<![CDATA[Kotaku: konami gamer's night 08]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: konami gamer's night 08]]> http://kotaku.com/tag/konami gamer's night 08 http://kotaku.com/tag/konami gamer's night 08 <![CDATA[ Three New DDR Titles Boogie Down Your Way ]]> DDR10thlogo.jpgDance Dance Revolution is celebrating ten years of people making dancing fools of themselves in public with the launch of three new DDR titles, each for a different console. Dance Dance Revolution X for the PS2, Dance Dance Revolution Universe 3 for the Xbox 360 and Dance Dance Revolution Hottest Party 2 for Wii are all expected to launch in fall of this year and will provide DDR aficionados with even more songs to with which to get funky fresh on the dance pad.

If you are a PS2 owner you'll be able to link up to four PS2 up with LAN cables and provide a dance party for up to eight people. With that kind of set up you better have a huge living room and no neighbors if you wish to avoid arrest for disturbing the peace. You can also plug in your EyeToy camera and become part of the game.

Xbox 360 players will be treated to sixty five songs, Xbox LIVE compatibility and the ability to customize their own dancer. Also included are two new modes; DJ Mode where you can create your own tracks and set lists and City Mode where you can compete against various bosses to rule the dance floor.

Wii owners will get four player multiplayer, Wii remote and nunchuck support, new modes and an all new soundtrack. The new modes consist of the Dance n' Defend Battle Mode, a head to head dance off using the Wii remote, Course Mode and Groove Arena Mode. You'll also be able to use your Mii in the game!

Make the jump to check out the full press release and all the swinging details!

KONAMI CELEBRATES 10TH ANNIVERSARY OF DANCEDANCE REVOLUTION® WITH THREE NEW RELEASES:

DanceDanceRevolution® X for the PlayStation®2 computer entertainment system
DanceDanceRevolution® Universe3 for the Xbox 360
DanceDanceRevolution® Hottest Party 2 for Wii™

EL SEGUNDO, Calif. - May 14, 2008 - Konami Digital Entertainment, Inc. today announced three upcoming DanceDanceRevolution® titles will ship this Fall in honor of the 10th anniversary of the franchise. After a decade as one of the most popular franchises in the music genre, DanceDanceRevolution® fans can move their feet to different beats with DanceDanceRevolution® X for the PlayStation®2 computer entertainment system, DanceDanceRevolution® UNIVERSE3 for the Xbox 360™ video game and entertainment system from Microsoft and DanceDanceRevolution® Hottest Party 2 for Wii™.

"We cannot thank our fans enough for their continued devotion to the DanceDanceRevolution® franchise. The continued popularity and longevity of DanceDanceRevolution® has transformed it from a video game into something much bigger and more special," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "We wanted to celebrate this special occasion by bringing to market three new versions of the game that offer the biggest and best musical selections along with a slate of unique features."

DanceDanceRevolution® X

In DanceDanceRevolution® X, players can dance their way through a soundtrack packed with major hits from some of today's top artists. The latest release for the PlayStation®2 system offers fans of the beloved dance video game enhanced graphics along with fun, interactive gameplay and innovative new game modes, including the brand new LAN Battle Mode — which lets up to eight players battle simultaneously through the LAN lines on their PlayStation®2 system. Additionally, players can work up a sweat by customizing their own workout and fitness programs and, by plugging in the EyeToy™ USB Camera (for PlayStation®2) peripheral, they can put themselves in the game.

DanceDanceRevolution® UNIVERSE3

Marking its return to the Xbox 360, DanceDanceRevolution® UNIVERSE3 offers fans a whole new experience with the debut of new modes including DJ Mode and City Mode. In DJ Mode, players can explore their inner DJ while creating tracks and song lists to dance to while City Mode allows players to compete against bosses throughout the DanceDanceRevolution city and become the ultimate champion. Additionally, the game boasts one of the biggest soundtracks, giving fans more than 65 songs spanning from the '70s to some of today's hottest tracks. DanceDanceRevolution® UNIVERSE3 also features online multiplayer function — allowing for dance-offs with up to four friends from around the world and character customization with more than 400 options of clothing, faces, skin tones and hairstyles — letting players create the ultimate dancer, and complete Xbox Live functionality.

DanceDanceRevolution® Hottest Party 2

Rounding out the DanceDanceRevolution® 10th anniversary celebration is the release of DanceDanceRevolution® Hottest Party 2 for Wii. DanceDanceRevolution® Hottest Party 2 is sure to be the life of the party with 4 player multiplayer, Wii Remote™ and Nunchuk™ support, smash hits taken from the last four decades of music, entirely new modes and more! The all-new soundtrack features big hits such as "I Want Candy", "Umbrella", "Black or White" and "We Got The Beat" ensuring that DanceDanceRevolution® Hottest Party 2 will appeal to dance enthusiasts of all ages. The mutliplayer function allows for head-to-head battles in the Dance n' Defend Battle Mode where players use the Wii Remote to battle their opponents. Other new modes include the non-stop dance action in Course Mode, the ability to unlock hidden features in Groove Arena Mode and the all-new Hottest Training Mode. With brand new gimmicks, the incorporation of your Mii™, enhanced motion capture, new characters exclusive to the game, and new stages with enhanced effects on more than 50 unique dance environments, there is no party like Hottest Party 2.

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Thu, 15 May 2008 15:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390999&view=rss&microfeed=true
<![CDATA[ Hands on With Silent Hill: Homecoming ]]> I am not ashamed to admit my slight bias towards Silent Hill. I am an unapologetic fan of the series so it should come as no surprise to discover that this was the title I was most looking forward to seeing at Konami's Gamer's Night. Between watching others play and playing a bit myself, I was able to see about the first half hour of gameplay and it was a blast. I know many of you are concerned given that the original team is not working on this one, but set those fears aside because this is still the Silent Hill that you know and love. After listening to some announcements about the game we got to see a little trailer and my interest was (even more) piqued by a short (less than 2 seconds) but exhilarating appearance by everyone's favorite Silent Hill denizen, Pyramid Head. Also visible in the trailer was a trucker who drops the player character off in his home town. Could this be a later version of Travis, the main character of Silent Hill: Origins?

When I arrived at the kiosks I was the third in line and I stood, shifting back and forth from foot to foot like a grade schooler who has to pee, waiting anxiously for my turn. While I was waiting I took the opportunity to compare the graphics since there were two stations side by side; one on the 360 and the other on the PS3. Of course, I have no idea what the final builds of the game will look like, but at the present time, the graphics for the 360 version were much smoother than that of the PS3. Enemies (including the ubiquitous nurses) were marred by some serious jaggies around the edges which hopefully will be fixed before launch. That aside, the game looked absolutely beautiful, retaining all the terrifying filthiness that the franchise is known for.

The story concerns a young man named Alex Shepard who is returning to his home town of Shepard's Glen. He is on a search for his missing younger brother Josh, a search that will take him to the spooky depths of Silent Hill which seems to have an unnatural connection to Shepard's Glen.

When the demo starts, you found yourself on a gurney and being pushed by a masked fiend through a dirty hospital. As you look from side to side, all sorts of terrifying, shadowed scenes pass you by. Silhouetted depictions of horrible things being done to patients by un-seeable evil forces. Eventually you are left in a room alone, strapped to the gurney and here your adventure begins.

Once you have removed yourself from your shackles you are free to start roaming the halls and rooms, constantly blocked by various locked doors. An early puzzle involving some x-rays and a number locked door was easily solved and soon we were treated to the switch from Silent Hill to dark Silent Hill. As you may have heard, the game designers lifted the world changing mechanic straight from the movie. No longer is there a fade to black, but you actually watch the world change in real time, with parts of the room lifting away like peeling paint and disappearing into the sky. The effect is quite nice and translated well from the movie to the game. And of course there were the nurses. Their new character models were terrific and also seemed to be based somewhat on the movie versions of the characters.

The battle system was basically the same with a few improvements. The addition of dodges to the fray makes avoiding damage quite a bit easier. There are perfect and imperfect dodges that can be executed. A perfect dodge will result in no damage taken while an imperfect one will have the player taking less damage than from a direct hit. There are also power up attacks and enemies can be stunned so that deadly finishing moves can be performed. The finishing moves are much more interesting than the old standard foot stomp to the head. Each weapon has a unique finishing move for each of the various enemies that are shown in glorious, graphic detail

It is now much easier to tell where your health is with the addition of an actual on screen health meter. Gone are the days of trying to determine what your health is like based on the pulsing green or red frame in your character's status menu. Now there is a nice red crescent meter that shows exactly how much health you have so you can drink those health drinks accordingly. Another nice touch was the ability to tear through certain walls with your equipped knife. Cutting through them leaves what looks like a horrible gaping wound with teeth sticking out of it that you must squeeze through to get into the next area.

At this point there was a huge line forming behind me and out of respect for my fellow journos, I reluctantly gave up the controls to the next fellow in line. My time with Silent Hill may have been short but it left me wanting more which I guess is the goal of any good entertainment. Silent Hill: Homecoming will be shambling its way towards your PS3 and Xbox 360 in September of this year, ready to scare the pants off you once again.

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Thu, 15 May 2008 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390967&view=rss&microfeed=true
<![CDATA[ Kojima: "Metal Gear Solid 4 is Complete" ]]> What Konami event would be complete without a healthy dose of Metal Gear Solid 4? And a healthy dose it was! After a short talk about the series in which Kojima proudly announced "Metal Gear Solid 4 is Complete" we watched as he played through the first forty-five minutes of the game which, while fascinating, was a bit lengthy given the time of night and the non air conditioned room.

During the announcements we were told about the PS3 MGS4 bundle which has been confirmed to contain a gunmetal gray PS3 with matching Dual Shock 3 controller and the MGS4 limited edition version of the game. Once the gameplay started we were treated to the most fantastic MGS news of the evening, a brand new secret weapon. CAUTION: If you make the jump you will hear about this new secret weapon. If you don't want to know about it, read no further!

The secret weapon revealed was the Tanegashima gun, a mythological Japanese weapon that causes massive destruction. The gun was of an older variety and the crowd got quite a laugh watching Snake go through the rather detailed routine of loading the gun, tamping the shot down and getting it ready to fire. Once it was ready though, it was something quite unlike I had ever seen. Shooting into the crowd with it causes a huge whirlwind of a tornado that knocks huge groups of enemies out and spreads copious amounts of ammo out all over the place allowing you to run around and gather your stores for later.But, such things come at a price and the Tanegashima is by far the most expensive weapon in the game, so be sure to save your pennies!

Seeing the reaction in the room when these things were shown was enough to convince me that MGS 4 is set to be the PS3s first real system seller. It also leaves me feeling that June 12 just can't come fast enough.

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Thu, 15 May 2008 13:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390934&view=rss&microfeed=true
<![CDATA[ Konami Announces "Rock Revolution" ]]> Seems like everyone is jumping on the music rhythm game bandwagon these days and seeing as Konami was somewhat instrumental in starting the whole genre it makes sense that the would come out with their own answer to Guitar Hero and Rock Band. That answer is Rock Revolution. Rock Revolution is mainly centered around the drumming although there will be guitar and bass available as well. There were no guitars in evidence but they were keen to show off their drum kit which features a total of six drum pads and a pedal. They also made sure to show us how quiet the pads themselves were so we could avoid the problem of "annoying family and neighbors with the constant tapping. I'm sure I have NO idea what they were referring to with that...

The game will be coming out for the PS3, Xbox 360. Wii and the DS with each version having it's own distinct features but all will include a career mode and forty songs to play along with. Oddly, the console versions will not include vocals, but the DS version will. There is no official song list yet, so keep your eyes peeled for more announcements regarding that but I did see a few that were available on the demo which were Blitzkrieg Bop, Detroit Rock city, We're Not Gonna Take It and All The Small Things. There are eight playable characters and various locales ranging from garage to county fair to rock arena. Unfortunately, even though they showed off the drum kit at the presentation, they didn't provide any photos of it so keep an eye for that as well.

Is Rock Revolution going to be a Guitar Hero or Rock Band killer? Probably not, but it will be interesting to see how it actually does in the market. I'm afraid however, that this might be a case of too little too late.

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Thu, 15 May 2008 13:20:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390879&view=rss&microfeed=true
<![CDATA[ Castlevania: Order of Ecclesia Announced for Nintendo DS ]]> The big news for many at last night's Konami Gamer's Night was the official announcement of a new Castlevania game for the Nintendo DS. Mr. Igarashi himself was on hand to introduce Castlevania: Order of Ecclesia, complete with his trademark cowboy hat and whip. This new Castlevania marks the first time that the franchise will feature a female lead character, a raven haired beauty named Shenoa.

The story takes place years after the Belmont family has completely disappeared, but Dracula is still going strong. Many organizations have cropped up to try and defeat the vampire but the only ones who seem up to the task are the mysterious Order of Ecclesia. The art style for the characters has changed from the traditional anime style to a much more pleasing (to me anyway) illustrative style that really shows of the beauty of the female protagonist in particular.

The combat has changed as well, this time relying on a "glyph" system. Essentially, magical glyphs can be absorbed that provide Shenoa with magical weapon abilities. These abilities can be assigned and used from three different areas: left hand, right hand or back. These glyphs can be used at will, but beware because they will sap your magic points! Equipping the same glyph to both hands will provide you with a quicker attack, but will drain your magic faster.

Also new to this title is the addition of a world map that will allow you to travel outside the confines of the castle to explore locations such as mountains and a sinking ship. Two person co-op play will also be made available via local DS wireless.

Castlevania: Order of Ecclesia is set to release in the fall of this year and Mr. Igarashi slyly promised to try and make sure it launches on time with no delays. I hope he can pull it off because no matter how many Castlevania titles I play, I am always ready and excited for the next iteration.

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Thu, 15 May 2008 13:05:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390921&view=rss&microfeed=true
<![CDATA[ Konami Gamer's Night '08 ]]> konami_logo1.jpgKonami hosted their Gamer's Night last evening in San Francisco, hot on the heels of Sega's Gamer's Morning and Ubisoft's Gamer's Afternoon. It had already been a long day by the time I arrived and my brain was already ful of tons of other games. This didn't stop Konami from making quite an impression with a few key announcements. Be sure to check back shortly for all the news including an MGS 4 secret weapon, a new Castlevania game for the DS, my Silent Hill V hands on, the Rock Revolution announcement and more!

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Thu, 15 May 2008 13:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390843&view=rss&microfeed=true