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    In the end, it was manipulative, and there will be an infinite number of sequels, but I liked it.

    There are problems with how they told the story (or didn't tell it). I think if the gameplay wasn't so good it would have been reviled. But the gameplay is good.

    Pawns in Shepard's revenge plot. On veteran difficulty, I got a little shell-shocked, a little PTSD. Never enough cover, too many people trying to kill you, never really understanding why I'm killing other people except because I was told to, dying and dying and dying. The betrayals of trust. Seeing peoples eyes as I killed them.

    Makes me feel a little sick, recalling it.
     Reply
    jrodenbiker was starred jrodenbiker was unstarred
    Image of CatsAkimbo CatsAkimbo
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    So does anyone actually care about the characters in this game? To me they have no personality at all, and I just rolled my eyes when they brought back Price. Plus Ghost is such a tool for wearing that mask the entire game. My nephew plays Airsoft and wears one of those masks to games, he says the other kids wear face shields like in army of two as well. Seems more appropriate for kids playing dress up.

    And no, "Badass" is not a personality.
     Reply
    Edited by CatsAkimbo at 11/23/09 10:05 PM CatsAkimbo was starred CatsAkimbo was unstarred
    Image of Mister Jack started the Save The Lombax Foundation Mister Jack started the Save The Lombax Foundation
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    I dunno about the rest of you, but I had a pretty hard time following the plot for the last few levels. I knew WHAT was happening, but I didn't know WHY. I had to go to an online message board to have it explained to me, and even then those were educated guesses at best. When I have to do that just to make sense of the narrative, something went wrong in the writing process.
     Reply
    Mister Jack started the Save The Lombax Foundation was starred Mister Jack started the Save The Lombax Foundation was unstarred
    Image of MrBounce MrBounce
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Resumes.. NOW (Levels 10-12)
    Two questions that really popped out at me after playing these levels.

    1) Price and the Nuke

    Did he just... fire a nuke? I know the common myth is you can go to Russia and buy weapons grade plutonium like it was a loaf of stale bread, but how the heck did he fire a NUKE? Maybe he can read russian, but their security can't be that lax for a nuclear device... can it?

    Possible resolution:
    Is / was Price actually working with Mr. You-Know-Who and that's how he knew how to launch the nuke? If so, did the producers at IW watch too much Alias? (Price's mother is the real mastermind behind the whole thing, but she's not really evil because she was doing it to protect him! Or was she?!?)

    2) The Russians are coming! The Russians are coming... from... where exactly?

    Last time I checked, The US has Canada to the north, Mexico to the south, and the biggest oceans in the world on the left and right. How exactly did the Russians get an invasion onto American soil...? The amount of troops streaming down must mean they have a base of operations close enough they can send troops carrying planes constantly...

    Possible resolution(s):
    Ferry across the Bering Straight, take over Alaska with the rest of the country not noticing (hey it is Alaska), stroll through Canada (those Canadians are mighty nice people) and just setup camp at the Canada / US border?
     Reply
    Edited by MrBounce at 11/23/09 3:35 PM MrBounce was starred MrBounce was unstarred
    Image of Female Orca Female Orca
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    I really loved The Enemy of My Enemy for the reasons listed above. Its nice to have a moment where you can sort of sit back and choose how to make your way through a situation that is much larger than yourself. I was reminded in many ways of the first section of MGS4. By removing the immediacy of being a major component of the battle, I was able to think a bit more tactically and take in my surroundings a bit more. On a storytelling level, it also made me appreciate the scale of the conflict in ways that the Task Force missions did not (although gameplay wise, i greatly prefer the SAS levels).

    As a whole, I thought the game ended very well. Ive heard a few complaints from friends that it seemed to abrupt and there was no real difficulty. While I dont disagree entirely, I always appreciate a game ending that avoids the common punishing boss fight to allow the pace to remain tense and interesting right up to the credits. The worst thing a great game can do is try to overstay its welcome by upping the difficulty right at the end just to prolong the conclusion. I thought MW2 ended like a great film. Left the narrative open enough for the inevitable sequel, but gave me enough of a sense of closure. I like the fact that our heroes are viewed as terrorists to the rest of the world and are forced to flee. The way MW 2 played with the common ideas of heroes/villains/anti-heroes was very refreshing and it was nice to see them stay true to that all the way until the end.

    This discussion has been a very welcome and civil place to come share my opinions and react to others'. Too often game discussions descend into nonsensical arguments. The Game Club provided a consistently welcoming environment to discuss this game in mature, thoughtful company. I look forward to the future installments.
     Reply
    Female Orca was starred Female Orca was unstarred
    Image of Sharkey1337 Sharkey1337
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    On a side note, did anyone else keep thinking back on some MGS philosophy during the game? I kept recalling themes mostly brought up by The Boss, more specifically on what it meant to be a true patriot. Do you follow your orders or follow your feelings? Today's allies could be tomorrow's enemies, much like any fellow friend soldier. I think it was "Just Like Old Times" that made me understand Big Boss' motivation in creating an Outer Haven for soldiers to be protected from political motivations of country leaders and politicians. Just some fun thoughts I had.
     Reply
    Sharkey1337 was starred Sharkey1337 was unstarred
    Image of Sharkey1337 Sharkey1337
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    Enemy of my Enemy was interesting in that you're sneaking through a battle, but really what was the whole point of that level if it just consisted of you making radio contact with Makarov and then getting out. You'd think Price could've just called from outside the plane yard, but that wouldn't be any fun now would it?=P

    As mentioned before, Just Like Old Times made me a little uncomfortable in killing American soldiers as the game forced me to. Definitely not something I was expecting, nor something I wanted to do. Idk, Call of Duty games before always had a taste of patriotism to them, this game felt entirely different.

    Endgame was rather fun. Nothing like a river chase that ends with a close up brawl with Sheperd. I raged as he stabbed his knife into me as I thought we were going to lose yet another character in the story. Thankfully Price showed up and saved the day and it was pretty awesome having to pull the knife out of your chest and throw it into Sheperd's eye. But yeah, major let down to the game just ending after that and leaving so much left unsaid for Makarov.

    Overall, I was greatly disappointed with this game's campaign after the marvel of MW1. The first game had such a coherent story and numerous memorable moments that really shook up the gameplay. "All Ghillied Up" is one of the most stand out levels in any games I've played, not to mention witnessing Jackson's death as he looks upon the nuked city. This game was all flash and bang without the memorable mace spray in the face.

    I definitely vote for the next game club to be on Uncharted 2!
     Reply
    Sharkey1337 was starred Sharkey1337 was unstarred
    Image of logikil logikil
    11/23/09

    @Sharkey1337: The problem with doing UC2 is that you have to figure most everyone here has already walked through the game. It would have been great to do on release, but the format used for the MW2 gamer club probably won't work since I have to believe with that most people have moved onto the multiplayer.
     Reply
    logikil was starred logikil was unstarred
    Image of Sharkey1337 Sharkey1337
    11/23/09

    @logikil: Well that actually seems like a good thing as we could move faster through discussing the campaign. I mean it's taken almost 2 weeks to talk about a 5 hour campaign with MW2, and UC2 is much longer than that. Also Uncharted 2 has so much going for it, from levels, story, character interaction, etc. it'd be a perfect game to discuss and talk about, imo. I really can't think of any big upcoming games that are coming out soon to merit discussion about...as much as I love Assassin's Creed 2 it'd be a little harder to discuss the game level wise as it's an open world game.
     Reply
    Sharkey1337 was starred Sharkey1337 was unstarred
    Image of logikil logikil
    11/23/09

    @Sharkey1337: Oh believe me UC2 is by far my favorite game of the year, without question....so i have no issues going back to discuss it :). Heck I still need to beat it on Crushing. My remark was mainly with regards to the format used for this particular game. If the idea is to have people walk through the game together and then discuss you'll have quite a few folks that have already completed the game. Now if we just do a discussion as a whole I am right there with you.

    #speakup
     Reply
    logikil was starred logikil was unstarred
    Image of Sharkey1337 Sharkey1337
    11/23/09

    @logikil: Ha, yeah I completely understand what you mean. For me the MW2 discussion was more of a looking back on as I finished the game that Tuesday after picking it up at midnight, shocked at how short it was. But really having a gamers club for UC2 would give me the perfect excuse to step away from my other games and play through what I see as my GOTY once more^_^
     Reply
    Sharkey1337 was starred Sharkey1337 was unstarred
    Image of NeöStarr NeöStarr
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    Now that the campaign is all said and done, I think the Museum level that unlocks at the end is a feature that should be incorporated into more games. I spend so much time on missions pushing ahead and scoping out the next enemy that it's rare that I get a moment to relax and take in some of the scenery, really appreciate the little details the developers put it. It was nice to know I could do that without going back and finishing the game all over again on an easier difficulty, as I would normally do.

    Also; next game should be No More Heroes 2.
     Reply
    NeöStarr was starred NeöStarr was unstarred
    Image of Stephen Totilo Stephen Totilo
    11/23/09

    @NeöStarr: I wasn't that into the museum. I didn't understand why I had a gun and I wanted to look at things more closely. Now that I write this, I'm wondering: Was I supposed to look at the exhibits through a sniper scope? If you like end-of-game museums, you should look up anything you can find about the Insomniac Museums that are featured at the end of many Ratchet and Clank games.
     Reply
    Stephen Totilo was starred Stephen Totilo was unstarred
    Image of NeöStarr NeöStarr
    11/23/09

    @Stephen Totilo: I think one of the reasons you have a gun is because you can swap them out with the weapons in the display cases if you wanted to see what their models looked like in hand. Plus you can play around with the physics a bit by shooting stuff.

    The real reason though, is that there is a big red button on the reception desk that says "Do Not Push", and if you go up to it and hit X, well... you'll need your gun.
     Reply
    NeöStarr was starred NeöStarr was unstarred
    Image of rhacer rhacer
    11/23/09

    @NeöStarr: I was going to comment on the excellent credits. Some of the best I've ever seen, but since you have made the point, I'll jump in here instead with a "more companies need to make their credits this cool." I have actually selected the "Credits" option on the menu just to see all they crammed into the museum.
     Reply
    rhacer was starred rhacer was unstarred
    Image of Kapwan Kapwan
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    On the Enemy of My Enemy the first thing I thought of is Metal Gear Solid 4. That was a fun level, and I hope they turn that into a Multiplayer Map, and seeing how its already in Spec Ops it probably will be. I still don't fully understand the relationship between Makarov and Shepard. From my understanding Shepard seems like an opportunist rather than some Grand Evil Mastermind.

    Just like Old Times and Endgame were fun and exciting levels. The crash and QTE finale of endgame were great. However that ending was abrupt and didn't feel like the end of the game. I thought after we Shepard was killed we'd be off to finish Makarov, but I guess that will be Modern Warfare 3.

    After completing this game I'm left with a lot of questions about the story and the setup.

    1 - How do the entire events of this game take place in less than one week.
    2 - Who makes up the 141 and why do British SAS agents take commands from an American General
    3 - How come Soap and the rest don't report to the British Government
    4 - What happened to the allies of the U.S.
    5 - Where did Shepard's Shadow Company come from. Or they a special Army Unit or are they Mercenaries
    6 - Is Nikolai officially part of the 141 and if so how come no other Russians are a part of the team
    7 - What is Makarov doing between the terrorist attack and the battle between his troops and Shepard
    8 - Is Makarov a terrorist, rebel leader, mercenary or an ultra-nationalist.

    Hopefully they can make the story make more sense in MW3
     Reply
    Kapwan was starred Kapwan was unstarred
    Image of doubtful doubtful
    11/23/09

    @Kapwan: 1. Much of what happens in the game is concurrent. Missions you play when you're in the US happen at the same time as missions you play as 141.

    4. Because of what triggered the war, any allies may be reluctant to engage. And as GoonerVance pointed out, mobilizing support in under a week is unrealistic.

    5. Extras from Die Hard 2.

    6. I think Nikolai is one of Price's contacts and not officially in the 141. Dusting off the cobwebs, didn't you save him in COD4:MW?

    7. Playing Left 4 Dead 2.

    8. Simply a mater of perspective or convenience. To his followers, a rebel leader, to his enemies a terrorist, when he can leverage it for more power, he an ultra-nationalist. He's also a level 70 night elf hunter.
     Reply
    doubtful was starred doubtful was unstarred
    Image of Kapwan Kapwan
    10:21 AM

    @Kapwan: I like many of the answers I have my own thoughts on some of the questions I brought up

    1 - I am aware things are going on concurrently I just wonder how realistic is for things to be invistigated and discovered so quickly. And how people are able to fly across the world so quickly
    2 - the 121 reference niklavs.sipolins explained everything for this
    3 - I just want to know if we'll ever see the rest of the S.A.S. or any or the UK Defense force become part of the story
    4 - Given the short timespan of the story it makes sense for other countries not to have mobilized yet. I'm just curious how the rest of the world reacted to the events of the story.
    5 - My guess they are a group of former rangers hired to be a part of a Special Ops squad that are loyal to Shepard but still officially operate within the U.S. military
    6 - I just want clarity as to whether Nikolai is simply helping out a friend or if he is officially 141 member. Also I would like to know what happened to the Russian officer that saved Soap at the end of Cod 4
    7 - I'm just curious if Makarov was scheming up another big plan or if we was busy dealing with the invasion
    8 - Makarov could be all of these things. The main problem have is determining his motivation. Is it money, power, or a deluded sense of nationalist pride. Most villian beleave they are doing something for the greater good of their people, I'm just curious if this is what Makarov thinks or is he simply a powerful pawn motivated by Money

    #speakup
     Reply
    Kapwan was starred Kapwan was unstarred
    Image of CatsAkimbo CatsAkimbo
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    The airplane graveyard was pretty interesting. It was kind of a treat to not be the #1 target on everyone's hit list, and be able to hide in the cover of the surrounding chaos.

    In the next level, when you drop down and stab the guy, I thought they lingered on his face a little too long, it really creeped me out and I kinda wanted to stop playing for a while.

    I thought the very ending was pretty nifty. It's fun when they spend a lot of time on the ending, changing up the mechanics just for a few seconds of gameplay. I felt pretty helpless crawling to the gun and struggling to pull the knife out.

    In these 3 levels, I totally lost interest in the story. Coming into this game, I was hoping to have a game that was thoughtful, and at the very least, a little better than CoD4 in the story-telling. I was really disappointed... it turned out to be just another vessel for them to be able to create as many "FUCK YEAH!" moments as they can.

    I may be crazy, but I think war should be sad. We get little hints of it from the airport scene and American levels, but overall the game is just trying to be more badass than the first, with so much crazy, unbelievable stuff going on that it's no longer in the realm of reality or even plausibility, unlike CoD4.

    In the end the game is a crazy explosion rollercoaster ride, which is fine for what it is, but it's not what I was hoping for.
     Reply
    CatsAkimbo was starred CatsAkimbo was unstarred
    Image of Wolfnave Wolfnave
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    I wonder how much "interaction" there truly was in the final moments, but it's a testimony to IW's design that I felt fully immersed in it.

    For example, what would happen if I tried to stumble in a different direction than the crash? Would the game automatically reorient me towards Shephard? What would happen if I lackadaisically tapped the X button to pull the knife out, rather than mashing on it with all my might? Would Shephard end up killing Price, or does the player ALWAYS pull the knife out and throw it at Shephard? Can you even miss with the knife when you throw it?

    I haven't played it again to find out (has anyone else?) but I suspect that the final moments are completely linear and almost fully scripted. In fact, I imagine you would have to actually TRY to fail in order to "go off script."

    But IW tricks the player into believing that they are in complete control of what is happening. I was practically screaming at the TV as I furiously mashed my X button to pull the knife out - it was one of the most intense things I have ever experienced in a video game. Part of me knew that I really didn't have that much control and that it was unlikely I would fail, but I nevertheless played through those final moments terrified of dying and letting Shephard win.

    For those of you who were disappointed with the ending or thought it was lackluster, I'm truly sorry that (for whatever reason) you weren't able to experience it in the same intense, visceral way that I did.
     Reply
    Wolfnave was starred Wolfnave was unstarred
    Image of moutski moutski
    11/23/09

    @Wolfnave: Dude, I'm totally with you. I was also slamming the X button, muttering intensely under my breath "come on Soap, you can do it, come on buddy". I swear my heart was beating faster than it ever has while playing a video game. I guess it really depends on how much you immersed yourself in the story and characters. If you let the little "unrealistic" things bother you too much, I don't think someone would be be able to have the same experience that you and I had.
     Reply
    Wolfnave promoted this comment moutski was starred moutski was unstarred
    Image of Obama takes time to read kotaku's comments... Obama takes time to read kotaku's comments...
    11/23/09

    @Wolfnave: couldn't have put it better...

    I asked myself the same things but nonetheless had a sore thumb and dropped jaw by the end of that....
     Reply
    Obama takes time to read kotaku's comments... was starred Obama takes time to read kotaku's comments... was unstarred
    Image of rhacer rhacer
    11/23/09

    @moutski: At that moment I too was completely immersed in the game. I needed for Soap and Price to survive that encounter.
     Reply
    rhacer was starred rhacer was unstarred
    Image of 70x7brandnew 70x7brandnew
    11/23/09

    @Wolfnave: True, it WAS heavily scripted. To answer your own questions of what happens "if you didn't press 'x' fast enough" blah blah..Well I'm pretty sure you answered it yourself. You felt so engaged; you simply NEEDED to mash the hell out of the 'x' button. Did anyone actually NOT mash the "x" or proper button the very first playthrough? I highly doubt it. While yes, it's scripted, IW is able to connect the player that very few games are able to do.
     Reply
    Wolfnave promoted this comment 70x7brandnew was starred 70x7brandnew was unstarred
    Image of Sharkey1337 Sharkey1337
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    Did anyone else feel a little uneasy killing the US soldiers? Idk, maybe it's just me, but killing guys who are only following the orders of a GENERAL left a bad taste in my mouth, and made me hate the game even more. Then again, it does put an interesting twist on perspective on previous war games you've played. How many soldiers have you killed, such as Nazis, that really were forced into their position and happen to be on the wrong side at the wrong time? Idk, maybe I'm just looking too deep into it, and I'm sure the devs weren't intending to have that impression either. But as an American gamer I didn't really want to play this game to kill American soldiers caught up in some insane general's plan to change the world. Any military guys out there feel anything about these levels when it came to taking down Sheperd's forces? By the way, I happily took down that fool and was severely pissed after he knifed Soap, thinking I was gonna die before stopping him.
     Reply
    Sharkey1337 was starred Sharkey1337 was unstarred
    Image of Stephen Totilo Stephen Totilo
    11/23/09

    @Sharkey1337: Great point, and one that was on my mind as I started that level. Price even suggests that you spare a couple of guys. The eeriest for me, as an American, was when you had the U.S. soldiers crawling, injured near the end of Just Like Old Times. I didn't have the heart to put them out of their misery. It was weird how the designers played up the anguish of those guys, as they crawled through the wreckage.
     Reply
    Stephen Totilo was starred Stephen Totilo was unstarred
    Image of Spartan2170 Spartan2170
    11/23/09

    @Sharkey1337: I personally had no problem with that. Those soldiers clearly knew what they were doing, if for no other reason than they were wiling to burn a wounded man alive. I can't imagine real soldiers following orders would burn a friendly soldier alive even if they came from a General. I was under the impression that those soldiers are a special black ops group created by Shepherd that are loyal only to him, not the US in general.
     Reply
    Spartan2170 was starred Spartan2170 was unstarred
    Image of Cookie Cookie
    11/23/09

    @Stephen Totilo: It was pretty powerful. I forgot about how hesitant I was to kill those soldiers, even if they were in "shadow company".

    On the airport massacre I tried to get through the entire level without firing a shot. I just didn't want to shoot back. They were the shooting at me, but I'd just been part of a huge massacre, they were the cops, the good guys.

    I eventually did, shoot back, but I didn't enjoy it.
     Reply
    Cookie was starred Cookie was unstarred
    Image of Spartan2170 Spartan2170
    11/23/09

    @Stephen Totilo: Yeah, I agree with the problem of the crawling enemies (I personally try to avoid killing as much as possible in any game where the choice is offered), but I have the feeling that Infinity Ward intended that after the player saw those soldiers dumping Roach and Ghost into a ditch and pouring gasoline onto them, they would realize that they weren't the good guys, and be willing to fight against them. The fact that they were willing to do something like that, to me at least, showed that they weren't just innocents following orders.
     Reply
    Spartan2170 was starred Spartan2170 was unstarred
    Image of Stephen Totilo Stephen Totilo
    11/23/09

    @Spartan2170: Good point. Something else that probably factored into our feelings about killing those American soldiers is how they have you look right into the eyes of that one guy you knife from above in that level. You see right into his eyes. It's the mos up close and personal kill in the whole game. I was surprised that IW had us look right into the guy's eyes -- or have him look at us. They played it just right and it was one of the more interesting moments in the game.

    #speakup
     Reply
    Stephen Totilo was starred Stephen Totilo was unstarred
    Image of moutski moutski
    11/23/09

    @Cookie: Maybe it's just me, but I don't see how the cops you fight and the civilians you kill in MW2 are any different than the cops and civilians you kill in a game like GTA4. I mean, you slaughter people by the truckload in games like that, but people never seem to get sentimental about it, even though they are "the good guys".

    I'm not picking on you Cookie, this just seems to be a common sentiment that I've been seeing in this thread, and it really doesn't make any sense.
     Reply
    Cookie promoted this comment moutski was starred moutski was unstarred
    Image of Obama takes time to read kotaku's comments... Obama takes time to read kotaku's comments...
    11/23/09

    For those of you who believe that american soldiers were incapable of following the orders to burn Ghost and Roach I give you the Milgram Experiments...

    its possible and does happen...

    [en.wikipedia.org]

    I don't know how I would act in the aforementioned... if I would follow orders or be shot myself... I like to thank I would hold fast to my moral sense of duty upholding my ethics... which makes me glad for my anti-authority behaviors growing up but you never know...
     Reply
    Edited by Obama takes time to read kotaku's comments... at 11/23/09 4:00 PM Obama takes time to read kotaku's comments... was starred Obama takes time to read kotaku's comments... was unstarred
    Image of Polterg3ist plays bass in a band Polterg3ist plays bass in a band
    11/23/09

    @Stephen Totilo: Now, take this into account: we're not all American here.

    I am, but I'm interested to see what people from other countries felt about that switch. There are few shooters, let alone single-player campaigns in shooters, that allow the killing of modern American soldiers, and though the response from Americans is naturally unease, what's it like for a Brit? A Brazilian? An Iraqi?

    I think this raises more questions for me than the No Russian controversy, by far.
     Reply
    Polterg3ist plays bass in a band was starred Polterg3ist plays bass in a band was unstarred
    Image of Cookie Cookie
    11/23/09

    @moutski: No, it's a fair point. I thought about it as soon as I finished the level. I've run over hundreds of innocent people, and laughed while doing it. But, with this, as soon as the elevator doors opened, I felt sick. It could be a matter of perspective. It's easy to distance yourself from the actions when your playing in the 3rd person; in first person it's much more intimate. You are the character.

    Or it could be the context, the character, the scenario. Mostly what I think separates this from GTA and games like it, is the sense of powerlessness. In Grand Theft Auto you're not told to do anything. You just want to do something and see how the game reacts. With the airport massacre, you have no choice but to take part in the slaughter, even if you don't fire.

    It's powerful stuff, and it's the first time I've played through a level and thought, this only made me feel this way because it's a game.
     Reply
    Cookie was starred Cookie was unstarred
    Image of crabperson crabperson
    11/23/09

    @Sharkey1337: I think the game tried to get you not to feel bad by labeling the soldiers as 'Shadow Company' and as the bad guys, loyal to the General and not the USA. Maybe that's what IW tried to do with the Russians too. The only reason the invaded is because they thought an American agent massacred an entire airport, but it was some ultra-nationalist/terrorist. Although in that case its more like they were lied to or were blindly following a generals orders, while I think the Americans knew what they were doing. I can't really say though, because I don't know. To be fair, in 'The Enemy of my Enemy' I only shot at people who started to shoot me. (That doesn't really work well on Veteran though).
    It would have helped in the plot was a little more coherent.
     Reply
    crabperson was starred crabperson was unstarred
    Image of tornbhc007 tornbhc007
    11/23/09

    @Stephen Totilo: I'm in the US military. This game is full of actual US soldiers- from recording the bombing early in the game on their phones, to the backyard tactics in the previous levels. The men that were fighting and dying in the invasion levels- I felt sick every time I came across a corpse. I felt sick that our country could be beseiged, and was genuinely terrified that the base i'm stationed at (Travis AFB, near Sacramento) is right on the invasion route as NORAD is talking to Vandenburg AFB.

    But the shadow company? No. From the second I saw Shepherd casually smoking as these men poured gasoline on Roach and Ghost, clearly not in fear of him or questioning, I condemned them. I did try and not kill as many as possible- they were American troops after all, and some were probably good men- but they, like every solider, has a duty and an obligation to disobey any direct order that is illegal. It is part of the UCMJ, (Uniform Code of the Military Justice)
    and some may have been ignorant to anything but Shepherd's orders and propaganda.

    But the two by the helicopter at the end? I blamed them for the deaths of Ghost and Roach. They poured the gas in my minds eye. They stood by and watched as the madman burned them alive. If I could have killed them in a more painful way then stabbing, I would have.

    To sum up a definitely tl;dr post- this game in a whole scared the crap out of me in a military way. And yes- I was conflicted, at best, in the killing of the Shadow Company- but the final three deaths in this game are the most deserved since Al-Asad.
     Reply
    Stephen Totilo promoted this comment tornbhc007 was starred tornbhc007 was unstarred
    Image of snowrunner001 snowrunner001
    11/23/09

    @Obama takes time to read kotaku's comments...:

    The problem with your morals is that once you do enter the military the first thing they do is make sure you DO follow orders.

    Sure, the advertisement talks about "smart soldiers" and "army of one" etc. but the reality is that an army cannot work if everybody does their own thing.

    Add to this that you do not know the whole picture, just a small little slice, and you are basically at the mercy of your chain of command.

    Moral etc. does not factor in at most cases, at least not at the time of "action".

    I think IWs take on this was at least an honest one, there is a strong.... shall we say, "we are the good guys, ALWAYS" mentality in popular american culture and even if the guy at the top may be a bad guy, the people he orders around tend to be faceless and unidentifiable, be it in a movie or in a game.

    For IW to actualy "go the extra mile" and make it clear that every single one you take out is a "brother in arms" makes this a bit more interesting.

    Add to this that most of the Russian soldiers wear gasmask (and thus are automatically less human) or baclavas and you realize very quickly that IW did this on purpose.

    The quotes during load screens as well as the dialogue in the game also makes it pretty clear that IW does not seem to believe in a "good" or "noble" war, but rather that war... well sucks.

    My biggest "beef" with the game is that all of the realism they put in, as far as animation etc. goes stops the moment you actually DO kill, then it turns into an action movie where your targets just fall over and play dead, little blood, no screaming, no delayed death, just *pop* and they fall over, maybe still shooting at you a bit.

    I personally think they SHOULD have gone the extra mile instead of presenting a sanitized version of war.
     Reply
    Stephen Totilo promoted this comment snowrunner001 was starred snowrunner001 was unstarred
    Image of Fieldy Fieldy
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    I thought The Enemy of my Enemy was actually pretty great.

    First of all, as soon as I realized I was Soap again there was quite the 'Hell YES' moment.

    Then when I realized that I wasn't necessarily what most people were out to kill, I decided to have some sneaky fun.

    I went at it mostly stealth. I kept to cover and only popped out to clear myself a path. Then I'd rush to the next cover piece and make sure no one had noticed me. And so on.

    Maybe it wasn't necessary to play the level as such, but I did have lots of fun doing it.

    Also, I love levels where your main objective is to 'run away'. For example, there was the time when you run across the rooftops to get to the chopper earlier in the game. This time it was running to the jeep, and then the chase was on.

    It was also pretty sweet when the driver got shot and you had to steer the jeep into the plane yourself.

    Other than that, Just Like Old Times was good as far as being stealthy with Price. Anything remotely like the flashback sniper mission in the original MW is automatically awesome. That mission rocked. Once stealth ended and the game reverted back to good old firefights, it became generic.

    The raft level was okay. I haven't replayed it yet, but I'm pretty sure that where it was exciting the first time, it'll get very tedious with multiple playthroughs. It's main attraction is really how cinematic it is. Once you've seen it, well you've seen it. Kind of a one-trick pony.
     Reply
    Edited by Fieldy at 11/23/09 2:34 PM Fieldy was starred Fieldy was unstarred
    Image of CustomFirmware CustomFirmware
    11/23/09

    In reply to Kotaku Game Club: Modern Warfare 2 Discussion Concludes.. NOW (Levels 16-18)
    Next Kotaku Game Club should be Assassin's Creed 2 since i'm getting it tomorrow. But please make it more frequent as 3 levels per 3-4 days is way too easy.
     Reply
    CustomFirmware was starred CustomFirmware was unstarred
    Image of Heartless141, dood! Heartless141, dood!
    11/23/09

    @CustomFirmware: uh no, the game is quite short, and it's also really easy in my personal experience.
     Reply
    CustomFirmware promoted this comment Heartless141, dood! was starred Heartless141, dood! was unstarred
    Image of CustomFirmware CustomFirmware
    11/23/09

    @Heartless141, dood!:

    I hear its 18 hours, ya real short..
     Reply
    CustomFirmware was starred CustomFirmware was unstarred
    Image of Spartan2170 Spartan2170
    11/23/09

    @Heartless141, dood!: In my experience, the game isn't short at all, but I've been doing all the available side missions and treasure collection. As to the game being easy, it might be if you're openly fighting, but I've been playing through with the objective of killing as few as possible and being detected as little as possible. Maybe it's just me, but I tend to enjoy games more when I feel like I'm outsmarting enemies (like Gillies in the Mist in CoD4 or the forest sniper areas in Modern Warfare 2).
     Reply
    Spartan2170 was starred Spartan2170 was unstarred
    Image of Heartless141, dood! Heartless141, dood!
    11/23/09

    @CustomFirmware: i finished it in around 9 hours, got like 62 feathers and fully upgraded everything. :P

    #speakup
     Reply
    Heartless141, dood! was starred Heartless141, dood! was unstarred
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