<![CDATA[Kotaku: kotaku pointing fish]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: kotaku pointing fish]]> http://kotaku.com/tag/kotaku pointing fish http://kotaku.com/tag/kotaku pointing fish <![CDATA[ Portal After Dark ]]> When Chell wakes up in Portal and needs to get herself out of a pickle, she wakes up wearing an orange jumpsuit and some snappy robotic chicken legs. They're both comfortable and practical. But what if she'd woken up with...less gear? A surprisingly tasteful artist's impression of this possible scenario awaits you. Unless you're at work, that is, because like many other works of art, this one's not safe for the office.

Please Do Not Feed The Fish Ed's Note: This is a fan-modified piece of art. The original was done by Russian photographer/artist Max Sauco. You can see it here.

Portal для взрослых [Sergey Galyonkin]

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Mon, 05 May 2008 00:00:01 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=386975&view=rss&microfeed=true
<![CDATA[ Power Rangers: Super Legends Hands-On Impressions ]]> Tired of answering the question "You were at Comic Con? What did you think of Power Rangers: Super Legends?!" upon my return from San Diego, I decided that the best way to avoid recounting my experience again and again was to post hands-on impressions of the PlayStation 2 game from Disney Interactive—also publishing Turok, another potential sleeper hit from a Canadian developer—on Kotaku.

What some have been referring to as "the next Power Rangers console game to be released after Power Rangers: Dino Thunder", I will forever remember as the one game at Comic Con that disappointed me most.

After waiting in an extremely short line—no player stood taller than 4 feet—I got an opportunity to get my hands on the warm DualShock still sticky from juice box run-off for a chance to take out whatever enemy it is the Power Rangers normally battle.

Getting a grip on the Power Rangers mythos wasn't an easy task, but seemed essential to understanding my pink ranger's motivation to hit stuff. My research consisted of eavesdropping on a conversation between what appeared to be a grown man and Disney Interactive rep, both of whom seemed to know a lot about the show. It is just a TV show, right? One that's about punching and kicking things? Armed with that knowledge, I was ready to have at it.

Having watched my 6 and 7-year old peers struggle to play the game's co-operative mode, I began to fantasize about playing an undiscovered gem of a 2.5D brawler. Could this be the next Viewtiful Joe? It was cel-shaded after all. Plus, I just assumed that these children, barely able to wrap their longest digits around to the L1 and R1 buttons, simply didn't understand what I envisioned to be a deep fighting system.

There was wall-jumping, gun play, finishing moves, speed dodging and what appeared to be solid fisticuffs. Power Rangers: Super Legends also had what seemed like plenty of item collecting bonuses, with hidden power ups and collectibles that would take expert platforming skills to reach. I simply couldn't wait to be the one to dust off this diamond in the rough.

After dispatching a handful of bad guys, it became clear that the nuances of the fighting engine would take some time to unravel. Would it take timing? Creative button combinations? Pressing X more? It certainly wasn't challenging, so I experimented.

Yet I failed to truly enjoy myself.

With a few dozen (hundred?) brawls under my pink ranger's belt, I couldn't quite grasp what I had initially presumed to be so enjoyable about the title. Was I missing something? The graphics were clean, the animation fluid, the mechanics potentially workable—so why did Power Rangers: Super Legends not succeed in maintaining my interest through countless rounds of karate kicking, gun blasting and crate smashing?

Turns out the game actually just sucks.

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Mon, 30 Jul 2007 19:20:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=284026&view=rss&microfeed=true
<![CDATA[ Blind Item: Jealous Guy ]]> kotakupointingfish.jpg

Pointing Fish says: This promoted business exec appeared on stage at a poorly received press conference last year. Later, he would later laugh off the ensuing jokes publicly. However, around the office, it was a different story altogether! He caught one of his employees watching a YouTube version of that press conference and took that employee into his office, where he went into a 15 minute rant about watching that clip. He said, and we quote, "Watching that is what jealous people do." The employee felt disgusted after the ordeal, and word hasn't it that this exec wasn't exactly loved by his underlings. Okay, so who is it?

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Fri, 16 Feb 2007 00:00:51 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=237213&view=rss&microfeed=true
<![CDATA[ Blind Item: Name The Credit Hog ]]> kotakupointingfish.jpg

Pointing Fish says: This game designer has been credited with one of the most successful fighting series ever. A few years back, he left his previous company to create his own start-up. Word is that while he has taken credit for that fighting series, he actually has taken too much or all the credit. During his residency at his previous employer, he was actually against greenlighting what turned out to be a hugely successful horror franchise. And later, he would even take credit for helping to get that game made as well! Currently, he holds the distinction of making launch games on both the Xbox 360 and the PLAYSTATION 3. Okay, Kotaku-land, guess away in the comments section.

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Wed, 14 Feb 2007 07:00:02 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=236436&view=rss&microfeed=true
<![CDATA[ You Got PS3 In My 360! ]]> So Microsoft is advertising on the back of PSM magazine, encroaching on enemy territory, as it were. Well that's nothing compared to what is set to greet fans who purchase EA's European UEFA Champions League Event football game for the Xbox 360 once it hits stores. Turns out one of the event's major sponsors has a mighty big presence in the game.
As you can see from the screen (hit the link below for a larger image) this is a preview build of the game, but since the PlayStation 3 is a big sponsor of the event I doubt they would be taking it out for release. I suppose it will be odd seeing a PlayStation 3 ad appearing in a game that isn't even scheduled for the PS3, but that's just how the cookie crumbles in the magical land of licensing.

PlayStation 3 advert appears in Xbox 360 game [360 Gamer via Xbox Scene - Thanks T.G.!]

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Wed, 31 Jan 2007 10:40:59 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=232781&view=rss&microfeed=true