I'm really interested in hearing the remixed music, CastleVania Adventure tunes were pretty damn cool. "Battle of the Holy" in particular I can't wait to hear. #wiiware
*enters, glancing to his sides*
Now before I start, I just want people to know that I never played the game, and the following is no indictation of how I feel about the game (I'm in fact rather interested and looking forward to it). I do this more out of tradition and meme.
*Ahem*
Die Monster, You Don't Belong In This World!#wiiware
Metal Gear Solid (aka ghost babel) on GBC could really use a DS remake. It was one hell of a game despite the limitations. An overhaul would be an amazing thing.
Daniel-san doesn't have to make metal gear anymore. #wiiware
@L___E___T: Oh man, I had that, and it was indeed awesome. I just wish I had more of a chance to play the multiplayer, it was fun what I tried, but finding another person with the game, and the cable, etc, was hard. But oh man, I loved that game... We need more like that, more Good Old 2D Metal Gear Goodness...
@Alex_Mexico: I think he meant Metal Gear. As in, Note The Lack Of Solid. As in, from ye olde days of ye N. E. S.? #wiiware
Agent.AealapytsaNotxap(NotASpy) promoted this comment
Edited by Marios_shadow at 10/22/09 4:48 AM
Marios_shadow was starred
Marios_shadow was unstarred
@Jekku: Seconded!
*walks off and comes back in a top hat, and monocle*
Thirded, old chap!
*walks off and comes can in sombrero and poncho*
Fourth-ed, Senor!
*walks back on without any disguise on*
Do you think we have enough votes for them to consider it yet? #wiiware
my memory may fail me, but as far as i remember, the first GB castlevania was really weak... no stairs or hearts, you downgrade weapon as soon as you touch an ennemy, bloody spikes...
However the second one was great.
That said, yes here we see a subweapon, and hearts, it will be a tiny bit better,... but as said before the platforming was boring long and unforgiving.
@BarfHappy: This has been discussed quite a few times before. But I'm actually fairly positive this will be lightyears better than that crapfest of a Game Boy game. Yeah, it sucked, but really. This remake will be such an extensive one that we won't really be able to compare the two. It's not like this is in color, and that's it.
They've added sub weapons, hearts, the graphics are great-looking, they're spending good time on reworking the music, I don't recognize the stage design AT ALL so it might be all new...and what's up with the green meter under the life bar? A new gameplay feature?
In my eyes, the only considerable similarity between this and the original will be the story. And even that will most likely be fleshed out. #wiiware
But I still doubt Konami is blind enough NOT to see the shitstorm that is TCA, and I doubt they'll NOT use their experience with, uhm, Castlevania, and not fix all the issues that was in the original.
I really do. Also, see the green meter under the life bar? I don't recognize that. Suggestions on what it might be?
Also, how come I only get reply notifications every 2nd reply or so? #wiiware
@Harpo: You should enlist as PR guy or something, you managed to bring back some interest in me for that game (providing there is indeed a complete stage redesign)
@BarfHappy: Thank you for bolstering my self esteem in my salesman qualities, even though I know it really was nothing xD
Nah, but really. Let's keep an eye on this one and wait for some gameplay in motion and we'll see. I got hopes for it, as a 10 dollar game, not as a revolution in Castlevania games. #wiiware
I'm still waiting for the Castlevania collection. All the classic Castlevania games on one disc. Unfortunately it'll probably never happen. Because many were on Nintendo systems, not to mention, you can make more money. If you sell each stand alone game. Rather than sell them all in one big collection. #wiiware
@Giroro G66: Seriously. ANY other game would have been a better choice. You never hear people talking about their fond nostalgic memories with Castlevania Adventure. It's the NES games they talk about. Or even the SNES games. Who the hell is this supposed to be targeted to? #wiiware
Mister Jack commands 1000 prinnies! promoted this comment
tehsquish - Still plays Ultima Online was starred
tehsquish - Still plays Ultima Online was unstarred
@Mister Jack commands 1000 prinnies!: to be fair, it looks like they've fixed a lot of the worst aspects of this game. They have subweapons, much better graphics and a much more typically castlevania style of gameplay. I hated TCA as much as anyone, but I might end up buying this. Maybe, with any luck, your Belmont won't move like molasses either.
Of course, I still don't understand the 'why' behind this endeavor, but at least i can believe now that someone knows what they're doing with it. #wiiware
@GunFlame: If anyone actually falls for it and pays the ten bucks, they're going to be pretty pissed off. There aren't enough redrawn sprites and arranged tracks in the world to turn that into a good game without making it into something else entirely, at which point it wouldn't even be a remake anymore. #wiiware
@The Cap'n: To me, the worst aspect was the awful, awful level design in the game, which I can't imagine could be changed and still be a "remake." The platforming was so straightfoward and boring that I actually have more fun going up and down the stairs in my house. At least there I can watch the cat try to catch my hand on the stair rail. #wiiware
@Mister Jack commands 1000 prinnies!: picking out the worst aspect of the original game is too difficult for me. You could almost make a parlor game out of it. The bosses were terrible, the controls were excruciating, the power-up system was useless and hateful, the levels were weak, the rope-climbing only reminded you that you'd been tricked into playing the fakest castlevania ever... I could probably come up with a few more if i sat down and thought about it.
But someone has realized that the best way to remake this game is to unmake it, it seems. Why that counts as a remake is beyond me. But it seems like the surest shot to a decent wiiware castlevania right now, so i'll take it. #wiiware
The original game was abhorrent on EVERY level, and I think most people who say "At least they are remaking it into a good game" doesn't realize there wasn't a single aspect of the game that made it good.
The levels were pretty much "Walk, jump up stairs, climb, change direction, walk, jump up stairs, climb, change direction"
There's NOTHING worth salvaging from the game. NOTHING. #wiiware
@ShadowOdin of dubious snowiness: See? He gets it. That's pretty much my point. Obviously they're calling it a remake and not making a completely different Castlevania entirely, so they plan on using elements from the original game, and there isn't a single thing from the original game I would want. If this screenshot is anything to go by, the painfully simple level design looks like it'll be retained, which sucks. #wiiware
Does anyone know how successful the release of SoTN on both XBLA and PSN was for Konami? That may be a clue as to what he is doing next.
Perhaps Konami is "rewarding" IGA for all that he has done in continuing the legacy of Castlevania via the GBA and DS, thus the company has greenlit an expansive and robust SoTN-style game for consoles with awesome 2D sprites (or Dracula X PSP 2.5D graphics)?
(Sidenote: a WayForward or Vanillaware collaboration with Konami for a 2D Castlevania would, at the very least, be a visual stunner.) #kojiigarashi
@AlucardsQuest: Thank you for that information ... SON OF DRACULA!
(Spoiler!)
;)
In all seriousness, I left out a couple of possible projects for IGA:
- SoTN HD. Remakes continue to be the new hotness, and it would be a relatively low-cost affair to do so as long as it does not enter a tormented dev cycle like SSF2THDR.
- A non-CV project (duh). I doubt the guy, like Kojima, wants to work on CV forever. I do not really see Konami giving IGA a full-retail project, though; if anything, it will likely be a PSP entry. #kojiigarashi
@GohanGVO: Unless the clues you sprinkled in your post are concidental, I am sure you already know Iga's next game is most likely that ?Alucardvania? game we have seen a teaser of some time ago
I noticed that the youtube video is uploaded by Alcuardsquest #kojiigarashi
@GohanGVO: Except that Lords of Shadow was shown first, months earlier (-minus that Castlevania logo). And after the Alucard teaser finished Igarashi was quick to say that the game isn't ready to be shown. And they've said it again here. Hopefully we get Rebirth much sooner. "Whoa nice graphics! I'd like to get my hands on that trailer!" #kojiigarashi
@AlucardsQuest: Thanks to you jogging my memory, I do remember reading an interview from the end of August that stated that LoS was a CV game all along.
And thanks to your video, it seems as if IGA's project is an HD CV title in the SoTN universe. Thus, it does not conflict with MercurySteam's project.
What a terrible night to have my bad memory. #kojiigarashi
@GohanGVO: That's what producer David Cox says, however even if that wasn't the case tilting the game in the right direction wouldn't seem to have taken much effort. #kojiigarashi
@AlucardsQuest: True. But, I think Konami is smarter than tacking the franchise's name onto a non-CV project just to turn it into one.
The brand name does not hold a lot of weight in the console space, especially in the face of the God of War's and Devil May Cry's. Therefore, I would think that it is in Konami's best interest to make this a respectful, yet modern, CV title.
Then again, the argument could be made that the "botched" reveal of LoS -- especially when a wacky-looking CV fighting game was chosen to be displayed over it -- does not speak highly to the intelligence of Konami.
(And, jokingly, may I remind everyone of Rock Revolution?) #kojiigarashi
Please keep Hideo away from my Castlevania. I have always enjoyed the simplicity of their stories. If Hideo gets in there he is going to make the plot such a convoluted clustfuck of different ideas not even Dracula will know why he resurrected his own castle.
@AncientUnknown1: I have to agree to an extent. But the latest trailer for it looked great, and the focus on more story could be a good thing. Remember it isn't Koj's own development team making the game so he's not in full control to make the game batshit insane. #kojiigarashi
@AncientUnknown1: Kojima's role on the project is more of a supervisory role as opposed to being in the trenches. David Cox of Konami Europe and the developer MercurySteam are the primary entities behind the project.
On a more conspiratorial level, I think that Lords of Shadow's association with Kojima Productions is merely a way to elevate the profile of a non-IGA, console Castlevania title. Past console CV's do not have the best track record in the world, and Kojima's involvement could aid in reassuring consumers that this game is the real deal.
I have always loved Castlevania, and I've always enjoyed what Igarashi has done with it. He's one of the reasons I am getting into game development. #kojiigarashi
I'd be happier if Konami went the Zelda route and just made one or two really good Castlevania games each generation. I'd love a high-res 2D one for the PS3 or 360.
The yearly DS games are fun, but they feel... soulless. Symphony of the Night has this deep "labor of love" feel that later games just don't seem to catch. I still go back and play it from time to time. I like the new ones enough to play through them and enjoy them, but they don't stick with you in that lasting way.
I'm curious about Lord of Shadows, but I think it's going to be a lot closer to God of War than Castlevania. But who knows? Metroid Prime was a hell of a surprise.
I disagree partially with this because the Zelda games that they have released in the last 8 or 9 years have been seriously lackluster. They've had exciting moments sure, but they didn't blow everyone away like previous games had done... and certainly not on a handheld.
I agree that they made too many Castlevania games during Iga's tenure. However they found a formula & platform that worked and sold (in the US) and they stuck with it to varying degrees, (Order of Ecclesia being the biggest departure from the Symphony of the Night formula). I wouldn't mind another Castlevania on DSi, to really show what the new system can do.
I still believe Igarashi can pull off that Alucard game shown at the last TGS. I think it's still in development because it was shown after the Lords of Shadow trailer debut.
@AlucardsQuest:Yeah, I suppose what I meant was the major Zeldas: Ocarina, Wind Waker, Twilight Princess. I know a lot of people rag on Twilight Princess, but overall I thought it was pretty well done. A bad Zelda is still a very good game! I think that porting it to the Wii took some of the wind out of its sails.
I couldn't get into the latest DS Zelda, and I probably won't pick up Spirit Tracks, either.
A lot of people say Castlevania needed to be free of Igarashi, but I think Igarashi needed to be free of Castlevania.
Iga himself is a decent guy and not a "talking head" developer like so many others, and the man has been able to make great game after great game (obviously with the help of the Castlevania team, don't get me wrong). Most people overlook this however, simply choosing to target the series' focus on the "Symphony of the Night" format. Seems pretty obvious to me why they look to that game for inspiration-- every time they've tried to venture away from it and into 3D space, the results are almost uniformly disastrous. This gives the indication that either the Castlevania team is ill-prepared to tackle a project of that design for whatever reason, or Castlevania simply is a series that does not translate into 3D. I'm betting on the former, as I'm sure most are-- including Konami, since this game is pretty much entirely outsourced.
I would like to see Igarashi work on a brand-new game where people's expectations will not be directly tied to "will it be like Symphony of the Night or won't it?"
10/22/09
10/22/09
I imagine this will be significantly different from the actual GB game. #wiiware
10/23/09
10/22/09
Now before I start, I just want people to know that I never played the game, and the following is no indictation of how I feel about the game (I'm in fact rather interested and looking forward to it). I do this more out of tradition and meme.
*Ahem*
Die Monster, You Don't Belong In This World! #wiiware
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
At least, I'd buy it. Probably multiple times. #wiiware
10/22/09
@Marios_shadow:
Metal Gear, You Say? #wiiware
10/22/09
Metal Gear Solid (aka ghost babel) on GBC could really use a DS remake. It was one hell of a game despite the limitations. An overhaul would be an amazing thing.
Daniel-san doesn't have to make metal gear anymore. #wiiware
10/22/09
@Alex_Mexico: I think he meant Metal Gear. As in, Note The Lack Of Solid. As in, from ye olde days of ye N. E. S.? #wiiware
10/22/09
10/22/09
10/22/09
@Snappywave: Subtitle option for the Deaf please: Goemon, plz! #wiiware
10/22/09
*walks off and comes back in a top hat, and monocle*
Thirded, old chap!
*walks off and comes can in sombrero and poncho*
Fourth-ed, Senor!
*walks back on without any disguise on*
Do you think we have enough votes for them to consider it yet? #wiiware
10/22/09
However the second one was great.
That said, yes here we see a subweapon, and hearts, it will be a tiny bit better,... but as said before the platforming was boring long and unforgiving.
10/22/09
They've added sub weapons, hearts, the graphics are great-looking, they're spending good time on reworking the music, I don't recognize the stage design AT ALL so it might be all new...and what's up with the green meter under the life bar? A new gameplay feature?
In my eyes, the only considerable similarity between this and the original will be the story. And even that will most likely be fleshed out. #wiiware
10/22/09
As far as I can tell, the difference is new sprites and sub-weapons.
That level you see on the screenshot? That's -exactly- how the game looks. On the exciting parts #wiiware
10/22/09
But I still doubt Konami is blind enough NOT to see the shitstorm that is TCA, and I doubt they'll NOT use their experience with, uhm, Castlevania, and not fix all the issues that was in the original.
I really do. Also, see the green meter under the life bar? I don't recognize that. Suggestions on what it might be?
Also, how come I only get reply notifications every 2nd reply or so? #wiiware
10/22/09
10/22/09
Nah, but really. Let's keep an eye on this one and wait for some gameplay in motion and we'll see. I got hopes for it, as a 10 dollar game, not as a revolution in Castlevania games. #wiiware
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
Of course, I still don't understand the 'why' behind this endeavor, but at least i can believe now that someone knows what they're doing with it. #wiiware
10/22/09
10/22/09
10/22/09
But someone has realized that the best way to remake this game is to unmake it, it seems. Why that counts as a remake is beyond me. But it seems like the surest shot to a decent wiiware castlevania right now, so i'll take it. #wiiware
10/22/09
The original game was abhorrent on EVERY level, and I think most people who say "At least they are remaking it into a good game" doesn't realize there wasn't a single aspect of the game that made it good.
The levels were pretty much "Walk, jump up stairs, climb, change direction, walk, jump up stairs, climb, change direction"
There's NOTHING worth salvaging from the game. NOTHING. #wiiware
10/22/09
10/16/09
Perhaps Konami is "rewarding" IGA for all that he has done in continuing the legacy of Castlevania via the GBA and DS, thus the company has greenlit an expansive and robust SoTN-style game for consoles with awesome 2D sprites (or Dracula X PSP 2.5D graphics)?
(Sidenote: a WayForward or Vanillaware collaboration with Konami for a 2D Castlevania would, at the very least, be a visual stunner.) #kojiigarashi
10/16/09
10/16/09
(Spoiler!)
;)
In all seriousness, I left out a couple of possible projects for IGA:
- SoTN HD. Remakes continue to be the new hotness, and it would be a relatively low-cost affair to do so as long as it does not enter a tormented dev cycle like SSF2THDR.
- A non-CV project (duh). I doubt the guy, like Kojima, wants to work on CV forever. I do not really see Konami giving IGA a full-retail project, though; if anything, it will likely be a PSP entry. #kojiigarashi
10/17/09
I noticed that the youtube video is uploaded by Alcuardsquest #kojiigarashi
10/17/09
Perhaps that video is a tease for SoTN HD, SoTN 2 or a SoTN spinoff/prequel? #kojiigarashi
10/17/09
10/17/09
And thanks to your video, it seems as if IGA's project is an HD CV title in the SoTN universe. Thus, it does not conflict with MercurySteam's project.
What a terrible night to have my bad memory. #kojiigarashi
10/18/09
10/18/09
The brand name does not hold a lot of weight in the console space, especially in the face of the God of War's and Devil May Cry's. Therefore, I would think that it is in Konami's best interest to make this a respectful, yet modern, CV title.
Then again, the argument could be made that the "botched" reveal of LoS -- especially when a wacky-looking CV fighting game was chosen to be displayed over it -- does not speak highly to the intelligence of Konami.
(And, jokingly, may I remind everyone of Rock Revolution?) #kojiigarashi
10/16/09
10/16/09
10/16/09
10/16/09
On a more conspiratorial level, I think that Lords of Shadow's association with Kojima Productions is merely a way to elevate the profile of a non-IGA, console Castlevania title. Past console CV's do not have the best track record in the world, and Kojima's involvement could aid in reassuring consumers that this game is the real deal.
10/16/09
I wonder what his other project could be.......A miserable little pile of secrets!
10/16/09
10/16/09
10/16/09
07/24/09
The yearly DS games are fun, but they feel... soulless. Symphony of the Night has this deep "labor of love" feel that later games just don't seem to catch. I still go back and play it from time to time. I like the new ones enough to play through them and enjoy them, but they don't stick with you in that lasting way.
I'm curious about Lord of Shadows, but I think it's going to be a lot closer to God of War than Castlevania. But who knows? Metroid Prime was a hell of a surprise.
07/25/09
I disagree partially with this because the Zelda games that they have released in the last 8 or 9 years have been seriously lackluster. They've had exciting moments sure, but they didn't blow everyone away like previous games had done... and certainly not on a handheld.
I agree that they made too many Castlevania games during Iga's tenure. However they found a formula & platform that worked and sold (in the US) and they stuck with it to varying degrees, (Order of Ecclesia being the biggest departure from the Symphony of the Night formula). I wouldn't mind another Castlevania on DSi, to really show what the new system can do.
I still believe Igarashi can pull off that Alucard game shown at the last TGS. I think it's still in development because it was shown after the Lords of Shadow trailer debut.
07/25/09
I couldn't get into the latest DS Zelda, and I probably won't pick up Spirit Tracks, either.
07/24/09
Iga himself is a decent guy and not a "talking head" developer like so many others, and the man has been able to make great game after great game (obviously with the help of the Castlevania team, don't get me wrong). Most people overlook this however, simply choosing to target the series' focus on the "Symphony of the Night" format. Seems pretty obvious to me why they look to that game for inspiration-- every time they've tried to venture away from it and into 3D space, the results are almost uniformly disastrous. This gives the indication that either the Castlevania team is ill-prepared to tackle a project of that design for whatever reason, or Castlevania simply is a series that does not translate into 3D. I'm betting on the former, as I'm sure most are-- including Konami, since this game is pretty much entirely outsourced.
I would like to see Igarashi work on a brand-new game where people's expectations will not be directly tied to "will it be like Symphony of the Night or won't it?"